ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I completely disagree. Volatile Familiar is one of my absolute favorite abilities in the game, and the reason for that is simple. It gives you a powerful aoe stun and decent damage to boot. Not to mention it can pull aggro when soloing. I will do what you did and break it down.
Summon Storm Atronach: Still seems to taunt when no one else is taunting it. But even aside from that, If you go with Charged as your morph, you get a strong area denial and aoe damage effect from it. It will wreck npc's in pve and deny players ground to stand in pvp. Very nice for attempting to take or defend keeps.
Summon Familiar: Both morphs are pretty nice. Volatile familiar is easily one of my favorite abilities for the above mentioned reason.
Daedric Curse: Not my favorite ability in this tree, but it brings a nice little burst ability that can proc Crystal Shards.
Summon Twilight: The Matriarch is by far my favorite of the two morphs. The heals are a life saver and the damage output is not bad. Both summons have decent uses in both pvp and pve. You might think its not useful, But my summons have saved my life in both pvp and pve on multiple occasions. The heals plus the aoe stun/damage is incredibly useful.
Bound Armor: I rarely use this my self, but I know a rather decent tank that swears by it. A constant, and non-dispelible buff to your armor and if you picked arms as your morph, a heavy attack boosting buff as well.
Conjured Ward: Another favorite from this tree. Useful in both pvp and pve, it really does not matter if the DK's shield is better. Besides, this game would suck if all our abilities worked the same way or some were not better at some things then others. This is what we have and that is what they have. Its cheap to cast and can absorb some pretty nasty hits for you. It has both saved my life and allowed me to dps through some sticky boss fights one vet level. You can not always count on a DK to cast that shield for you when you need it, but you can rely on your self to cast yours when you need it.
Anyway, that is my counter argument to your claim. I find the tree to be perfectly valid and the skills are still very useful. I have been using them effectively in both pvp and pve for some time now and believe the tree to be a completely fine, even magnificent part of the sorcerer's arsenal.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Have you actually leveled any of the other classes?
Just the fact that your pet can take the attention of mobs away from you makes leveling a sorc soooooo much easier.
It doesn't even matter if the pet otherwise really helps with the attack.
My Dragon Knight, Night Blade and Templar would all kill for a summoned pet.
Literally ...
;-)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Have you actually leveled any of the other classes?
Just the fact that your pet can take the attention of mobs away from you makes leveling a sorc soooooo much easier.
It doesn't even matter if the pet otherwise really helps with the attack.
My Dragon Knight, Night Blade and Templar would all kill for a summoned pet.
Literally ...
;-)
Not true for my sorc at all. My pet has no problem keeping mobs busy.The first attack you use will draw all attention to you.
Hypertionb14_ESO wrote: »holy crap such a whiny topic...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I have a better idea.
Remove the toggle aspect of it, and also remove the word "Pet" from their mental vocabulary. Then, look to how previous TES games handled summons, and make ESO summons set-duration.Then balance them around being set-duration.
The only pets in this game are the useless cosmetic ones that sometimes trap people at wayshrines. Summons and Daedric minions are not pets. They are summoned creatures, and they should function as such.
AtriasNaradan wrote: »"Bound Armor:
An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?
I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck."
.......you're joking...you gotta be joking right??
.....no??
Well, i'm guessing you were never a TES series player before ESO, right? cause that's a stupid question for any TES series player to make.
Bound armor is a skill in TES series that basically summoning a daedric armor out of nothing, that's bound to the caster. Bound summons always in the form of daedric, wether it's armor or weapon. Bound armor is of summoning type of magic, which in previous games not just consists of daedric summoning.
You shouldn't questioned why it's in the form of a costume, as it's like that in all TES series. You're right though, Daedric armor of ESO does looks ugly. Daedric armor used to be one of the best looking (and quality) armor, that makes everyone wants to wear it just because it's cool...but that's enthusiasm are gone here at ESO due to whatever happen to the artist head when they draw Daedric armor lol
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
gurluasb16_ESO wrote: »I disagree, I like pets, and I hope spellcrafting adds pets for all classes.
gurluasb16_ESO wrote: »I disagree, I like pets, and I hope spellcrafting adds pets for all classes.
I like summons too. And I'm sure it's not the concept of summons that the OP dislikes per say. Rather, the fact that the current summons suck and are imbalanced for post Lvl 50 content.
Has there ever been a MMO that implemented pets so they didn't suck?
Just curious. I can't think of one.
The_Sadist wrote: »I'm inclined to agree with the OP, I find most of the Daedric Summoning tree rather lacklustre.
Both summons, the familiar and Twilight, are very so so and ultimately are underwhelming once you reach a certain level. I used both, morphed them and replaced them alternative spells when I could handle myself in PvE. The obvious fix is make them timed and not toggled while increasing their damage output / abilities. I love the Storm Atronach and I'm disappointed he can't hold aggro anymore, the nerf was really uncalled for. Apparently it was nerfed because his taunt annoyed tanks in trials... the obvious solution would have been giving him a lower priority taunt compared with a player based one, but hey.
