montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
I thought that was the excuse used when they had layoffs in April.
montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
Looks like normal business to me. Nothing to see here.
"The layoffs at ZeniMax Online were confirmed by Pete Hines, vice president of PR and marketing at publisher Bethesda Softworks. "As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch," he said in a statement sent to Joystiq. "Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly."
"We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories," he said."
ZOS_JessicaFolsom wrote: »Just a general reminder to please be respectful and constructive, everyone. No one wants or needs nastiness in a discussion about this.
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
ers101284b14_ESO wrote: »I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.
WylieCoyote1511 wrote: »ers101284b14_ESO wrote: »WylieCoyote1511 wrote: »montgomery.luke07b16_ESO wrote: »As said its nothing out of the ordinary you hire more staff during your busy period and let them go when things aren't as hectic. I'm not sure why this is hard to grasp?
Not being hectic (as you put it) is something to worry about. You don't lay off staff if your game/company is doing well!!
Or you know you see that you have 5 millions beta testers so you look at market trends and expect around 2 million players playing within the first month and then the market trends and the normal reduction of players. Expect to have around 1 million players left after 3 months so you hire enough to take care of 2.5 million players then let go those workers once the initial buzz dies down and your playerbase evens out. You know...like a normal business would.
I actually want you to be right, cause I love this game. Would just be a shame if it goes down the pan like many others.
Well you know, layoffs are always good for any developer, look at all the other games that succeeded after layoffs.... oh wait....
ers101284b14_ESO wrote: »I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.
The champion system is about as close to an overhaul as you can get without quite crossing the line. No softcaps, no vet levels, all VR gear changed to level 50, changed set bonuses, changed mats for crafting, changed enchanting, changed alchemy, changed provisioning, change to every crafting profession, changed skills, changed passives and an entire new set of passives. How much is left that isn't being changed?
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.
This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Depends on the Departments. Do you need 300 English Speaking CS reps for a Japanese release? Or would you let go 300 English speakers and hire 300 Japanese speakers? They have no plans to fully overhaul the game. So yeah it can be normal.
The champion system is about as close to an overhaul as you can get without quite crossing the line. No softcaps, no vet levels, all VR gear changed to level 50, changed set bonuses, changed mats for crafting, changed enchanting, changed alchemy, changed provisioning, change to every crafting profession, changed skills, changed passives and an entire new set of passives. How much is left that isn't being changed?
Most of those are tweaks and additions not overhauls. But since you seem to know everything which department let people go? How many we're hired after the release? They developed the game with 250 people. How many were on payroll before the layoff? How many devs where let go? How many did they keep as opposed to laying off?
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.
This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?
Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.
This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?
Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.
And it's a game that was never intended to be released on consoles. The game was strictly going to be a PC/Mac game. Why are you holding it against them that they're running behind on a version of the game they had never intended to develop in the first place, and only began working on that version in their final months before launch? And that's assuming they even had time to work on it before the game launched.
I mean when you are behind on console release, have almost an entire game overhaul planned and plan to expand to international territories why wouldn't it be normal to lay off staff?
Why do people keep saying things like "behind on console release?" The game was never intended to be released on consoles. It was supposed to be strictly a PC/Mac game. It was only when Sony, and later Microsoft, came to them begging to allow the game to be made for consoles that Zenimax began to work on a console release.
This was literally a few months before the launch of the game. So, where is this "they're behind on the console release" or (my personal favourite), "we've been playing a console beta all this time" coming from?
Because they had already taken pre-orders on the console release that was supposed to come out months ago? It was ZOS that said it would come out in June on consoles it wasn't a made up theory by some tin-foil hat conspiracy theory club. By my math it is after June.
And it's a game that was never intended to be released on consoles. The game was strictly going to be a PC/Mac game. Why are you holding it against them that they're running behind on a version of the game they had never intended to develop in the first place, and only began working on that version in their final months before launch? And that's assuming they even had time to work on it before the game launched.