nerevarine1138 wrote: »We really are grasping at straws for things to complain about, aren't we?
This is the first forum where I've seen a companies hiring/firing practices scrutinized. Unless you're an investor in Zenimax, this doesn't concern you. Period.
nerevarine1138 wrote: »We really are grasping at straws for things to complain about, aren't we?
This is the first forum where I've seen a companies hiring/firing practices scrutinized. Unless you're an investor in Zenimax, this doesn't concern you. Period.
Since when is anything about this game, including the business plans of the company, not our business? Holy crap, Batman.
driosketch wrote: »You say that like it's a rare find.Ahhh.WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....
IIRC, a lot of major studios (even big names like Bungie, Rockstar, and Epic) have often had layoffs after a big release. It just means that a game is finished and they don't need the full development team anymore.
The only thing I'm worried about are the console versions. There have been a lot of troubling signs on that front that leave me worried that they're not going to be coming out.
Another person who didn't play Defiance.....
driosketch wrote: »You say that like it's a rare find.Ahhh.WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....
IIRC, a lot of major studios (even big names like Bungie, Rockstar, and Epic) have often had layoffs after a big release. It just means that a game is finished and they don't need the full development team anymore.
The only thing I'm worried about are the console versions. There have been a lot of troubling signs on that front that leave me worried that they're not going to be coming out.
Another person who didn't play Defiance.....
No, not rare at all.
Mostly just the latest Titanic-like awesome release that turned into an oil slick and some deck cargo on the ocean....
I loved Defi, I really like this one. I don't want either to die, but there's nothing I can do besides cringe when they do stuff for short term gains while ignoring the amputated long term rewards.
Im guessing noone read the article - I hadnt . No I did. Here is a very relevant paragraph copy and pasted
"Now that the game is out and a community has been built around it, the publisher saw the need to "adjust staffing" accordingly, also reassuring that the studio "continues to operate with a large work force."
"We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC and Mac players, prepare the game for its console launch, and handle our planned expansion into important international territories," Bethesda said of the game's future."
/end thread
This statement exists only to reassure the investors and the subscribers; there is really no information here that hadn't been around before. And yes, I'd say that a good many of us read it. The point seems to be that you accept this press release at face value. But not everyone does.
I hope it's true, I want it to be true. Call me cynical, but I'm sure the company is counting on many of us feeling that way.
Here are the only bits of information that we can consider to be facts
1. ZOS is a private company and not required to release any information whatsoever about the game's financial health
2. Layoffs are part of everyday corporate life and do not necessarily mean anything. In other words we do not have the information to infer anything from the news
3. We do not know subscriber numbers so we do not even know if the game is a success
4. They have already developed Update 4 with up to Update 6 planned
Notice how none of those facts (if i havent missed one) relates to company health or Game Economics.
tordr86b16_ESO wrote: »driosketch wrote: »You say that like it's a rare find.Ahhh.WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....
IIRC, a lot of major studios (even big names like Bungie, Rockstar, and Epic) have often had layoffs after a big release. It just means that a game is finished and they don't need the full development team anymore.
The only thing I'm worried about are the console versions. There have been a lot of troubling signs on that front that leave me worried that they're not going to be coming out.
Another person who didn't play Defiance.....
No, not rare at all.
Mostly just the latest Titanic-like awesome release that turned into an oil slick and some deck cargo on the ocean....
I loved Defi, I really like this one. I don't want either to die, but there's nothing I can do besides cringe when they do stuff for short term gains while ignoring the amputated long term rewards.
They are already working on patch 1.6, 1.4 is nearly done and 1.5 is probably coming 2 after that. From what I've seen, they are doing just fine.
IIRC, a lot of major studios (even big names like Bungie, Rockstar, and Epic) have often had layoffs after a big release. It just means that a game is finished and they don't need the full development team anymore.
The only thing I'm worried about are the console versions. There have been a lot of troubling signs on that front that leave me worried that they're not going to be coming out.
