thelordoffelines wrote: »Yes get rid of bolt escape! And scales! And ever skill! And ever weapon! Just have one button u press to fight!
Or, as others have, you can lead to play. The sorcerors that can bolt endlessly sacrifice a lot for it. Like the one u named u said he was doing 600 overload light attacks (you said lighting balls and I assume this is what you meant)? Well that's kinda weak. And being not very strong is what they sacrifice for mobility and survivability. Bolt escape needs to stay as it is it is not op. And btw if u have heard streak is getting an aoe cap so no more unlimited ult gain.
the hard counter to bolt escape is not chasing.
if they're gonna *** out and run with their tail between their legs let them.
bolt escape is only OP as all hell if you arent smart enough to not chase them. GGWP
I'll tell you how. I was chasing this sorc all the way from one keep to another. He was running+BE, I was on 75% speed horse. Noticed him when he started running away from someone else from my faction, so I headed there.I have 400 more magicka now, that equates to the cost of 1 additional BE w/ the cost increase debuff. And I get about 33 more in combat magicka regen which equates to 1 additional BE about every 25 seconds.Nerfs in previous patched don't mean anything now, when they raised soft caps. BE needs to be nerfed again.
How does this make the previous nerfs meaningless, or is that just what you tell yourself?
You are correct. If people dont see that most of PVP are sorcs...they are just blind...
Stranglehands wrote: »Rename cyrodiil to cryodiil while you're at it
tordr86b16_ESO wrote: »I agree, [snip] Bolt escape got nerfed already in previous patches so this ability really isn't a big issue anymore.
AlienDiplomat wrote: »Personally, I would rather ZOS do something to give other classes a chance.
Obviously sorcerer has "silly" shield, because it lasts 20 seconds. Fragmented Shield and Blazing shield of course are ok, and because Nightblades don't have shield as a class ability and sorcerers has the worst one, sorcerer's need a nerf.AlienDiplomat wrote: »I was able to keep up a similar rotation, though without their 1k damage Hardened Ward which in itself is a little silly, especially since it lasts 20 seconds...
Immovable is OP, and every class including sorcerer and nightblade can use it, so it's time to nerf sorcerers or did I miss something?AlienDiplomat wrote: »I might have stood a chance otherwise, even though Mass Hysteria NEVER feared them, Crippling Grasp NEVER rooted them, and Soul Tether NEVER stunned them. That is immunity to ALL CC.
Last I checked also YOUR resources increased when they increased soft caps. If you did not any points to increase your stamina, is it sorcerers' fault that you can't block any more? But anyways, because soft cap raise increased resources ( including stamina ) for every class ( or maybe just for sorcerer, I'm too lazy to check patch notes), it's safe to say that Bolt Escape should at least get nerfed.AlienDiplomat wrote: »THIS GUY understands. As I tried to say, it is NOT an issue of L2P it is an issue of fairness in resources. A person will run out of stamina trying to block LONG before a Sorc will run out of magicka.
So it takes immense skills to use Harness Magicka and leeches to always stay full mana and never have to go to regen at first place, and press your cloak button get into invis if you want to end the combat? But anyways, maybe because Soul Assault is sorcerer only skill nowadays, it's safe to say that sorcerers' need nerf and preferable it should be directed at Bolt Escape.AlienDiplomat wrote: »As it is, I would have to play my character MUCH better than they played theirs in order to prevail, and even then, they would probably have just picked an opportune moment to Soul Assault or simply bolt away.
And you still chose to use it, and then come to the forums in a nerf sorcerer thread where everybody already knows this. Even I know that, and I don't even play a Nightblade. I'm not quite convinced, that if you don't know how your skills work is reason enough to delete Bolt Escape, but I'm sure in your mind it is.AlienDiplomat wrote: »The problem was, cloak kept breaking. It would break when they would take damage from MY Crippling grasp.
And finally, with that build and mistakes you make with your DoTs and cloak, do you think you would have won another Nightblade, DK and Templar who use all their skills perfectly? That of course doesn't really matter, as long as you get sorcerers nerfed, right?AlienDiplomat wrote: »I dueled a VERY good Sorc on my resto NB today
I'll tell you how. I was chasing this sorc all the way from one keep to another. He was running+BE, I was on 75% speed horse. Noticed him when he started running away from someone else from my faction, so I headed there.
He would cast BE couple of times and then just run. Whenever I feel like I'm getting closer (and it takes some time to cover the difference in distances) he just casts his BE again. Rinse and repeat. I never caught him. That is so broken..
Should I mention, that they can streak back and forth? and when you break that stun and are supposed to be immune to cc, they still will stun you?
