None of this matters if they don't fix the reported bugs. Anyone have a guess as to what percentage of reported bugs make it into the patches?dsoegiartob16_ESO wrote: »dsoegiartob16_ESO wrote: »ZOS_GinaBruno wrote: »
Crafting & Economy
- Displayed item levels are not corresponding properly with the number of materials used at crafting stations.
- STATUS: Will be fixed in patch 1.4.4
You know this was reported the first day that update 4 was on the PTS, right?
Seems that the "PLEA FOR HELP ON PTS" wasn't that important. Wonder what the excuse was? Pretty sure this was reported by most that went on there to check out the Nirnhoned trait. I know for a fact I reported it.http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20A PLEA FOR HELP ON PTS
As you all know, every major patch spends a number of weeks being tested on our Public Test Server (PTS). We would love to have more of you participate in Update testing on PTS—right now, we have a dedicated crew of players who run through new content there before it launches on our live servers, but it isn’t a large enough population to find some of the more esoteric load-related problems.
Now that Update 4 has hit PTS, please go over and try out the new content and see what you think. Be sure to give feedback, especially any bugs or balance problems you encounter. As a reminder, every current subscriber has access to PTS, and you will be able to create high-level characters appropriate to the content featured in the Update. In the future, we plan to add some kind of incentive for helping us test new content, so keep your eyes open for details.
Make it that people who spend at least 6 hours in PTS gets a purple weapon set. 12 hr gets a purple armor set. More you get the special VR14 stuff... I DUNNO... those kind of rewards.
and you'll get TONS of people flooding the PTS, guaranteed.
Hehe, I don't think that's a good idea. "Come do work for us that our staff should be doing! Get a purple item that will be worthless in a few months because we will raise the vr cap again! Don't forget that you will not receive wages!".
12 hours at the avg rate for functional testers as consultants... Yeesh, that would be robbery. 12 hours of testing would cover almost 2 years of subscription fees. :P Hope that shows just how much they are trying to get away with here.
What? No, dude, no no no.
ZOS should *NOT* put a requirement "you have to fill-in 10 bugs at least or 5 problems or do monthly report"...
Just *logs in* and play, and you get your reward.
1 out of 5 will submit a bug, so if you want to calculate your ROI, you divide that QA wage by 5....
The goal is to put a LOT more people in PTS.... having A LOT of bugs submitted is priority 2....
antmck2011rwb17_ESO wrote: »antmck2011rwb17_ESO wrote: »How about an option to backup settings locally (ie on your own computer). That way if it hits the fan you can restore your settings that you backed up earlier. How's that for an idea
Sounds good but depending a lot on the MMO. Not all MMO have this option due to technical reasons. Some do, some don't. The reason is not if they want or not, but what kind of data and software is used for the "setting".
It is NOT as easy as an .inf file or something. Hence, my question to Zeni, if its not to difficult to do.
Any data on your computer can be edited, by you. Then the same file will "execute" in the game. Security, abuse, you name it.
Good point - didn't think of that. Just a suggestion
dsoegiartob16_ESO wrote: »dsoegiartob16_ESO wrote: »ZOS_GinaBruno wrote: »
Crafting & Economy
- Displayed item levels are not corresponding properly with the number of materials used at crafting stations.
- STATUS: Will be fixed in patch 1.4.4
You know this was reported the first day that update 4 was on the PTS, right?
Seems that the "PLEA FOR HELP ON PTS" wasn't that important. Wonder what the excuse was? Pretty sure this was reported by most that went on there to check out the Nirnhoned trait. I know for a fact I reported it.http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20A PLEA FOR HELP ON PTS
As you all know, every major patch spends a number of weeks being tested on our Public Test Server (PTS). We would love to have more of you participate in Update testing on PTS—right now, we have a dedicated crew of players who run through new content there before it launches on our live servers, but it isn’t a large enough population to find some of the more esoteric load-related problems.
Now that Update 4 has hit PTS, please go over and try out the new content and see what you think. Be sure to give feedback, especially any bugs or balance problems you encounter. As a reminder, every current subscriber has access to PTS, and you will be able to create high-level characters appropriate to the content featured in the Update. In the future, we plan to add some kind of incentive for helping us test new content, so keep your eyes open for details.
