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Any news on 1.4 for PTS?

  • Zaenidd
    Zaenidd
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    @demonlkojipub19_ESO‌ : they already have it
    Serveur EU - Pacte
    Co-GM de l'Escouade Sauvage - Guilde PVE escouadesauvage.guildi.com

    Zaen Telvayn - DK magic dps v16 - vMoL 79.578 (37min30sec)
    Zaenia - Nightblade tank v16

    All In Game PVE content cleared (except vMol HM)
  • Ghenra
    Ghenra
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    PvE... and PvE... and more PvE... Stupid patch incoming.
  • Sunrock
    Sunrock
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    @Ghenra yea because every single patch should be about PvP. Screw any one that likes PvE at all. :p

    Who cares that 1.5 is going to focus on Cyrodiil. Who can be so rude to give PvE'ers stuff before PvP'ers....

    (written witch huge amount of sarcasm.)
    Edited by Sunrock on August 15, 2014 10:47PM
  • Cyberdown
    Cyberdown
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    Sunrock wrote: »
    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!

    Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.

    Yeah I tend to agree. I dislike the fact that with any stamina based build I cant really sprint about...that might need some tweaking...but im working on a NB bow/dagger right now...its great...I see them all the time in pvp and they are exactly what they should be...those guys that pop out of the shadows and tear me to shreds before I even realize whats going on...but go down fairly quick when caught off guard or in close range...well an NB should just be a mage with a sword but that's for another discussion.
  • Sunrock
    Sunrock
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    Cyberdown wrote: »
    Sunrock wrote: »
    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!

    Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.

    Yeah I tend to agree. I dislike the fact that with any stamina based build I cant really sprint about...that might need some tweaking...but im working on a NB bow/dagger right now...its great...I see them all the time in pvp and they are exactly what they should be...those guys that pop out of the shadows and tear me to shreds before I even realize whats going on...but go down fairly quick when caught off guard or in close range...well an NB should just be a mage with a sword but that's for another discussion.

    The NB ninja assassin build in PvP is like a sniper in any FPS game. They are fun to play and good to have on your team.... as long as you only have one or two. Those matches when every one and there mother play sniper you know your going to loose big.
  • Anjelicus
    Anjelicus
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    Ghenra wrote: »
    No Imperial City for 1.4? Cya then, see you in October/November then, *** all *** PvE content of this game.

    You do realize Imperial City is for PvE right? lol
    Vokundein
    Legend Gaming Website | Join Us
    Guild Twitch Live Stream
    Anjelicus - Head of PVE
    VR14 Templar // VR14 Nightblade // VR14 Dragonknight // VR10 Sorcerer
    PTS - Veteran Dragonstar Arena Developer Challenge Conqueror
  • tino.antoninieb17_ESO
    Carnagan wrote: »
    Warraxx wrote: »
    yes, but why does the new content team have to always make so many freaking X's for the bug team to work on? ;P

    Because code isn't something that works perfectly in all conditions, and they can't test all the conditions it will be subjected to, even on the public test server.

    Modern games are massively complex beasts. A line of code that works for 100,000 people might break under the weight of 200,000. Now split the game into millions of lines of code. Now consider that one line of code that works fine on 200,000 people might cause another line of code that would be fine on it's own to break under 200,000 people.

    The point is that they simply cannot test everything before they release it. It is impossible. If you disagree then you should be able to point to one MMO that was perfect on launch. That has no patch notes after an update. Hell, make it easy and point to one that has not had any patch notes or complaints about bugs during the first six months and after the first three content updates.


    In general u are right but still there are lot of shades of gray. Probably it can never be perfect but good is good enough. Today is not even good.
  • nvsg
    nvsg
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    I want 1v1s and name change
  • ArconSeptim
    ArconSeptim
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    Please all of you who whine about NB being too weak, you crap a lot!First you have those massive dmg output and second that [snip] invisibility *** even when your health drops to 25% against 5 enemies you dissapear and no one can find you, so to conclude.If you encounter NB in PvP he will kill you or he will vanish like ***...

