a.grespinrb19_ESO wrote: »DSA on normal feels impossible especially for something on NORMAL mode. I was at it for 4 hours straight and I had to give up on the last boss because it was 12:15 at night. I am soo pissed off that I wasted all that time for nothing and I want to get the DSA Champion title for having wasted my precious time on stuff that was made unreasonably too hard. God knows how people have done veteran mode and got boeiath's scythe. Also on the first boss I got 1 hit killed for 36525 dmg. So basically give me my well deserved title because I am going insane.
The_Sadist wrote: »I found it relatively easy, granted I had a rather experienced individual with me who had done it many times prior. My group consisted of a rank 14 DK tank, a rank 12 Templar healer (pretty much mandatory) and two rank 14 Sorcerers (both of which had never been in the arena before). Once you know the mechanics it's a cake walk, I have yet to complete veteran though.
Small note, the first boss uses fighter's guild spells and if you're a vampire you'll instantly die to his dawnbreaker if it hits you.
Oh joy. I'm a vampire so this is going to be terrible.
I don't think it's impossible or to hard on normal. Issue for me is how long it takes to complete. You need to devote your entire evening, sort of. I cant just do it randomly on a weekday. Would prefer if it took around 1-1.5 hours max.
I haven't tried VR DSA, but watching notifications, I'm seeing people being in stuck in there 5-8 hours. I wont be able to try that one out until Christmas holiday season, I guess.
Also rewards being mostly VR13 junk, when you're burning a fortune on tri-stat, sp & crit potions and repairs. Would be nice if something interesting could drop in there. Some of the bound loot from VR dungeons or Gold Key Chest, is way more useful.
Hoodster92_ESO wrote: »This type of content divides the players who know basic game mechanics and are able to apply them efficiently, and those who still have a lot to work on.
If you cant remember to do things like Block, dodge, and interrupt abilities, this dungeon is something good to practice that with. But because its difficult for you doesn't mean it should be nerfed..... if you nerf content that requires you to simply get better and practice mechanics / find strategies that work for you, you settle for mediocrity and overall destroy the game you are playing for players looking for content that challenges them and makes better players.
SoulScream wrote: »I tried DSA once (I normally PVP) and I didn't think it was over difficult but I did think it was very much over long. I thought there were to many rounds of increasing mobs and got bored.
Rune_Relic wrote: »i do believe dungeon scaling is in effect since update 5 ?
Perhaps its isnt the walk in the park it was ?
a.grespinrb19_ESO wrote: »DSA on normal feels impossible especially for something on NORMAL mode. I was at it for 4 hours straight and I had to give up on the last boss because it was 12:15 at night. I am soo pissed off that I wasted all that time for nothing and I want to get the DSA Champion title for having wasted my precious time on stuff that was made unreasonably too hard. God knows how people have done veteran mode and got boeiath's scythe. Also on the first boss I got 1 hit killed for 36525 dmg. So basically give me my well deserved title because I am going insane.
They only "nerf" DSA needs is a stage-saving feature; it simply takes too long to complete and ppl with jobs and family often can not play for 2,3,4+ hours continuously.
Maybe not "save" at every stage but something like 2 milestones from where you may continue later: you beat #4 then you may (re)start at #4 again later; and the same for #7.