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Any news on 1.4 for PTS?

Anjelicus
Anjelicus
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If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

super excited for 1.4!
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  • Sunrock
    Sunrock
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    Maybe in 4-6 weeks
  • ZOS_AmeliaR
    ZOS_AmeliaR
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    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!
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  • EJRose83
    EJRose83
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    Like right after Gamescom, 'cos that's about a week away, isn't it?
    - Closed Beta Tester of the Psijic Order, aka the 0.016 percent =D
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.
    :trollin:
  • Tyr
    Tyr
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    So the pattern so far for Updates has been. PTS after 2 weeks, then live after 4 weeks on PTS.

    So since 1.3.3 came out this week and Gamescom ends on the 17th(Sunday), I would expect 1.4 on the PTS on Monday the 18th and 1.4.x on Live the week of the Septemeber 15th.
    Edited by Tyr on August 8, 2014 8:38PM
  • timidobserver
    timidobserver
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    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.

    In the age of specialization we can have a group working on bug fixes and a group working on new content at the same time. Everybody doesn't need to stop working until all bugs are fixed lol.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • UPrime
    UPrime
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    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.

    In the age of specialization we can have a group working on bug fixes and a group working on new content at the same time. Everybody doesn't need to stop working until all bugs are fixed lol.

    Exactly, in fact from what we've seen they have several smaller teams working on different parts of the game to make development more efficient. If everybody had to stop what they're doing to do X, not only will X not get done any faster, but we won't see any new content for 7 more months.
  • Mojomonkeyman
    Mojomonkeyman
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    UPrime wrote: »
    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.

    In the age of specialization we can have a group working on bug fixes and a group working on new content at the same time. Everybody doesn't need to stop working until all bugs are fixed lol.

    Exactly, in fact from what we've seen they have several smaller teams working on different parts of the game to make development more efficient. If everybody had to stop what they're doing to do X, not only will X not get done any faster, but we won't see any new content for 7 more months.

    Yeah, thats why huge bugs like unbreakable cc and severe issues like consistent memory leaks, game crashes, lags & fps issues are nonexistant even after months of reporting, right?

    There is a total budget, I`d prefer the budget being spent on finally creating a fluidly running game experience without gamebreaking issues instead of spending most of it on catering more fast food content.

    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Warraxx
    Warraxx
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    UPrime wrote: »
    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.

    In the age of specialization we can have a group working on bug fixes and a group working on new content at the same time. Everybody doesn't need to stop working until all bugs are fixed lol.

    Exactly, in fact from what we've seen they have several smaller teams working on different parts of the game to make development more efficient. If everybody had to stop what they're doing to do X, not only will X not get done any faster, but we won't see any new content for 7 more months.

    yes, but why does the new content team have to always make so many freaking X's for the bug team to work on? ;P
  • Kypho
    Kypho
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    I will be excited if you ZoS will start to get NB to the level of DK and Templar. But i bet it will be 1.9999999991 patch. am i right?

    Not speaking of werewolf.

    WW vs Vamp is so fine than NB vs DK
    Edited by Kypho on August 9, 2014 3:46PM
  • Carnagan
    Carnagan
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    Warraxx wrote: »
    yes, but why does the new content team have to always make so many freaking X's for the bug team to work on? ;P

    Because code isn't something that works perfectly in all conditions, and they can't test all the conditions it will be subjected to, even on the public test server.

    Modern games are massively complex beasts. A line of code that works for 100,000 people might break under the weight of 200,000. Now split the game into millions of lines of code. Now consider that one line of code that works fine on 200,000 people might cause another line of code that would be fine on it's own to break under 200,000 people.

    The point is that they simply cannot test everything before they release it. It is impossible. If you disagree then you should be able to point to one MMO that was perfect on launch. That has no patch notes after an update. Hell, make it easy and point to one that has not had any patch notes or complaints about bugs during the first six months and after the first three content updates.


    "You dream of the Moon and a man who is less than a man."
    Proud explorer of Tamriel since 1996
  • vlatkoj86rwb17_ESO
    Carnagan wrote: »
    Warraxx wrote: »
    yes, but why does the new content team have to always make so many freaking X's for the bug team to work on? ;P

    Because code isn't something that works perfectly in all conditions, and they can't test all the conditions it will be subjected to, even on the public test server.

