For NB, Dark Shades does the trick.Have you actually leveled any of the other classes?
Just the fact that your pet can take the attention of mobs away from you makes leveling a sorc soooooo much easier.
It doesn't even matter if the pet otherwise really helps with the attack.
My Dragon Knight, Night Blade and Templar would all kill for a summoned pet.
Literally ...
;-)
AtriasNaradan wrote: »"Bound Armor:
An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?
I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck."
.......you're joking...you gotta be joking right??
.....no??
Well, i'm guessing you were never a TES series player before ESO, right? cause that's a stupid question for any TES series player to make.
Bound armor is a skill in TES series that basically summoning a daedric armor out of nothing, that's bound to the caster. Bound summons always in the form of daedric, wether it's armor or weapon. Bound armor is of summoning type of magic, which in previous games not just consists of daedric summoning.
You shouldn't questioned why it's in the form of a costume, as it's like that in all TES series. You're right though, Daedric armor of ESO does looks ugly. Daedric armor used to be one of the best looking (and quality) armor, that makes everyone wants to wear it just because it's cool...but that's enthusiasm are gone here at ESO due to whatever happen to the artist head when they draw Daedric armor lol
AtriasNaradan wrote: »"Bound Armor:
An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?
I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck."
.......you're joking...you gotta be joking right??
.....no??
Well, i'm guessing you were never a TES series player before ESO, right? cause that's a stupid question for any TES series player to make.
Bound armor is a skill in TES series that basically summoning a daedric armor out of nothing, that's bound to the caster. Bound summons always in the form of daedric, wether it's armor or weapon. Bound armor is of summoning type of magic, which in previous games not just consists of daedric summoning.
You shouldn't questioned why it's in the form of a costume, as it's like that in all TES series. You're right though, Daedric armor of ESO does looks ugly. Daedric armor used to be one of the best looking (and quality) armor, that makes everyone wants to wear it just because it's cool...but that's enthusiasm are gone here at ESO due to whatever happen to the artist head when they draw Daedric armor lol
So you agree with why he dislikes the skill (that it looks like crap... which it does), but still think he's gotta be joking because he doesn't know what bound armor is from TES?
Wow.
I am still completely pissed over the nerf to Volatile Familiar. Sure it may be OP due to the bug but the current nerf makes it utter crap in pve when the bug isn't duplicated.
WHERE IS THE FIX ZOS?! How long do we have to live with a gutted power?
ghengis_dhan wrote: »One more thing. When I play my healer character, I have no problem healing summoned creatures. They're taking some heat off of the other players as long as they're up. I just remember to tap Rapid Regeneration a couple of extra times. With my build, it's no problem.
I have to note that Healing Ward does not go to summoned creatures, even if they are low on health, only other players. If you feel that your heals are wasted on summons (they're not), then use Healing Ward.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Daedric Curse is great for PvE. It has AoE effect and is good in combination with liquid lightning and any weapon AoE spam skill (carve,impulse,steel tornado). The idea is delayed AoE dmg + DoT AoE + spam AoE = great AoE DPSDaedric Curse:
IMO the best single ability in this line, though it is very situational. I see this skill as being built for PvP where Sorcerers use it in tandem with Mage's Fury (4 second delay) to stack and time burst damage on an opponent. But it's lackluster in PvE because there is a delay and because only 1 can be applied at a time.
That's great that it feels like a PvP-oriented skill. But the fact that the best ability in the line (best IMO, of course) is not particularly suited for PvE strikes me as problematic.
If first attack is daedric curse and you have summoned pet all attention will be drawn to petHave you actually leveled any of the other classes?
Just the fact that your pet can take the attention of mobs away from you makes leveling a sorc soooooo much easier.
It doesn't even matter if the pet otherwise really helps with the attack.
My Dragon Knight, Night Blade and Templar would all kill for a summoned pet.
Literally ...
