What kind of skills would you want in dual-wield that shouldn't be in a main 2-h staff tree?
Personally, I'd rather see other schools of magic within the weapon skill lines. I want to see a Mysticism 2-h staves tree where most attacks pushes/pull targets away/towards you depending on the morphs.
eventide03b14a_ESO wrote: »Two shields? Seriously? Nobody is asking to be able to use two shields that's a stupid argument. What people seem to be asking in this thread is allowing for two staves or staff and melee and it's based on what was allowed in Skyrim.If they allowed using two staffs at once, tanks will start asking for two shields at once. Both are silly.
I know what you mean. Where does it all stop?
You mention tanks with two shields though and that's fine if that's what they want. They wouldn't do a lot of drawing the opposition away without a weapon though.I have to disagree. One thing I hated about Skyrim is that you couldn't block while duel wielding and I think ESO just makes more sense in the way that was handled.In the time it takes to switch from healing to attack we can be defeated if on low health etc.. However, when there are both ready to use, it would be much better.eventide03b14a_ESO wrote: »It's not that crazy. Skyrim let you have a staff and a sword. I wish there was a single weapon line. Call it fencing or something, where I don't have to use a second weapon or shield. I know crazy, right?
It's also a shame that both weapons cannot be controlled separately in dual wield. We can either attack with both or block with both at present.
The good thing about staffs is that they do not seem to depend on your Magica or stamina except for blocking.
Woolenthreads wrote: »AlexDougherty wrote: »Woolenthreads wrote: »
Now sorry about this but I'm going to be pedantic.
But a wand has no predefined dimensions, in fact it can be as small as a toothpick or as big as a quarterstaff and still be called a wand. Fishing rods used to be called wands, and they were generally six to eight foot long (at the time they were called fishing wands).
In short wand is a term that has no size related parameters, D&D has given people the idea that it's a small stick (and Disney before them, and Brothers Grimm before that), but it's only been accepted as convention for a very small period of time (forty years or so).
There is no specific length parameter. There is a descriptive, though imprecise, thickness indicator:
"Wand: slender rod for carrying in hand or setting in ground as temporary mark; Magicians or Music-conductors Baton".
"Staff: (1) Stick or pole for use in walking or climbing or as a weapon. (2) Sign of Office. (3) Shaft, Pole as support or handle. (4) rod for measuring distances, heights etc, for measuring."
That being said, my Oxford Dictionary is dated 1987 , interestingly, to me, my Collins Dictionary added "something that sustains or supports" (though its example was an analogy). However I think that the operative word here is actually "slender". Yes you could call a fishing pole a fishing wand, most of the ones I've seen get extremely slender at the end. I stand by my sentence "It would break if you tried to block with it".
Thanks, for making me drag out my books Alex , I did actually get something out of it .
Doesn't have to be a weapon. I can see a healing totem being used.What to you call a shortened staff?
A wand.
Rune_Relic wrote: »I am in the middle of designing a system around this very idea.
Lighting/Ice/Fire 1h wand vs axe/sword/hammer 1h.
Shield (weapon resists) vs talisman/totem (spell resist).
Dual wielding wands gives you the ability to increase the power of one element or have the use of two elements at once (like axe+sword or sword+sword).
The large lightining/ice/fire staffs are the equivalent of two hand weapons.
Spell damage should be managed in the same way weapon damage is managed with 1h 2h and dual wield.
TBH the duality or parallels makes so much sense to me its makes me wonder why it was never included out the box ??? Even the skyrim gave you the eventual passive to combine one hand magic into a more powerful 2h spell of the same element.
Palindrome wrote: »staff damage is already the same as other 1handed weapons. they need to buff staff base damage to be on par with other 2handed weps and then add in wands so you can wand shield FTW!
AlexDougherty wrote: »Woolenthreads wrote: »
Now sorry about this but I'm going to be pedantic.
But a wand has no predefined dimensions, in fact it can be as small as a toothpick or as big as a quarterstaff and still be called a wand. Fishing rods used to be called wands, and they were generally six to eight foot long (at the time they were called fishing wands).
In short wand is a term that has no size related parameters, D&D has given people the idea that it's a small stick (and Disney before them, and Brothers Grimm before that), but it's only been accepted as convention for a very small period of time (forty years or so).
drschplatt wrote: »AlexDougherty wrote: »Woolenthreads wrote: »
Now sorry about this but I'm going to be pedantic.
But a wand has no predefined dimensions, in fact it can be as small as a toothpick or as big as a quarterstaff and still be called a wand. Fishing rods used to be called wands, and they were generally six to eight foot long (at the time they were called fishing wands).
In short wand is a term that has no size related parameters, D&D has given people the idea that it's a small stick (and Disney before them, and Brothers Grimm before that), but it's only been accepted as convention for a very small period of time (forty years or so).
The word has it's history in an old Norse noun that basically means, a switch or twig. The idea was a bendable stick or switch similar to that of a willow. Even today in German, wand means wall which has it's roots in the wickerwork used to thatch walls. It has nothing to do with heavy quarterstaves, rods or heavy branches of any type.
drschplatt wrote: »AlexDougherty wrote: »Woolenthreads wrote: »
Now sorry about this but I'm going to be pedantic.
But a wand has no predefined dimensions, in fact it can be as small as a toothpick or as big as a quarterstaff and still be called a wand. Fishing rods used to be called wands, and they were generally six to eight foot long (at the time they were called fishing wands).
In short wand is a term that has no size related parameters, D&D has given people the idea that it's a small stick (and Disney before them, and Brothers Grimm before that), but it's only been accepted as convention for a very small period of time (forty years or so).
The word has it's history in an old Norse noun that basically means, a switch or twig. The idea was a bendable stick or switch similar to that of a willow. Even today in German, wand means wall which has it's roots in the wickerwork used to thatch walls. It has nothing to do with heavy quarterstaves, rods or heavy branches of any type.
Rune_Relic wrote: »
Like a maypole and winding threads then. Hence weaving magic. Perhaps the verb to wander add to that. And of course wicca work (wicker baskets) or wiccan/witch.
lolo_01b16_ESO wrote: »I'd really love to have one handed staves. Even if they were weaker than playing with 2-handed ones I would use them for questing / pledges / ...
I would like to use restrostaff + sword, standing in the middle of the fight, healing my allies and spinning around with an abillity similar to steel tornado.
lolo_01b16_ESO wrote: »I'd really love to have one handed staves. Even if they were weaker than playing with 2-handed ones I would use them for questing / pledges / ...
I would like to use restrostaff + sword, standing in the middle of the fight, healing my allies and spinning around with an abillity similar to steel tornado.
Yes, that is how I see it, though I haven't yet discovered, "Steel Tornado".
Great sword=2 handed
Staff=2 handed
Dagger=1 handed for less damage or dual wield combo
Wand=1 handed for less damage or dual wield combo
Hell if you wand to wand/dagger have fun with ranged or melee, just know you won't exel in either.
How is it a tough thing to understand or implement?