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Normal DSA is way too difficult

a.grespinrb19_ESO
a.grespinrb19_ESO
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DSA on normal feels impossible especially for something on NORMAL mode. I was at it for 4 hours straight and I had to give up on the last boss because it was 12:15 at night. I am soo pissed off that I wasted all that time for nothing and I want to get the DSA Champion title for having wasted my precious time on stuff that was made unreasonably too hard. God knows how people have done veteran mode and got boeiath's scythe. Also on the first boss I got 1 hit killed for 36525 dmg. So basically give me my well deserved title because I am going insane.
Been here since the beta
  • xMovingTarget
    xMovingTarget
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    Cmon dude, its not too hard. Just get a decent grp. After Update 5 Nerf to DSA its even easier.
    I got Boethiahs Scythe 1 week after DSA got released. Vet was hard. but normal was always kinda easy. At least if you have ppl that know how their class works ;)
    Edited by xMovingTarget on November 15, 2014 12:37AM
  • a.grespinrb19_ESO
    a.grespinrb19_ESO
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    Hi moving..., you managed to do the ruddy veteran one so of course it is easy for you
    Been here since the beta
  • xMovingTarget
    xMovingTarget
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    You play on EU? I guess so. Hook me up ingame and i go normal arena with you :P
  • a.grespinrb19_ESO
    a.grespinrb19_ESO
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    I'm one of your friends btw but see you tomorrow
    Been here since the beta
  • xMovingTarget
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    ohh really? :cold_sweat:

    Anyway, let me know tmr and i join you. I might bring some ppl ;)
  • a.grespinrb19_ESO
    a.grespinrb19_ESO
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    Indeed well night
    Been here since the beta
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I agree that its not that hard, there is a learning curve for each round but as soon as you learn mechanics its not unreasonably hard. My group did normal first try. This isn't the type of game you can beat all content simply by being there and I would go as far as to say most would agree its a good thing. There is always the option of putting a single player game on easy so there is no learning curve and every decision is a win.
  • Gyudan
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    DSA on normal feels impossible especially for something on NORMAL mode. I was at it for 4 hours straight and I had to give up on the last boss because it was 12:15 at night. I am soo pissed off that I wasted all that time for nothing and I want to get the DSA Champion title for having wasted my precious time on stuff that was made unreasonably too hard. God knows how people have done veteran mode and got boeiath's scythe. Also on the first boss I got 1 hit killed for 36525 dmg. So basically give me my well deserved title because I am going insane.

    Block, dodge, bash the archers when they load their attacks, stay close to the fire, understand how the poison works, stay away from the red centurion, rush to the blue plate, understand how the fire works, ... (missing some, I haven't been there in a while)
    You have unlimited resurrections. If you can't complete it on the first day, try again. It's not that difficult once you understand the basic mechanisms for each stage and you don't need super duper gear to complete it.
    Wololo.
  • PBpsy
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    Nope It is not.
    ESO forums achievements
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  • The_Sadist
    The_Sadist
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    I found it relatively easy, granted I had a rather experienced individual with me who had done it many times prior. My group consisted of a rank 14 DK tank, a rank 12 Templar healer (pretty much mandatory) and two rank 14 Sorcerers (both of which had never been in the arena before). Once you know the mechanics it's a cake walk, I have yet to complete veteran though.

    Small note, the first boss uses fighter's guild spells and if you're a vampire you'll instantly die to his dawnbreaker if it hits you.
    Edited by The_Sadist on November 15, 2014 10:06AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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  • khele23eb17_ESO
    khele23eb17_ESO
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    You tried it once and after 4 hours decided to throw a hissy fit? Good for you this game doesnt have proper raids.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • brandon
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    The_Sadist wrote: »
    I found it relatively easy, granted I had a rather experienced individual with me who had done it many times prior. My group consisted of a rank 14 DK tank, a rank 12 Templar healer (pretty much mandatory) and two rank 14 Sorcerers (both of which had never been in the arena before). Once you know the mechanics it's a cake walk, I have yet to complete veteran though.

    Small note, the first boss uses fighter's guild spells and if you're a vampire you'll instantly die to his dawnbreaker if it hits you.

