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New Class - Necromancer - Completed Skills and Passives

Panda244
Panda244
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Disclaimer: I know that new classes are unlikely, and if there are ever delved into by ZOS it won't be for a very very very long time. But I wanted to get the idea out of my head, because when things this large get into my head, I won't stop thinking about them until they're written out and scrabbled down. Tis why theorycrafting is so intriguing to this here Panda.

Anyways, I did this when I was bored and had three hours of spare time, all three skill trees with complete skills, morphs, and passives, for what I hope to someday be a build centered around DoTs. Kind of like the Sith Sorcerer in SWTOR, but since it's TES, and a Necromancer class would need three skill trees. Well... yeah... The rest of this just kind of happened. I took inspiriation from a lot of different games, but DoTs. DoTs. Everywhere. Onto the juicy bits.

Necromancer Class

Defiler Skill Tree
Ultimate
Circle of Death (Base Skill) - Summon a circle of affliction to deal massive damage to enemies in the area and snare them by 40%. AoE DoT/Snare, 8m radius. (Drops on top of you like Standard/Veil)

Circle of Desiccation (Morph One) - Stops recovery rate of enemies in the area.
Circle of Mutilation (Morph Two) - Reduces enemy healing received by 50% while in circle and by 25% for 6 seconds after leaving the circle.


Maim (Base Skill) - Conjure a dark cloud around the enemy choking them for 8 seconds. DoT, 24m range.

Lacerate (Morph One) - Snares enemy by 20% and drains stamina for 8 seconds after effect ends.
Mutilate (Morph Two) - Increases damage by 50% and disorients target for 2 seconds.


Blight (Base Skill) - Liquidize your targets' internal organs for 8 seconds. Deals increased damage as targets' health decreases up to 300%. DoT/Execute, 24m range.

Blemish (Morph One) - Reduces targets' healing received by 20%.
Impair - (Morph Two) Snares target by 40% for 8 seconds. Costs Stamina.


Paralyze (Base Skill) - Immobilizes targets in a 6 meter radius for 4 seconds and deals damage. AoE root.

Major Paralytic (Morph One) - Snares targets by 60% for 2 seconds after effect ends.
Mass Maim (Morph Two) - Snares targets by 20% and deals heavy damage over 6 seconds. (The root is no longer applied here, as the DoT is meant to deal much more damage than the initial cast.)


Soul Siphon (Base Skill) - Deal damage to target and steals their health over 8 seconds. DoT/HoT, 24m range.

Resource Siphon (Morph One) - Instead of healing, restore 150% of damage done as stamina and magicka when effect ends.
Soul Blast (Morph Two) - Instantly deal damage to target, also increase damage done by 20%.


Major Defile (Base Skill) - Summon a rune that deals damage to all enemies in area. Ground placed AoE/DoT. 20m range.

Cursed Defile (Morph One) - If an enemy leaves the area they receive all potential damage at once, does not include critical hits.
Major Degrade (Morph Two) - Reduce enemy damage inside the area by 25%.


Passives

Refund - If an enemy purges an effect cast by player, 25%/50% of the resource cost to cast it is returned.

Degradation - Increased all DoT damage by 10%/20%.

Skill Ebb - The cost of Defile skills is reduced by 30%/60% if a Defile ability kills
the target, for 6 seconds.

Life Steal - Dealing damage to enemies with Defile skills heals player for 1% of
maximum health.

Necromancy Skill Tree
Ultimate
Summon Bone Colossus (Base Skill) - Summons a skeletal colossus for 20 seconds dealing heavy damage to all enemies in a 6m radius and stunning them for 2 seconds on cast. (Works just like a Storm Atronach. However it is mobile and will chase down people and bash their heads in.)

