Lord_Draevan wrote: »I think what they're trying to say is that it kills the immersion for them.
It might not affect you, doesn't mean other people won't have different tastes.
nerevarine1138 wrote: »
Other people immersed in a living game world breaks immersion? That's got to be a first.
I, for one, find it much more immersive when crime is an option for those who wish to pursue it.
Lord_Draevan wrote: »nerevarine1138 wrote: »
Other people immersed in a living game world breaks immersion? That's got to be a first.
I, for one, find it much more immersive when crime is an option for those who wish to pursue it.
Probably more the dead NPCs all over the towns. Like I said, different tastes. Nothing wrong with that.
Exactly they are adding a feature that was in the previous ES games and now people are upset about this?
This is not the same as what was offered in SP TES games. In those games, if a player decided to go on a crime spree, then it did not impact any other player of the games. Now we all have to deal with it.
Now it's going to be, log in, go to crafting hub, oh look, players killing NPCs, enforcers killing criminals, criminals fighting guards, can't I just make a staff for a guild mate? Log out.
nerevarine1138 wrote: »And why would we assume dead NPCs will be all over town? Will they be on a magical respawn timer that no other enemy in the game has ever been on ever?
cgipervert wrote: »After watching the Comic Con video with the ESO developers discussion on upcoming changes, I have to say, I'm not looking forward to the new Justice System.
To get anywhere in this game you have to devote a lot of time and work and I see this system just slowing me down. Right now I can have auto loot on and can work my way through buildings and dungeons quickly and sort everything out later when my bags are full. Now, I'll have to turn off auto loot and stop and examine each container and determine if something inside is worth the risk. Plus, if you get caught stealing and pay the fine you just don't lose the item you stole, but ALL stolen items in your possession. This means you will have to make MANY trips to the black market wasting more of your time if you don't want to lose anything.
Additionally, now that NPCs are killable I see cities full of [snip]holes running around in groups killing everyone including the guards just for the fun of it since they will be able to overpower everyone. It will be anarchy on the streets. This will ruin the game immersion experience for me.
Also, accidental NPC death from splash damage has me worried. There are always situations where mobs are placed around NPCs or you get chased towards an NPC in combat and an accidental death seems inevitable. Fines for killing someone accidentally or not are insanely expensive. I work hard for my gold and can't afford to lose a single coin because of this.
Well, that's my opinion on it.
ontheleftcoast wrote: »the DB isn't about random slaying but rather killings with a purpose. To honor the Will of Sithis and the contract made with the Night Mother.
What part of this scenario actually inhibits you from making the staff for a guild mate?
nerevarine1138 wrote: »Don't want to see other players participating in the justice system? Go play a single-player game.
Jennifur_Vultee wrote: »Anyone who really believes people won't run through towns killing every NPC they can either wasn't here for the opening of the dye stations or has a short memory. Every dye station in every city I visited was plagued with healers spamming heals or someone firing off impulse to purposely screw with people who were trying to dye their gear. In case you were lucky enough to join ESO after Zenimax fixed it...just imagine trying to dye your gear with fireworks exploding in your face. That didn't stop until Zenimax confirmed it was greifing and therefore bannable and managed to isolate the dye stations from game effects once you engage the station. And yes, I reported people for griefing the dye stations.
As I see it opening day of the justice system will have some bored VR players visiting lower level areas and...killing every NPC, guard and low level player that tried to stop them. Because they can. Before anyone says "but surely VR players are more mature and invested in ESO" well it was the VR players who were the biggest culprits of the dye station spam fest we were treated to.
I for one am not looking forward to any aspect of the Justice System.
Didnt you ever go in a town/city in the ES games out of boredom to kill randomers? now you can do it with friends, get chased by the popo and other players; exciting and fun no?
No. I don't think I have ever killed an NPC in a TES game that either did not attack me first, or was not instructed by a quest to do so. I don't treat these games like a shooter where everything on the map is a target. That is what dungeons and the wilderness is for.
Yet the criminal role either being a thief or a murderer is one of the most played by players in ES games.
It is unfortunate that other players playing the game and enjoying themselves stops you from wanting to help your guild mate.