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_UlyssesW on September 1, 2014 3:48PM
  • Kraven
    Kraven
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    NB are fine, if you can't play it doesn't mean there is a problem with the class itself. As a stamina build I easily hit 2k+ AE dps and regularly hit between 600-700 single target with certain fights being closer to 800. I'm far from the best, guild mate posts 1k single target parses and there are others that fall in between the two of us. Magicka or Stamina build NBs are doing just fine, the current problem lies in the players not the build.

    Too many want to wear heavy armor and stack max health then think they should hit the same dps as people who actually build for damage. If this was the case there would be an extreme imbalance, the thought process that possesses people to say "I don't care! I want to play MY WAY!" is the most ridiculous self entitled ignorance I've seen lately. You'd want to break the game so you could do what others are already capable of doing with the same class? Sure, sure "fix" it so anyone at all who rolls a NB can hit 1k dps, then anyone with actual skill will be hitting 2k single target then you'll be back bitching and moaning how OP NB is since you die to them so fast or they're duoing vet dungeons.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Kraven
    Kraven
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    I have to completely agree with a large majority of the population who says "There is no end game content."
    There simply isn't.

    Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.

    Some want to complain about no PvP updates even though we all know Imperial City is coming soon. Just a little reminder no game has thrived solely on PvP. Survive? Eke out an existence? Trudge along? Barely float? Sure, flourish and thrive? No.

    You don't want to call them raids? Fine call them P-O-T-A-T-O for all I care but we need them. We need something to do. By caving in to those folks last year who wanted to do all alliances on one character you have effectively completely removed any replay value what so ever. Another character is going to do EXACTLY the same things as a previous character. No choice in the game makes any bit of difference at all. Hell with limited weapon sets even the combat doesn't vary that much between characters. I say this as I'm about to hit vet with the fourth and final class, it is like pulling teeth and I completely skip dialogue now because it makes no difference at all.

    Vet dungeons are IMO the most fun to be had in the game right now, but there is no reason to run them. Still lacking the speed run achievement for Crypt atm, but the loot table is a joke, the quest reward was absolutely horrid and no PUG is ever going to do it. I love it. It's a challenge and it is great fun can't wait for City of Ash but how long are those going to keep people interested? Once we get the last achievement done there is never another reason to run it, let's be honest how many care that much about achievements? Some do it once for the skill point and then never again. At the point you can get CoH done many don't care about skill points any more.

    Please for the love of all that is holy keep us interested! I love this game, but I find myself logging in less and less and I hate that.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Neizir
    Neizir
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    Woot! The 1.4 PTS is coming TOMORROW!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    Edited by Neizir on August 18, 2014 4:26PM
    Neizir Stormstrider

    EU Megaserver

    UK
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  • madangrypally
    madangrypally
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    Kraven wrote: »
    /snip

    Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.


    I agree. Trials are a joke. Any "endgame" content that is designed to be rushed through is totally pointless IMO. I think they made a major mistake when they added the timed element to trials.
  • Hoodster92_ESO
    Hoodster92_ESO
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    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!

    Where was this confirmed??
  • Attorneyatlawl
    Attorneyatlawl
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    Kraven wrote: »
    /snip

    Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.


    I agree. Trials are a joke. Any "endgame" content that is designed to be rushed through is totally pointless IMO. I think they made a major mistake when they added the timed element to trials.

    I can't say I agree. They are no more designed for rushing through than any other game's raids. The only difference is they added an ingame timer to prove you can beat it quickly. I do think it is still ridiculous you can just negate magic on most of the mechanics and the trials are in general too easy. The hard mode fights should have been normal for every boss in terms of difficulty level. Right now the challenge just isn't there.

    EDIT: The honest truth is, for those of us at the top tenth of a percent or similar in gameplay, there usually is little to do in ANY mmo but pvp or try to beat your record dps or time, and farm money ;). The fun is what you make of it in these games. We simply can't expect a game to babysit the tiny minority of the playerbase when as a numerical count we're probably in the hundreds, while the # of subscribers is hundreds of thousands. So while I don't find the trials even on hardmode to be tough... I know damn well that's hardly putting me in the majority and keep an open mind in that regard.

