ZOS_UlyssesW wrote: »Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
We are leaving this thread open for discussion, but we've removed the word “protesting” from the title. If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!
Cherryblossom wrote: »I think the issue is that there are some very good players who have the skills and theorycraft to make themselves virtually unkillable as DK, which is not possible on other classes.
mike.gaziotisb16_ESO wrote: »Cherryblossom wrote: »I think the issue is that there are some very good players who have the skills and theorycraft to make themselves virtually unkillable as DK, which is not possible on other classes.
There is no such thing as an unkillable DK. DKs are not the only people who theorycraft. S&B, magicka based NBs can give DKs a terrible time in duels and general 1v1.
They take advantage of the exact same mechanics the DK does, namely block casting, to do similar DPS but with much better stamina sustain. That's due to NBs having what is probably the best CC in the game (Fear).
The DK will either have to use a lot of extra stamina on Immovable or he'll have to CC break every 6 secs. Which makes him vulnerable to Invasion knockdowns followed by Suprise Attacks which do almost the same dmg as Flame Lash. Not to mention that with Impale, NBs have an execute.
No offense but the reason why most NBs suck is because they refuse to play in a way that brings the best out of their fantasic class. Most prefer to slot Focused Aim and Poison Injection and gank people. I've got nothing against that but when you get discovered by somebody with a build that is specifically melee and tanky don't come here and moan because you got your ass handed to you. It's how it is.
mike.gaziotisb16_ESO wrote: »Cherryblossom wrote: »I think the issue is that there are some very good players who have the skills and theorycraft to make themselves virtually unkillable as DK, which is not possible on other classes.
There is no such thing as an unkillable DK. DKs are not the only people who theorycraft. S&B, magicka based NBs can give DKs a terrible time in duels and general 1v1.
They take advantage of the exact same mechanics the DK does, namely block casting, to do similar DPS but with much better stamina sustain. That's due to NBs having what is probably the best CC in the game (Fear).
The DK will either have to use a lot of extra stamina on Immovable or he'll have to CC break every 6 secs. Which makes him vulnerable to Invasion knockdowns followed by Suprise Attacks which do almost the same dmg as Flame Lash. Not to mention that with Impale, NBs have an execute.
No offense but the reason why most NBs suck is because they refuse to play in a way that brings the best out of their fantasic class. Most prefer to slot Focused Aim and Poison Injection and gank people. I've got nothing against that but when you get discovered by somebody with a build that is specifically melee and tanky don't come here and moan because you got your ass handed to you. It's how it is.
You pretty much just described my NB exactly, lol.
Because that's what it takes to win, really. You have to craft your build for the meta, not for "I like this playstyle" if you really care about winning fights.
However, my DK does it better.
I'm not even on the nerf DK bandwagon; I play Sorc, DK, and NB (though my NBs have become my mains over the past couple months). I'm just calling it as I see it.
If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
ZOS_UlyssesW wrote: »Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
We are leaving this thread open for discussion, but we've removed the word “protesting” from the title. If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!
If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
mike.gaziotisb16_ESO wrote: »If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
Common sense physics don't apply to fantasy games.
As for Scales, they'll have to be very careful with nerfing it. Like I said DKs don't have any range and as such they have to dive in. They also have no escape. If all you do is dive in to get bombed by crystal frags and arrows, we might as well all just sit on two banks and pew pew each other.
The DKs are always the class that initiates combat by shield charging in. If there's no carrot dangled in front of you (the possibility of getting a few kills and surviving), then we might as well just sit on the side and repeat the rotation:
1) Crushing Shock
2) Crushing Shock
3) Crushing Shock
4) Crushing Shock
....
..
.
There's no doubt Scales are a very very strong skill. If they decide to nerf it I hope it's the damage side of it. The +33% is a bit OTT. However if they nerf it by doing what they did to Bolt Escape, it's going to be bad and it's going to be even worse for stamina builds.
mike.gaziotisb16_ESO wrote: »If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
Common sense physics don't apply to fantasy games.
