How it was done previously: Snipe->Venom Arrow->Heavy Attack (all land at the same time) = 2,5k-3k~ dmg, unless target blocks or dodges
How it can be done after patch: Snipe(only first one crits with sneak dmg)->Snipe->Snipe->Snipe = lots of dmg, but you have time to react between them since Snipe takes time to travel (which is why on the above version all shots land at the same time)
How it was done previously: Snipe->Venom Arrow->Heavy Attack (all land at the same time) = 2,5k-3k~ dmg, unless target blocks or dodges
How it can be done after patch: Snipe(only first one crits with sneak dmg)->Snipe->Snipe->Snipe = lots of dmg, but you have time to react between them since Snipe takes time to travel (which is why on the above version all shots land at the same time)
It is still not alright. Where is the incentive of using Melee Sneak Attacks, if you can do the same at 35y range?
Maybe ZOS should start and give Spells a Sneak Attack as well? I think there is a good reason why Spells don't have it.
I'm fine with a NB that hits me out of hidden for 2K DMG in Melee, cause as soon as he pops out, he will be Target Nr. 1 for everyone around me. He needs his fast kill but a Ranger? No, he doesn't, like Mages don't need it as well.
I strongly agree. Death Stroke sneak bonus was removed and it was an melee ultimate that was harder to pull of then the bow rotations and less deadly. It was also an old TES mechanic for ranged sneak attacks to do less damage then melee sneak attacks.
Snipe:
Reduced the cast time for this ability by approximately 40%
Reduced the damage done by this ability by 5%
Just to bad that it doesn`t even matter if you have 800 or 2000 Armor. Snipe will just hit for ~2K DMG. So what are you trying to tell us?
Bow already receives a lower Sneak Attack modifier than Two-Handed (Melee weapon) does.
Wrecking Blow:
Tooltip reads: "Deals 757 Physical Damage to target"
Use as a Sneak Attack causes: 3555 damage to target.
Snipe:
Tooltip reads: "Deals 873 Physical Damage to target"
Use as a Sneak Attack causes: 1919 damage to target.
So with higher base damage, Snipe still deals lower Sneak Attack damage than a comparable Melee attack.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
CPT_CAPSLOCK wrote: »@MorHawk
The numbers are for pvm only and i think this is a bug, cause these numbers are also for 2h only. In pvp the sneak attack bonus is the same for all melee and range weapons.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Dont know where everybody got this huge numbers from. Snipe dont hit for 2k
Snipe + Hunter+ heavy + poison will be 2500+ but not snipe = 2k nope nope nope
CPT_CAPSLOCK wrote: »There is no typo in my post...
In pvm 2h is doing alot more sneak dmg then it should do, if u do the same wrecking blow u posted there in pvp, it will do around 1,6k dmg.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
CPT_CAPSLOCK wrote: »Just dont post numbers from pvm, if u are talking about pvp and the problem is solved.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ExiledKhallisi wrote: »I think it's fine. Magicka users are going to complain alot once they start seeing competition vs phys builds
michaelb14a_ESO2 wrote: »People who took the easy win playstyle of OP skirts and sticks are going to have a tough go of it. They never learned to properly theorycraft or how to play, they took the easy FOTM builds and now cry when they can't run around in a robe tanking and stand in the open . Oh god the cries over the harness magicka change is enough to make this devoted stamina build NB grin as justice and balance is restored.
Bow already receives a lower Sneak Attack modifier than Two-Handed (Melee weapon) does.
Wrecking Blow:
Tooltip reads: "Deals 757 Physical Damage to target"
Use as a Sneak Attack causes: 3555 damage to target.
Snipe:
Tooltip reads: "Deals 873 Physical Damage to target"
Use as a Sneak Attack causes: 1919 damage to target.
So with higher base damage, Snipe still deals lower Sneak Attack damage than a comparable Melee attack.
Thankyou for those numbers. Makes it fairly clear.
Safe to say this thread has been answered.