If your playstyle and equipment makes you weak to sneak attack from bows, then you can change that to make yourself less weak to it.
Bow already receives a lower Sneak Attack modifier than Two-Handed (Melee weapon) does.
Wrecking Blow:
Tooltip reads: "Deals 757 Physical Damage to target"
Use as a Sneak Attack causes: 3555 damage to target.
Snipe:
Tooltip reads: "Deals 873 Physical Damage to target"
Use as a Sneak Attack causes: 1919 damage to target.
So with higher base damage, Snipe still deals lower Sneak Attack damage than a comparable Melee attack.
Personally, would not object to Snipe having the Sneak Attack bonus removed. See no reason for such a change though. It already receives a lower bonus than Melee receives. Most magic does not receive Sneak Attack bonuses because it does not aim for vital points, which was also the case in previous Elder Scrolls games.
Would object to Bow having the Sneak Attack bonus removed from all other attacks though. Bows have been my Sneak Attack weapons on my assassins since Oblivion, and it makes sense as a bonus for the weapon type.
To me, the greater issue is that every single skill in the Dual Wield line is trash as a Sneak Attack.
demonlkojipub19_ESO wrote: »
Thats a good pve reference, but in pvp the sneak multipliers on the two skills are the same. It would be quite overpowered to be able to sneak crit someone for 3k damage on the norm with uppercut yes? Its nerfed in PvP and always has been.
Snipe will do more damage to the same target than uppercut with those listed damage numbers. There is no incentive to sneaking with a melee weapon against another player when snipe can do it for more damage from a safe distance with almost no chance of getting caught.
I had to laugh reading this! Ok, you want the sneak attack removed from bows.
I don't think so! All bow damage is physical damage, mitigated by armor rating.
So, everyone rolls in light armor everywhere and gets hit hard then cries about it on the forums. QQ! Guess what don't want to be hit hard. Then STOP WEARING LIGHT ARMOR!!!!
That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
They changed the stats you get for VR, so you can now dump health/magika and gain stamina. My nightblade on PTS has ~2950 stamina. If I had more crafting mats I'm sure I could push both my weapon power and stamina higher. I suspect that given this the 5% decease in damage when combined with the increase in stats is a wash.
The dramatic increase in attack speed with snipe concerns me, the initial shot will hit around the same as it does in 1.4, the difference is the second shot will come much faster. I really don't understand why ZOS felt this ability needed such a huge DPS increase. Bow is already a very popular weapon in PVP, and while the bow line has 3 completely useless abilities, snipe wasn't one of them.
I don't expect ZOS to adjust this in any meaningful way, and I think the unintended consequences of this change will have very negative affects on PVP. I say this based on the opinion that longer fights tend to be more entertaining than those measured in tenths of a second.
xsorusb14_ESO wrote: »its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
michaelb14a_ESO2 wrote: »People who took the easy win playstyle of OP skirts and sticks are going to have a tough go of it. They never learned to properly theorycraft or how to play, they took the easy FOTM builds and now cry when they can't run around in a robe tanking and stand in the open . Oh god the cries over the harness magicka change is enough to make this devoted stamina build NB grin as justice and balance is restored.
"Theorycrafting" is coming up with the most efficient build am i right? So that would mean the "FOTM"-Builds were actually the best theorycrafters in the game and those who stood true to stamina where the worst.
I'm not bickering i just wanted to point out that you may have too much of a personal vendetta going on here xD
demonlkojipub19_ESO wrote: »
Thats a good pve reference, but in pvp the sneak multipliers on the two skills are the same. It would be quite overpowered to be able to sneak crit someone for 3k damage on the norm with uppercut yes? Its nerfed in PvP and always has been.
Snipe will do more damage to the same target than uppercut with those listed damage numbers. There is no incentive to sneaking with a melee weapon against another player when snipe can do it for more damage from a safe distance with almost no chance of getting caught.