Make it that people who spend at least 6 hours in PTS gets a purple weapon set. 12 hr gets a purple armor set. More you get the special VR14 stuff... I DUNNO... those kind of rewards.
and you'll get TONS of people flooding the PTS, guaranteed.
Hehe, I don't think that's a good idea. "Come do work for us that our staff should be doing! Get a purple item that will be worthless in a few months because we will raise the vr cap again! Don't forget that you will not receive wages!".
12 hours at the avg rate for functional testers as consultants... Yeesh, that would be robbery. 12 hours of testing would cover almost 2 years of subscription fees. :P Hope that shows just how much they are trying to get away with here.
What? No, dude, no no no.
ZOS should *NOT* put a requirement "you have to fill-in 10 bugs at least or 5 problems or do monthly report"...
Just *logs in* and play, and you get your reward.
1 out of 5 will submit a bug, so if you want to calculate your ROI, you divide that QA wage by 5....
The goal is to put a LOT more people in PTS.... having A LOT of bugs submitted is priority 2....
eventide03b14a_ESO wrote: »ZOS you have until November 13th to get this game in working order and then Warlords of Draenor is going to be released. As it is now I cannot recommend this game as it's way too full of bugs and it gets worse with each update to point that it feels like they are not even being tested. For the record I cannot stand WoW and it would be a real shame if this game failed like so many MMO's before it. This game has so much potential but I fear it might be suffering from a case of severe mismanagement and utter disregard for what the player base wants.
fredthementenrb18_ESO wrote: »people cant invite me to group because my nickname has a special caracter.
ZOS_GinaBruno wrote: »[*] It appears that you're unable to deconstruct a glyph.
- STATUS: Your inventory is likely full, but the game is not messaging this error. Working on a fix.
dsoegiartob16_ESO wrote: »dsoegiartob16_ESO wrote: »ZOS_GinaBruno wrote: »
Crafting & Economy
- Displayed item levels are not corresponding properly with the number of materials used at crafting stations.
- STATUS: Will be fixed in patch 1.4.4
You know this was reported the first day that update 4 was on the PTS, right?
Seems that the "PLEA FOR HELP ON PTS" wasn't that important. Wonder what the excuse was? Pretty sure this was reported by most that went on there to check out the Nirnhoned trait. I know for a fact I reported it.http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20A PLEA FOR HELP ON PTS
As you all know, every major patch spends a number of weeks being tested on our Public Test Server (PTS). We would love to have more of you participate in Update testing on PTS—right now, we have a dedicated crew of players who run through new content there before it launches on our live servers, but it isn’t a large enough population to find some of the more esoteric load-related problems.
Now that Update 4 has hit PTS, please go over and try out the new content and see what you think. Be sure to give feedback, especially any bugs or balance problems you encounter. As a reminder, every current subscriber has access to PTS, and you will be able to create high-level characters appropriate to the content featured in the Update. In the future, we plan to add some kind of incentive for helping us test new content, so keep your eyes open for details.
Make it that people who spend at least 6 hours in PTS gets a purple weapon set. 12 hr gets a purple armor set. More you get the special VR14 stuff... I DUNNO... those kind of rewards.
and you'll get TONS of people flooding the PTS, guaranteed.
Hehe, I don't think that's a good idea. "Come do work for us that our staff should be doing! Get a purple item that will be worthless in a few months because we will raise the vr cap again! Don't forget that you will not receive wages!".
12 hours at the avg rate for functional testers as consultants... Yeesh, that would be robbery. 12 hours of testing would cover almost 2 years of subscription fees. :P Hope that shows just how much they are trying to get away with here.
What? No, dude, no no no.
ZOS should *NOT* put a requirement "you have to fill-in 10 bugs at least or 5 problems or do monthly report"...
Just *logs in* and play, and you get your reward.
1 out of 5 will submit a bug, so if you want to calculate your ROI, you divide that QA wage by 5....
The goal is to put a LOT more people in PTS.... having A LOT of bugs submitted is priority 2....