;-)
unless they have a good enough taunt, they are just battlefield clutter, trust me. The first attack you use will draw all attention to you.
ESO should not have attempted to implement pets. As a veteran MMO player, I am familiar with pet-balancing issues. Unfortunately, without extremely sophisticated player controls, pets are always OP or UP.
Summon Storm Atronach:
Summon Familiar:
ESO should not have attempted to implement pets. As a veteran MMO player, I am familiar with pet-balancing issues. Unfortunately, without extremely sophisticated player controls, pets are always OP or UP.
Now, ESO pets aren't totally UP--but they are totally underwhelming. They really don't promote any kind of interesting play style. That's pets at their best. At their worst they cannibalize important heals in group content. There's a reason why VR players never used pets until Summon Volatile Familiar became bugged.
Daedric Curse:
IMO the best single ability in this line, though it is very situational. I see this skill as being built for PvP where Sorcerers use it in tandem with Mage's Fury (4 second delay) to stack and time burst damage on an opponent. But it's lackluster in PvE because there is a delay and because only 1 can be applied at a time.
That's great that it feels like a PvP-oriented skill. But the fact that the best ability in the line (best IMO, of course) is not particularly suited for PvE strikes me as problematic.
Summon Twilight:
See above at Summon Familiar.
Bound Armor:
An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?
I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck.
Conjure Ward:
For a first-hand lesson in frustration just compare this to DK's Obsidian Shield. Obsidian Shield creates a better damage shield for the same amount of time and also applies to Allies. There's nothing more to say.
Passives:
The only passive worth mentioning (because all the other passives apply to pets, and as I've posited above, pets are garbage) is Power Stone. It is a beast of a passive. But 1 passive out of 4 is hardly impressive.
Recommendation:
1) Scrap this skill tree. Make it a World Skill available to all players so all players can effectively ignore everything but Power Stone. Give Sorcs a newly-designed skill tree.
Or -
2) Remove ALL pet functionality. Rework Summon Storm Atronach into Summon Lightning Rod, a Sorcerer equivalent of Standard of Might. Remove Familiar and Twilight, replace with skills that provide some group utility.
try to start your attack with daedric curse, wait while clannfear attacks ... profitpurple-magicb16_ESO wrote: »Two things:
1. My familiar (clannfear) is ALWAYS ignored by the enemies I am battling. They go rite thru him and at me.
put this skill on both bars and all will be ok.2. Switching staffs in mid-combat unsummons my familiar. That really sucks!
dancing.in.the.webeb17_ESO wrote: »try to start your attack with daedric curse, wait while clannfear attacks ... profitpurple-magicb16_ESO wrote: »Two things:
1. My familiar (clannfear) is ALWAYS ignored by the enemies I am battling. They go rite thru him and at me.put this skill on both bars and all will be ok.2. Switching staffs in mid-combat unsummons my familiar. That really sucks!
Daedric curse makes it possible for sorcerer to have a really nice burst damage, and it's one of my main damage dealers. Definitely really good skill at least in a small scale PVP.
Even my Templars Dawn's Wrath is better than Daedric Summoning. That's how bad the sorc pet skill line is.
You have 3/5 skills being weak-sauce toggles, requiring 2 skill slot. The Ultimate no longer offers survivability and protection, it's just plain dps with initial stun.
Yes, I'm sure there's a few solo PvE'ers out there thinking the pets are nice and cute etc, when questing. They might even believe that the horrible armour toggle makes them stay alive longer. But a skill line should offer more than that.
It should at least have some meaning and utility in endgame PvE and PvP. Daedric Summoning only has 1 good skill, the Ward, giving a substantial absorbing shield. At least the Power Stone passive is to die for.
Daedric curse makes it possible for sorcerer to have a really nice burst damage, and it's one of my main damage dealers. Definitely really good skill at least in a small scale PVP.
That's not how burst damage works... the curse literally has a 6-3 second(depending on the morph) activation timer... that's NOT burst damage.