Summon Lich (Morph One) - Summons a Lich from the Soul Cairn dealing massive damage to a target of your choosing. (Basically a Storm Atronach that attacks who you want with the Soul Assault ultimate, it cannot be stunned or interrupted and the attack only ceases if the Lich is killed, caster changes the target. Or the enemy being targeted dies/purges. No longer stuns on cast, but it is immobile and ground placed. Useful for taking out Emperors' or other beefy targets. Lasts 20 seconds. Think of it as a artillery piece.)
Summon Flesh Atronach (Morph Two) - Summons a Flesh Atronach, all enemies hit by it are cursed, and take 50% reduced healing for 8 seconds. When the Atronach dies, it leaves behind a circle of disease for 4 seconds snaring all targets within a 10m radius by 70%. (No longer has stun on cast, but lasts 30 seconds instead of 20, also attacks target of your choosing. So it isn't immobile.)


Summon Skeleton (Base Skill) - Summons a skeletal pet that attacks a target of your choosing. (Works just like Clannfear/Familiar)

Summon Poisonous Skeleton (Morph One) - Skeleton explodes when it is killed dealing massive damage to all targets within 8m and afflicting them with a DoT that lasts 6 seconds.
Summon Flaming Skeletons (Morph Two) - Summons two skeletons that deal less initial damage but put a strong DoT on target.


Summon Zombie (Base Skill) - Summons a zombie that attacks a target of your choosing.

Summon Wraith (Morph One) - Summon a wraith from the Soul Cairn that deals frost damage to target of your choosing. (Hits relatively hard, like Crystal Shard damage. But it's ranged, can be reflected or dodged. Dies pretty quickly.)
Summon Ayleid Spirit (Morph Two) - Summons an Ayleid Spirit from the grave that buffs you and your allies until defeated. (Relatively beefy, heals well, does not heal itself, but you can heal it.)


Cursed (Base Skill) - Curse the target increasing all further damage to target by 10% for 60 seconds. 24m range.

Enhanced Curse (Morph One) - Target has recovery rates reduced by 50%.
Annihilating Curse (Morph Two) - All attacks against target deal 20% more damage.


Bone Armor (Base Skill) - Encase yourself in the bones of your enemies increasing maximum armor. (Basically Sorcerer skill.)

Bone Shroud (Morph One) - Increases spell resist as well.
Cursed Armor (Morph Two) - Cast again to deal massive damage to all enemies surrounding you and reducing their healing received by 10% for 6 seconds. AoE, 8m range.


Decompose (Base Skill) - Afflict the target dealing damage over 8 seconds. DoT, 24m range.

Heightened Degeneration (Morph One) - Deals 100% more damage.
Perishing Effects (Morph Two) - Target's recovery rates are reduced by 20% and target is snared by 20%.


Passives

Undead Resistance - Pets take 20%/40% less damage from all attacks, Ultimate included.

Master Summoner - All pets deal 10%/20% more damage, Ultimate included.

Plague - Decompose and morphs have a 50%/100% chance to stagger the target for 2/4 seconds.

Master Necromancer - 2%/5% chance if enemy purges an effect they take absurd amount of damage. (Like 40% of a 25k health pool damage.)

Cursed Magic Skill Tree
Ultimate
Well of Blood (Base Skill) - Summon a pool of blood healing all allies within over 10 seconds. 10m radius. (Drops on top of you like Standard/Veil. Nowhere near as powerful as Templar Remembrance but same idea.)

Well of Suffering (Morph One) - Removes heal effect, instead, all enemies that enter effect take damage over time and are snared by 70% for the duration of the effect. Snare and DoT do not end if they leave the effect. (Meaning if you walk into it, you can't just leave it to avoid the damage or snare, you can however purge it.)
Well of the Profane (Morph Two) - Increased duration to 14 seconds and reduces damage taken while in the area by 10%. AoE Heal. (Basically Templar Remembrance, only longer, and not as powerful in the heal department.)


Shackle (Base Skill) - Shackles your target in torment, immobilizing them for 4 seconds. Root, 24m range. 1.5 second cast time. (Bypasses block.)

Tainted Shackles (Morph One) - Deals damage over time.
Suppressed Shackles - When effect ends target is snared by 70% for 2 seconds.


