xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
thomas.k.grayb14_ESO wrote: »Except crafted weapons do have higher base damage and crafted armor does have higher base armor, which falls in line with exactly what was said.
Adding to that, even if you do have a specific drop set that you want and build around it is generally supplemented with a crafted set.
xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Ophidida gear is still for the most part, hard to get. Not seeing a problem here, plus it's bound on pickup.
xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
thomas.k.grayb14_ESO wrote: »Except crafted weapons do have higher base damage and crafted armor does have higher base armor, which falls in line with exactly what was said.
Adding to that, even if you do have a specific drop set that you want and build around it is generally supplemented with a crafted set.
Yes you're right, crafted sets are great at filling the gaps left by the absence of specific pieces of dropped sets. What a great role indeed. If dropped sets had precise VR14 weapons I think they'd disappear altogether.
When you complete your item build, are you more:
- A: "Wow, Twilight is great, I'll definitely add it into my build."
- B: "Oh man, I hate that there's no wise mage staff, I'll have to use Twilight."
- C: "Whatever looks the best." (oh wait, that's dropped gear too)
As updates continue to be released and the item grind moves forward, new dropped sets will appear, eventually covering those gaps and ending crafted sets.
Imagine for a second that the situation was reversed: the dropped sets (warlock, footman, aether, vicious) become crafted sets and the crafted sets (hunding's, hist bark, twilight) become dropped sets. Which ones would you use? Which ones are undoubtedly "the best" sets?
Also, if you consider the crafted Seducer set to be a real option, consider this one:
AlexDougherty wrote: »Ophidida gear is still for the most part, hard to get. Not seeing a problem here, plus it's bound on pickup.
Problem is it gives players who don't need an advantage a massive advantage. Say we have two players who are equal, one in Ophidia gear, one in crafted gear, the guy in ophidia gear will win every time, no challenge for him. Unless you are going to seperate these players out from the rest, PVP is going to become a matter of who has the most Ophidia gear wearing players.
Yes I get that the end players want special gear, and I can even agree, but not to the extent that they become that overpowered. Even a combination of two sets of crafted gear can't keep up with the bonuses of that one set.
The only thing Zenimax needs to do to restore balance is allow us to sell the gear we drop in Sanctum. People doing PVP and getting PVP legendary items can sell most of them (at least armor gear). PVE players should be able to do the same, prices would be high at first then lower and we would finally not loose money when raiding. And PVP players who aren't doing sanctum can also get their hands on the loot.
Decide on one:
- Nerf Sanctum sets and make them sellable
- Keep current stats on Sanctum sets and make them BoP
Imagine this:
- You are running a daily pledge, your tank has full sanctum set. V14. Awesome. Then he asks you what a "roll dodge" is or "how do i break free" while you are still in your Hist Bark, looking poor, facepalming at the universe.
Potions you have to buy or make is not wasting money, its buying yourself a chance to get some awesome loot. Thats it.
AlexDougherty wrote: »Ophidida gear is still for the most part, hard to get. Not seeing a problem here, plus it's bound on pickup.
Problem is it gives players who don't need an advantage a massive advantage. Say we have two players who are equal, one in Ophidia gear, one in crafted gear, the guy in ophidia gear will win every time, no challenge for him. Unless you are going to seperate these players out from the rest, PVP is going to become a matter of who has the most Ophidia gear wearing players.
Yes I get that the end players want special gear, and I can even agree, but not to the extent that they become that overpowered. Even a combination of two sets of crafted gear can't keep up with the bonuses of that one set.
Except if the two players are equal they can both clear Sanctum and get their gear. If the PVE player managed to clear Sanctum then he should have a reward that compensates the difficulty of the instance and the money spent (~100 potions for every run) and yes it should be better than the rest.
The only thing Zenimax needs to do to restore balance is allow us to sell the gear we drop in Sanctum. People doing PVP and getting PVP legendary items can sell most of them (at least armor gear). PVE players should be able to do the same, prices would be high at first then lower and we would finally not loose money when raiding. And PVP players who aren't doing sanctum can also get their hands on the loot.
Decide on one:
- Nerf Sanctum sets and make them sellable
- Keep current stats on Sanctum sets and make them BoP
Imagine this:
- You are running a daily pledge, your tank has full sanctum set. V14. Awesome. Then he asks you what a "roll dodge" is or "how do i break free" while you are still in your Hist Bark, looking poor, facepalming at the universe.
Potions you have to buy or make is not wasting money, its buying yourself a chance to get some awesome loot. Thats it.
xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
Random.
I'm not sure if all traits are possible though. I've only seen divines, infused, reinforced and impenetrable, but those are all that matter.
xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
The only thing Zenimax needs to do to restore balance is allow us to sell the gear we drop in Sanctum. People doing PVP and getting PVP legendary items can sell most of them (at least armor gear). PVE players should be able to do the same, prices would be high at first then lower and we would finally not loose money when raiding. And PVP players who aren't doing sanctum can also get their hands on the loot.
xMovingTarget wrote: »xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
Yes. But for vicious ophidian it seems to only drop either divines or impen. 3 out my 5 pieces have impen so far. rest divines.
It only drops with either of this traits for the others in my guild.
xMovingTarget wrote: »xsorusb14_ESO wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »Well right now this set comes from a raid type setting where this set is actually used to progress. You don't need this set to complete any other content in the game and it doesnt have crit resist so it won't ever be used in pvp except by morons. So I don't think its unbalanced.
you can get every single piece with impen, so actually its great for pvp
Is the trait random for that gear?
Yes. But for vicious ophidian it seems to only drop either divines or impen. 3 out my 5 pieces have impen so far. rest divines.
It only drops with either of this traits for the others in my guild.
Not for me, I've got an infused chest and reinforced boots!
Crafting sets should never be as good as end game dropped sets.
To fix crafting, they don't need to improve the crafting sets, but allow the crafters to do more changes to the dropped sets.
At the moment, all crafters can do is upgrade dropped sets.
If at Skill 40 crafters could change the trait stone on an item piece
If at Skill 50 crafters could change the armor type (light to heavy etc)
Then is might give crafters something to do, but most players have a maxed crafter or two. Crafting is super common and therefore worthless anyway.
The only thing Zenimax needs to do to restore balance is allow us to sell the gear we drop in Sanctum. People doing PVP and getting PVP legendary items can sell most of them (at least armor gear). PVE players should be able to do the same, prices would be high at first then lower and we would finally not loose money when raiding. And PVP players who aren't doing sanctum can also get their hands on the loot.
Decide on one:
- Nerf Sanctum sets and make them sellable
- Keep current stats on Sanctum sets and make them BoP
Imagine this:
- You are running a daily pledge, your tank has full sanctum set. V14. Awesome. Then he asks you what a "roll dodge" is or "how do i break free" while you are still in your Hist Bark, looking poor, facepalming at the universe.
Potions you have to buy or make is not wasting money, its buying yourself a chance to get some awesome loot. Thats it.