You might be missing the point. The concept of an in-game reward for doing their work for them is just ridiculous. This testing needs to be done in-house both functional and stress. It's a bad idea to rely on the customer to provide testing on your product.
If the customer fails to find bugs it doesn't reflect poorly on them in particular however it gives the studio a bad reputation for not taking initiative or releasing a product of poor quality.
I can understand ZOS reaching out to the players for stress test "Events" to a certain extent but ZOS isn't even making test cases for their new features either that or their team of testers are not communicating with the developers. The crafting bug was reported on the first day the update was on the PTS... So what was the hold up? That bug isn't even difficult to reproduce since it doesn't require any additional steps other than activate the crafting station's create tab!
I'm sure they will figure it out. Giving players items in-game in exchange for testing seems like a cop out to avoid paying someone to do the job correctly. That's just my opinion though. I guess I'm just not as charitable as other folks.
dsoegiartob16_ESO wrote: »dsoegiartob16_ESO wrote: »ZOS_GinaBruno wrote: »
Crafting & Economy
- Displayed item levels are not corresponding properly with the number of materials used at crafting stations.
- STATUS: Will be fixed in patch 1.4.4
You know this was reported the first day that update 4 was on the PTS, right?
Seems that the "PLEA FOR HELP ON PTS" wasn't that important. Wonder what the excuse was? Pretty sure this was reported by most that went on there to check out the Nirnhoned trait. I know for a fact I reported it.http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20A PLEA FOR HELP ON PTS
As you all know, every major patch spends a number of weeks being tested on our Public Test Server (PTS). We would love to have more of you participate in Update testing on PTS—right now, we have a dedicated crew of players who run through new content there before it launches on our live servers, but it isn’t a large enough population to find some of the more esoteric load-related problems.
Now that Update 4 has hit PTS, please go over and try out the new content and see what you think. Be sure to give feedback, especially any bugs or balance problems you encounter. As a reminder, every current subscriber has access to PTS, and you will be able to create high-level characters appropriate to the content featured in the Update. In the future, we plan to add some kind of incentive for helping us test new content, so keep your eyes open for details.
Make it that people who spend at least 6 hours in PTS gets a purple weapon set. 12 hr gets a purple armor set. More you get the special VR14 stuff... I DUNNO... those kind of rewards.
and you'll get TONS of people flooding the PTS, guaranteed.
Hehe, I don't think that's a good idea. "Come do work for us that our staff should be doing! Get a purple item that will be worthless in a few months because we will raise the vr cap again! Don't forget that you will not receive wages!".
12 hours at the avg rate for functional testers as consultants... Yeesh, that would be robbery. 12 hours of testing would cover almost 2 years of subscription fees. :P Hope that shows just how much they are trying to get away with here.
What? No, dude, no no no.
ZOS should *NOT* put a requirement "you have to fill-in 10 bugs at least or 5 problems or do monthly report"...
Just *logs in* and play, and you get your reward.
1 out of 5 will submit a bug, so if you want to calculate your ROI, you divide that QA wage by 5....
The goal is to put a LOT more people in PTS.... having A LOT of bugs submitted is priority 2....
You might be missing the point. The concept of an in-game reward for doing their work for them is just ridiculous. This testing needs to be done in-house both functional and stress. It's a bad idea to rely on the customer to provide testing on your product.
If the customer fails to find bugs it doesn't reflect poorly on them in particular however it gives the studio a bad reputation for not taking initiative or releasing a product of poor quality.
I can understand ZOS reaching out to the players for stress test "Events" to a certain extent but ZOS isn't even making test cases for their new features either that or their team of testers are not communicating with the developers. The crafting bug was reported on the first day the update was on the PTS... So what was the hold up? That bug isn't even difficult to reproduce since it doesn't require any additional steps other than activate the crafting station's create tab!
I'm sure they will figure it out. Giving players items in-game in exchange for testing seems like a cop out to avoid paying someone to do the job correctly. That's just my opinion though. I guess I'm just not as charitable as other folks.
I know I’m mincing words and definitions here, but PTS players aren’t (or shouldn’t be) expected to be “TESTERS”.
