Tonight I tried to gank a dk..... he healed himself... so instead of running away which I normally do, I tried to just unload on him. He sat there taking all the damage I could give... popping cloak for increase in crit... everything. He took it all till literally I ran out of stamina and magic and gave up. He then started dancing and claping and laughing, mounted up and left. I wasn't even worth killing. So sad. He was vr14 same as me. I'm in all legendary archers and hundlings. Wep dmg to neck and rings. Still couldn't hurt him. So nerf bows? Maybe. Nerf dks..... definetly. At least make it competitive for all where every class can 1v1 anyone with outcomes even not just always onesided.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
I was hit for 2070 in pvp Friday night . I have 2k armor... On the test server its hitting much harder now.. You cant have archers doing this much damage and two handers no where close to this....
We are doing min maxing tests on the server tonight in pvp.. being that bow can min/max very easily in this game and be viable... On mobs last night damage was crazy...killing a boss mamoth before it can get to you..
Currently there are already a ton of bow users in PVP.. Being melee myself i find myself getting hit with multiple archers in almost every fight.. Im finding myself always with out endo because of arrows sapping all my endo... Its gotten really bad since the last patch...Bow needs no buff at all in fact it needs reduction... Insta kills or fights with no ability to fight back 1v1 are bad for pvp...
7
Snipe is hitting for 5% less damage on PTS right now... Its not going to hit for more.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
I was hit for 2070 in pvp Friday night . I have 2k armor... On the test server its hitting much harder now.. You cant have archers doing this much damage and two handers no where close to this....
We are doing min maxing tests on the server tonight in pvp.. being that bow can min/max very easily in this game and be viable... On mobs last night damage was crazy...killing a boss mamoth before it can get to you..
Currently there are already a ton of bow users in PVP.. Being melee myself i find myself getting hit with multiple archers in almost every fight.. Im finding myself always with out endo because of arrows sapping all my endo... Its gotten really bad since the last patch...Bow needs no buff at all in fact it needs reduction... Insta kills or fights with no ability to fight back 1v1 are bad for pvp...
7
Snipe is hitting for 5% less damage on PTS right now... Its not going to hit for more.
Funny to hear it gonna hit %5 less.
So 2000dmg - %5 = 1900dmg yeah? Lol.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
I was hit for 2070 in pvp Friday night . I have 2k armor... On the test server its hitting much harder now.. You cant have archers doing this much damage and two handers no where close to this....
We are doing min maxing tests on the server tonight in pvp.. being that bow can min/max very easily in this game and be viable... On mobs last night damage was crazy...killing a boss mamoth before it can get to you..
Currently there are already a ton of bow users in PVP.. Being melee myself i find myself getting hit with multiple archers in almost every fight.. Im finding myself always with out endo because of arrows sapping all my endo... Its gotten really bad since the last patch...Bow needs no buff at all in fact it needs reduction... Insta kills or fights with no ability to fight back 1v1 are bad for pvp...
7
Snipe is hitting for 5% less damage on PTS right now... Its not going to hit for more.
Funny to hear it gonna hit %5 less.
So 2000dmg - %5 = 1900dmg yeah? Lol.
Everyone is forgetting the 40% less cast time... which equals way more dps.
cast time is 1.1 seconds now.
oh
and no more minimum range....
both great changes imo, and 5% damage reduction is nothing compared to the epic buff.
Stop whinging about it you dress wearing panzies, put some heavy armour on with impen and laugh at archers while you are PvP'ing.
Dk's with reflective will also be laughing as they currently are.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
I was hit for 2070 in pvp Friday night . I have 2k armor... On the test server its hitting much harder now.. You cant have archers doing this much damage and two handers no where close to this....
We are doing min maxing tests on the server tonight in pvp.. being that bow can min/max very easily in this game and be viable... On mobs last night damage was crazy...killing a boss mamoth before it can get to you..
Currently there are already a ton of bow users in PVP.. Being melee myself i find myself getting hit with multiple archers in almost every fight.. Im finding myself always with out endo because of arrows sapping all my endo... Its gotten really bad since the last patch...Bow needs no buff at all in fact it needs reduction... Insta kills or fights with no ability to fight back 1v1 are bad for pvp...
