ESO Live - Ask Us Anything!

  • Darlgon
    Darlgon
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    Domino44G wrote: »
    Ok, here's a question...

    When will city guards be leveled in such a way so that when some $&#% decides to go on a murder spree, he can't just turn into a werewolf and kill all of the guards, as well. Part of the challenge of being the bad guy is that the guards will want to destroy you. However, if your Veteran rank makes you a God compared to the guards then, what's the point. The guards need to be hard core, vet level fighters, not pushovers. There must be consequence or this is just GTA. I watched some Vet wipe out at least twenty people in Shornhelm today. When the guards went to attack him, he killed them as if they weren't even there. I mean, come on! If somebody wants to be a serial killer in this game, don't nerf the guard skills and give it to the psycho for free. Make them hide, stalk and work for it. What's the point of a Justice System if the lack of guard skills makes it impossible to get caught/punished? It's just God Mode at that point...

    Guards are supposed to be unkillable. Where is this happening?
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • medieval_TOG
    medieval_TOG
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    BigM wrote: »
    When will ZoS rollback the servers to fix the problems introduced with 2.1.4?

    No rollbacks those are things of the past.

    Bugger - we can always live in hope. Until then, when is Orsinium coming out?
    Oh so you play on a console? Well this is a console game after-all I suppose.
  • BigM
    BigM
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    BigM wrote: »
    When will ZoS rollback the servers to fix the problems introduced with 2.1.4?

    No rollbacks those are things of the past.

    Bugger - we can always live in hope. Until then, when is Orsinium coming out?

    I would say around Christmas.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Chrlynsch
    Chrlynsch
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    Darlgon wrote: »
    Domino44G wrote: »
    Ok, here's a question...

    When will city guards be leveled in such a way so that when some $&#% decides to go on a murder spree, he can't just turn into a werewolf and kill all of the guards, as well. Part of the challenge of being the bad guy is that the guards will want to destroy you. However, if your Veteran rank makes you a God compared to the guards then, what's the point. The guards need to be hard core, vet level fighters, not pushovers. There must be consequence or this is just GTA. I watched some Vet wipe out at least twenty people in Shornhelm today. When the guards went to attack him, he killed them as if they weren't even there. I mean, come on! If somebody wants to be a serial killer in this game, don't nerf the guard skills and give it to the psycho for free. Make them hide, stalk and work for it. What's the point of a Justice System if the lack of guard skills makes it impossible to get caught/punished? It's just God Mode at that point...

    Guards are supposed to be unkillable. Where is this happening?

    I'm guessing these were just shornhelm gaurds not justice gaurds... much like the ordinators in mournhold. If you fight Justice gaurds for too long your looking at 30k+ attacks...


    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • AshTal
    AshTal
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    OK Imperial City PvP questions

    1) Would it be possible to have Imperial city entered via Cyrodil but have two separate counters. I prefer Cyrodil as a place to PvP keeps, long travel times after death alliance points for taking keeps/resources (which could do with an increase of alliance points) etc. However I can't get in because everyone is in the imperial city, and when I do get in no one is fighting for keeps.

    2) Have you considered what to do when the majority of the player base has hit VET 16 and got all the telvar stones to allow new players to enjoy imperial city, not get ganked the whole time and be able to do the content get the gear when there is not 500 people on each fact but 50 all at different stages on the quests?

    3) Imperial city has not been very enjoyable so far, lag, load times, zergs and stealthers just ambushing players who are getting stones and then the player who put the time in losing 80% of them. What lessons have been learnt, what do you plan to improve and are all the classes/races performing in PvP as you expect.

    4) Sorcs have had a lot of pet buffs to try and make them useful in PvP however no one uses them. They appear to be a pure PvE option. They still suck completely in PvP, are there any plans to make them useable in PvP or are you going to give up and just accept that pets in mass PvP are just useless? If you plan to make them usable how do you plan to address there low damage, stupid AI and fact that the only time they are ever targeted is when they have run off and the other side have no one to kill other than the pet?

    5) Given the new gear and levels are you concerned that the power gap has increased between new and old players. Are you concerned that the new players will try PvP and Imperial city spend the best part of their game time dead and quit?

    6) Will there ever be a PvE imperial city for people who want the story but can never make it more than 20 feet before getting slaughtered by a Zerg or get assassinated by another player camping the objectives?
    Edited by AshTal on September 3, 2015 11:21PM
  • aneova_ESO
    aneova_ESO
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    Instead of a pet can we get 'Sir' Cadwell to follow us, playing his instrument and telling us his wonderful tales of his past adventures?