They’re just day-0 players who may or may not submit a bug.
ZOS’ internal QA team (should they have one) should be the actual “TESTER” , or “Quality Assurance/Control Analyst” to be fancy. You get a bug submitted, you checked it out, try to reproduce, get a scope, find a workaround, consult with the rest of the team, THEN assign it to get fixed.
So people shouldn’t really expect PTS players to help “TEST” in my honest opinion… they should simply “EXPERIENCE” the game, and *IF* they found a bug, a expected to submit it.
I think a lot of gamers and game developers alike are forgetting the whole idea of having a “BETA” access. “Help us find bugs!” they say, but now the expectation is “help us find and analyze the bugs and test the issue and the fix!”.
EDIT: Ah yes, so my whole point is, ZOS should really focus on just putting more players in PTS. They can do this by rewarding them with loots in the live servers or free playtime or whatever. But players shouldn’t worry about intentionally finding a bug, or even have a quota for it.
You know this was reported the first day that update 4 was on the PTS, right?
Seems that the "PLEA FOR HELP ON PTS" wasn't that important. Wonder what the excuse was? Pretty sure this was reported by most that went on there to check out the Nirnhoned trait. I know for a fact I reported it.
Make it that people who spend at least 6 hours in PTS gets a purple weapon set. 12 hr gets a purple armor set. More you get the special VR14 stuff... I DUNNO... those kind of rewards and you'll get TONS of people flooding the PTS, guaranteed.
eventide03b14a_ESO wrote: »None of this matters if they don't fix the reported bugs. Anyone have a guess as to what percentage of reported bugs make it into the patches?
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ZOS_GinaBruno wrote: »Ok everyone, just went through and pulled additional issues to investigate, and updated the first post with confirmed known issues. This includes the head bob in first-person view, the restoration staff using the incorrect animation, empty containers in Wayrest, the final boss in Dragonstar Arena, and the visible [eng] tags in Guild Stores.
We'll update the first post again once we have more information to share.
Stealth is completely broken, mobs can see 360 degrees at 20+ meters. Detection ranges and armor/Racial passives do not work either.
Again Stealth is completely broken now. Well done ZOS.
ZOS_GinaBruno wrote: »Ok everyone, just went through and pulled additional issues to investigate, and updated the first post with confirmed known issues. This includes the head bob in first-person view, the restoration staff using the incorrect animation, empty containers in Wayrest, the final boss in Dragonstar Arena, and the visible [eng] tags in Guild Stores.
We'll update the first post again once we have more information to share.
ZOS_GinaBruno wrote: »[*] Running while in first-person view currently has a noticeable head-bob.
- STATUS: This is an unintended change, and will be removed in patch 1.4.4
At least they removed that stealth speed stacking! As we all know that was a very serious issue that needed the utmost attention! NOTHING else was as important as taking away something that many people found very enjoyable and it's a small price to pay that nobody can use stealth anymore. Great job ESO community for making such a stink about a completely harmless issue!nikolaj.lemcheb16_ESO wrote: »ZOS_GinaBruno wrote: »Ok everyone, just went through and pulled additional issues to investigate, and updated the first post with confirmed known issues. This includes the head bob in first-person view, the restoration staff using the incorrect animation, empty containers in Wayrest, the final boss in Dragonstar Arena, and the visible [eng] tags in Guild Stores.
We'll update the first post again once we have more information to share.
Stealth is seriously broken now. There is no difference in detection range between a new character and a fully developed medium armor, NB, Bosmer that have all stealth improving traits. Mobs ignore all reductions in stealth detection now.
Will the user settings reset also hit us EU players? If so, is there a local file we can backup and paste in once we have updated our games tomorrow, to bypass this issue, or are these settings stored online?
It doesn't do much good for those of that didn't use it before the patch.Will the user settings reset also hit us EU players? If so, is there a local file we can backup and paste in once we have updated our games tomorrow, to bypass this issue, or are these settings stored online?
Binder is an addon from ESOui that I use to save my keybindings from one character and load them on my others. It saves a keybinding file on your local computer. I just used it to restore all my old settings, and it worked perfectly.