    Modern games are massively complex beasts. A line of code that works for 100,000 people might break under the weight of 200,000. Now split the game into millions of lines of code. Now consider that one line of code that works fine on 200,000 people might cause another line of code that would be fine on it's own to break under 200,000 people.

    The point is that they simply cannot test everything before they release it. It is impossible. If you disagree then you should be able to point to one MMO that was perfect on launch. That has no patch notes after an update. Hell, make it easy and point to one that has not had any patch notes or complaints about bugs during the first six months and after the first three content updates.

    what he said
  • JD2013
    JD2013
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    I wonder what's in the next content update . . .
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • vlatkoj86rwb17_ESO
    JD2013 wrote: »
    I wonder what's in the next content update . . .
    Me to i cant wait i love the last update so much the dye armor guild helards keep doing the good work
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    JD2013 wrote: »
    I wonder what's in the next content update . . .

    Maybe the next veteran dungeon? City of Ash? + some extras
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Dominoid
    Dominoid
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    JD2013 wrote: »
    I wonder what's in the next content update . . .

    Confirmed the rest of Craglorn for 1.4. City of Ash is 1.5, also confirmed.

    Having said that, Nick In the OTR interview, was very giddy about "all the stuff" in 1.4. So there are some other big pieces in there too.
  • Anastasia
    Anastasia
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    UPrime wrote: »
    Anjelicus wrote: »
    If 1.4 is coming end of Sept (or around there) we should be seeing an update to the PTS soon no?

    super excited for 1.4!

    Let's hope they get 1.3 fixed first.

    In the age of specialization we can have a group working on bug fixes and a group working on new content at the same time. Everybody doesn't need to stop working until all bugs are fixed lol.

    Exactly, in fact from what we've seen they have several smaller teams working on different parts of the game to make development more efficient. If everybody had to stop what they're doing to do X, not only will X not get done any faster, but we won't see any new content for 7 more months.


    Completely sure that the video game industry, and in particular ZOS has heard of, hired and utilize a person in the position who:

    *******"... directs initiatives and shepherds projects that help grow a world-class creative organization focused on team collaboration, not top-down bureaucracy. Someone who can manage various progressive teams backed by concrete analytics...."******

    This was verbage taken from a major gaming company advertisement for PROJECT MANAGER -- you know, the pro who has the big picture, who manages all the different departments, who takes the fall for mismanaging all the various departments etc etc etc.


  • Ghenra
    Ghenra
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    No Imperial City for 1.4? Cya then, see you in October/November then, *** all *** PvE content of this game.
  • Talrenos
    Talrenos
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    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?
  • frank.bindb16_ESO
    frank.bindb16_ESO
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    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    I will go on ...

    more 30 day campaigns, better bidsystem for guild-merchants ....

    who will go on next .....

  • LonePirate
    LonePirate
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    Ghenra wrote: »
    No Imperial City for 1.4? Cya then, see you in October/November.

    I don't think it has been confirmed one way or another when the Imperial City will be available. Granted, the October/November timeframe for 1.5 seems probable, I think there is a very slim chance we will see it in 1.4. This is pure speculation based on the fact that we have not had a significant content update since 1.1. A single veteran dungeon or the armor dyeing system do not constitute a significant content update by any means.

    I am sure ZOS will try to pass off the new (and unwanted) trial and its surrounding real estate as a major content update, even though everything points to this being a small content update.

    People actually want the Imperial City update, not another new trial. Also, the PVP crowd has not received any content updates so far (apart from the the kill 20 of X class quests). They are due for something and the inclusion of the White Gold Tower achievement in the 1.3 update suggests the Imperial City is closer to release than what we may realize.

    Sure, it is a longshot for the Imperial City to be included in 1.4; but some hope is better than no hope whatsoever.
    Edited by LonePirate on August 13, 2014 1:18PM
  • Shaggygaming
    Shaggygaming
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    ZOS needs to take a step back and really look at what they're doing for end game content.

    PVP - PVP has a few game breaking bugs that are not being addressed. The perma CC has completely ruined any solo play because every DK uses this tactic. We have not had any major updates for PVP and still no imperial city. People exploit left and right and ZOS does nothing about it. You can exploit all you want because ZOS will not ban you.

