Eh, compare the amount of people wearing Sanctum Ophidia sets versus Twice-Born Star sets. At the point that most people are wearing Twice-Born Star gear and nobody is wearing Sanctum Ophidia gear, we can talk.timidobserver wrote: »timidobserver wrote: »-To get hunding's rage all you have to do is go on a guild store, buy an item, and click research 6 times over the period of a few weeks.
-To get 5 pieces of vicious ophidian, you have to spend quite a while getting through Sanctum Ophidia and then quite a while longer doing it again and again until you get the pieces you need.
In other words, crafting is easy and the current highest-end raid gear, from content that 98% of the game population probably can't even come close to finishing, should be better than it. There would be no reason to do any endgame content if you could just go and craft better gear.
The perks for crafting are that you can get it when you want it even if you have to buy it from someone, put whatever style you want on it, and whatever trait you want it, no RNG at all. Being better than everything else is not a perk that should apply to crafted gear.
What will be the next item grind then?
When the next content part is released, it will add even better sets to force you to abandon your current OP gear.
Crafted sets will remain exactly the same, as they have been since June. The difference will just keep increasing until crafted gear completely disappears from the "decent" builds.
Eh, compare the amount of people wearing crafted sets versus Sanctum Ophidia sets. At the point that most people are wearing Sanctum Ophidia gear and nobody is wearing crafted gear, we can talk.
Also, the Twice-Born star set was released well after June.
Actually, the set's model is the same as the old http://eso-fashion.com/way-of-air/xMovingTarget wrote: »I´m at 4/5 vicious Ophidia. When i get the fifth piece i will consider going on stamina with my Main DK. Its that good. And it also looks cool. Best looking Medium Set so far!
Actually, the set's model is the same as the old http://eso-fashion.com/way-of-air/xMovingTarget wrote: »I´m at 4/5 vicious Ophidia. When i get the fifth piece i will consider going on stamina with my Main DK. Its that good. And it also looks cool. Best looking Medium Set so far!
More and more players will complete sanctum and crafted gear will become more and more useless. The road ahead for crafting is currently heading towards a ditch.
Only stamina PVPers will still use crafted gear to keep the Impenetrable trait.
killedbyping wrote: »P.S. Still remember those words "Crafted items will always be better then loot"
Then spend time in Sanctum..yes, it does.
I want it.
NadiusMaximus wrote: »Some comments here really irk me because they come off as being the only reason to play a mmo is the gear search. Why not make endgame gear completely craftable and let us run content for the story.
I could never understand this, but people complain about the grindyness of games, but in the same breath ask more more grinding.
Every single piece of gear in this game should be craftable, all of it. The best pieces should take 100times the resources and be only available to master craters. The items of course being bound to maker.
s7732425ub17_ESO wrote: »Can someone please post pics of the light armor and heavy armor hard mode Sanctum sets?
NadiusMaximus wrote: »Some comments here really irk me because they come off as being the only reason to play a mmo is the gear search. Why not make endgame gear completely craftable and let us run content for the story.
I could never understand this, but people complain about the grindyness of games, but in the same breath ask more more grinding.
Every single piece of gear in this game should be craftable, all of it. The best pieces should take 100times the resources and be only available to master craters. The items of course being bound to maker.
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Can someone please post pics of the light armor and heavy armor hard mode Sanctum sets?
I'm going to keep bumping this till we get pics!
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Can someone please post pics of the light armor and heavy armor hard mode Sanctum sets?
I'm going to keep bumping this till we get pics!
Oh, do you mean that ESO's crafting system is lame and needs a complete revamp? Maybe that's something that should be addressed indeed.thomas.k.grayb14_ESO wrote: »And to your comment about master crafters, seriously? It takes a couple hours(or less) to go from 1 to 50 in any of the crafts. Even enchanting($$$).
Nope. Even without considering the sets, dropped sets get better raw stats (armor, enchantments) than crafted ones.Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.
Nice one Mr Sage!Q: Is the gear we create on par with the highest level gear we can get from drops?
A: Yes, or better.
Crafting possibilities haven't changed much since game release. Before Craglorn, there were only dungeon and pvp sets, but trials completely changed high level itemization. Back in May I was in a guild that specialized in 8-trait crafts, since it was something valuable at the time. Now 6 months later, almost all those players have left. It's not too hard to guess why ...
@ZOS_GinaBruno: please extend my sincere condoleances to the dev team in charge of the crafting system. It started well but couldn't keep up with item grindfest.
Crafting possibilities haven't changed much since game release. Before Craglorn, there were only dungeon and pvp sets, but trials completely changed high level itemization. Back in May I was in a guild that specialized in 8-trait crafts, since it was something valuable at the time. Now 6 months later, almost all those players have left. It's not too hard to guess why ...
@ZOS_GinaBruno: please extend my sincere condoleances to the dev team in charge of the crafting system. It started well but couldn't keep up with item grindfest.
ZOS probably knows that most console players aren't going to be as interested in a deep crafting system. They are banking on the console release (literally), while we PC players are beta-testing the game.
Console players will mostly likely play this game more as a co-op type of Skyrim (probably what ZOS hopes, at least) and so giving them something to do -- farming gear with their friends -- will be the most profitable avenue of development for this game.
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Can someone please post pics of the light armor and heavy armor hard mode Sanctum sets?
I'm going to keep bumping this till we get pics!
Light set: Not particularly good since 5 pieces are needed to reach the second 4% spell critical and heavy attacks aren't really used by mages other than healers. It's still better than crafted stuff though.
Heavy set: Not a huge dealbreaker, just a good improvement of the basic set, especially for the time reduction on the statue phase. At least it can provide some welcome security in case the tank fails to dodge an insta-kill.
The crafting system:
_______________________________________________________________Oh, do you mean that ESO's crafting system is lame and needs a complete revamp? Maybe that's something that should be addressed indeed.thomas.k.grayb14_ESO wrote: »And to your comment about master crafters, seriously? It takes a couple hours(or less) to go from 1 to 50 in any of the crafts. Even enchanting($$$).
Maybe you can remember this transcript where @ZOS_PaulSage answers questions about the crafting system. Yes, this dates back to end of beta.Nope. Even without considering the sets, dropped sets get better raw stats (armor, enchantments) than crafted ones.Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.Nice one Mr Sage!Q: Is the gear we create on par with the highest level gear we can get from drops?
A: Yes, or better.
Crafting possibilities haven't changed much since game release. Before Craglorn, there were only dungeon and pvp sets, but trials completely changed high level itemization. Back in May I was in a guild that specialized in 8-trait crafts, since it was something valuable at the time. Now 6 months later, almost all those players have left. It's not too hard to guess why ...
@ZOS_GinaBruno: please extend my sincere condoleances to the dev team in charge of the crafting system. It started well but couldn't keep up with item grindfest.