Valen_Byte wrote: »We wouldnt have to have classes
AsweetRoll wrote: »Shield + staff would be OP.
Valen_Byte wrote: »Stuff like this, that is found in Elder Scrolls, can not and will not be allowed in ESO because of PVP. All the more reason PVP characters should be separate. Then they could make it more like an Elder scrolls game. We wouldnt have to have classes and we could do all the cool stuff that we can do in all the other games.
Two shields? Seriously? Nobody is asking to be able to use two shields that's a stupid argument. What people seem to be asking in this thread is allowing for two staves or staff and melee and it's based on what was allowed in Skyrim.If they allowed using two staffs at once, tanks will start asking for two shields at once. Both are silly.
I know what you mean. Where does it all stop?
You mention tanks with two shields though and that's fine if that's what they want. They wouldn't do a lot of drawing the opposition away without a weapon though.
I have to disagree. One thing I hated about Skyrim is that you couldn't block while duel wielding and I think ESO just makes more sense in the way that was handled.In the time it takes to switch from healing to attack we can be defeated if on low health etc.. However, when there are both ready to use, it would be much better.eventide03b14a_ESO wrote: »It's not that crazy. Skyrim let you have a staff and a sword. I wish there was a single weapon line. Call it fencing or something, where I don't have to use a second weapon or shield. I know crazy, right?
It's also a shame that both weapons cannot be controlled separately in dual wield. We can either attack with both or block with both at present.
The good thing about staffs is that they do not seem to depend on your Magica or stamina except for blocking.
Mettaricana wrote: »why not add a weaker wand that's for 1 hand use make it use the staff skill lines only possibly limit the wand to not being dual wielded with another wand so no OP'ed resto destro dual wield combos. but allow weaker spellcasts for the option to add defensive shields and 1 handed skill line like puncture or disable certain skills for that combo like no defensive posture or shield bash while doing a dagger and shield could use some work but seems good.
Dual wielding staffs?... now that's just silly... but even though I would never use it... there is precedent for it in the Elder Scrolls world so I put my support behind this idea 100%!
Unfortunately, my support means diddly.
anyway... Skyrim allowed dual wield staff.
diabeticDemon18 wrote: »Let's be honest though... you look kind of ridiculous when holding two huge staffs like that... they might as well be crutches with magical powers
It would be really good if we could have say Healing staff in one hand and a weapon in the other.
Not only would it help in dungeons but all the passives that are available for the staff type would be in use!.
It would be good also for dual wielding with a destruction staff.
Merlin13KAGL wrote: »Seriously, no one's ever heard of a half-staff?
Valen_Byte wrote: »We wouldnt have to have classes
http://www.uesp.net/wiki/Arena:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Battlespire:Intrinsic_Classes
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
Can we now put an end to this "TES games never had classes" crap once and for all??
Valen_Byte wrote: »Stuff like this, that is found in Elder Scrolls, can not and will not be allowed in ESO because of PVP. All the more reason PVP characters should be separate. Then they could make it more like an Elder scrolls game. We wouldnt have to have classes and we could do all the cool stuff that we can do in all the other games.
Not to sound snotty but... why don't you just go play those other games. The experience I'm looking for CANNOT be found in other games... and I believe ESO is the game that can give me the experience I seek.
What to you call a shortened staff?
A wand.
Wands and scepters would be cool. Esp cool if scepters were a melee weapon that returned magicka instead of stamina.
Valen_Byte wrote: »Valen_Byte wrote: »Stuff like this, that is found in Elder Scrolls, can not and will not be allowed in ESO because of PVP. All the more reason PVP characters should be separate. Then they could make it more like an Elder scrolls game. We wouldnt have to have classes and we could do all the cool stuff that we can do in all the other games.
Not to sound snotty but... why don't you just go play those other games. The experience I'm looking for CANNOT be found in other games... and I believe ESO is the game that can give me the experience I seek.
You do sound snotty and you know it. Thats why you started your sentence that way. What is it that makes you think you have the right to tell me, a paying subscriber, to go play a different game?? I have played all of the other games in the ES series. Have you? I never said anything was wrong with ESO. I was just answering the OP question. The fact is that we will not see things that are in other ES games because this one has PVP.
Merlin13KAGL wrote: »diabeticDemon18 wrote: »Let's be honest though... you look kind of ridiculous when holding two huge staffs like that... they might as well be crutches with magical powers
Thus the half-staff idea.
Have to agree @diabeticDemon18 , if they did it that way, I would think they'd be obligated to have a 1% chance that if the staves touched each other (*clink*), you get a self-knockback/stun out of it.
Woolenthreads wrote: »
It would be really good if we could have say Healing staff in one hand and a weapon in the other.
Not only would it help in dungeons but all the passives that are available for the staff type would be in use!.
It would be good also for dual wielding with a destruction staff.
Since characters never strike anyone physically with the staff it makes sense it should be a one handed weapon even if visually it is as large as a two handed sword.
Give Melee options for staffs at close range and the two handed classification becomes justified.
AlexDougherty wrote: »Woolenthreads wrote: »
Now sorry about this but I'm going to be pedantic.
But a wand has no predefined dimensions, in fact it can be as small as a toothpick or as big as a quarterstaff and still be called a wand. Fishing rods used to be called wands, and they were generally six to eight foot long (at the time they were called fishing wands).
In short wand is a term that has no size related parameters, D&D has given people the idea that it's a small stick (and Disney before them, and Brothers Grimm before that), but it's only been accepted as convention for a very small period of time (forty years or so).