I didn't use it a lot since it's quite difficult to place it but I've done some 2.3K opening with wrecking blow, since my highest snipe was at 1.7K so I don't agree with you in your statement that an opening snipe is more powerfull.
That being said an opening snipe is way easier to do than an uppercut opening, I can do it only because I am a NB and can approach my target with the shadow cloak.
eventide03b14a_ESO wrote: »The idea is that when you attack someone who isn't expecting it you have advantage that you can more easily hit him in vulnerable places. That is why in games it's treated as a damage bonus and ESO is not the first to do this, it's actually pretty standard amongst RPGs. I see no problem with it and I have never been one-shotted, even on my v3 sorcerer in v1 gear. He doesn't even have impenetrable on his gear. This is just one more instance of people crying because they have to figure out how to play the game tactically. I'm sorry but running around in a robe with a staff is just not going to cut it anymore now that we have people fighting like they would in actual combat. Adjust your tactics and stop whining about nerfing bows.
xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
Bow already receives a lower Sneak Attack modifier than Two-Handed (Melee weapon) does.
Wrecking Blow:
Tooltip reads: "Deals 757 Physical Damage to target"
Use as a Sneak Attack causes: 3555 damage to target.
Snipe:
Tooltip reads: "Deals 873 Physical Damage to target"
Use as a Sneak Attack causes: 1919 damage to target.
So with higher base damage, Snipe still deals lower Sneak Attack damage than a comparable Melee attack.
Thankyou for those numbers. Makes it fairly clear.
Safe to say this thread has been answered.
^This is wrong. They share same sneak attack bonus.
Wrecking blow does not hit anything near 3k damage from stealth. It hits around 1.4k - 1.8k max with 220 weapon damage and 2400 stamina. Out of stealth, it hits roughly 700-800.
3k hits were a bug when 1.3 patch went live and after a week later it fixed. Please don't give fake or out of date informations. Test it yourself before you claim something. Test it on actual players not npcs.
It hits 3k only wolves and lions around in cyrodiil, see the difference!
Snipe numbers are true tho.
That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
They changed the stats you get for VR, so you can now dump health/magika and gain stamina. My nightblade on PTS has ~2950 stamina. If I had more crafting mats I'm sure I could push both my weapon power and stamina higher. I suspect that given this the 5% decease in damage when combined with the increase in stats is a wash.
And with the changed stats, you can dump more points into health, instead of magicka/stamina. What is the problem here?The dramatic increase in attack speed with snipe concerns me, the initial shot will hit around the same as it does in 1.4, the difference is the second shot will come much faster. I really don't understand why ZOS felt this ability needed such a huge DPS increase. Bow is already a very popular weapon in PVP, and while the bow line has 3 completely useless abilities, snipe wasn't one of them.
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
What this does change however, is how bow measures against other specs beyond that sneak attack. Now you'll have an option to use Lethal Arrow (or Focused Aim) outside the opening sequence for good damage, making bows less a "kill quick or run away" spec, while still not being op (remember that you can interrupt those lethal arrows).
From PvE perspective, this should actually make bows do equal, or even better DPS than magicka builds in trials (with less group synergies though).
I'm actually thinking about using the less used bow skills in PvE, since they deal quite nice damage (atleast Scorched Earth)
Pre-patch, bow DPS was around 800-1k, compared to 1,3k Magicka DPSI don't expect ZOS to adjust this in any meaningful way, and I think the unintended consequences of this change will have very negative affects on PVP. I say this based on the opinion that longer fights tend to be more entertaining than those measured in tenths of a second.
I agree longer fights tend to be more entertaining (atleast when fighting equal level+geared opponents).
There are multiple ways of making that happen; one way you as a player can achieve that, is getting more health & armour. I have never been one shot in this game with 3,2k health.
How ZOS could make the fights last longer? Simple, add more health to everyone as a bonus when you enter Cyrodiil (but some changes to Blazing Shield/Green Dragon Blood would be necessary since they scale off max health).
