nerevarine1138 wrote: »Look at the system as described. Does it look anything like the doomsday you're predicting?
nerevarine1138 wrote: »Look at the system as described. Does it look anything like the doomsday you're predicting?
Yes it does.
Jennifur_Vultee wrote: »Anyone who really believes people won't run through towns killing every NPC they can either wasn't here for the opening of the dye stations or has a short memory. Every dye station in every city I visited was plagued with healers spamming heals or someone firing off impulse to purposely screw with people who were trying to dye their gear. In case you were lucky enough to join ESO after Zenimax fixed it...just imagine trying to dye your gear with fireworks exploding in your face. That didn't stop until Zenimax confirmed it was greifing and therefore bannable and managed to isolate the dye stations from game effects once you engage the station. And yes, I reported people for griefing the dye stations.
As I see it opening day of the justice system will have some bored VR players visiting lower level areas and...killing every NPC, guard and low level player that tried to stop them. Because they can. Before anyone says "but surely VR players are more mature and invested in ESO" well it was the VR players who were the biggest culprits of the dye station spam fest we were treated to.
I for one am not looking forward to any aspect of the Justice System.
The only way I can not be affected by the Justice System is if the System is only on a different Instance than I am on.
So what that the "Essential NPCs" are not killable, I still have to wade through the corpses of the ones who are not essential. I still have to walk around or through the battles between the Enforcers and Criminals and Guards that will be going on.
I made these towns safe in a quest. Now, they are not safe, so why did I go through the effort in the first place. Now, if I can sign on to the game and choose a non JS server and play, then this system will not affect me. As it stands now, it will be going on all around me whether I choose to participate or not.
If I wanted to conduct business in dungeon like atmosphere, I would do all my business in Sanguines Demense.
cgipervert wrote: »...
Also, accidental NPC death from splash damage has me worried. There are always situations where mobs are placed around NPCs or you get chased towards an NPC in combat and an accidental death seems inevitable. Fines for killing someone accidentally or not are insanely expensive. I work hard for my gold and can't afford to lose a single coin because of this.
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Link: http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/Q: What protections will be in place to prevent the accidental commission of crimes?
A: We want to not have players suffer from collateral damage while running around town and using abilities. You will be able to flag yourself as not participating in the system, and we’re thinking about other ways to make sure the user doesn’t accidentally pickpocket or steal.
cgipervert wrote: »
Additionally, now that NPCs are killable I see cities full of [snip]holes running around in groups killing everyone including the guards just for the fun of it since they will be able to overpower everyone.
Not looking forward to this "feature" at all.
Lord_Draevan wrote: »The only way I can see NPCs not being murdered in droves on the first few days of the JS is if you make the NPC guards super strong... like in SW:TOR, the Imperial/Republic Soldiers guarding the bases/towns, if a player of the opposing faction ventures too close to the enemy zones in PvE, the guards kill them in like 2-3 hits and have hundreds of millions of health points, unkillable, essentially.
As others have pointed out, the dye introduction was bad with all the griefers. I can't imagine people will be better with the JS.
ExiledKhallisi wrote: »I cant wait to stand around town crouched in stealth as an enforcer waiting for some nub to attack an NPC or steal from a merchant so i can wreck them.
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Didnt you ever go in a town/city in the ES games out of boredom to kill randomers? now you can do it with friends, get chased by the popo and other players; exciting and fun no?
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Lord_Draevan wrote: »The only way I can see NPCs not being murdered in droves on the first few days of the JS is if you make the NPC guards super strong... like in SW:TOR, the Imperial/Republic Soldiers guarding the bases/towns, if a player of the opposing faction ventures too close to the enemy zones in PvE, the guards kill them in like 2-3 hits and have hundreds of millions of health points, unkillable, essentially.
As others have pointed out, the dye introduction was bad with all the griefers. I can't imagine people will be better with the JS.
They've already stated that they plan to make the NPC guards very formidable. I don't think you'll be able to just kill / steal w/ impunity.
Also, ZOS responded pretty quickly to the griefing at the dye tables, and you don't really see this behavior anymore.
There's no reason to believe they won't act similarly to griefing via the Justice System.
ontheleftcoast wrote: »There could be some easy fixes for this. Auto loot could have a modifier "Don't steal anything". Then you can click on a crate and if the contents would be considered stolen you won't take them. I assume nothing on monsters you kill is marked as stolen. So you won't notice any difference.
But the roving gangs of a-holes killing every NPC in a town will probably happen. Unless all the town guards are VR14 elite bosses that swarm evil doers you're right. There are times you'll enter someplace like Daggerfall and all you'll see will be corpses in the streets. No merchants will be alive to buy your stuff...
On the plus side you won't have to hear about buying that hero an ale for the 9,083rd time.
timidobserver wrote: »Seems like it should be kind of hard for an Elder Scrolls fan to not look forward to the justice system. It's like one of the most iconic features of an Elder Scrolls game.
Didnt you ever go in a town/city in the ES games out of boredom to kill randomers? now you can do it with friends, get chased by the popo and other players; exciting and fun no?
timidobserver wrote: »Seems like it should be kind of hard for an Elder Scrolls fan to not look forward to the justice system. It's like one of the most iconic features of an Elder Scrolls game.
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Didnt you ever go in a town/city in the ES games out of boredom to kill randomers? now you can do it with friends, get chased by the popo and other players; exciting and fun no?
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Epic crime sprees were one the best parts about previous Elder Scrolls games.
Have been waiting on this feature, along with Thieves Guild and Dark Brotherhood, since Beta. Should have been a feature at launch.
Have friends who have not started playing ESO yet specifically due to the absence of these features, as well as the absence of Poison making.
Looking forward to them finally joining me in game once this system is up and running.
Suspect that some players who quit early after release due to missing Elder Scrolls features will likely give the game a second go around once they are finally implemented as well.
It is good to see this game taking steps in the right direction.
Didnt you ever go in a town/city in the ES games out of boredom to kill randomers? now you can do it with friends, get chased by the popo and other players; exciting and fun no?
No. I don't think I have ever killed an NPC in a TES game that either did not attack me first, or was not instructed by a quest to do so. I don't treat these games like a shooter where everything on the map is a target. That is what dungeons and the wilderness is for.
Exactly they are adding a feature that was in the previous ES games and now people are upset about this?
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Now it's going to be, log in, go to crafting hub, oh look, players killing NPCs, enforcers killing criminals, criminals fighting guards, can't I just make a staff for a guild mate? Log out.