Dark Spear (Base Skill) - Charge to a target and deal damage to them, if target is stunned/immobile/feared/disoriented/off-balance, damage is increased by 200%. 4-24m range.

Cruel Strike (Morph One) - Snares the target by 20% and inflicts bleed for 6 seconds. Costs Stamina.
Diseased Spears (Morph Two) - Attacks the target twice in quick succession for massive damage and reduces healing received by 20% for 8 seconds. Ranged reduced to 8m. (Basically Templar Puncturing Strikes with a twist, and higher cost, higher damage, and debuff. No longer acts as a gap-closer ability.)


Consume (Base Skill) - Consume the target, dealing damage and stunning them. 6m range. High damage.

Deadly Consume (Morph One) - Applies a DoT that if purged, explodes dealing damage.
Devour (Morph Two) - Devour the target with magic, restoring health and stamina. Channeled for 4 seconds, restores up to 20% of max stamina and 40% of max health. (Deals no damage, instead, acts like vampire ability, Drain Essence.)


Poison Cloud (Base Skill) - Summon a cloud of poison that deals damage to all enemies in it's area for 4 seconds. 6m radius, AoE/DoT. Ground placed.

Poison Eruption (Morph One) - Cloud explodes on cast dealing more damage.
Prolonged Exposure (Morph Two) - Duration increased to 8 seconds, radius increased to 8m. Longer you stand in it, more damage you take.


Spectral Shroud (Base Skill) - As you take damage, gain back 2% of incoming damage as Magicka and Stamina. Lasts 20 seconds or until recast.

Spectral Armor (Morph One) - When recast, all incoming damage received is converted into a damage shield for 6 seconds. Shield caps at 60% max Health.
Spectral Boon (Morph Two) - Increase Health recovery by 60% while active. Cast again to heal yourself for 50% of damage received during the effect.


Passives

Utility Healer - Increases healing done by 3%/6%.

Alchemist Master - Increases Poison and Disease damage by 5/10%.

Necromancer's Boon - When activating a Cursed Magic skill, gain 2%/5% magicka. (Acts like Dragonknight's Earthen Heart passive.)

Spearman - Increases damage with Dark Spears and morphs by 5%/10%

The reason for the insane amount of DoTs and debuffs with this class, was really, because you can purge everything, so while the build remains effective, it doesn't work well in PvP with people with brains. Which is why one of the passives has a small chance so that when you purge a Necromancer's debuff, you have a small chance to blow yourself to kingdom come. I'd have to say my favorite abilities in the entire thingy ma jig I came up with have to be the Lich ultimate, and Blight, Lich ultimate for self-explanatory reasons and the Blight ability because my sick mind and that awesome description makes me smile. :innocent:
Edited by Panda244 on February 17, 2015 8:51AM
Aldmeri Dominion For Life!
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  • AshySamurai
    AshySamurai
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    Mostly it's a great job. But ranged dot executioner - I think it's too much. And IMO some numbers should be reworked for more balance. But in general very interesting skills.
    Make sweetrolls, not nerfs!
  • knaveofengland
    knaveofengland
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    I would imagine they only done 4 classes easy to work with , we all know the more choice you give we love them for it , so makes me think will they in time add more classes in a dlcs ,extra cash for them or are they simply lazy to make more classes jury is out on that one , nice work need more like this maybe in time they might do something.
  • Laplace
    Laplace
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    I support it, though I do recall ZoS saying that Necromancy will exist in the Spellcrafting system.
  • ThePonzzz
    ThePonzzz
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    ...and for 15000 crowns...

    Sorry.
  • Panda244
    Panda244
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    Mostly it's a great job. But ranged dot executioner - I think it's too much. And IMO some numbers should be reworked for more balance. But in general very interesting skills.