7
Snipe is hitting for 5% less damage on PTS right now... Its not going to hit for more.
Funny to hear it gonna hit %5 less.
So 2000dmg - %5 = 1900dmg yeah? Lol.
Everyone is forgetting the 40% less cast time... which equals way more dps.
cast time is 1.1 seconds now.
oh
and no more minimum range....
both great changes imo, and 5% damage reduction is nothing compared to the epic buff.
Did you read the other posts in this thread?
The shorter cast time means shorter animation also. It's been tested by people on PTS, and it is no longer possible to get as big burst with bow as before, since you won't have enough time to queue up Heavy Attack+Venom Arrow/Poison Injection after the snipe (before it lands).
This means around 300-400 less burst dmg, when you don't have time to charge the heavy attack.
Add to that the 5% reduction on Snipe damage, and you have bow dealing 20-25%~ less burst damage.
The sustained DPS will increase with the cast time reduction however (as it should).
jelliedsoup wrote: »Stop whinging about it you dress wearing panzies, put some heavy armour on with impen and laugh at archers while you are PvP'ing.
Dk's with reflective will also be laughing as they currently are.
see wings flapping, count to 4, snipe, see wings flap again, then you must wait again.
If banner ain't up, use stampede (2h), go out, come in....arrows etc.
Against Bows, yes but not against Crossbows. They hit through your metal like it were cloth. Well same goes for japanese swords, that was that sharp that no armor could protect you, which is the reason why they only used leather armor, cause they need the freedom of leather to evade the enemy, instead of taking the hit.ViciousWayz wrote: »Wow, what a crazy concept? Stronger metal protects better from arrows!
Against Bows, yes but not against Crossbows. They hit through your metal like it were cloth. Well same goes for japanese swords, that was that sharp that no armor could protect you, which is the reason why they only used leather armor, cause they need the freedom of leather to evade the enemy, instead of taking the hit.ViciousWayz wrote: »Wow, what a crazy concept? Stronger metal protects better from arrows!
What does that mean? Well Armor in TOS means nothing cause we all wield the best of the best weapons and use Magic as well.
Against Bows, yes but not against Crossbows. They hit through your metal like it were cloth. Well same goes for japanese swords, that was that sharp that no armor could protect you, which is the reason why they only used leather armor, cause they need the freedom of leather to evade the enemy, instead of taking the hit.ViciousWayz wrote: »Wow, what a crazy concept? Stronger metal protects better from arrows!
jelliedsoup wrote: »Stop whinging about it you dress wearing panzies, put some heavy armour on with impen and laugh at archers while you are PvP'ing.
Dk's with reflective will also be laughing as they currently are.
see wings flapping, count to 4, snipe, see wings flap again, then you must wait again.
If banner ain't up, use stampede (2h), go out, come in....arrows etc.
jelliedsoup wrote: »Stop whinging about it you dress wearing panzies, put some heavy armour on with impen and laugh at archers while you are PvP'ing.
Dk's with reflective will also be laughing as they currently are.
see wings flapping, count to 4, snipe, see wings flap again, then you must wait again.
If banner ain't up, use stampede (2h), go out, come in....arrows etc.
I have 2k armor and i was hit for 2070 you over estimate heavy.. There are archers behind every rock in pvp right now. I DO NOT LAUGH AT THEM.. If it was bad or needed buffs you would not see so many with it... Now there is a huge difference in the quality of archers i have to say that...
Hm if you take an arrow to the knee It really doesn't matter if you see it comingAh this old conversation.
Bows get bonus damage for sneak because getting hit with an arrow while caught off guard will do more damage. Other ranged weapons (all staffs in ESO's case) are magical. Magic isn't going to impact harder or be better placed if you catch someone off guard with it.
.
Hm if you take an arrow to the knee It really doesn't matter if you see it comingAh this old conversation.
Bows get bonus damage for sneak because getting hit with an arrow while caught off guard will do more damage. Other ranged weapons (all staffs in ESO's case) are magical. Magic isn't going to impact harder or be better placed if you catch someone off guard with it.