    Oh joy. I'm a vampire so this is going to be terrible.
  • GreyBrow
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    Please stop making threads like this. [snip]

    DSA/SO are the only two moderately challenging things in the game. DSA normal mode takes a couple hours just to get through the content, but the "difficulty" is a literal joke.

    You seem to be confusing two commonly used words: "Difficult" and "Arduous".

    Difficult: adj. "needing much effort or skill to accomplish, deal with, or understand."

    DSA is not "Difficult". There is nothing hard to understand about it. It is not mentally taxing, there are no puzzles of mysteries to ponder.

    Arduous: adj. "involving or requiring strenuous effort; difficult and tiring."

    DSA does require a lot of effort, and it is quite tiring.

    /thread.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on November 15, 2014 11:04PM
  • The_Sadist
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    brandon wrote: »
    Oh joy. I'm a vampire so this is going to be terrible.

    The obvious solution is stay out of melee range and let the tank hold aggro while hitting from afar. That being said Vampirism and endgame PvE don't really mix, veteran City of Ash is full of fire, it's great.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • brandon
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    The_Sadist wrote: »
    brandon wrote: »
    Oh joy. I'm a vampire so this is going to be terrible.

    The obvious solution is stay out of melee range and let the tank hold aggro while hitting from afar. That being said Vampirism and endgame PvE don't really mix, veteran City of Ash is full of fire, it's great.

    Fire definitely seems like the most used type of attacks.
  • NukeAllTheThings
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    I found DSA to be hard content....and I love it. I still haven't finished it, but that is more a statement about my game than the content. I have to be on point going in there and it is exactly what I want out of this content.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • eliisra
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    I don't think it's impossible or to hard on normal. Issue for me is how long it takes to complete. You need to devote your entire evening, sort of. I cant just do it randomly on a weekday. Would prefer if it took around 1-1.5 hours max.

    I haven't tried VR DSA, but watching notifications, I'm seeing people being in stuck in there 5-8 hours. I wont be able to try that one out until Christmas holiday season, I guess.

    Also rewards being mostly VR13 junk, when you're burning a fortune on tri-stat, sp & crit potions and repairs. Would be nice if something interesting could drop in there. Some of the bound loot from VR dungeons or Gold Key Chest, is way more useful.
  • Gyudan
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    eliisra wrote: »
    I don't think it's impossible or to hard on normal. Issue for me is how long it takes to complete. You need to devote your entire evening, sort of. I cant just do it randomly on a weekday. Would prefer if it took around 1-1.5 hours max.

    I haven't tried VR DSA, but watching notifications, I'm seeing people being in stuck in there 5-8 hours. I wont be able to try that one out until Christmas holiday season, I guess.

    Also rewards being mostly VR13 junk, when you're burning a fortune on tri-stat, sp & crit potions and repairs. Would be nice if something interesting could drop in there. Some of the bound loot from VR dungeons or Gold Key Chest, is way more useful.

    I haven't tried it since update 5, but isn't it supposed to drop some gold and ornate items? This probably covers your repairs.
    As of potions, try to manage your resources better, you don't need to spam tri-pots to get through most of the stages.

    The duration is fine in my opinion. All dungeons take under 30 min to complete, the first two trials take under 10 min and only Sanctum Ophidia lasts longer.
    If you want to enjoy a fun evening, try the first 5 stages of the Normal Arena and stop there: you won't get awesome loot but it will help you practice dodges and class skills.
    Wololo.
  • Hoodster92_ESO
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    This type of content divides the players who know basic game mechanics and are able to apply them efficiently, and those who still have a lot to work on.

    If you cant remember to do things like Block, dodge, and interrupt abilities, this dungeon is something good to practice that with. But because its difficult for you doesn't mean it should be nerfed..... if you nerf content that requires you to simply get better and practice mechanics / find strategies that work for you, you settle for mediocrity and overall destroy the game you are playing for players looking for content that challenges them and makes better players.
  • brandon
    brandon
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    This type of content divides the players who know basic game mechanics and are able to apply them efficiently, and those who still have a lot to work on.