    PVE - PVE end game? We have no end game. If you want to call Trials an end game that is a complete joke. The idea is fun that you get your name on a leaderboard and you work towards improving your time, but Trials are more like normal 5 man dungeons in WOW (when wearing heroic gear). How can you call any Trial end game when you can complete it in 8-10 minutes. You completely ignore all boss mechanics and stack/DPS.

  • Sunrock
    Sunrock
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    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!
  • CaptainSilverbrow
    CaptainSilverbrow
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    Kypho wrote: »
    I will be excited if you ZoS will start to get NB to the level of DK and Templar.

    So either overpowered or total garbage? NBs are in a better place than Templars. Go spam moar health siphoning spells for over 400 damage a tick.
  • Tendeep
    Tendeep
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    How about WW - Lets try something awesome this time ZOS and actually add in a fix for this crap-tastic skill line!?
  • Wifeaggro13
    Wifeaggro13
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    Adonikam wrote: »
    ZOS needs to take a step back and really look at what they're doing for end game content.

    PVP - PVP has a few game breaking bugs that are not being addressed. The perma CC has completely ruined any solo play because every DK uses this tactic. We have not had any major updates for PVP and still no imperial city. People exploit left and right and ZOS does nothing about it. You can exploit all you want because ZOS will not ban you.

    PVE - PVE end game? We have no end game. If you want to call Trials an end game that is a complete joke. The idea is fun that you get your name on a leaderboard and you work towards improving your time, but Trials are more like normal 5 man dungeons in WOW (when wearing heroic gear). How can you call any Trial end game when you can complete it in 8-10 minutes. You completely ignore all boss mechanics and stack/DPS.
    Holy excrement. 100% agree, though i dont think they should balance Pvp around solo encounters. Absloutely pvp needs additional content(though i dont pvp in this game). But you hit the nail on the head reguarding end game PVE. Compounding problems are chasing the Mmo playet base off in droves. Additionaly the four man content(vr dungeons)are so poorly itemized what little end game that is there has no value or reward worth doing.
  • Dubah
    Dubah
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    Adonikam wrote: »
    ZOS needs to take a step back and really look at what they're doing for end game content.

    PVP - PVP has a few game breaking bugs that are not being addressed. The perma CC has completely ruined any solo play because every DK uses this tactic. We have not had any major updates for PVP and still no imperial city. People exploit left and right and ZOS does nothing about it. You can exploit all you want because ZOS will not ban you.

    PVE - PVE end game? We have no end game. If you want to call Trials an end game that is a complete joke. The idea is fun that you get your name on a leaderboard and you work towards improving your time, but Trials are more like normal 5 man dungeons in WOW (when wearing heroic gear). How can you call any Trial end game when you can complete it in 8-10 minutes. You completely ignore all boss mechanics and stack/DPS.

    Sounds like the words were taken right out of my mouth. I love the systems you guys are putting in but lets be honest, the gear sucks... Crafting is a joke, because a level 1 character can make the best gear in the game... Personally i think the whole system needs a rebuild, traits should be allowed to be modified at least so the player can actually play the way they want to play. I had to switch to 5 piece warlock for the simple fact that i wanted the 5 pc set and sadly can never find it with the trait i want. Personally i think this game really needs extra stats to it. Stats that can only be found in dungeons and raids, like a piece would have some spell damage on it that wouldnt interfere with your personal enchantments or traits... Love the game guys but we need better gear, and more reasons to run the dungeons and raids other than for sets i never plan on using anyway mostly because the traits and secondly because the horrible look... Now that being said i will applaud you guys for 2 things, i am part of a raid group that doesn't ignore mechanics and stack dps but instead deals with the mechanics and we are finally getting them all down. The problem is you give people are reason to ignore mechanics and that is currently screwing me. top 100 is all 10 minute runs because people ignore mechanics so can we think of a system to prevent the mechanic ignore and promote actually performing all of the actions?
  • DDuke
    DDuke
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    Dubah wrote: »
    Adonikam wrote: »
    ZOS needs to take a step back and really look at what they're doing for end game content.

    PVP - PVP has a few game breaking bugs that are not being addressed. The perma CC has completely ruined any solo play because every DK uses this tactic. We have not had any major updates for PVP and still no imperial city. People exploit left and right and ZOS does nothing about it. You can exploit all you want because ZOS will not ban you.