That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
They changed the stats you get for VR, so you can now dump health/magika and gain stamina. My nightblade on PTS has ~2950 stamina. If I had more crafting mats I'm sure I could push both my weapon power and stamina higher. I suspect that given this the 5% decease in damage when combined with the increase in stats is a wash.
And with the changed stats, you can dump more points into health, instead of magicka/stamina. What is the problem here?The dramatic increase in attack speed with snipe concerns me, the initial shot will hit around the same as it does in 1.4, the difference is the second shot will come much faster. I really don't understand why ZOS felt this ability needed such a huge DPS increase. Bow is already a very popular weapon in PVP, and while the bow line has 3 completely useless abilities, snipe wasn't one of them.
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
What this does change however, is how bow measures against other specs beyond that sneak attack. Now you'll have an option to use Lethal Arrow (or Focused Aim) outside the opening sequence for good damage, making bows less a "kill quick or run away" spec, while still not being op (remember that you can interrupt those lethal arrows).
From PvE perspective, this should actually make bows do equal, or even better DPS than magicka builds in trials (with less group synergies though).
I'm actually thinking about using the less used bow skills in PvE, since they deal quite nice damage (atleast Scorched Earth)
Pre-patch, bow DPS was around 800-1k, compared to 1,3k Magicka DPSI don't expect ZOS to adjust this in any meaningful way, and I think the unintended consequences of this change will have very negative affects on PVP. I say this based on the opinion that longer fights tend to be more entertaining than those measured in tenths of a second.
I agree longer fights tend to be more entertaining (atleast when fighting equal level+geared opponents).
There are multiple ways of making that happen; one way you as a player can achieve that, is getting more health & armour. I have never been one shot in this game with 3,2k health.
How ZOS could make the fights last longer? Simple, add more health to everyone as a bonus when you enter Cyrodiil (but some changes to Blazing Shield/Green Dragon Blood would be necessary since they scale off max health).
The biggest problem is being able to get huge bursts of damage without the same risks that melee have....
That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
They changed the stats you get for VR, so you can now dump health/magika and gain stamina. My nightblade on PTS has ~2950 stamina. If I had more crafting mats I'm sure I could push both my weapon power and stamina higher. I suspect that given this the 5% decease in damage when combined with the increase in stats is a wash.
And with the changed stats, you can dump more points into health, instead of magicka/stamina. What is the problem here?The dramatic increase in attack speed with snipe concerns me, the initial shot will hit around the same as it does in 1.4, the difference is the second shot will come much faster. I really don't understand why ZOS felt this ability needed such a huge DPS increase. Bow is already a very popular weapon in PVP, and while the bow line has 3 completely useless abilities, snipe wasn't one of them.
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
What this does change however, is how bow measures against other specs beyond that sneak attack. Now you'll have an option to use Lethal Arrow (or Focused Aim) outside the opening sequence for good damage, making bows less a "kill quick or run away" spec, while still not being op (remember that you can interrupt those lethal arrows).
From PvE perspective, this should actually make bows do equal, or even better DPS than magicka builds in trials (with less group synergies though).
I'm actually thinking about using the less used bow skills in PvE, since they deal quite nice damage (atleast Scorched Earth)
Pre-patch, bow DPS was around 800-1k, compared to 1,3k Magicka DPSI don't expect ZOS to adjust this in any meaningful way, and I think the unintended consequences of this change will have very negative affects on PVP. I say this based on the opinion that longer fights tend to be more entertaining than those measured in tenths of a second.
I agree longer fights tend to be more entertaining (atleast when fighting equal level+geared opponents).
There are multiple ways of making that happen; one way you as a player can achieve that, is getting more health & armour. I have never been one shot in this game with 3,2k health.