As for Scales, they'll have to be very careful with nerfing it. Like I said DKs don't have any range and as such they have to dive in. They also have no escape. If all you do is dive in to get bombed by crystal frags and arrows, we might as well all just sit on two banks and pew pew each other.
The DKs are always the class that initiates combat by shield charging in. If there's no carrot dangled in front of you (the possibility of getting a few kills and surviving), then we might as well just sit on the side and repeat the rotation:
1) Crushing Shock
2) Crushing Shock
3) Crushing Shock
4) Crushing Shock
....
..
.
There's no doubt Scales are a very very strong skill. If they decide to nerf it I hope it's the damage side of it. The +33% is a bit OTT. However if they nerf it by doing what they did to Bolt Escape, it's going to be bad and it's going to be even worse for stamina builds.
mike.gaziotisb16_ESO wrote: »If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
Common sense physics don't apply to fantasy games.
As for Scales, they'll have to be very careful with nerfing it. Like I said DKs don't have any range and as such they have to dive in. They also have no escape. If all you do is dive in to get bombed by crystal frags and arrows, we might as well all just sit on two banks and pew pew each other.
The DKs are always the class that initiates combat by shield charging in. If there's no carrot dangled in front of you (the possibility of getting a few kills and surviving), then we might as well just sit on the side and repeat the rotation:
1) Crushing Shock
2) Crushing Shock
3) Crushing Shock
4) Crushing Shock
....
..
.
There's no doubt Scales are a very very strong skill. If they decide to nerf it I hope it's the damage side of it. The +33% is a bit OTT. However if they nerf it by doing what they did to Bolt Escape, it's going to be bad and it's going to be even worse for stamina builds.
What I like doing against scales is using a powerfull ranged spell, and then pop my defensive posture. It's so much fun hitting a Dk with his own (now unreflectable) +33%.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
Common sense physics don't apply to fantasy games.
As for Scales, they'll have to be very careful with nerfing it. Like I said DKs don't have any range and as such they have to dive in. They also have no escape. If all you do is dive in to get bombed by crystal frags and arrows, we might as well all just sit on two banks and pew pew each other.
The DKs are always the class that initiates combat by shield charging in. If there's no carrot dangled in front of you (the possibility of getting a few kills and surviving), then we might as well just sit on the side and repeat the rotation:
1) Crushing Shock
2) Crushing Shock
3) Crushing Shock
4) Crushing Shock
....
..
.
There's no doubt Scales are a very very strong skill. If they decide to nerf it I hope it's the damage side of it. The +33% is a bit OTT. However if they nerf it by doing what they did to Bolt Escape, it's going to be bad and it's going to be even worse for stamina builds.
What I like doing against scales is using a powerfull ranged spell, and then pop my defensive posture. It's so much fun hitting a Dk with his own (now unreflectable) +33%.
Ssshhh, that's secret
We don't use it, guess why? Because Zenimax screwed it and now in 80% of the time the target is not at the same level with you.mike.gaziotisb16_ESO wrote: »If reflect can be toned down in some way, then DKs would be mostly well balanced in my book. It doesn't solve the magicka vs. stamina issues, but that's a separate issue.NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Not to mention, the design of this skill is totally illogical and violates common sense physics.
Common sense physics don't apply to fantasy games.
As for Scales, they'll have to be very careful with nerfing it. Like I said DKs don't have any range and as such they have to dive in. They also have no escape. If all you do is dive in to get bombed by crystal frags and arrows, we might as well all just sit on two banks and pew pew each other.
The DKs are always the class that initiates combat by shield charging in. If there's no carrot dangled in front of you (the possibility of getting a few kills and surviving), then we might as well just sit on the side and repeat the rotation:
1) Crushing Shock
2) Crushing Shock
3) Crushing Shock
4) Crushing Shock
....
..
.
There's no doubt Scales are a very very strong skill. If they decide to nerf it I hope it's the damage side of it. The +33% is a bit OTT. However if they nerf it by doing what they did to Bolt Escape, it's going to be bad and it's going to be even worse for stamina builds.