    PVE - PVE end game? We have no end game. If you want to call Trials an end game that is a complete joke. The idea is fun that you get your name on a leaderboard and you work towards improving your time, but Trials are more like normal 5 man dungeons in WOW (when wearing heroic gear). How can you call any Trial end game when you can complete it in 8-10 minutes. You completely ignore all boss mechanics and stack/DPS.

    Sounds like the words were taken right out of my mouth. I love the systems you guys are putting in but lets be honest, the gear sucks... Crafting is a joke, because a level 1 character can make the best gear in the game... Personally i think the whole system needs a rebuild, traits should be allowed to be modified at least so the player can actually play the way they want to play. I had to switch to 5 piece warlock for the simple fact that i wanted the 5 pc set and sadly can never find it with the trait i want. Personally i think this game really needs extra stats to it. Stats that can only be found in dungeons and raids, like a piece would have some spell damage on it that wouldnt interfere with your personal enchantments or traits... Love the game guys but we need better gear, and more reasons to run the dungeons and raids other than for sets i never plan on using anyway mostly because the traits and secondly because the horrible look... Now that being said i will applaud you guys for 2 things, i am part of a raid group that doesn't ignore mechanics and stack dps but instead deals with the mechanics and we are finally getting them all down. The problem is you give people are reason to ignore mechanics and that is currently screwing me. top 100 is all 10 minute runs because people ignore mechanics so can we think of a system to prevent the mechanic ignore and promote actually performing all of the actions?

    Totally agreed. Rewards should be better, bosses should be harder and promote positioning more than stacking, and the Trials should take longer to complete.

    I think the hardmode version of The Mage is how all bosses should be difficulty wise (maybe just the beginning of the difficulty curve, ending up with a last boss you'd need many days/weeks of attempts to down.

    Personally I'd also prefer some kind of gear progression, and some bosses having "gear checks", requiring you to beat the previous bosses enough times to gather good enough gear for your raid (or maybe get good enough gear from PvP, which should be harder to get as well. I'd be fine with that also)
  • Wifeaggro13
    Wifeaggro13
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    Dubah wrote: »
    Adonikam wrote: »
    ZOS needs to take a step back and really look at what they're doing for end game content.

    PVP - PVP has a few game breaking bugs that are not being addressed. The perma CC has completely ruined any solo play because every DK uses this tactic. We have not had any major updates for PVP and still no imperial city. People exploit left and right and ZOS does nothing about it. You can exploit all you want because ZOS will not ban you.

    PVE - PVE end game? We have no end game. If you want to call Trials an end game that is a complete joke. The idea is fun that you get your name on a leaderboard and you work towards improving your time, but Trials are more like normal 5 man dungeons in WOW (when wearing heroic gear). How can you call any Trial end game when you can complete it in 8-10 minutes. You completely ignore all boss mechanics and stack/DPS.

    Sounds like the words were taken right out of my mouth. I love the systems you guys are putting in but lets be honest, the gear sucks... Crafting is a joke, because a level 1 character can make the best gear in the game... Personally i think the whole system needs a rebuild, traits should be allowed to be modified at least so the player can actually play the way they want to play. I had to switch to 5 piece warlock for the simple fact that i wanted the 5 pc set and sadly can never find it with the trait i want. Personally i think this game really needs extra stats to it. Stats that can only be found in dungeons and raids, like a piece would have some spell damage on it that wouldnt interfere with your personal enchantments or traits... Love the game guys but we need better gear, and more reasons to run the dungeons and raids other than for sets i never plan on using anyway mostly because the traits and secondly because the horrible look... Now that being said i will applaud you guys for 2 things, i am part of a raid group that doesn't ignore mechanics and stack dps but instead deals with the mechanics and we are finally getting them all down. The problem is you give people are reason to ignore mechanics and that is currently screwing me. top 100 is all 10 minute runs because people ignore mechanics so can we think of a system to prevent the mechanic ignore and promote actually performing all of the actions?

    This is all clear signs that the end game is still in alpha not even beta . They dont even have a clear design direction , the Trial thing is not working ouot and is chasing more people away than anything. the Vr dungeons are salvagable if they Reitemize and balance the stamina builds.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Sunrock wrote: »
    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!

    Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.
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