Lord_Draevan wrote: »As others have pointed out, the dye introduction was bad with all the griefers. I can't imagine people will be better with the JS.
Also, ZOS responded pretty quickly to the griefing at the dye tables, and you don't really see this behavior anymore.
Elden Root, Rawkla (sp?), Riften, Windhelm, Rivenspire, Wayrest etc are all quite crowded. There are people firing off the spell shows all the time in those places. You think this is going to get better because they are all of sudden going to go to Daggerfall or Vulkhel Guard or Davons Watch and do all this only in those cities?
Since the gankers now have a reason to go to towns and kill NPCs, they are going to go to the towns and kill NPCs. Where they may not have had a reason before.
I will be standing there wondering why I made the city safe in the first place while all this is going on. Then I will log out and go play another game.
Jennifur_Vultee wrote: »Anyone who really believes people won't run through towns killing every NPC they can either wasn't here for the opening of the dye stations or has a short memory. Every dye station in every city I visited was plagued with healers spamming heals or someone firing off impulse to purposely screw with people who were trying to dye their gear. In case you were lucky enough to join ESO after Zenimax fixed it...just imagine trying to dye your gear with fireworks exploding in your face. That didn't stop until Zenimax confirmed it was greifing and therefore bannable and managed to isolate the dye stations from game effects once you engage the station. And yes, I reported people for griefing the dye stations.
As I see it opening day of the justice system will have some bored VR players visiting lower level areas and...killing every NPC, guard and low level player that tried to stop them. Because they can. Before anyone says "but surely VR players are more mature and invested in ESO" well it was the VR players who were the biggest culprits of the dye station spam fest we were treated to.
I for one am not looking forward to any aspect of the Justice System.
To steal without being in any danger of detection sounds pretty boring and would be wrong. I am sure there will be spots in the world where someone can steal totally undetected or almost, while at others you need to distract guards, check their patrol routes or similar.
Why do people make towns unsafe? Nobody will ever be able to touch you if you don't want to.
The towns will be as safe for you as they are now.
Sorry guys, had to Watch Kill Bill 2, the fight between two women in the trailer is too epic, especially the eye ball part.
You could sneak around places and steal undetected in the previous games near NPCs. If your Sneak skill was high enough, you could do it right in front of the NPC (which is probably too easy for most people to want) Although in Morrowind you had to have a Sneak skill pretty high up there to be able to do that. Or the Chameleon Ring which I don't think they will add to this game. In this game, if you are in Sneak, as soon as you activate a container, your seen. Or at least the game says you detected, even if there is no NPC in line of sight. This will not support thievery in towns if there are any NPCs around, as you will always be detected stealing. You should be able to sneak around and do things away from NPC sight and get away with it. Otherwise, anyone who steals will get a bounty, and what fun is that?
What irks me the most about the JS is it is bringing an aspect of PvP to the PvE areas. If I wanted to experience PvP, I would be in Cyrodill.
important NPC cant be killed, quest givers and vendors. so what if a few npc are dead that would give you a one liner anyways..
It makes sense if you walk into someones house (not invited) thats break and entering and taking something (not invited) thats stealing. NO?
Just because this has a small effect on your (OP) material/junk collecting does not mean it should simply not happen. Trust me YOU'LL ADAPT!
OMG zenimax is implementing one of the most basic TES feature and I am forced to take part! Outrageous!
ZOS quick bring player housing out, I'm sure the whole server just can't wait for all the looting and killing and burning of other players' houses down.
adriant1978 wrote: »When I walk my character through downtown Daggerfall I want to feel like I'm in a thriving, generally contented city as it has so far been portrayed in the game, not some kind of exaggerated wild west frontier outpost with outlaws battling cops in the street 24/7. Cyrodiil is a war zone, you expect violence there pretty much all the time, but the in the cities of the other provinces not so much.
I'm not claiming to be some super hardcore roleplayer. I don't make-believe that my character needs to eat three square meals a day, get a good night's sleep, and go to the bathroom. But I do like to feel plausibly immersed in the environment. I like talking to pointless non-quest NPCs, just to hear what they have to say, and feel like I'm that little bit more inside Tamriel and out of the real world. It's going to get pretty hard to feel that way if every time I visit a town there are corpses littering the streets, running battles being fought, and NPCs being ganked left and right before I even get a chance to engage them in conversation.
Hey Akula my point is and always has been that I make the towns safe for the game quests and this JS comes along and makes the towns unsafe. Guess what, I battle the mobs to make the town safe. So, that throws you whole argument out the window.
I removed a flame.
themizario wrote: »I'm just going to leave this here....
To steal you have to be in stealth. So of you're worried about stealing with auto loot don't be stealthed as you spam E.
You have to be wearing a special tabbard to be opted in to the justice system.
Steal...steal...steal. mail stuff to friend marked for return until you're at the fence then sell...sell....sell.
themizario wrote: »I'm just going to leave this here....
To steal you have to be in stealth. So of you're worried about stealing with auto loot don't be stealthed as you spam E.
You have to be wearing a special tabbard to be opted in to the justice system.
Steal...steal...steal. mail stuff to friend marked for return until you're at the fence then sell...sell....sell.
adriant1978 wrote: »When I walk my character through downtown Daggerfall I want to feel like I'm in a thriving, generally contented city as it has so far been portrayed in the game, not some kind of exaggerated wild west frontier outpost with outlaws battling cops in the street 24/7. Cyrodiil is a war zone, you expect violence there pretty much all the time, but the in the cities of the other provinces not so much.
WOW's experience is they won't.Lord_Draevan wrote: »Hopefully, people will get bored killing NPCs after a while
This is what happens when you hire a person that did a PvP MMO (13 years ago) to do your themepark MMO. Today.
I just want to know how the justice system's gonna affect provisioning.
if looting barrels/crates etc in town is gonna be "stealing"... then will I have to look in delves/dungeons for ingredients?
yeah I know some ingredients can be bought but many cannot be just bought from the vendors.
this I'd like to know...