    EDIT 2: For context, I am speaking of *MODERN* mmo's. I too played Everquest 1, Dark Age of Camelot, etc. But today's games are not those games. Today is not the year 2000, it is 2014 and games have been simpler for over a decade now. Today's market is not about deep and long, intricate progression with 15-20 minute boss fights. Even back then though the same thing I describe occurred and raids went onto farm, leaving little else to do but play for fun instead of challenge.

    Personally? I'm working on my 1.3 dps on my dk...

    OUAK6Yu.jpg

    Lightning record for me in 1.3 at 1770dps is better than I used to see people doing back when we could stack quad-banners with quick siphon ult-generation. Stone atronarch best is at about 1650 so far. :p

    P.S. LOL @ whoever lol-flagged my post within minutes... simply doing that without a text response just shows you aren't very confident in your reasoning for doing so or simply have no argument at all :). Probably the opposite of the effect you're aiming for and basically acts as an "agree" flag.

    Would I love some more stuff to toy around with, sure, but ultimately we'd end up in the same position in a short time anyway. Progression is the fun part when raids first come out, then you hit farm mode and then mess-around-easy-mode, regardless of how tough a raid initially is. And yeah, I've done progression raiding in top guilds. I did the same thing in Rift. I did the same thing in DAOC. I did the same thing in EQ1. I'd wager most here did not. Hell, I was in the second group here to clear AA on DC, and first on Hel ra. So no, we weren't just following write-ups because they didn't exist at that time even ;). I'd be shocked if half the people whining here about difficulty even tried them before they could look up a youtube video.
    Edited by Attorneyatlawl on August 18, 2014 4:14PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • madangrypally
    madangrypally
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    I can't say I agree. They are no more designed for rushing through than any other games raids. The only difference is they added an ingame timer to prove you can beat it quickly. I do think it is still ridiculous you can just negate magic on most of the mechanics and the trials are in general too easy. The hard mode fights should have been normal for every boss in terms of difficulty level. Right now the challenge just isn't there.

    I can't say I agree with you. Raids have been changed to this way of thinking, but have not always been this way.

    Yes, there have been enrage timers in place even in early MMO raids. These were still normally at least 5 minutes or longer. I am not saying raids used to be harder then today as that is an over simplified statement. I would say that raids these days lack something. Its more of a zerg mentality, which is why I stopped being a raider.

    Boss fights that last <1 minute are a joke.

    The problem is that the newer MMO generation does not want that same challenge as the older MMO generation. The industry has shifted and Ill just be content to PvP. Ill never experience the thrill of a raids like Cthun, VT, etc again. I gave up on that a long time ago. Instead it will be like you said, all about rushing through content, and ill just pvp.

    And just a FYI I LOL your post but did not flag it. lol. Guild mates need to stick together even if they disagree on something.


    Edit:
    We simply can't expect a game to babysit the tiny minority of the playerbase when as a numerical count we're probably in the hundreds, while the # of subscribers is hundreds of thousands.

    I agree with that 100%. I always felt it was wrong to create raid content that only a very few people actually ever experienced. I never wanted them to nerf it so hard that everyone and their pet monkey could complete them though. I have always said that they should have 4 tiers of raid content.