How ZOS could make the fights last longer? Simple, add more health to everyone as a bonus when you enter Cyrodiil (but some changes to Blazing Shield/Green Dragon Blood would be necessary since they scale off max health).
The biggest problem is being able to get huge bursts of damage without the same risks that melee have....
The bow burst damage is going down slightly next patch, and melee builds will actually be capable of dealing more damage (ambush->concealed strike->soul harvest/impale)
...what were we complaining about again?
Thejollygreenone wrote: »That said, the bow burst dmg is actually getting nerfed in 1.5: faster animation & travel time on snipe, so no time to queue up heavy attack+venom arrow to land at the same time anymore. Not to mention the -5% dmg...
They changed the stats you get for VR, so you can now dump health/magika and gain stamina. My nightblade on PTS has ~2950 stamina. If I had more crafting mats I'm sure I could push both my weapon power and stamina higher. I suspect that given this the 5% decease in damage when combined with the increase in stats is a wash.
And with the changed stats, you can dump more points into health, instead of magicka/stamina. What is the problem here?The dramatic increase in attack speed with snipe concerns me, the initial shot will hit around the same as it does in 1.4, the difference is the second shot will come much faster. I really don't understand why ZOS felt this ability needed such a huge DPS increase. Bow is already a very popular weapon in PVP, and while the bow line has 3 completely useless abilities, snipe wasn't one of them.
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
What this does change however, is how bow measures against other specs beyond that sneak attack. Now you'll have an option to use Lethal Arrow (or Focused Aim) outside the opening sequence for good damage, making bows less a "kill quick or run away" spec, while still not being op (remember that you can interrupt those lethal arrows).
From PvE perspective, this should actually make bows do equal, or even better DPS than magicka builds in trials (with less group synergies though).
I'm actually thinking about using the less used bow skills in PvE, since they deal quite nice damage (atleast Scorched Earth)
Pre-patch, bow DPS was around 800-1k, compared to 1,3k Magicka DPSI don't expect ZOS to adjust this in any meaningful way, and I think the unintended consequences of this change will have very negative affects on PVP. I say this based on the opinion that longer fights tend to be more entertaining than those measured in tenths of a second.
I agree longer fights tend to be more entertaining (atleast when fighting equal level+geared opponents).
There are multiple ways of making that happen; one way you as a player can achieve that, is getting more health & armour. I have never been one shot in this game with 3,2k health.
How ZOS could make the fights last longer? Simple, add more health to everyone as a bonus when you enter Cyrodiil (but some changes to Blazing Shield/Green Dragon Blood would be necessary since they scale off max health).
The biggest problem is being able to get huge bursts of damage without the same risks that melee have....
The bow burst damage is going down slightly next patch, and melee builds will actually be capable of dealing more damage (ambush->concealed strike->soul harvest/impale)
...what were we complaining about again?
So it sounds like you yourself have played around with the different bow openers in 1.5. Mind confirming that for me since I don't think you ever specified, this could just be speculation and I want to make sure I get my information correct
Someone, preferably you, has gone into the PTS and tested the burst capabilities of the different openers with bow in comparison to how they react on live servers? If so, good man. That's is what I like to hear, and of course I'm excited that ZoS is doing some decent balancing
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
No, you clearly don't understand.
Bow has always been about burst damage until now, the sequence being: Lethal Arrow or Focused Aim->long travel time, during which you charge heavy attack+venom arrow->all land at the same time dealing 2,5k-3k~ damage.
After that, if the target wasn't dead and you kept using bow, the best route for DPS would be Venom Arrow spam, clipped with Light Attack.
Sadly, the DPS of that method is abysmal and doesn't kill anyone who knows how to heal or worse, dmg shield.
After patch, this is going to be the sequence:
Lethal Arrow/Focused Aim->short travel time, during which you can get off a light attack and maybe a venom arrow->2,2k-2,6k~ damage
OR
Lethal Arrow->short travel time, during which you cast Lethal Arrow again->arrow travels again->target has broken CC & is blocking/healed before second Lethal Arrow lands.