    THIS ^ x9001
  • Mulcibur
    Mulcibur
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    Mulcibur wrote: »
    Would it be possible to show costumes on the character select screen?

    To clarify, showing the last costume your character had equipped on the character select screen instead of showing the armor under the costumer. Could be a toggle option perhaps.
  • keonimeyer
    aneova_ESO wrote: »
    Instead of a pet can we get 'Sir' Cadwell to follow us, playing his instrument and telling us his wonderful tales of his past adventures?

    THIS ^ x9001

    Yes zenimax! Lol
  • Cillion3117
    Cillion3117
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    Can we have craftable guild armor for those who have completed the guild quest lines? I like aspects of the mages guild costumes I've seen, but would like to mix and match with outher motifs and use different colors.
  • JBsnow404
    JBsnow404
    Would it be possible for the White gold tower and Imperial City Prison to port you back to the Imperial City if that's where you came from? With the new loading screens It's been hell to go into any of the dungeons and then have to sit through 3 more loading screens + a ride through Cyrodiil during which you're praying that you won't run into gankers at the entrance.

    basically you don't really promote going into the dungeons when you are in the Imperial City because of the major hassle
  • WoogiesWorld
    WoogiesWorld
    Soul Shriven
    Will the bound trophies we collect be available to place in future housing?
  • WoogiesWorld
    WoogiesWorld
    Soul Shriven
    Are there any plans on improving the console UI and also will you add a chat box?
  • Lettigall
    Lettigall
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    With more and more costumes in Crown store will there ever be option to disable other player costumes? I have this question since new costumes were data mined and some of them are RL holiday themed...

    I'm talking about this:
    Some men just want to watch the world burn... I just want a cold beer!
  • AshTal
    AshTal
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    Thought of another question

    A while back it was suggested that Alliance points/ranks/levels should be account wide. Has there been any movement on this. I prefer the non-vet PvP but eventually out level it so either have to start again or move over. It would be nice if I could continue levelling my alliance rank and skills on other characters. What about making all achievements account wide to again support alts, e.g I don't need to kill 500 ghosts on a single account but I can accumulate them on multiple play trough's?
  • Rikimaru123
    Hi Guys

    My Names Rikimaru123 and I wanted to share some Ideas and Thougts with you about how we could improve ESO

    IDEA 1

    Change Of Law System

    Well first I wanna talk about the Law System. I love how I can steal from and kill People (NPC), but I hate how the only one who sees and react to the Felony is the Guard. I wanna change that on addin the Players too in this Role.

    Well how about a change of Law? More interaction between Players.
    There will no more law system only based and seen by the Player, it will be shared with Others.

    You can now get a skill from the Warriors Guild to take up Missions for Headhunt to kill other Players with the amount of Bounty they have, then youre gonna get the Amount of Gold they have on their Head.

    First There will be a Bounty Panel where everybody can see the Letter with the Image of the Head of the Thieve or Killer (Player) with the amount of Gold they got.

    On the Bounty Panel you can pick up the Letter (where there is the Image of his Head) and you can Read the Description of the Player (his Name? Race & Lvl & Guildname) Where he stole what to get a Clue where to Find him.

    No Quest. You only get Informed when youre in Front of the Bounty Panel.
    So more Interaction in the City.

    And the Thieve/Killer (Player) can't anymore see his Bounty on the right corner below, he will now need to go to the City and see on the Bounty Panel the Bounty he got on his Head.
    Then he'll get a Note with his Amount and a Timer will appear on the right corner, how long he can be chased by other Players.

    So he now need to Search for the Information about the Bounty on his Head.

    And if he doesn't do it, then he'll never know it.

    The Thieve/Killer (Player) can if he is Skilled enough get a Skill which allows him to get the Information from an NPC who Appears directly to Inform him with the Amount of Gold (Only after his Head Bounty appeared on the Bounty Panel).

    If the Thieve/Killer (Player) is in a Guild with other Players, then the Guildmaster (gets informed that one of his Guildmembers got Headbounted) can decide to kick him out If he wants to protect his Honor or pay the debt of the Guildmember to a Guardian, but the Guardian won't attack the Guildmaster of course.

    It is only to protect the Name of the Guild if they are more specialised in the way of Honor.

    If the Guild is more Outlaw directed (like a Thieve Guild or Assassin Guild) then they can help each other out like Protecting when they know about the Bounty on someones Head in the Guild.

    How about a Guild Skill System with only Passives?

    Like the Skill Line (The Way Of The Shadow or The Way Of The Assassin/ The Way Of The Thieve, The Way Of The Blade)

    .......The Skills will follow.......