    Tier 1: Newest raids and the hardest to complete. Only a small minority are able to complete this content and it requires much effect and teamwork. Ideal number is to have 2-3 of these.
    Tier 2: Once one of the above is replaced with a newer raid it is downgraded. These normally require a smaller force to complete and are more accessible to players. Normally 2-3 of these.
    Tier 3: Once a tier 2 raid is replaced then it downgrades yet a third time. This is normal group content focused for everyone. The difficulty could be wherever is needed at the time.
    Tier 4: Once a tier 3 group is replaced it becomes open world content similar to public dungeons. The boss have long random timers (days sometimes). Difficulty could be wherever is needed a the time. Could even throw some of these into Cyrodiil for open world contested content. This open world content could be designed for 4 players or for 24 players. all depending on what is needed in the game when the changes are made.
    Edited by madangrypally on August 18, 2014 3:53PM
  • Attorneyatlawl
    Attorneyatlawl
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    @madangrypally, I used to do raids back in the DAOC/EQ1 days too ;), but that was over a decade ago. I was comparing to contemporary games and in that regard ESO is hardly an anomaly as people are acting here. Raids in the gaming industry have shifted from being in-depth endeavors taking hours each run-through to 10-20 minute affairs with sub-minute fights. I don't like the change either, but railing and wishing things were as they were a decade ago isn't really relevant to the complaints people are raising in this thread, and I say that despite agreeing with you wholeheartedly even as recently as Hammerknell in Rift, (I skipped WOW, myself) and TOA raids back when they were brand new on DAOC and small-manning them when 100-person groups would wipe every single time without fail.

    I wish we had things like Rubicite armor to lust after such as Everquest did... but the market simply isn't there at this point in time. We're not on different pages here, we're just different in our opinion as to the timeframe of how long things have been this way, and I remember games over 7-8 years ago being similar to how ESO is now ;). Back in Rift during hammerknell progression even we used to do joke 15-minute greenscale & river of souls runs with a couple of pugs thrown in for laughs

    The truth is difficult raids with long durations and meaningful progression are far, far in the past and the market just does not support it financially nowadays. I miss 15-minute fights too and think 30 second battles are a joke for raids, from that perspective. But taken for what they are in the present day, and what ESO's team aimed to accomplish I think they've done what they set out to do and done it well with ESO's trials. I have the utmost respect for the developers and designers in having done so.

    It doesn't matter whether you and I would like long, deep, tough progression. We just aren't going to find that in an MMO now. Our options are work to try to get what is being put in made tougher and more fun, and to make our own fun with what's available. But wishing they would make ESO's Trials into 2000 EQ1 isn't going to do any good nor would it fit with a modern MMO.


    You know what they say about book smarts vs. street smarts? Neither one alone is going to make you successful. All book smarts and you can't apply your knowledge or ideas in the real world. All street smarts and you have wishful thinking with no way to make it happen. I see the exact same thing when I look at most people (not directed at you) posting about how they wish a game mechanic or design were different. Rarely do they actually consider the market, the impact it has on the game, or how it would actually pan out once implemented and whether it would even be enjoyable.
    Edited by Attorneyatlawl on August 18, 2014 4:27PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Hoodster92_ESO
    Hoodster92_ESO
    ✭✭✭
    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)

    Any comments on the size of the patch for possible estimation on download time?? :D
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)

    /cheers
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Kraven wrote: »
    I have to completely agree with a large majority of the population who says "There is no end game content."
    There simply isn't.

    Trials are a joke, when ZOS employees go along and endorse 8 minute trial runs it promotes negating mechanics reducing every fight to a stack and burn. Hell some fights don't even require a tank. Trials are not enough multi group end game content to keep people interested.

    Some want to complain about no PvP updates even though we all know Imperial City is coming soon. Just a little reminder no game has thrived solely on PvP. Survive? Eke out an existence? Trudge along? Barely float? Sure, flourish and thrive? No.

    You don't want to call them raids? Fine call them P-O-T-A-T-O for all I care but we need them. We need something to do. By caving in to those folks last year who wanted to do all alliances on one character you have effectively completely removed any replay value what so ever. Another character is going to do EXACTLY the same things as a previous character. No choice in the game makes any bit of difference at all. Hell with limited weapon sets even the combat doesn't vary that much between characters. I say this as I'm about to hit vet with the fourth and final class, it is like pulling teeth and I completely skip dialogue now because it makes no difference at all.

