I just read the title and the OP
my response
Please fix players inability to figure out how to use the combat system in this game.
Block is a really great game mechanic. All kinds of players seem to defeat other players, even ones who block a lot.
You would be better off asking for some sort of debuff attack that makes the target drain extra stamina while blocking, (make shield heavy) instead of whining about the design of the entire mechanic.
No the combat system is easy, here let me explain it: Hold block, proceed to cast skills. Or there is the other method which is the go to in pvp. Get a 1H&S and permablock cast. Game system is easy to figure out.
The issue is that while someone permablocks, even if they are not a tank, the damage reduction vs ways around it is out of control. I do not care what people say, those defending this "mechanic" are simply not wanting to have to make any kind of decision other than what gear they want and what skills work good with block casting.
Argue it all day longThat is what it boils down to. You want to grab a shield and block all day long in pvp thats fine. The risk vs reward aspect should kick in and make it so you cant use skills while blocking. Sadly, ESO supports block casting.
"permablock"
There is this resource in the game called stamina, players run out of it, especially if they're not set up to tank.
Argue that. all day long.
I just read the title and the OP
my response
Please fix players inability to figure out how to use the combat system in this game.
Block is a really great game mechanic. All kinds of players seem to defeat other players, even ones who block a lot.
You would be better off asking for some sort of debuff attack that makes the target drain extra stamina while blocking, (make shield heavy) instead of whining about the design of the entire mechanic.
No the combat system is easy, here let me explain it: Hold block, proceed to cast skills. Or there is the other method which is the go to in pvp. Get a 1H&S and permablock cast. Game system is easy to figure out.
The issue is that while someone permablocks, even if they are not a tank, the damage reduction vs ways around it is out of control. I do not care what people say, those defending this "mechanic" are simply not wanting to have to make any kind of decision other than what gear they want and what skills work good with block casting.
Argue it all day longThat is what it boils down to. You want to grab a shield and block all day long in pvp thats fine. The risk vs reward aspect should kick in and make it so you cant use skills while blocking. Sadly, ESO supports block casting.
"permablock"
There is this resource in the game called stamina, players run out of it, especially if they're not set up to tank.
Argue that. all day long.
I just read the title and the OP
my response
Please fix players inability to figure out how to use the combat system in this game.
Block is a really great game mechanic. All kinds of players seem to defeat other players, even ones who block a lot.
You would be better off asking for some sort of debuff attack that makes the target drain extra stamina while blocking, (make shield heavy) instead of whining about the design of the entire mechanic.
No the combat system is easy, here let me explain it: Hold block, proceed to cast skills. Or there is the other method which is the go to in pvp. Get a 1H&S and permablock cast. Game system is easy to figure out.
The issue is that while someone permablocks, even if they are not a tank, the damage reduction vs ways around it is out of control. I do not care what people say, those defending this "mechanic" are simply not wanting to have to make any kind of decision other than what gear they want and what skills work good with block casting.
Argue it all day longThat is what it boils down to. You want to grab a shield and block all day long in pvp thats fine. The risk vs reward aspect should kick in and make it so you cant use skills while blocking. Sadly, ESO supports block casting.
"permablock"
There is this resource in the game called stamina, players run out of it, especially if they're not set up to tank.
Argue that. all day long.
eserras7b16_ESO wrote: »Blockholding is too OP with 1h+sh period. Give all class a fear like skill or fix the block already.
Seriously, stop this *** already. Now 1H + shield is OP? You encountering good players has nothing to be with it.
Bow is OP (because it dels damage in far away distances HI!? boW?)
DK's are OP (Blablablabla blabla L2P)
1H and Shield are OP (because shield blocks damage O.o)
Destro staffs are OP (because they use impulse and spam block at same time)
Next thing is going to be: Restoration staffs are OP because they heal too much, nerf please.
What the hell. The game is pretty balanced right now, if you encounter people wich has been playing for 8 months with legendary gear, and a well rounded build it's normal he is stronger than you! Stop this ***.