Mounts:
- Senche: Large horse sized Khajiit. They are intelligent but do not speak. They "let" others ride on them and the relationship is more a partnership than an ownership. (NOTE: Players will be getting Senche mounts and non Khajiit Senche-Cat upon the release of ESO: Tamriel Unlimited.)
- Saber-Cats: Wild cats that aren't Khajiit but have been tamed for mount purposes. We have seen such cats in Skyrim and there could be various forms of Saber-Cats with Saber-Panthers and Saber-Tigers. The physical difference between the Senche-Cats and the Saber-Cats is primarily the elongated fangs and mangy appearance of the Saber-Cats.
War-Mounts:
- Senche-raht: Quite a bit larger than the Senche, about the size of a elephant, tiger proportioned with the same length fore-legs and hind-legs. They have also been called “Battlecats” because of their use in war. If there were ever War-Mounts added to ESO the Senche-raht would be a good choice for the Aldmeri Dominion.
Motif
- Armor of the Mane: This armor would be made of a menagerie of Khajiit fur. Similar to how the Mane wears the fur of other Khajiit, the Armor of the Mane could be a light or medium armor that grants the wearer stealth bonuses.
Most of those names are still present in the data files. Also, one of the earlier online maps of Tamriel had all those region boundaries on it. I annotated it before (and tweaked after) discovering that map:Bump, just cause I love @Gidorick
Now do me a favor and go check out http://forums.elderscrollsonline.com/discussion/152125/new-class-necromancer-completed-skills-and-passives#latest
I wrote it when I was bored, hehehehe. From boredom comes many a great thing. On a more on-topic note,
These are supposed planned future zones for ESO, though they were planned back in alpha so the validity might not be up to point. I just want more Khajiit, and more Altmer.
Most of those names are still present in the data files. Also, one of the earlier online maps of Tamriel had all those region boundaries on it. I annotated it before (and tweaked after) discovering that map:Bump, just cause I love @Gidorick
Now do me a favor and go check out http://forums.elderscrollsonline.com/discussion/152125/new-class-necromancer-completed-skills-and-passives#latest
I wrote it when I was bored, hehehehe. From boredom comes many a great thing. On a more on-topic note,
These are supposed planned future zones for ESO, though they were planned back in alpha so the validity might not be up to point. I just want more Khajiit, and more Altmer.
Key to the region codes is inside the spoiler tag.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
I used some lore and some of our discussions to make the following graphic:
No idea, that's just how it was designed by ZOS. I added extra boundaries on my version only where the map doesn't match the current in-game situation (RS/WG, VH/EM/RI, ST/BF) or if some boundaries were incomplete (NB/NV). Maybe when planning future zones within Skyrim, they thought Haafingar and Winterhold were too small to be their own separate zones, and piled them into The Reach and The Pale.Most of those names are still present in the data files. Also, one of the earlier online maps of Tamriel had all those region boundaries on it. I annotated it before (and tweaked after) discovering that map:Bump, just cause I love @Gidorick
Now do me a favor and go check out http://forums.elderscrollsonline.com/discussion/152125/new-class-necromancer-completed-skills-and-passives#latest
I wrote it when I was bored, hehehehe. From boredom comes many a great thing. On a more on-topic note,
These are supposed planned future zones for ESO, though they were planned back in alpha so the validity might not be up to point. I just want more Khajiit, and more Altmer.
Key to the region codes is inside the spoiler tag.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
Why is Skyrim missing two of its holds on that map?
dude... Zenimax should hire you for the creative department... amazing job