You are correct. But they have chain pull? Which most of them really dont use...
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Cherryblossom wrote: »I think the issue is that there are some very good players who have the skills and theorycraft to make themselves virtually unkillable as DK, which is not possible on other classes.
There is no such thing as an unkillable DK. DKs are not the only people who theorycraft. S&B, magicka based NBs can give DKs a terrible time in duels and general 1v1.
They take advantage of the exact same mechanics the DK does, namely block casting, to do similar DPS but with much better stamina sustain. That's due to NBs having what is probably the best CC in the game (Fear).
The DK will either have to use a lot of extra stamina on Immovable or he'll have to CC break every 6 secs. Which makes him vulnerable to Invasion knockdowns followed by Suprise Attacks which do almost the same dmg as Flame Lash. Not to mention that with Impale, NBs have an execute.
No offense but the reason why most NBs suck is because they refuse to play in a way that brings the best out of their fantasic class. Most prefer to slot Focused Aim and Poison Injection and gank people. I've got nothing against that but when you get discovered by somebody with a build that is specifically melee and tanky don't come here and moan because you got your ass handed to you. It's how it is.
You pretty much just described my NB exactly, lol.
Because that's what it takes to win, really. You have to craft your build for the meta, not for "I like this playstyle" if you really care about winning fights.
However, my DK does it better.
I'm not even on the nerf DK bandwagon; I play Sorc, DK, and NB (though my NBs have become my mains over the past couple months). I'm just calling it as I see it.
The DK is more tanky in 1vX sistuations, I won't dispute that. I don't think DKs are better off in terms of heals and sustain, because I've seen NBs with Sap Essence and Siphoning Attacks do some insane self-healing and keep going for seemingly ever. However Reflective Scales gives a DK an advantage in damage mitigation and DPS sustain when outnumbered.
So sure DK is a powerful tanky warrior and if that's how you like to play they're probably the best class, but the pros come with cons. DKs have no range at all and all their best skills have <10m radius, so they have to dive in and take it from all sides. They also have no escape, you either kill everyone around or you die.
So while with my DK I can jump into 3-4 (usually baddies) and kill them, I also die a lot more. When I play my Sorc on the other hand, I have a much higher kill streaks, because if the battle turns I can always flee to fight another day. I can get 6-7 kills during a siege just by kiting people from the walls.
So it's funny that NBs who as a class are better ranged DDs, better at ganking, better at evasion and equally good 1v1, are complaining because another class is better at sth which is what it was build to do, 1vX. I mean lol
NB and DK are pretty balanced. I feel like people forget that DK skills "Cost Magicka" just like every class. They run out lol you just need to learn how to make them run out.
The only thing that isn't balanced is reflect, Its pretty self explanatory considering everything DK already has.
(Passives that restore 5% stam on cast, Greens dragons blood, 30% miss chance & more)
Any class can beat DK the point is most people don't wanna go full magicka.
Khivas_Carrick wrote: »DKs and Sorcs man, easily the best classes around in this small pool of classes lol But seriously, DKs man, and Sorcs, holy ***.
Seriously, if you're going to go ganking, just drop cloak and teleport strike from your bar. Just use shield charge as your opener. Shield charge is the best way to gank other NBs, since it fools them into thinking that you're a DK.For instance if I am a gank NB I have to slot Dark Cloak and change to resto staff for to get my heals no resource management.
mike.gaziotisb16_ESO wrote: »Redlag I stopped reading at "target blocking through fear". Block doesn't stop fear. It works through block. And Battle Roar is not on demand, as no ultie is on demand, being an ultie and all. It's not a skill.
You seem to not know your class very well, or at all.
mike.gaziotisb16_ESO wrote: »Redlag I stopped reading at "target blocking through fear". Block doesn't stop fear. It works through block. And Battle Roar is not on demand, as no ultie is on demand, being an ultie and all. It's not a skill.
You seem to not know your class very well, or at all.