Suppose that the presence of other players is one of the consequences involved in playing an MMO.
It is unfortunate that other players playing the game and enjoying themselves stops you from wanting to help your guild mate.
Suppose that the presence of other players is one of the consequences involved in playing an MMO.
Other people are playing the game right now and enjoying themselves and it does not bother me. I like the presence of other players in the game. In fact I have even said that in the Good, Bad, Ugly thread.
So, you missed my point, but thank you for trying.
No, I am just asking if that is all you have to debate with are personal attacks and insults.
I was actually looking forward to having a good debate on this, but I can see that's not going to happen.
I made these towns safe in a quest. Now, they are not safe, so why did I go through the effort in the first place.
Hey Akie (see I can do this too) my point is and always has been that I make the towns safe for the game quests and this JS comes along and makes the towns unsafe. Guess what, I battle the mobs to make the town safe. So, that throws you whole argument out the window.
You had asked me if I ever killed every NPC in a town. Now your talking about theft, so what were you asking me about?
I don't think I have ever said that I am against the stealing, just the mechanics of it as currently you break stealth as soon as you activate an container meaning you won't ever be able to steal undetected unless there are no NPCs around. So that needs to be fixed (as I am sure it will be) before this is implemented.
My issue is with making the towns safe so that players can come along and make them unsafe. I signed up for this game because it was not All World PvP, PvP was restricted to an area on the map that I had a choice to go to or not. It did not impact me in one way or the other what happened in the PvP zone. Now its PvP in the towns, even if limited to criminals and enforcers. If this aspect was in the game from the beginning I never would have subbed.
Lord_Draevan wrote: »I think what they're trying to say is that it kills the immersion for them to have dead NPCs all over the place.
It might not affect your immersion depending on your tastes, doesn't mean other people won't have different tastes.
Personally, it kills my RL immersion whenever I see a cop car w/ flashing lights screaming down the street.
Can somebody please remove the RL justice system so that my morning drives to work aren't effected by this terrible mechanic?
Logging in to RL and seeing cops chasing traffic offenders ruins my morning and makes it so I don't even want to continue on my way to the office.
cgipervert wrote: »
Additionally, now that NPCs are killable I see cities full of [snip]holes running around in groups killing everyone including the guards just for the fun of it since they will be able to overpower everyone.
Not looking forward to this "feature" at all.
Lord_Draevan wrote: »I think what they're trying to say is that it kills the immersion for them to have dead NPCs all over the place.
It might not affect your immersion depending on your tastes, doesn't mean other people won't have different tastes.
Personally, it kills my RL immersion whenever I see a cop car w/ flashing lights screaming down the street.
Can somebody please remove the RL justice system so that my morning drives to work aren't effected by this terrible mechanic?
Logging in to RL and seeing cops chasing traffic offenders ruins my morning and makes it so I don't even want to continue on my way to the office.
Lord_Draevan wrote: »
Personally, it kills my RL immersion whenever I see a cop car w/ flashing lights screaming down the street.
Can somebody please remove the RL justice system so that my morning drives to work aren't effected by this terrible mechanic?
Logging in to RL and seeing cops chasing traffic offenders ruins my morning and makes it so I don't even want to continue on my way to the office.
Personally, I don't mind with or without the JS.
I'm just saying not everyone's going to be onboard with it.
cgipervert wrote: »
Additionally, now that NPCs are killable I see cities full of [snip]holes running around in groups killing everyone including the guards just for the fun of it since they will be able to overpower everyone.
Not looking forward to this "feature" at all.
I guess you both didnt hear about the opposing faction of players itchy to force PvP on someone...
To steal without being in any danger of detection sounds pretty boring and would be wrong. I am sure there will be spots in the world where someone can steal totally undetected or almost, while at others you need to distract guards, check their patrol routes or similar.
Why do people make towns unsafe? Nobody will ever be able to touch you if you don't want to.
The towns will be as safe for you as they are now.
Yea, because that totally how it should work.
"My grandpappy drove out some gangsters 50 years ago, and there hasn't been a single crime on our city in the years since!"
You see how ridiculous that sounds? Justice never sleeps! Its an ongoing battle. why do you want it to be so static?