Rune_Relic wrote: »Might try turning "depth of field" off.
Evidently this causes the distant blur effect...so the texture may upgrade ?
I'll find out later.
Yes, use the override on the settings file. It will fix your problem.
Rune_Relic wrote: »Video evidence at 15 seconds.
Low quality texture increases to high quality as you move in....then degrades back to low quality.
This is ultra settings.
https://www.youtube.com/watch?v=2Mf7LfO-ZJw
dsoegiartob16_ESO wrote: »
dsoegiartob16_ESO wrote: »
I don't get texture pop on my computer, maybe your computer is broken.
I'm using Windows 7 Ultimate. And used the mip -3 solution above, which entirely fixed texture pops, as well as make the game look awesome - now I can see max textures from miles away, because that's just how textures load now.dsoegiartob16_ESO wrote: »
I think it's a mixture of drivers and OS... I'm on Win 8.1 btw... what's everyone's using?
I'm using Windows 7 Ultimate. And used the mip -3 solution above, which entirely fixed texture pops, as well as make the game look awesome - now I can see max textures from miles away, because that's just how textures load now.dsoegiartob16_ESO wrote: »
I think it's a mixture of drivers and OS... I'm on Win 8.1 btw... what's everyone's using?
The whole point of that command is so textures never load in anything other than a super hi res version. If you're still getting texture pops, that command just did not take on your system/game.
When you open graphics settings ingame, is the texture box greyed out or is it still set to something?
dsoegiartob16_ESO wrote: »But basically texture *NEVER* loads 100% at any distance. That's just silly. No, you can't see max texture from miles away.
You are literally correct though, when it loads, with -3, it loads the best res possible. But my issue is that it does load BUT THEN it unloads again when I get closer.