    Yeah, I tried not to bother much with numbers... leaving that more to the brains at ZOS, to lazy to do any real number crunching and get general damage numbers. I wouldn't expect new classes to come for a long long long while, if they ever do at all. But gotta get the ideas out there right? :stuck_out_tongue_winking_eye:

    As for the executioner, it's a DoT, so it won't deal that much damage anyway, lets say it deals 1k damage when the target reaches the 300% range, then it's only 1k damage a tick... So it hurts bad, but it's not instant like Impale for 2k, or Radiant Destruction on the PTS for 20k. But yeah I understand.
    ThePonzzz wrote: »
    ...and for 15000 crowns...

    Sorry.

    If you're subscribed why complain? You get 500 crowns a month and can just buy more, so what if new classes cost crowns? I'd drop $50 on them in a heartbeat, it's new classes! :disagree:


    Laplace wrote: »
    I support it, though I do recall ZoS saying that Necromancy will exist in the Spellcrafting system.

    They also said that the Spellcrafting system would be released alongside the Champion System. But speculation suggests it was stalled due to the B2P announcement, either or. I didn't -want- this class to be a Necromancer, more of a Sorcerer, that you know.. Uses magic, not just lightning. But since there's three skill trees I'd figure I'd dabble in Necromancy to *** off the Aedra. :smirk:
    Edited by Panda244 on February 17, 2015 8:49AM
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Seraphyel
    Seraphyel
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    Laplace wrote: »
    I support it, though I do recall ZoS saying that Necromancy will exist in the Spellcrafting system.

    Yeah, that was put on hold. We don't even know if it will make it into the game.

    OP: Great ideas, Zenimax: do it NOW!
  • Tapio75
    Tapio75
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    I like this.. But i would much more like this to be available to all classes as extra skill system, sinmilar to Guilds, Vampires, Werewolves etc.. Something you can get by questing.. Perphaps add an evil main story line in the future to side with mannimarco instead and gain this with that..
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tandor
    Tandor
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    The question is whether they advance the class system by adding new classes or simply adding new skill lines to the existing classes. Offering a necromantic skill line as an alternative way of building a sorcerer would arguably be as good as creating a whole new class of necromancer. Alternatively, it could be brought in as a guild skill line for the Dark Brotherhood and be available to all.
  • Gidorick
    Gidorick
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    On one hand, I think Necromancy would make more sense as a world skill, but I think lore would suggest that it’s a discipline that requires dedication so it’s not like a Templar can be a Necromancer. If there could be a line of world skills that are TIED to the core classes so that the Necro-skills are a “corrupted” versions of the classes giving each class an additional skill tree (or trees), I think we would have an interesting mechanic on our hands. So:

    Templar corrupts to Accurser (I renamed your Cursed Magic)
    Dragon Knight corrupts to Defiler
    Sorcerer corrupts to Necromancer
    Nightblade corrupts to Seducer

    This could be tied into the Dark Brotherhood (or at the least Daedric Princes) or could be a completely different mechanic within ESO. Either way, I think players should be able to hide that they are corrupted so they work in secret.

    Overall I really like the idea of players being able to take ‘darker paths’ I hope we see these sorts of additions to ESO with the Thieves Guild and Dark Brotherhood. Thanks for sharing!

    Oh... and the ARMOR that should be added along with these types of skills... WELL...
    25696-1-1356221672.jpg
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    That's right... Horse.
    Click HERE to discuss.

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  • Panda244
    Panda244
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    Gidorick wrote: »
    On one hand, I think Necromancy would make more sense as a world skill, but I think lore would suggest that it’s a discipline that requires dedication so it’s not like a Templar can be a Necromancer. If there could be a line of world skills that are TIED to the core classes so that the Necro-skills are a “corrupted” versions of the classes giving each class an additional skill tree (or trees), I think we would have an interesting mechanic on our hands. So:

    Templar corrupts to Accurser (I renamed your Cursed Magic)
    Dragon Knight corrupts to Defiler
    Sorcerer corrupts to Necromancer
    Nightblade corrupts to Seducer

    This could be tied into the Dark Brotherhood (or at the least Daedric Princes) or could be a completely different mechanic within ESO. Either way, I think players should be able to hide that they are corrupted so they work in secret.