    IDEA 2

    PvP in all the Three Alliances

    Duellsystem
    Well how about a PvP Arena only one in each Alliance, where the Player can test his Skill or if he gets challenged by another Player making a Duell. (Wayshrine included)

    Everyone can enter the Arena and Send the other Player a Request about fighting each other to Death, if he accepts the Request of course.

    Thats the way to fight fairly, not like a Assassin.

    In all three Alliances everyone should be able to see and to kill each other, but then they will get a Bounty upon their Head.

    This would make the life in the Alliances more interesting and more challenging.


    IDEA 3 (Only a Idea to make different Players shine more from the Crowd)

    Skill Book Techniques

    Since you can learn a Racial Motif for constructing something ...
    then why not learning Skill Book Techniques?

    A Legendary Skill Book lets you learn a Passiv Skill, activable, gives you some Bonuses,

    LIMITED Skill Book like there will be existing only 100 Times the same Book in the Game.

    Like you go on Adventure in Group Dungeons and if you're Lucky then you'll get a Skill Book with a legendary Technique.

    The Skill Book lets you learn an Animation, a Technique.

    For exemple a Skill which lets you Use your Bow while you Ride your Horse.
    It is a Skill from the Bosmer (Wood Elf)
    Skill Name?

    Or a Skill with the Akaviiri (Samurai) Art Of The Sword Animation, like when you activated the passiv Skill it will let you look a Samurai holding a TwoHanded Sword with Samurai Moves or for two OneHanded Swords.

    And Add some Katanas into the Game.

    These Skill books are Legendary and very Rare to find so if someone uses it, it will blow other guys Mind, on how badass it will look like.


    IDEA 4

    Why can we read a Book, even when we can't write one.

    This Update would make it possible to learn the Scholar Way Of Life.

    It will be possible to write Notes, a Roman, Everything into a Book and then be able to sell it.

    But how about the Possibility to be able to write down the Akaviiri (Samurai) Sword Style into a Book and then be able to sell something so Legendary to somebody else?

    But only into Parts and it will take 7 days for the guy who read it to read the next one,
    there will 10 Parts of One Book.
    And after you wrote in down you'll need to wait 7 Days too, to be able to continue your writing of the part.

    This will help the Ineraction between Players in the same Alliance and it will help the Player's Economy too.


    IDEA 5

    And more options about the customizations ... for the characters Face

    So That can get truly one with the caracters look ... I don't know I've played a lot of MMORPGS and this one just gives me a lack of face customization...

    Thanks I hope you Guys could read that and just answer me at least on one ... and sry that its so long ...


    RIKIMARU123 - AMIDAMARO

    WRATH OF HEAVEN A only Nightblade Guild
  • JBsnow404
    JBsnow404
    at the moment none of the new sets I really like for tanking. I would really hate it if I have to stick with the already existing sets just upgraded to v16. Please upgrade the new tanking sets so that they are viable. The only way I can see them being viable is if they get a bit more spell and physical resistance.

    so the question is: Will the new gear sets change in the near future or will they stay as they now are?
  • keonimeyer
    Will necromancy be added to the game? Will it become a "world" skill line like vampire, werewolf, soul tree, etc.
  • keonimeyer
    Here's two questions regarding players who are werewolfs, can we get daily quest similar to undaunted pledges that allow us to hunt for our Lord hirciene?. My second question is, will there be a "totem of hirciene" per se that we can wear allowing us to stay in our transformed state?
  • Vac333
    Vac333
    give us an open auction house, combine all the guild merchants into one cross server auction house, do something to remove the location dependency of our merchants, we keep the merchants, but they become a server wide auction or even a cross server... give it full functionality, like being able to search for a specific item and being able to post a buy for an item not just a sale

    will we be getting housing?

  • Petros
    Petros
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    Jewelrycrafting
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Asherons_Call
    Asherons_Call
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    I stole a green justice item called a "lucky charm". Being a bit of a superstitious person instead of selling it I decided to launder it and keep it. Now there is no way to definitively tell if this is giving me better drops but I was just wondering if there is an invisible luck skill?
  • ExCITmEnTz
    ExCITmEnTz
    Soul Shriven
    Hello Guys,

    As stated and suggested in Elder Scrolls lore, Altmer are capable of living for hundreds, if not thousands of years.
    Below is a timeline of Queen Ayrenn’s age during the establishment of each Aldmeri Dominion assuming she survives for that long:

