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Texture Quality

  • babylon
    babylon
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    Rune_Relic wrote: »
    Might try turning "depth of field" off.
    Evidently this causes the distant blur effect...so the texture may upgrade ?
    I'll find out later.

    That setting does not cause texture popping, at least on my computer.
  • Davadin
    Davadin
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    babylon wrote: »
    Yes, use the override on the settings file. It will fix your problem.

    No. As mentioned before, it doesn't. See my previous post. Setting this (and even read only) will improve the texture quality as a whole.

    But the bug of this thread (like the one on the videos) is the LOD screw up. Walking from far to near, it goes from low, to high-quality, then bad again when you're super close. That's the bug.

    the MIP_LOAD_LEVEL is improving the *HIGH* quality.

    Somehow, on Nvidia newest driver, going to global settings and FORCED AFx16 on ESO.exe seems to help....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Elf_Boy
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    Rune_Relic wrote: »
    Video evidence at 15 seconds.
    Low quality texture increases to high quality as you move in....then degrades back to low quality.
    This is ultra settings.

    https://www.youtube.com/watch?v=2Mf7LfO-ZJw

    Thank you -- I had no idea what you guys had been talking about.

    To make sure I understand: Those texture changes should have happened at a much further range out and not sequentially at close/point-blank range?

    I ran back to Kanarti's Roost and any zone with a lot of ground vegetation I see grass and flowers get taller, grow like a wave, as I approach. Same kind of thing? Like the long and medium range grass is not as tall as the detailed short range grass and flowers.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Rune_Relic
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    Yes same kind of thing. Far away objects use low res textures....as you couldnt tell the difference.

    As you get closer you would see the bad quality so the texture mapping is increased with a new map.

    When anything is in your face you should see the highest quality texture map.

    The problem is this is broken and increases quality as you get close....but then decreases again for no reason. It should never decrease until you move further away and cant tell the difference using a lower res map.

    This saves on the graphics power and memory required to load high quality data when its not needed.

    Some CAD packages also have a degradation feature that reduces quality if framerate falls too low. Not sure if this is the reason in ESO. I would be surprised at 60fps though.
    Edited by Rune_Relic on September 22, 2014 6:39PM
    Anything that can be exploited will be exploited
  • babylon
    babylon
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    babylon wrote: »
    Yes, use the override on the settings file. It will fix your problem.

    No. As mentioned before, it doesn't.

    I don't get texture pop on my computer, maybe your computer is broken.
  • Davadin
    Davadin
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    babylon wrote: »
    babylon wrote: »
    Yes, use the override on the settings file. It will fix your problem.

    No. As mentioned before, it doesn't.

    I don't get texture pop on my computer, maybe your computer is broken.

    Me and a bunch others who posted here :) Some even came out with video.

    I think it's a mixture of drivers and OS... I'm on Win 8.1 btw... what's everyone's using?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • babylon
    babylon
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    I think it's a mixture of drivers and OS... I'm on Win 8.1 btw... what's everyone's using?
    I'm using Windows 7 Ultimate. And used the mip -3 solution above, which entirely fixed texture pops, as well as make the game look awesome - now I can see max textures from miles away, because that's just how textures load now.

    The whole point of that command is so textures never load in anything other than a super hi res version. If you're still getting texture pops, that command just did not take on your system/game.

    When you open graphics settings ingame, is the texture box greyed out or is it still set to something?
    Edited by babylon on September 23, 2014 1:32AM
  • Davadin
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    babylon wrote: »

    I think it's a mixture of drivers and OS... I'm on Win 8.1 btw... what's everyone's using?
    I'm using Windows 7 Ultimate. And used the mip -3 solution above, which entirely fixed texture pops, as well as make the game look awesome - now I can see max textures from miles away, because that's just how textures load now.

    The whole point of that command is so textures never load in anything other than a super hi res version. If you're still getting texture pops, that command just did not take on your system/game.

    When you open graphics settings ingame, is the texture box greyed out or is it still set to something?

    it greyed out. or rather, blank black. which is expected.

    i'm telling u, the MIP_ command increase the quality of the texture. I can give you the screenshot of level 0 and level -3 and it does make a difference.

    But the issue i'm having is something completely different. it's Level of Detail. Depending on ur setting and system, it may or may not be noticeable. But basically texture *NEVER* loads 100% at any distance. That's just silly. No, you can't see max texture from miles away.

    You are literally correct though, when it loads, with -3, it loads the best res possible. But my issue is that it does load BUT THEN it unloads again when I get closer.

    Let me put it in a simple way like I did in my post in the first page:
    Regular player, from 10m distance to 0m, texture of an object in quality is,
    1, 2, 3, ...,8, 9, 10.
    Player with -3 MIP_Level instead of 0,
    3, 4, 5, ... 12, 13, 14.
    *ME*,
    1, 2, 3... 8, 9, 5.
    Me with -3 MIP
    3, 4, 5,... 12, 13, 7.

    da *** is with the 5 and 7 at the end there?

    Anyway. Could be a windows 8 thing then.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • babylon
    babylon
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    But basically texture *NEVER* loads 100% at any distance. That's just silly. No, you can't see max texture from miles away.

    You are literally correct though, when it loads, with -3, it loads the best res possible. But my issue is that it does load BUT THEN it unloads again when I get closer.

    Yes what I'm saying is my textures ONLY load at max, no matter what distance I am from something. No pops at all.

    5wbjuy23yenugkd.jpg

    by914mga1k3kg5c.jpg

    Edited by babylon on September 23, 2014 3:06AM
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