    Vet dungeons are IMO the most fun to be had in the game right now, but there is no reason to run them. Still lacking the speed run achievement for Crypt atm, but the loot table is a joke, the quest reward was absolutely horrid and no PUG is ever going to do it. I love it. It's a challenge and it is great fun can't wait for City of Ash but how long are those going to keep people interested? Once we get the last achievement done there is never another reason to run it, let's be honest how many care that much about achievements? Some do it once for the skill point and then never again. At the point you can get CoH done many don't care about skill points any more.

    Please for the love of all that is holy keep us interested! I love this game, but I find myself logging in less and less and I hate that.

    I think you're viewing old MMO's with rose-colored goggles strapped on tight here, honestly. I played them in those days too. But you know what I remember? I remember the same thing as happens here, just on a longer time-scale. There was the progression period where we figured out the fights and got them down well, then weeks (months sometimes) later we farmed them and started pushing times down. In ESO and modern MMO's the same thing is true, just happens on a shorter timeframe.

    And as far as not thriving on PVP? I think UO or DAOC would both love to have words with you, they were the biggest MMO's in the pre-WOW era and massive successes for their time periods financially. I completely agree with you on most of your points, but I don't think said points apply in practical, real-life terms to modern-day MMO's. We just aren't in the year 2000 anymore. I'd like deeper more difficult games and meaningful choices. Many say they do but then complain that dying once in a raid means it's too hard ;) or that a respec (HA!!!!!!! respec, what a laugh... I remember in DAOC when we had to do raids to get small #'s of stones that were consumed to respec once!) is "too expensive" when it costs a nominal amount of simple in-game gold.

    So yea. Think of all the complaints you see on the forums. Now imagine them wholesale changing the game like you're suggesting, and imagine what would happen ;).

    The bottom line is you need to, now and always have needed to in the past, make your own fun with an MMO. The structured part of a game where it tells you "go beat this boss" or "go take this keep"? That's gravy.
    Edited by Attorneyatlawl on August 18, 2014 4:24PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Quintal
    Quintal
    ✭✭✭
    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)

    Excellent news indeed, thanks for letting us know! :smile:
    ''Subscription fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.''
    -Matt Firor
    Nick Konkle no longer part of ZOS
    Maria Aliprando no longer part of ZOS
    Paul Sage no longer part of ZOS
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)

    Any comments on the size of the patch for possible estimation on download time?? :D
    It will be approximately 5GB, depending on the language you play in.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Kraven
    Kraven
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    I think you're viewing old MMO's with rose-colored goggles strapped on tight here, honestly. I played them in those days too. But you know what I remember? I remember the same thing as happens here, just on a longer time-scale. There was the progression period where we figured out the fights and got them down well, then weeks (months sometimes) later we farmed them and started pushing times down. In ESO and modern MMO's the same thing is true, just happens on a shorter timeframe.

    And as far as not thriving on PVP? I think UO or DAOC would both love to have words with you, they were the biggest MMO's in the pre-WOW era and massive successes for their time periods financially. I completely agree with you on most of your points, but I don't think said points apply in practical, real-life terms to modern-day MMO's. We just aren't in the year 2000 anymore. I'd like deeper more difficult games and meaningful choices. Many say they do but then complain that dying once in a raid means it's too hard ;) or that a respec (HA!!!!!!! respec, what a laugh... I remember in DAOC when we had to do raids to get small #'s of stones that were consumed to respec once!) is "too expensive" when it costs a nominal amount of simple in-game gold.

    So yea. Think of all the complaints you see on the forums. Now imagine them wholesale changing the game like you're suggesting, and imagine what would happen ;).

    The bottom line is you need to, now and always have needed to in the past, make your own fun with an MMO. The structured part of a game where it tells you "go beat this boss" or "go take this keep"? That's gravy.
    I'd be shocked if half the people whining here about difficulty even tried them before they could look up a youtube video.

    Just a couple of points I never said they didn't survive. I said they didn't Thrive and flourish on PvP alone. For example EQ1 is still around today while UO is long gone and EA has owned DAoC for half of it's life now.

