xMovingTarget wrote: »xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
Yes. But for vicious ophidian it seems to only drop either divines or impen. 3 out my 5 pieces have impen so far. rest divines.
It only drops with either of this traits for the others in my guild.The only thing Zenimax needs to do to restore balance is allow us to sell the gear we drop in Sanctum. People doing PVP and getting PVP legendary items can sell most of them (at least armor gear). PVE players should be able to do the same, prices would be high at first then lower and we would finally not loose money when raiding. And PVP players who aren't doing sanctum can also get their hands on the loot.
Pls Magnus. No. The Serpent sets are unique. therefor not tradeable. Otherwise its no challenge at all to get it. ppl will just buy it and they are done. And again dont see a point to do the content. Same happened when regular trailsets were made tradable for a short amount of time. It has to be a reward for ppl that actually do the hard content. Not for the players with the biggest purse.
Sneak_Thief wrote: »The only people voting No, probably just dont want it to be nerfed..
You pretty much get 2, 5pc perks
Sneak_Thief wrote: »The only people voting No, probably just dont want it to be nerfed..
You pretty much get 2, 5pc perks
For the 5pc reward it shoud be EITHER (8% Reduced Stamina Cost for abilities & Increased movement speed after killing an enemy) OR (- Restore 200 stamina upon killing an enemy) Not Both..
Truth is the set is OP, and should have 4 perks like other sets, not 6.
The set should be more like this>
2PC- 4% Weapon Critical
3PC- 22 Weapon Damage
4PC- 4% Weapon Critical
5PC- 8% Reduced Stamina Cost for abilities
and Increased movement speed after killing an enemy
It makes sense that gear dropped in raids should be better than crafted sets anybody can make.deepseamk20b14_ESO wrote: »it's funny. People complained that dropped armor wasn't as good as crafted armor. Now they make armor that's better than crafted armor and people complain. This game is destined to fail. Not because of ZoS but because of a player base that has gone full ***. Never go full ***.
Losing 4% crit will make this set useless for sure.All crit on gear was nerfed to 2% in 1.6, so this set along with any other set that gives crit is now useless!
Oreyn_Bearclaw wrote: »Looks like its only armor from another source. Sad day. So yeah, this seems slightly better than a hundings set to me. I think the Stam reduction would outweigh the slight loss in weapon power because most anyone using this will have WP overcharged anyways. The actual reduction in WP would only be a couple points.
As stated before, a set piece that takes dozens of runs through the hardest dungeon in the game should trump a set that any crafter can make, and this is coming from a 9-trait crafter.
Now if we want to talk about the fact that there isn't a single 8 trait set worth using as a dps in trails, or the fact that they gave us 1 freaking 9 trait set that doesnt seem to be all that desirable despite the months it took to achieve, we can start a new thread.
patrykplawskib16_ESO wrote: »This is to strong, why only this set gets to have almost 7 buffs, why this only and not the aether or the yokeda ??? there is no balance and this is to powerful especially in pvp mostly. Most people who have it will disagree but that's cause they have it, and yes sanctum is hard to complete but in 1.6 its gonna be a joke cause it'l be fair game with the first bosses health being on par finally.