At the end of the day a smaller amount of staff/devs cannot make content and develop the game at the same pace as a larger amount of staff.
Looks like normal business to me. Nothing to see here.
"The layoffs at ZeniMax Online were confirmed by Pete Hines, vice president of PR and marketing at publisher Bethesda Softworks. "As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch," he said in a statement sent to Joystiq. "Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly."
"We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories," he said."
Im guessing noone read the article - I hadnt . No I did. Here is a very relevant paragraph copy and pasted
"Now that the game is out and a community has been built around it, the publisher saw the need to "adjust staffing" accordingly, also reassuring that the studio "continues to operate with a large work force."
"We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC and Mac players, prepare the game for its console launch, and handle our planned expansion into important international territories," Bethesda said of the game's future."
/end thread
This statement exists only to reassure the investors and the subscribers; there is really no information here that hadn't been around before. And yes, I'd say that a good many of us read it. The point seems to be that you accept this press release at face value. But not everyone does.
I hope it's true, I want it to be true. Call me cynical, but I'm sure the company is counting on many of us feeling that way.
Lets check that statement out "reassure the investors"
Who are you talking about its a private equity company we have no idea who they are - This is different to Blizzard which is publicly listed through its whoever parent (I forgotten)
"Press release at face value"
Yes when the OP refers to it as proof of something without reading it. Its a normal part of the cycle. If you want to argue that is your business - this is the internet your able to have whatever opinion you like. Others may join you as well. You can point to the sky and cool it green - water and call it dry. It won't change the facts.
nerevarine1138 wrote: »nerevarine1138 wrote: »We really are grasping at straws for things to complain about, aren't we?
This is the first forum where I've seen a companies hiring/firing practices scrutinized. Unless you're an investor in Zenimax, this doesn't concern you. Period.
Since when is anything about this game, including the business plans of the company, not our business? Holy crap, Batman.
Layoffs, hirings, firings, janitorial staff disputes, etc. are not the players' concern. We're not investors or shareholders. We have nothing to do with the day-to-day operations of the actual corporate entity that is Zenimax. These things have nothing to do with the development of the game until someone from the company says that the development of the game will be impacted. Until then, you're just making things up in order to fuel the unfounded fears of people who don't know any better.
Layoffs happen. There's nothing sinister here, and I'm amazed the moderators even allow threads about this drivel.
At the end of the day a smaller amount of staff/devs cannot make content and develop the game at the same pace as a larger amount of staff.
Just for making things clear:
Companies do not announce layoffs if the people being let go are (or were) contract employees, temporary employees, or hired for a term contract that expired. This type of employee knows they are leaving eventually and are not laid off, they merely fulfil their contract or time or finally produce the contract work.
Employees that are hired and supposed to be full time without any contract and could have that job for the next 20 years are the ones that are laid off. Stop trying to put a spin on the press release by softening the meaning. The only reason these people are being laid off is because the company income can no longer support their employment.
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such major franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, and RAGE.
Honest to God I am certain that a great part of this community and indeed gaming community will not be happy until the day Zenimax close the game down, so as they can do their little "I told you so" dance.
Everything means the sky is falling and the game is going to go f2p or close.
It's not. Deal with it.
bosmern_ESO wrote: »I don't know if I should trust that article because they say the time between ESO and Skyrim is about 1000 years.
Skyrim takes place in the 4th era while ESO takes place in the 2nd era, thats 2000 not 1000. Not only that IGN is known to lie and take bribes.
M'aiq the Liar"Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible."
FlinkeKlinge wrote: »I wasn´t really concerned by this article,
until i looked up the Jobs listing site, at zenimax.com.
A few weeks back, they where hiring for over 20 positions, from system admins to artists, for ESO.
Now that list got greatly reduced. So they not only laid off workers, they aren´t hiring new development related ones.
This indeed concerns me, a bit.