Anyways, idk where you got your numbers from, but I told what I experienced in practice. And I was on a horse. Of course, given there was a longer distance, I would probably catch him eventually.. or not? However, there is no reason to consider longer distances in this game. Moreover, I should be able to catch him even without a horse somehow. Or wtf? Ppl can see invisible NBs, but then sorcs don't care about crippling grasp and just teleport away. And it can't be countered. ONLY if you have retreating maneuvers on your bar.. Which is not something a solo player would have, whereas almost any sorc would use Streak because it's just too good and is offensive and defensive(escaping) at the same time!
serenenightmare wrote: »Stranglehands wrote: »Rename cyrodiil to cryodiil while you're at it
I thought it was named cryodiil.
My bad...tordr86b16_ESO wrote: »I agree, [snip] Bolt escape got nerfed already in previous patches so this ability really isn't a big issue anymore.
It is also getting nerfed again. Well, maybe not "nerfed", but an AoE cap will be placed onto it.
Dear Artemis, check this out and tell me if I should start delete cloak thread or would people just laugh at me:
I'll tell you how. I was chasing this NB all the way from one keep to another. He was running + cloaking, I was on my powertrip using my OP bolt escape. Noticed him when he started running away from someone else from my faction, so I headed there.
He would cast cloak couple of times and then just run. Whenever I feel like I'm getting closer ( and it takes some good luck to guess which way invisible player is running) he just casts his cloak again. Rinse and repeat. I never caught him. That is so broken...
Should I mention, that they use cloak and then have 100% critical chance or purge all my dots, and on top of that they can attack when they are invisible? and when you break that sneak attack's stun and are supposed to be immune to cc, they will use cloak again?
Anyways, idk where you got your numbers from, but I tell you nightblades can really use cloak multiple times. And I was using shields and streak. Of course, given there was unlimited time, I would probably catch him eventually...or not. However, there is no reason to consider longer periods than 8 hours I spent doing that in this game. Moreover, I should be able to see him without potions somehow. Or wtf? Ppl can stun streaking sorcerers, but then nightblades don't care about Restraining Prison and just use cloak. And it can't be countered. ONLY if you have PBAoE or caltrops on your bar...Which is not something a solo sorcerer would have, whereas almost any nightblade would use cloak because it's just too good and is offensive and defensive(escaping) at the same time.
^^ HAHa omg yes. I completely agree with this guy. Also, the original dude's numbers are way off saying it does up to 600 damage each hit. . .psh. The sorcerers using BE effectively are just skilled at it. It's just like anyone else using any other ability they've mastered. When I first got that skill I hated it until I figured out how to use it right by understanding distance, costs, timing etc. It's all about learning to play with your tools given and against others and their tools. ... so stop being tools and start using them! ha-ha.Merlin13KAGL wrote: »
You understand the 'lightning balls' morphed version doesn't do damage, right? They absorb projectiles?
I also think your numbers might be a touch high.
It's a skill. Not an all-powerful one, not even one that can't be countered.
It's also hardly a finisher.
If you're dying from nothing but BE, there are other issues at play.
You are correct. If people dont see that most of PVP are sorcs...they are just blind...
This is just LOL! People think when they repeat something again and again and again it just comes true. It is really annyoing that people spread information as the only truth without giving any facts or numbers.
After doing a LOT of PvP the Addon "Kill Counter" gives you quiet a good overview about class distribution in Cyrodiil and your statement is wrong.
These are stats after about 10k Kills which the Addon registered:
28,2% Dragon Knights
26% Night Blades
23% Sorcerer
22,8% Templars
So please stop arguing that Sorcs are so OP and so fotm and everyone plays this class because of the OP abilities they have like bolt escape.
Cheers!
I'll tell you how. I was chasing this sorc all the way from one keep to another. He was running+BE, I was on 75% speed horse. Noticed him when he started running away from someone else from my faction, so I headed there.
He would cast BE couple of times and then just run. Whenever I feel like I'm getting closer (and it takes some time to cover the difference in distances) he just casts his BE again. Rinse and repeat. I never caught him. That is so broken..
Should I mention, that they can streak back and forth? and when you break that stun and are supposed to be immune to cc, they still will stun you?
Anyways, idk where you got your numbers from, but I told what I experienced in practice. And I was on a horse. Of course, given there was a longer distance, I would probably catch him eventually.. or not? However, there is no reason to consider longer distances in this game. Moreover, I should be able to catch him even without a horse somehow. Or wtf? Ppl can see invisible NBs, but then sorcs don't care about crippling grasp and just teleport away. And it can't be countered. ONLY if you have retreating maneuvers on your bar.. Which is not something a solo player would have, whereas almost any sorc would use Streak because it's just too good and is offensive and defensive(escaping) at the same time!
