Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Daedric Summoning is garbage

  • gurneyhalleck00
    I leveled a Imperial Templar as DPS using Bow as main weap and duel weild as secondary. Leveling him as DPS was my first mistake. At Vet 9 i was feeling the burnout coming on so I switched to a High elf Sorcer.

    This Sorcerer is a blast and i've done research this time to try to become better and become more efficient.

    Here is what i'm trying and so far has been pretty amazing

    Bar 1 -- Destruction staff

    -- Mages Fury
    -- Force Pulse
    -- Unstable Familiar
    -- Liquid Lightening
    -- Crystal Fragments

    -- Summon Storm Atronach


    Bar 2 ( I just started messing around with this and so far been pretty amazing) -- Destruction staff

    -- Mage Light ( for now until i can use inner light to increase max magicka)
    -- Unstable Familiar
    -- Restoring Twilight (magicka regen)
    -- Force Pulse
    -- Crystal Fragments

    -- Summon Storm Atronach


    Bar 1 give me an AOE ability with liguid lightening and crystal frags seem to proc pretty often I do have trouble managing magicka so far until I can get other passives in place.

    Bar 2 though the summoned creatures aggro and survive much better then I would have thought. Between force pulse and crystal frags at least at level 21 with this build so far I'm mowing through mobs of 3 with ease and managing magicka very well.

    the great thing is it's made this game more fun then I was having before....so I guess I didn't waste time on the Templar but damn i'm a slow learner....
    The future is an illusion
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kilandros wrote: »
    A bold statement, I know, but one I stand behind despite a deep appreciation for Sorcerers as a class. Let's assess each skill within Daedric Summoning individually:

    Summon Storm Atronach:

    This was Daedric Summoning's bread-and-butter skill until it was nerfed in 1.3. The thing that made this Ultimate distinct from, say, Standard, Nova, and Veil was its ability to taunt targets. I presumed the ability to taunt was also the reason Storm Atronach had a health pool and could be destroyed. Its taunt was unique and made it a strong ultimate choice.

    Now that the taunt is gone, this Ultimate is simply an inferior version of every other class' marquise ultimate. Give me Standard, Nova, or Veil over post-1.3 Storm Atronach any day.

    Summon Familiar:

    ESO should not have attempted to implement pets. As a veteran MMO player, I am familiar with pet-balancing issues. Unfortunately, without extremely sophisticated player controls, pets are always OP or UP.

    Now, ESO pets aren't totally UP--but they are totally underwhelming. They really don't promote any kind of interesting play style. That's pets at their best. At their worst they cannibalize important heals in group content. There's a reason why VR players never used pets until Summon Volatile Familiar became bugged.

    Daedric Curse:

    IMO the best single ability in this line, though it is very situational. I see this skill as being built for PvP where Sorcerers use it in tandem with Mage's Fury (4 second delay) to stack and time burst damage on an opponent. But it's lackluster in PvE because there is a delay and because only 1 can be applied at a time.

    That's great that it feels like a PvP-oriented skill. But the fact that the best ability in the line (best IMO, of course) is not particularly suited for PvE strikes me as problematic.

    Summon Twilight:

    See above at Summon Familiar.

    Bound Armor:

    An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?

    I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck.

    Conjure Ward:

    For a first-hand lesson in frustration just compare this to DK's Obsidian Shield. Obsidian Shield creates a better damage shield for the same amount of time and also applies to Allies. There's nothing more to say.

    Passives:

    The only passive worth mentioning (because all the other passives apply to pets, and as I've posited above, pets are garbage) is Power Stone. It is a beast of a passive. But 1 passive out of 4 is hardly impressive.

    Recommendation:

    1) Scrap this skill tree. Make it a World Skill available to all players so all players can effectively ignore everything but Power Stone. Give Sorcs a newly-designed skill tree.

    Or -

    2) Remove ALL pet functionality. Rework Summon Storm Atronach into Summon Lightning Rod, a Sorcerer equivalent of Standard of Might. Remove Familiar and Twilight, replace with skills that provide some group utility.

    Theres nothing wrong with it, hardned ward + curse + 15% ult reduction + 20% hp regen?

    Bound armour is great for pve as it adds 8% max magicka therefore increasing dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    What is this? A history lesson?
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    What is this? A history lesson?

    Didn't even notice the necro xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
Sign In or Register to comment.