    1st Aldmeri Dominion: 2E 580
    Queen Ayrenn Age: 25

    2nd Aldmeri Dominion: 2E 830
    Queen Ayrenn Age: 275

    3rd Aldmeri Dominion: 4E 29
    Queen Ayrenn Age: 801

    Since the Throne of Alinor is inherited by right of birth, and relinquished upon death, this means that Ayrenn could possibly be the Queen of Alinor until the day she dies. If Queen Ayrenn is never killed, this poses several questions such as what was her involvement in the Aldmeri Dominion of 2E 830? Did Ayrenn survive Numidium’s siege of Alinor during Tiber Septim’s conquest in the Summerset Isles? And if so, was/is she alive in Fourth Era during the events of TES V: Skyrim? Perhaps Ayrenn herself actually re-established the Aldmeri Dominion of 4E 29. Centuries of living under (or even hiding from) Tiber Septim’s Empire, and witnessing the horrors of the Oblivion Crisis in her homeland, may have drastically altered her once humble personality. If Queen Ayrenn witnessed Tiber Septim’s tyranny firsthand this could explain why the Thalmor are so opposed to the worship of Talos as a Divine.

    What do you think happens to Queen Ayrenn in the future of Tamriel? As the Aldmeri Dominion and Thalmor play a larger role in the Elder Scrolls series, do you think Queen Ayrenn will eventually be incorporated into the next Elder Scrolls game?

    The reason why I am asking about this is, because I want to incorporate a good amount of Aldmeri/Queen Ayrenn Lore into my unofficial DLC mod, Kruzka. I really want to nail this mod, because I'm going to use it for my job/college application. I want to prove my insane attention to detail and creativity to the people of the world, while also supplying them with the greatest content they ever played.

    Any responses would be greatly appreciated, and would contribute to my mod development.
    -ExCITmEnTz
  • Ghrimn
    Ghrimn
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    @ExCITmEnTz
    Even though Mer live longer than Man, they do not live as long as you think. The natural lifespan of Mer is around 500 years, anything longer than that is probably prolonged by magic. So while it might be possible for Ayrenn to have lived for hundreds of years (with the aid of magic of course) it is most likely she died at 500 years (more or less).
  • rowanwatkins3
    Will there ever be an option to toggle Bound Armor's visual effect off? I use it a lot for the magicka bonus but it would be awesome if i could use it and still see the new motifs and awesome armors.
  • JackalWynter
    JackalWynter
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    When do consoles get text chat box? Because the current situation of not having it is a disgrace.
  • soulflykevb16_ESO
    soulflykevb16_ESO
    Soul Shriven
    Is it possible to get a refund for the Imperial City DLC because my fiance and I both bought it and we really don't like it. We are PvE players and hate that we are forced to do PvP in the Imperial Sewers area. Also, what is the point? What are we actually doing there? There is no direction or guidance on what to do. We keep getting killed by PvP players and all we want to do is explore and try the new content but it's not happening. We have to revive at the beginning every time. Not fun at all... Please help give us a refund. If there is a PvE ONLY way to enjoy it then great but I don't know how to access it if there is..
  • Kuroinu
    Kuroinu
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    Will there ever be the option to adjust or remove the perpetual fog effect in every zone? It really ruins a good view, especially when there's a sunrise or sunset.
  • SilentFox22
    SilentFox22
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    Lore Question:

    What's going on with the politics in western Skyrim?

    We have heard there is another king claiming to be the true king of all Skyrim and this has caused a political split between the east and west because the Skald-King also makes this claim. Who is this west king?

    Is Daggerfall invading the west part of the Rift (presumably through the pass from Helglen aka Lion's Den)? We also see in Craglorn, near the city of Elinhir at the border to Falkreath, there are Daggerfall with siege weapons and the conversation with them implies invasion beyond the sealed Skyrim gates at that location. Does Falkreath belong to DC at this time?

    Thanks in advance if you choose my question. :)
  • wraith808
    wraith808
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    Is it possible to get a refund for the Imperial City DLC because my fiance and I both bought it and we really don't like it. We are PvE players and hate that we are forced to do PvP in the Imperial Sewers area. Also, what is the point? What are we actually doing there? There is no direction or guidance on what to do. We keep getting killed by PvP players and all we want to do is explore and try the new content but it's not happening. We have to revive at the beginning every time. Not fun at all... Please help give us a refund. If there is a PvE ONLY way to enjoy it then great but I don't know how to access it if there is..

    If you want a refund, and aren't just trolling the page, then this isn't the place to ask for it. Putting in a support ticket is the best way to access true help on the subject.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • dudenamedchris
    Will guards ever be killable ? Guys I really want to know this !!! ZOS please please pleaseeeeee tell me
This discussion has been closed.