    If you cant remember to do things like Block, dodge, and interrupt abilities, this dungeon is something good to practice that with. But because its difficult for you doesn't mean it should be nerfed..... if you nerf content that requires you to simply get better and practice mechanics / find strategies that work for you, you settle for mediocrity and overall destroy the game you are playing for players looking for content that challenges them and makes better players.

    Exactly! If i'm getting my butt handed to me i try and adapt to the situation, i don't sit there saying this needs nerfing and that needs nerfing.
  • SoulScream
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    I tried DSA once (I normally PVP) and I didn't think it was over difficult but I did think it was very much over long. I thought there were to many rounds of increasing mobs and got bored.
  • bosmern_ESO
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    I supposed to be a challenge, it wouldn't be fun if you just ran threw and everything was practically 1 shotted just to make you feel good. If other people could do it you can do it to.
    ~Thallen~
  • tinythinker
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    The original post sounds like an expression of frustration rather than a serious call for nerfing DSA.

    That said, DSA was designed to be more challenging than anything else except maybe the Serpent Trial (opinions vary so whichever way you see it is OK with me), and it is for those who want more high end material. Just as I understand and agree why 1-50 should be broadly accessible to all types of players, I also see the need for veteran content requiring various degrees of skill and reflex capacity.

    There should be more content for different play styles and ability levels, for those who mostly like immersion and stories mixed with some combat, those who prefer having to run an amazing build flawlessly to survive, as well as those who love to PvP.
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  • Epona222
    Epona222
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    I tried it with a group of friends and it was a bit "wtf have I gotten myself into here?"

    But the game needs challenging content, people appreciate it. Just because I'm not the best player in the universe doesn't mean everything in the game should be nerfed to tailor it to my uselessness so that I can do it. I am an adult, I accept I have limitations, and I don't need to be pandered to. I don't appreciate it either.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • G0ku
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    SoulScream wrote: »
    I tried DSA once (I normally PVP) and I didn't think it was over difficult but I did think it was very much over long. I thought there were to many rounds of increasing mobs and got bored.

    This. You should be able to pause your game and continue another day.

    - First AD EU Group to finish DSA VET -
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  • Rune_Relic
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    i do believe dungeon scaling is in effect since update 5 ?
    Perhaps its isnt the walk in the park it was ?
    Anything that can be exploited will be exploited
  • nerevarine1138
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    Rune_Relic wrote: »
    i do believe dungeon scaling is in effect since update 5 ?
    Perhaps its isnt the walk in the park it was ?

    DSA was already VR12, so I'm pretty sure it wasn't affected.
    Edited by nerevarine1138 on November 15, 2014 11:48PM
    ----
    Murray?
  • Gilvoth
    Gilvoth
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    DSA on normal feels impossible especially for something on NORMAL mode. I was at it for 4 hours straight and I had to give up on the last boss because it was 12:15 at night. I am soo pissed off that I wasted all that time for nothing and I want to get the DSA Champion title for having wasted my precious time on stuff that was made unreasonably too hard. God knows how people have done veteran mode and got boeiath's scythe. Also on the first boss I got 1 hit killed for 36525 dmg. So basically give me my well deserved title because I am going insane.

    you are not alone, many people are saying the same thing in zone chat and guild chat.
    and i agree with you also.

  • tengri
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    They only "nerf" DSA needs is a stage-saving feature; it simply takes too long to complete and ppl with jobs and family often can not play for 2,3,4+ hours continuously.

    Maybe not "save" at every stage but something like 2 milestones from where you may continue later: you beat #4 then you may (re)start at #4 again later; and the same for #7.
  • nerevarine1138
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    tengri wrote: »
    They only "nerf" DSA needs is a stage-saving feature; it simply takes too long to complete and ppl with jobs and family often can not play for 2,3,4+ hours continuously.

    Maybe not "save" at every stage but something like 2 milestones from where you may continue later: you beat #4 then you may (re)start at #4 again later; and the same for #7.

    While I wouldn't mind this feature, it seems like it would be difficult to implement. Would you have to have the same group going back in? If not, would every member of the group need to be at the same stage? Seems like it would further limit group participation.
    ----
    Murray?
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