Honest question, is it normal to have ~3k ranged burst in a game where you can have 3k-3.4k health ideally ?
You saying it will do less damage on first hit. So ok, lets say 2.5k then. But you will have fewer cast time with snipe by now.. 1 second after the guy eats 2.5k damage, you'll have another triple arrows that do +1k damage already sent into air from a damn tower or somewhere he can't even reach you. It isn't enough time for that break free animation and cast shield/cleanse/heal whatever after that. It is hardly enough with the current cast time for now, but not anymore.
How could anyone stop you to spam those massive hits more frequently from a safe spot other than a dk with reflect ?
Thejollygreenone wrote: »So it sounds like you yourself have played around with the different bow openers in 1.5. Mind confirming that for me since I don't think you ever specified, this could just be speculation and I want to make sure I get my information correct
Someone, preferably you, has gone into the PTS and tested the burst capabilities of the different openers with bow in comparison to how they react on live servers? If so, good man. That's is what I like to hear, and of course I'm excited that ZoS is doing some decent balancing
xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
demonlkojipub19_ESO wrote: »Bow already receives a lower Sneak Attack modifier than Two-Handed (Melee weapon) does.
Wrecking Blow:
Tooltip reads: "Deals 757 Physical Damage to target"
Use as a Sneak Attack causes: 3555 damage to target.
Snipe:
Tooltip reads: "Deals 873 Physical Damage to target"
Use as a Sneak Attack causes: 1919 damage to target.
So with higher base damage, Snipe still deals lower Sneak Attack damage than a comparable Melee attack.
Personally, would not object to Snipe having the Sneak Attack bonus removed. See no reason for such a change though. It already receives a lower bonus than Melee receives. Most magic does not receive Sneak Attack bonuses because it does not aim for vital points, which was also the case in previous Elder Scrolls games.
Would object to Bow having the Sneak Attack bonus removed from all other attacks though. Bows have been my Sneak Attack weapons on my assassins since Oblivion, and it makes sense as a bonus for the weapon type.
To me, the greater issue is that every single skill in the Dual Wield line is trash as a Sneak Attack.
Thats a good pve reference, but in pvp the sneak multipliers on the two skills are the same. It would be quite overpowered to be able to sneak crit someone for 3k damage on the norm with uppercut yes? Its nerfed in PvP and always has been.
Snipe will do more damage to the same target than uppercut with those listed damage numbers. There is no incentive to sneaking with a melee weapon against another player when snipe can do it for more damage from a safe distance with almost no chance of getting caught.
... Same armor with mine bow build, just another skills and weapons.
...
xsorusb14_ESO wrote: »
it does
Also for the record...you can hit for 2k with Lethal Arrow..But it pretty much requires Archer Mind gear, max stamina,max weapon damage and a Nightblade to do it..so its very squishy high burst build. Basically if the NB doesn't kill ya in the opening, He'll die if you get on him
I was hit for 2070 in pvp Friday night . I have 2k armor... On the test server its hitting much harder now.. You cant have archers doing this much damage and two handers no where close to this....
We are doing min maxing tests on the server tonight in pvp.. being that bow can min/max very easily in this game and be viable... On mobs last night damage was crazy...killing a boss mamoth before it can get to you..
Currently there are already a ton of bow users in PVP.. Being melee myself i find myself getting hit with multiple archers in almost every fight.. Im finding myself always with out endo because of arrows sapping all my endo... Its gotten really bad since the last patch...Bow needs no buff at all in fact it needs reduction... Insta kills or fights with no ability to fight back 1v1 are bad for pvp...
7
xsorusb14_ESO wrote: »Also Sneak Damage from bow isn't a problem..
What is a problem is Radiant Mage Light being broken since Beta...Fix that ability and if you wanted to take less damage from Snipe Sneak Attacks you could.