I don't understand bound armour and conjured ward, the former was never permanent in TES games and the latter is pretty.. average. Bound armour is good for a tank Sorcerer but is generally untouched by most others. I'd love, well tolerate, for them to fuse both conjured ward and bound armour together and make it timed (like a minute or two). Something akin to 'increases casters armour and nearby allies gain a shield of x for y seconds', but that's just me. It would slot up a space for a third summon, which would be awesome in my opinion.
I've heard good things about Daedric Curse but I haven't touched it since maxing and morphing it. Increasing the cast time but allowing it to stack could work, but I'd love to see it removed and replaced by an alternative summon.
Lasty,>>>> given the future spell crafting system allows anyone to summon Daedric minions, <<<<I feel somewhat cheated. A Sorcerer who specialises in Daedric Summoning can't even summon the most basic of Atronachs (flame) and yet everyone else can. I'm all for scrapping the tree at this point in time, but I do like the Power Stone passive and good ol' Sparky, nerfs and all.
Has there ever been a MMO that implemented pets so they didn't suck?
Just curious. I can't think of one.
Engineer and Meta-Physicist in Anarchy Online, Engineers could trim the pet with devices making it more aggressive or defensive, and even taunt. Necromancer in Age of Conan, one of the more interesting classes in that game, could have up to 8-11 pets out at once all with different utilites depending on the situation and you could mix and match depending on your needs or what the raid required. We are stuck with only 5 slots per weapon so when you assign one slot to a pet it had better be worth it when other MMOs with 40 slots for abilites could implement better stuff.
AtriasNaradan wrote: »"Bound Armor:
An interesting and pretty excellent skill--but wholly outclassed by Storm Armor. Why--WHY--does Bound Armor need to operate as a costume?
I can see magicka-starved builds using it in place of Storm Armor. Overall not a bad skill to have, but the graphics of it absolutely suck."
.......you're joking...you gotta be joking right??
.....no??
Well, i'm guessing you were never a TES series player before ESO, right? cause that's a stupid question for any TES series player to make.
Bound armor is a skill in TES series that basically summoning a daedric armor out of nothing, that's bound to the caster. Bound summons always in the form of daedric, wether it's armor or weapon. Bound armor is of summoning type of magic, which in previous games not just consists of daedric summoning.
You shouldn't questioned why it's in the form of a costume, as it's like that in all TES series. You're right though, Daedric armor of ESO does looks ugly. Daedric armor used to be one of the best looking (and quality) armor, that makes everyone wants to wear it just because it's cool...but that's enthusiasm are gone here at ESO due to whatever happen to the artist head when they draw Daedric armor lol
You could have EASILY disagreed with me and made your point without being a tool about it. My OP wasn't whiny. It wasn't stupid. Please don't pretend that it was when responding to it.
There was at least one example given:The_Sadist wrote: »I'm inclined to agree with the OP, I find most of the Daedric Summoning tree rather lacklustre.
Both summons, the familiar and Twilight, are very so so and ultimately are underwhelming once you reach a certain level. I used both, morphed them and replaced them alternative spells when I could handle myself in PvE. The obvious fix is make them timed and not toggled while increasing their damage output / abilities. I love the Storm Atronach and I'm disappointed he can't hold aggro anymore, the nerf was really uncalled for. Apparently it was nerfed because his taunt annoyed tanks in trials... the obvious solution would have been giving him a lower priority taunt compared with a player based one, but hey.
I don't understand bound armour and conjured ward, the former was never permanent in TES games and the latter is pretty.. average. Bound armour is good for a tank Sorcerer but is generally untouched by most others. I'd love, well tolerate, for them to fuse both conjured ward and bound armour together and make it timed (like a minute or two). Something akin to 'increases casters armour and nearby allies gain a shield of x for y seconds', but that's just me. It would slot up a space for a third summon, which would be awesome in my opinion.
I've heard good things about Daedric Curse but I haven't touched it since maxing and morphing it. Increasing the cast time but allowing it to stack could work, but I'd love to see it removed and replaced by an alternative summon.
Lasty,>>>> given the future spell crafting system allows anyone to summon Daedric minions, <<<<I feel somewhat cheated. A Sorcerer who specialises in Daedric Summoning can't even summon the most basic of Atronachs (flame) and yet everyone else can. I'm all for scrapping the tree at this point in time, but I do like the Power Stone passive and good ol' Sparky, nerfs and all.
Its admittedly telling that so very little has been revealed about how ZOS will be implementing Spell Crafting. We have so far basically just been told the title, and its coming ;o). The buzz is all about what that line was in ES single player games. IF its implemented in this MMO in even half its form from the single player discs I stand by to be amazed and impressed. And THEN we can decide if and how it may impact issues like Daedric Summoning etc.