Dear Artemis, check this out and tell me if I should start delete cloak thread or would people just laugh at me:
I'll tell you how. I was chasing this NB all the way from one keep to another. He was running + cloaking, I was on my powertrip using my OP bolt escape. Noticed him when he started running away from someone else from my faction, so I headed there.
He would cast cloak couple of times and then just run. Whenever I feel like I'm getting closer ( and it takes some good luck to guess which way invisible player is running) he just casts his cloak again. Rinse and repeat. I never caught him. That is so broken...
Should I mention, that they use cloak and then have 100% critical chance or purge all my dots, and on top of that they can attack when they are invisible? and when you break that sneak attack's stun and are supposed to be immune to cc, they will use cloak again?
Anyways, idk where you got your numbers from, but I tell you nightblades can really use cloak multiple times. And I was using shields and streak. Of course, given there was unlimited time, I would probably catch him eventually...or not. However, there is no reason to consider longer periods than 8 hours I spent doing that in this game. Moreover, I should be able to see him without potions somehow. Or wtf? Ppl can stun streaking sorcerers, but then nightblades don't care about Restraining Prison and just use cloak. And it can't be countered. ONLY if you have PBAoE or caltrops on your bar...Which is not something a solo sorcerer would have, whereas almost any nightblade would use cloak because it's just too good and is offensive and defensive(escaping) at the same time.
Well, and this is [snip]. ALmost every sorcerer has Impulse or Bat Swarm equipped. Tell us more, how they are not PBAoE.ONLY if you have PBAoE or caltrops on your bar...Which is not something a solo sorcerer would have
Or better yet be a newb sorc using this in Cyrodiil and zap yourself off a wall on accident into the middle of the opposition zerg. Not so fun. Users that have learned how to master this, my hat's off to you...Hate you...but hat's off.
Seriously most over used power. Once you get max magicka regen u can just zip around. Last night a guy named [snip] was zipping in and out like a night blade....also doign 500-600 a hit with his little lighting balls. Thats pretty messed up hes doing what a NB does but way better.
Artemiisia wrote: »wow the name Artemis, confused me there for a second, thought you were talking about me
xsfkxnub19_ESO wrote: »I understand not everyone wants to do that. However, the option is there and it's available to everyone. If you refuse to use it and you get stunned/disoriented then you've brought that on yourself.
what lightning balls do 500-600 damage, unless you're talking about power overload, thats a ultimate which is our only real damage ult.Seriously most over used power. Once you get max magicka regen u can just zip around. Last night a guy named [snip] was zipping in and out like a night blade....also doign 500-600 a hit with his little lighting balls. Thats pretty messed up hes doing what a NB does but way better.
bro you dont want BE that a stun it wouldn't break on damage at all.I get the frustration and BE is definitely in need of some tweaking, but this notion that it needs to be deleted is a bit ..umm.. how do I say it and still be nice and respectful...it's a bit reactionary and unnecessary.
It needs to be turned into a stun rather than disorient to give CC immunity once broken. The ability is not a finisher as some have said (duh) but it is that ability which allows for a sorc to utterly control their engagements. It sets them up for the killing blows by allowing them to engage totally on their terms and pretty much always have positional advantage.
Turn it into a stun, give CC immunity or limit it's ability to stun within so many seconds of initial bolt so stun is on the first bolt but not continuously applied.
deepseamk20b14_ESO wrote: »a sorc tried this on me a couple of nights ago......he died. It's only OP in my opinion in the sense of how easy it is to just run away like a punk using it. It's more of an annoyance than anything.
because we all know dragonblood, dark talons burning talons dragonknights spell reflect spam / nightblades spam vanish and templars purify are fine and completely balanced.hahaha so funny that such a large amount of forum viewers are sorc players and defend to the death that BE is not the most overused and op skill in the game that can be spammed over and over and over and over.
I think they can solve all of this by putting the skill as is in the mages skill line for everyone to use. and make no mistake, EVERY SINGLE PLAYER WOULD use it.
I can already hear the crying from people as I would be zipping around the battle field while spamming blazing shield and devouring swarm.
Woolenthreads wrote: »Every class has a type of Teleport Perk.
- The DK has "Fiery Grip", which teleports a target to the player, available at L1 of the skill line.
- The NB has "Teleport Strike", which teleports the player to the target, at L4 on the skill line.
- The Templar has "Focused Charge" which teleports the player to the target, at L20 on the skill line (and annoyingly puts you behind them)
- The Sorcerer has "Bolt Escape", which teleports the player to a location, at L42 on the skill line
So you want to remove the Sorcerers teleport perk. What sort of perk would it be replaced with and will you remove all the other teleports, and replace them too? While we're at it, you should make them all the same level, after all we're talking about being "fair" right?
Alternatively lets just remove the teleports, or remove the fifth perk of every skill line. Fair, yes?