.
really. Sneak attacks do not really make any sense if we are considering realism.A bullet in the head will be a bullet in the head no mater.In a really good rpg system a sneak attack would just increase your chance of hit and your chance of crit. If it is a really really really good rpg combat system it would have body part targeted attacks where you have increased to hit rating if the target is unaware. But then again this is not a true rpg but more like Diablo in Tamriel.
For example: Shooting someone in the shoulder with and arrow because you are in combat isn't going to do as much damage to the person as if they were not aware and you laid a well placed arrow to the head/heart/ect.
Hm if you take an arrow to the knee It really doesn't matter if you see it comingAh this old conversation.
Bows get bonus damage for sneak because getting hit with an arrow while caught off guard will do more damage. Other ranged weapons (all staffs in ESO's case) are magical. Magic isn't going to impact harder or be better placed if you catch someone off guard with it.
.
really. Sneak attacks do not really make any sense if we are considering realism.A bullet in the head will be a bullet in the head no mater.In a really good rpg system a sneak attack would just increase your chance of hit and your chance of crit. If it is a really really really good rpg combat system it would have body part targeted attacks where you have increased to hit rating if the target is unaware. But then again this is not a true rpg but more like Diablo in Tamriel.
Hm if you take an arrow to the knee It really doesn't matter if you see it comingAh this old conversation.
Bows get bonus damage for sneak because getting hit with an arrow while caught off guard will do more damage. Other ranged weapons (all staffs in ESO's case) are magical. Magic isn't going to impact harder or be better placed if you catch someone off guard with it.
.
really. Sneak attacks do not really make any sense if we are considering realism.A bullet in the head will be a bullet in the head no mater.In a really good rpg system a sneak attack would just increase your chance of hit and your chance of crit. If it is a really really really good rpg combat system it would have body part targeted attacks where you have increased to hit rating if the target is unaware. But then again this is not a true rpg but more like Diablo in Tamriel.
ExiledKhallisi wrote: »Heres why this would be a poor idea.
Currently if ZOS doesnt nerf the survivability of DK's...And they go ahead and nerf sneak attack damage to the ground. every single person, should just roll a DK. We will call it Elder Knights Online. The only way to really kill a Moderately good DK 1v1 is to get the jump on him.
Hm if you take an arrow to the knee It really doesn't matter if you see it comingAh this old conversation.
Bows get bonus damage for sneak because getting hit with an arrow while caught off guard will do more damage. Other ranged weapons (all staffs in ESO's case) are magical. Magic isn't going to impact harder or be better placed if you catch someone off guard with it.
.
really. Sneak attacks do not really make any sense if we are considering realism.A bullet in the head will be a bullet in the head no mater.In a really good rpg system a sneak attack would just increase your chance of hit and your chance of crit. If it is a really really really good rpg combat system it would have body part targeted attacks where you have increased to hit rating if the target is unaware. But then again this is not a true rpg but more like Diablo in Tamriel.
While localized damage would be cool, I believe that'd be quite taxing for the servers :P
I do, however, disagree with your description of a really good RPG system, unless that is your personal opinion (not based on the industry in general), if so, disregard everything below.
Look at the previous Elder Scrolls titles, all have had increased damage when attacking from sneak. But if we travel away from TES roots and take a look at games like Baldur's Gate 1 & 2, Planescape, or more recently; Divinity Original Sin, what they all have in common is that they have sneak (or backstab) increased damage.
In Fallout 3 & NV, where you can actually target different parts of the body, you get increased damage when attacking from stealth.
Outside the RPG scene, even FPS games (ok, about to open a can of worms here) have sneak attacks which instantly kill the opponent (no one is asking for instant kills).
Point is, the increased damage mechanism is in all these games for a reason, that reason being allowing the player more choices on how they want to play, how they want to deal damage.
There are multiple ways of making that happen, without having players "one shot" others, as mentioned earlier in the thread.
Removing a game mechanism (similar Impenetrable removing crit chance) wasn't necessary.