demonlkojipub19_ESO wrote: »sfradenb14_ESO wrote: »ZOS_AmeliaR wrote: »We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!
Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?
NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!
Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.
demonlkojipub19_ESO wrote: »sfradenb14_ESO wrote: »ZOS_AmeliaR wrote: »We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!
Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?
NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!
Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.
Yeah I tend to agree. I dislike the fact that with any stamina based build I cant really sprint about...that might need some tweaking...but im working on a NB bow/dagger right now...its great...I see them all the time in pvp and they are exactly what they should be...those guys that pop out of the shadows and tear me to shreds before I even realize whats going on...but go down fairly quick when caught off guard or in close range...well an NB should just be a mage with a sword but that's for another discussion.
No Imperial City for 1.4? Cya then, see you in October/November then, *** all *** PvE content of this game.
yes, but why does the new content team have to always make so many freaking X's for the bug team to work on? ;P
Because code isn't something that works perfectly in all conditions, and they can't test all the conditions it will be subjected to, even on the public test server.
Modern games are massively complex beasts. A line of code that works for 100,000 people might break under the weight of 200,000. Now split the game into millions of lines of code. Now consider that one line of code that works fine on 200,000 people might cause another line of code that would be fine on it's own to break under 200,000 people.
The point is that they simply cannot test everything before they release it. It is impossible. If you disagree then you should be able to point to one MMO that was perfect on launch. That has no patch notes after an update. Hell, make it easy and point to one that has not had any patch notes or complaints about bugs during the first six months and after the first three content updates.
/snip
Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.
madangrypally wrote: »/snip
Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.
I agree. Trials are a joke. Any "endgame" content that is designed to be rushed through is totally pointless IMO. I think they made a major mistake when they added the timed element to trials.
Attorneyatlawl wrote: »I can't say I agree. They are no more designed for rushing through than any other games raids. The only difference is they added an ingame timer to prove you can beat it quickly. I do think it is still ridiculous you can just negate magic on most of the mechanics and the trials are in general too easy. The hard mode fights should have been normal for every boss in terms of difficulty level. Right now the challenge just isn't there.
We simply can't expect a game to babysit the tiny minority of the playerbase when as a numerical count we're probably in the hundreds, while the # of subscribers is hundreds of thousands.
This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow.Woot! The 1.4 PTS is coming TODAY!!!!
Now, where the hell is the Road Ahead article?!?!?!?!
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »
I have to completely agree with a large majority of the population who says "There is no end game content."
There simply isn't.
Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.
Some want to complain about no PvP updates even though we all know Imperial City is coming soon. Just a little reminder no game has thrived solely on PvP. Survive? Eke out an existence? Trudge along? Barely float? Sure, flourish and thrive? No.
You don't want to call them raids? Fine call them P-O-T-A-T-O for all I care but we need them. We need something to do. By caving in to those folks last year who wanted to do all alliances on one character you have effectively completely removed any replay value what so ever. Another character is going to do EXACTLY the same things as a previous character. No choice in the game makes any bit of difference at all. Hell with limited weapon sets even the combat doesn't vary that much between characters. I say this as I'm about to hit vet with the fourth and final class, it is like pulling teeth and I completely skip dialogue now because it makes no difference at all.
Vet dungeons are IMO the most fun to be had in the game right now, but there is no reason to run them. Still lacking the speed run achievement for Crypt atm, but the loot table is a joke, the quest reward was absolutely horrid and no PUG is ever going to do it. I love it. It's a challenge and it is great fun can't wait for City of Ash but how long are those going to keep people interested? Once we get the last achievement done there is never another reason to run it, let's be honest how many care that much about achievements? Some do it once for the skill point and then never again. At the point you can get CoH done many don't care about skill points any more.
Please for the love of all that is holy keep us interested! I love this game, but I find myself logging in less and less and I hate that.
ZOS_GinaBruno wrote: »
It will be approximately 5GB, depending on the language you play in.Hoodster92_ESO wrote: »ZOS_GinaBruno wrote: »
Any comments on the size of the patch for possible estimation on download time??
Attorneyatlawl wrote: »
I think you're viewing old MMO's with rose-colored goggles strapped on tight here, honestly. I played them in those days too. But you know what I remember? I remember the same thing as happens here, just on a longer time-scale. There was the progression period where we figured out the fights and got them down well, then weeks (months sometimes) later we farmed them and started pushing times down. In ESO and modern MMO's the same thing is true, just happens on a shorter timeframe.
And as far as not thriving on PVP? I think UO or DAOC would both love to have words with you, they were the biggest MMO's in the pre-WOW era and massive successes for their time periods financially. I completely agree with you on most of your points, but I don't think said points apply in practical, real-life terms to modern-day MMO's. We just aren't in the year 2000 anymore. I'd like deeper more difficult games and meaningful choices. Many say they do but then complain that dying once in a raid means it's too hard or that a respec (HA!!!!!!! respec, what a laugh... I remember in DAOC when we had to do raids to get small #'s of stones that were consumed to respec once!) is "too expensive" when it costs a nominal amount of simple in-game gold.
So yea. Think of all the complaints you see on the forums. Now imagine them wholesale changing the game like you're suggesting, and imagine what would happen .
The bottom line is you need to, now and always have needed to in the past, make your own fun with an MMO. The structured part of a game where it tells you "go beat this boss" or "go take this keep"? That's gravy.
Attorneyatlawl wrote: »I'd be shocked if half the people whining here about difficulty even tried them before they could look up a youtube video.
ZOS_GinaBruno wrote: »It will be approximately 5GB, depending on the language you play in.Hoodster92_ESO wrote: »ZOS_GinaBruno wrote: »
Any comments on the size of the patch for possible estimation on download time??
first time I met Cuuldurach the Glimmer King he wiped over 100 of us. With ease. Second time he wiped 120 of us. And I was the only one standing. One keen chanter vs Cuuldurach. It wasnt a fair fight. But jeez those were some fun encounters.
demonlkojipub19_ESO wrote: »sfradenb14_ESO wrote: »ZOS_AmeliaR wrote: »We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!
Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?
NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!
Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.
As it happens, Ultima Online is still running.For example EQ1 is still around today while UO is long gone and EA has owned DAoC for half of it's life now.
Without any doubt, adding timers to the Trials was a very bad idea. They encourage extremely lazy game design by offloading any sort of "challenge" onto the players, who easily breeze through them.Rose colored glasses? Not even remotely you nailed the issue on the head yourself. It took MONTHS to get a raid to farm mode and even then it wasn't being done in 10-20 minutes (with few exceptions of course). They kept you occupied for months on end in a progression and when you got one done you progress to the next, you know the whole definition of progression. When you got one done it was an actual sense of accomplishment.
You know when they announced trials it was stated "Eventually you may be able to get the timers down to about 30 minutes." yet before they even went to live while still on PTS they were being done in under 20.