    Overall I really like the idea of players being able to take ‘darker paths’ I hope we see these sorts of additions to ESO with the Thieves Guild and Dark Brotherhood. Thanks for sharing!

    Oh... and the ARMOR that should be added along with these types of skills... WELL...
    25696-1-1356221672.jpg

    Noooooooooooo that armor is hideous
    6540425_orig.jpg
    So much better, but I do like the idea of tieing the skill lines into the quests, and the "corruption" TES series has always been nice but really the darkest thing I remember doing questline wise was just slaughtering innocents out of spite for Molag... Kind of boring :stuck_out_tongue:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
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    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • dodgehopper_ESO
    dodgehopper_ESO
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    This skill line feels to me like it could also be part of a spellcrafting line. I say this because necromancy has always been
    something people out in the wild lands or in wizard towers hide even from each other. Mannimarco has put a lot of it out
    into the light, but given our characters are the ones to defeat molag bal, I'm fairly certain from a story perspective it makes sense that they would want to hide that knowledge. That being said I do think you did an interesting job designing this class, but I almost feel like it would deserve or require some kind of special unlock if they made it. I'm also partial to the notion that they actually release the Warden (the nature magic class) that they never released.

    Its pretty well done though @Panda244, probably one of the better descriptions I've seen yet for the Necro concept. I guess I'm just hopeful they really do release Spellcrafting, so that Classes really are just a starting point.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Panda244
    Panda244
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    This skill line feels to me like it could also be part of a spellcrafting line. I say this because necromancy has always been
    something people out in the wild lands or in wizard towers hide even from each other. Mannimarco has put a lot of it out
    into the light, but given our characters are the ones to defeat molag bal, I'm fairly certain from a story perspective it makes sense that they would want to hide that knowledge. That being said I do think you did an interesting job designing this class, but I almost feel like it would deserve or require some kind of special unlock if they made it. I'm also partial to the notion that they actually release the Warden (the nature magic class) that they never released.

    Its pretty well done though @Panda244, probably one of the better descriptions I've seen yet for the Necro concept. I guess I'm just hopeful they really do release Spellcrafting, so that Classes really are just a starting point.

    Well we can hope @dodgehopper_ESO we can hope.... And make 100s of threads about it! :smiley:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Drazhar14
    Drazhar14
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    I don't want to see more classes. But please, more customization for existing classes. There should be a necromancer quest that rewards a new skill tree derived from your ideas. Also, I'd rather the ultimate be turn yourself into a Lich instead of summoning one!
  • Cody
    Cody
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    this will never be implemented.

    The main enemies of this games story are necromancers(yes, there is a story) it would be incredibly lore breaking to play as the type of enemy you dedicate your character to destroying.

    Maybe hunters, shamans, stuff like that, but i doubt necromancers will ever make it (unless ZOS does what the WoW peeps did with the deathknights and have you start out in mannimarcos/molag bals service, then end up betraying them and fighting for the other side.)

    however, it does not mean i would not try it!:D

    I would at least be better than mannimarco.
    Edited by Cody on February 19, 2015 4:10AM
  • Panda244
    Panda244
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    Cody wrote: »
    this will never be implemented.

    The main enemies of this games story are necromancers(yes, there is a story) it would be incredibly lore breaking to play as the type of enemy you dedicate your character to destroying.

    Maybe hunters, shamans, stuff like that, but i doubt necromancers will ever make it (unless ZOS does what the WoW peeps did with the deathknights and have you start out in mannimarcos/molag bals service, then end up betraying them and fighting for the other side.)

    however, it does not mean i would not try it!:D

    I would at least be better than mannimarco.

    Never say never.
    I know if they ever do implement new classes it won't be forever, but that's besides the point. Ideas are ideas. This feeds the ZOS community and creates more ideas.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Gidorick
    Gidorick
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    Cody wrote: »
    this will never be implemented.

    The main enemies of this games story are necromancers(yes, there is a story) it would be incredibly lore breaking to play as the type of enemy you dedicate your character to destroying.

