We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

Another round of layoffs :(

  • montgomery.luke07b16_ESO
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
    By Hircine's hand i mark thee!
  • o_0
    o_0
    ✭✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    I thought that was the excuse used when they had layoffs in April.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    o_0 wrote: »
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    I thought that was the excuse used when they had layoffs in April.


    The April Layoffs where temp workers for the console release that was pushed back.
  • WylieCoyote1511
    WylieCoyote1511
    ✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Umm this article provided almost no information. I can't watch the video right now, was any info in the video, it was titled for console setbacks, not layoffs.

    There could have been like 2 layoffs for all I know from that article, possibly because the devs were crappy and they wanted an excuse to fire them.
    Dear Sister, I do not spread rumors, I create them.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

    Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
  • WylieCoyote1511
    WylieCoyote1511
    ✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

    Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.

    I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.

  • theyancey
    theyancey
    ✭✭✭✭✭
    Looks like normal business to me. Nothing to see here.

    "The layoffs at ZeniMax Online were confirmed by Pete Hines, vice president of PR and marketing at publisher Bethesda Softworks. "As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch," he said in a statement sent to Joystiq. "Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly."

    "We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories," he said."
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

    Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.

    I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.

    Enjoy the game and keep playing. If it goes down the drain then it does and there is nothing we can do about it. I enjoyed FF14 for 3 years. To me that went down the drain and sad as I was There is nothing I can do about it.
  • o_0
    o_0
    ✭✭✭✭
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

    Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.

    I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.

    Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    theyancey wrote: »
    Looks like normal business to me. Nothing to see here.

    "The layoffs at ZeniMax Online were confirmed by Pete Hines, vice president of PR and marketing at publisher Bethesda Softworks. "As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch," he said in a statement sent to Joystiq. "Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly."

    "We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories," he said."

    I'm personally a little insulted that he wasn't hit by lightning when he said "a game that runs smoothly."
    Edited by smeeprocketnub19_ESO on September 3, 2014 6:27PM
    Dear Sister, I do not spread rumors, I create them.
  • kieso
    kieso
    ✭✭✭✭✭
    this game is effed.
  • Talrenos
    Talrenos
    ✭✭✭✭
    o_0 wrote: »

    They need to layoff the following people:

    The guy that thought the guild auction houses would be a great idea.
    The guy the created the werewolf system.
    The guy that developed the phasing system without considering grouping.
    The guy that made every item, spell and ability work on magika only.
    The guy that said 'Mundus stones are fixed now'
    The guy that said 'Mundus stones are actually fixed now'
    The guy that created the account wide bank system

    I could go on.....and on....and on.....
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Companies layoff and hire people simultaneously every day. Let me know when they stop hiring people. Then maybe I'll be concerned.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    And so the SWTORing begins.

    To quote several of my favorite Jedi Knights:

    "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

    :(
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Just a general reminder to please be respectful and constructive, everyone. No one wants or needs nastiness in a discussion about this.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Just a general reminder to please be respectful and constructive, everyone. No one wants or needs nastiness in a discussion about this.

    Your yelling at a wall Jessica. Un-constructive nastiness is all these people know.
    Edited by ers101284b14_ESO on September 3, 2014 6:39PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Glad to see Jessica Folsom is still here :smiley:
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers?Do you keep PC experts on for a console release or lay them off save some money and then hire console experts when the console comes up? They have no plans to fully overhaul the game. So yeah it can be normal.
    Edited by ers101284b14_ESO on September 3, 2014 6:53PM
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.

    The champion system is about as close to an overhaul as you can get without quite crossing the line. No softcaps, no vet levels, all VR gear changed to level 50, changed set bonuses, changed mats for crafting, changed enchanting, changed alchemy, changed provisioning, change to every crafting profession, changed skills, changed passives and an entire new set of passives. How much is left that isn't being changed?
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    o_0 wrote: »
    As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?

    Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!

    Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.

    I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.

    Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....

    IIRC, a lot of major studios (even big names like Bungie, Rockstar, and Epic) have often had layoffs after a big release. It just means that a game is finished and they don't need the full development team anymore.

    The only thing I'm worried about are the console versions. There have been a lot of troubling signs on that front that leave me worried that they're not going to be coming out.
    Edited by Pallmor on September 3, 2014 6:59PM
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.

    The champion system is about as close to an overhaul as you can get without quite crossing the line. No softcaps, no vet levels, all VR gear changed to level 50, changed set bonuses, changed mats for crafting, changed enchanting, changed alchemy, changed provisioning, change to every crafting profession, changed skills, changed passives and an entire new set of passives. How much is left that isn't being changed?

    Most of those are tweaks and additions not overhauls. But since you seem to know everything which department let people go? How many we're hired after the release? They developed the game with 250 people. How many were on payroll before the layoff? How many devs where let go? How many did they keep as opposed to laying off?
  • Kharnis
    Kharnis
    ✭✭✭
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.

    This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?

    EDIT: I stand corrected. It was ten months before release when they announced the console versions. Six months before the announcement of the launch date, which is where I got my confusion from.

    Edited by Kharnis on September 3, 2014 7:02PM
    "Technology today is a race between engineers striving to build bigger and better idiot-proof devices, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

    - Rich Cook
  • kieso
    kieso
    ✭✭✭✭✭
    last game that did this was SWTOR and we see how that turned out.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Kharnis wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.

    This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?

    Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.

    The champion system is about as close to an overhaul as you can get without quite crossing the line. No softcaps, no vet levels, all VR gear changed to level 50, changed set bonuses, changed mats for crafting, changed enchanting, changed alchemy, changed provisioning, change to every crafting profession, changed skills, changed passives and an entire new set of passives. How much is left that isn't being changed?

    Most of those are tweaks and additions not overhauls. But since you seem to know everything which department let people go? How many we're hired after the release? They developed the game with 250 people. How many were on payroll before the layoff? How many devs where let go? How many did they keep as opposed to laying off?

    That is like going to the mechanic and saying I want you to "tweak" my car it only needs a new suspension, transmission, electrical system and engine .. my tires are fine though.
  • Kharnis
    Kharnis
    ✭✭✭
    kitsinni wrote: »
    Kharnis wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.

    This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?

    Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.

    And it's a game that was never intended to be released on consoles. The game was strictly going to be a PC/Mac game. Why are you holding it against them that they're running behind on a version of the game they had never intended to develop in the first place, and only began working on that version in their final months before launch? And that's assuming they even had time to work on it before the game launched.

    "Technology today is a race between engineers striving to build bigger and better idiot-proof devices, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

    - Rich Cook
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Kharnis wrote: »
    kitsinni wrote: »
    Kharnis wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.

    This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?

    Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.

    And it's a game that was never intended to be released on consoles. The game was strictly going to be a PC/Mac game. Why are you holding it against them that they're running behind on a version of the game they had never intended to develop in the first place, and only began working on that version in their final months before launch? And that's assuming they even had time to work on it before the game launched.

    because they chose to set a date that they couldn't hold to, and take preorders for a game they said would be released at that date?

    What are we not holding people accountable for what they promise anymore?
    Dear Sister, I do not spread rumors, I create them.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Kharnis wrote: »
    kitsinni wrote: »
    Kharnis wrote: »
    kitsinni wrote: »
    I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?

    Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.

    This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?

    Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.

    And it's a game that was never intended to be released on consoles. The game was strictly going to be a PC/Mac game. Why are you holding it against them that they're running behind on a version of the game they had never intended to develop in the first place, and only began working on that version in their final months before launch? And that's assuming they even had time to work on it before the game launched.

    You can argue about intentions until you are blue in the face. If ZOS says the game will be available for consoles in June and in September we have not even heard mention of a console beta that far exceeds the definition of behind.
Sign In or Register to comment.