    Maybe hunters, shamans, stuff like that, but i doubt necromancers will ever make it (unless ZOS does what the WoW peeps did with the deathknights and have you start out in mannimarcos/molag bals service, then end up betraying them and fighting for the other side.)

    however, it does not mean i would not try it!:D

    I would at least be better than mannimarco.

    This is kind of why I thought the "corrupted" idea would be the way to go. That way the player wouldn't BE a necromancer... they would just be PRACTICING necromancy. It's more in line with what we've seen in the various TES games. people who you didn't know were Necromancers are secretly Necromancers.
    Gidorick wrote: »
    On If there could be a line of world skills that are TIED to the core classes so that the Necro-skills are a “corrupted” versions of the classes giving each class an additional skill tree (or trees), I think we would have an interesting mechanic on our hands. So:

    Templar corrupts to Accurser (I renamed your Cursed Magic)
    Dragon Knight corrupts to Defiler
    Sorcerer corrupts to Necromancer
    Nightblade corrupts to Seducer

    This could be tied into the Dark Brotherhood (or at the least Daedric Princes) or could be a completely different mechanic within ESO. Either way, I think players should be able to hide that they are corrupted so they work in secret.

    Overall I really like the idea of players being able to take ‘darker paths’ I hope we see these sorts of additions to ESO with the Thieves Guild and Dark Brotherhood. Thanks for sharing!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Cody
    Cody
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    Well if it were to be implemented, I would give it a try. I've always liked the "darker side" in fantasy games.

    It would be cool to summon my own bone colossus! Be in PvP one day, and some random sorcerer drops a storm atronach; then you drop a giant bone colossus like a boss and watch him destroy every thing in sight....

    oh the possibilities.
  • pmacisback
    pmacisback
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    Necromancer is OP!!!

    Jk, thought I should channel my inner forum hive-mind.

    Really awesome ideas. I'd love to see it implemented some day.
    I'm 12, and what is this?
  • Panda244
    Panda244
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    Cody wrote: »
    Well if it were to be implemented, I would give it a try. I've always liked the "darker side" in fantasy games.

    It would be cool to summon my own bone colossus! Be in PvP one day, and some random sorcerer drops a storm atronach; then you drop a giant bone colossus like a boss and watch him destroy every thing in sight....

    oh the possibilities.
    pmacisback wrote: »
    Necromancer is OP!!!

    Jk, thought I should channel my inner forum hive-mind.

    Really awesome ideas. I'd love to see it implemented some day.

    Hehe yeah, I think we'd all love to try it, and the way @Gidorick suggested implementing it is fantastic. But alas, new classes are a ways off.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Roechacca
    Roechacca
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    ✭✭✭
    Shut up and take my awesome ! Yes .

    +1

    Great idea
  • timidobserver
    timidobserver
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    ✭✭✭✭
    I have a lot of respect for the work you put into this, though I just wouldn't be interested in playing a Necromancer class. Like a user stated above, I could totally go for a Necromancer skill line.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Panda244
    Panda244
    ✭✭✭✭✭
    roechacca wrote: »
    Shut up and take my awesome ! Yes .

    +1

    Great idea

    An awesome?! :open_mouth:
    From @roechacca :open_mouth:

    I call hax.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Sky Chancellor
    Sky Chancellor
    ✭✭✭
    Dots can still be effective in PvP. There are plenty of people who do not purge (don't have one on their bar), and their are times when you aren't able to purge (while CC'ed) or running out of resources etc. (and so dots can be effective in all parts of the game). I like the idea of more classes in the game, but until the classes in the game now are balanced and strong overall and all abilities have been fixed (seems like we still have far to go, plenty of abilities need to be looked at still).

    Overall great ideas!!!!
  • Roechacca
    Roechacca
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    ✭✭✭
    Panda244 wrote: »
    roechacca wrote: »
    Shut up and take my awesome ! Yes .

    +1

    Great idea

    An awesome?! :open_mouth:
    From @roechacca :open_mouth:

    I call hax.

    Actually I hand those out a lot to you . Just cause we jab in pvp doesn't mean I don't give credit where credits due .
  • Panda244
    Panda244
    ✭✭✭✭✭
    roechacca wrote: »
    Panda244 wrote: »
    roechacca wrote: »
    Shut up and take my awesome ! Yes .

    +1

    Great idea

    An awesome?! :open_mouth:
    From @roechacca :open_mouth:

    I call hax.

    Actually I hand those out a lot to you . Just cause we jab in pvp doesn't mean I don't give credit where credits due .

    I don't keep count, and you don't have your character name in your signature so I haz no ideaz whoz youz iz. Zzzzzzz?
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • The_Sadist
    The_Sadist
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    I was in the progress of making my own Necromancer concept last year but kept getting distracted with real life and other nonsense before I actually finished (see: http://forums.elderscrollsonline.com/en/discussion/96734/necromancer-class-concept/p1). While I like some of your suggestions I think I'd prefer a traditional Elder Scrolls Necromancer as mentioned in my own thread.. But you've motivated me enough to start working on my final tree, so thanks for that :).
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Panda244
    Panda244
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    The_Sadist wrote: »
    I was in the progress of making my own Necromancer concept last year but kept getting distracted with real life and other nonsense before I actually finished (see: http://forums.elderscrollsonline.com/en/discussion/96734/necromancer-class-concept/p1). While I like some of your suggestions I think I'd prefer a traditional Elder Scrolls Necromancer as mentioned in my own thread.. But you've motivated me enough to start working on my final tree, so thanks for that :).

    No no, the more ideas the better, I don't care if it's a traditional approach or not, more ideas = better class, if/when they ever release it. As it's currently the only new class concept being asked for that I can see in the last four pages or so, so go finish that post! :grin:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • orangeberry4
    orangeberry4
    ✭✭✭
    this guys a genius, hey zos, necromancer layout made ready to be put into production. if this class comes out we need a scythe skin or something.
  • Dear
    Dear
    ✭✭✭
    Gidorick wrote: »
    If there could be a line of world skills that are TIED to the core classes so that the Necro-skills are a “corrupted” versions of the classes giving each class an additional skill tree (or trees), I think we would have an interesting mechanic on our hands. So:

    Nightblade corrupts to Seducer

    Oh. Gods. I have a character that I would happily throw money at if it cost crowns to become a Seducer.

    ✉ DEAR | PC-NA | PVE | RP | BETA | NEWBIE | MAIN: MAROON |
      Petite||||||||||||Dual Nightblade|||||Wood Elf ♀||||Tailor and Assassin|||||Neutral Good|||||||Ebonheart||||||| Petite is happily married to Gigantic
      Bride|||||||||||||Storm Sorcerer|||||||High Elf ♀||||||Bored Provisioner|||||||Chaotic Good||||||Ebonheart|||||||| Bride wants to find and marry Groom
      Child|||||||||||||Bowman Knight||||||Wood Elf ♂||||Vampire Mercenary|||||Chaotic Evil|||||||||Dominion|||||||| Child is badly watched over by Adult
      Naive||||||||||||Healer Templar|||||||Dark Elf ♀||||||Idealistic Shaman||||||||Lawful Good|||||||Dominion|||||||| Naive is a healer companion of Frail
      Maroon|||||||||Flame Templar|||||||Dark Elf ♀||||||Vampire Alchemist||||||Neutral Evil||||||||||Daggerfall||||||| Maroon likes the color of your blood
    • DenniMyuu
      DenniMyuu
      ✭✭✭✭
      I'd play a Necromancer straight away. Woop. :D
      Needs some works but the idea is definitely great imo.
      Possessed Myuutikora | Argonian | Templar | Healer | Master Angler • Goddess Goni | Argonian | Warden | Healer
      » vMSA Flawless • vDSA • vHRC HM • vAA HM • vSO HM • vMOL HM • vHOF HM • vAS +2 • vCR +3 • vBRP «

      » finally retired | Goni & Guar ♥ « | » PC EU Vivec « | » since beta «
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