    Rose colored glasses? Not even remotely you nailed the issue on the head yourself. It took MONTHS to get a raid to farm mode and even then it wasn't being done in 10-20 minutes (with few exceptions of course). They kept you occupied for months on end in a progression and when you got one done you progress to the next, you know the whole definition of progression. When you got one done it was an actual sense of accomplishment.

    You know when they announced trials it was stated "Eventually you may be able to get the timers down to about 30 minutes." yet before they even went to live while still on PTS they were being done in under 20. Personally I've yet to watch a single Youtube video of either trial, unlike some of the youtube warriors out there who are perfectly happy to cheese mechanics, I really don't give a flip how someone else does anything.

    You are right the modern MMO is simplified and watered down. Wonder why so many keep hoping for one to stand up and hold interest instead of following the simplified soon to be boring rut the entire genre has gotten into since 2005.

    I'm not saying there needs to be a Sleeper, but I will say people still remember that fight. I won't claim to have been a part of it, too many do but I was in game on a diff server when it went down and the population at large said "Holy crap! No way! That's fuggin' amazing."

    Trials go down on the very first day and the general consensus is "LOL well that was obviously hard"
    Day 2 and it's more "Who cares, trials are easy to skip through."
    Day 3 "Just get in a PUG you can get them done in no time."

    That's not okay. There needs to be at least a middle ground not just a 12 man standard dungeon.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Attorneyatlawl
    Attorneyatlawl
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    @Kraven, only thing I have to say to that is qft. As I said I certainly do not disagree......... Good post.

    EDIT: And I probably misunderstood your point originally, then, as to what you were asking for here. Also I hope I don't break the internet in doing so but I apologize for the rudeness of my post above to you... I was a little distracted by a not-so-fun RL today.
    Edited by Attorneyatlawl on August 18, 2014 9:10PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Hoodster92_ESO
    Hoodster92_ESO
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    Neizir wrote: »
    Woot! The 1.4 PTS is coming TODAY!!!!
    Now, where the hell is the Road Ahead article?!?!?!?!
    This is not true. However, we can confirm that we will be publishing 1.4.0 to PTS tomorrow. :)

    Any comments on the size of the patch for possible estimation on download time?? :D
    It will be approximately 5GB, depending on the language you play in.

    Also will current PTS characters that were made using the "trial vr 12 format" be erased or used in the following PTS.
  • Auric_ESO
    Auric_ESO
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    first time I met Cuuldurach the Glimmer King he wiped over 100 of us. With ease. Second time he wiped 120 of us. And I was the only one standing. One keen chanter vs Cuuldurach. It wasnt a fair fight. But jeez those were some fun encounters.
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Attorneyatlawl
    Attorneyatlawl
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    Auric_ESO wrote: »
    first time I met Cuuldurach the Glimmer King he wiped over 100 of us. With ease. Second time he wiped 120 of us. And I was the only one standing. One keen chanter vs Cuuldurach. It wasnt a fair fight. But jeez those were some fun encounters.

    Haha, I wanted to make a mule named after him but ESO only allowed me to make "Cuuldurach the Glimmerkin" due to name length limitations :p. P.S. Filthy hibbie. :) Tried Xanxicar but it was already taken... which brought a smile to my face.
    Edited by Attorneyatlawl on August 18, 2014 9:11PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • timidobserver
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    Sunrock wrote: »
    We're aiming to push 1.4 to PTS after Gamescom. Glad to hear you're excited!

    Excited? More like Bored and waiting for the nightblade fix, the LAG fix, the werewolf fix, the grouping bug fix, mundus stone fix......need I go on?

    NB fix? Being able to do 1000-1100 DPS during Trials are not good enough? Or doing 4k damage in 1.5sec in PvP? Yea NB sucks so hard when they can't even do one billion (mini me finger to the mouth) "white damge" DPS. FFS they need to get fixed?!

    Said before, some of these NB's here wont be happy until they have single player stealth power. 1-shot everything + no one can see them, or they'll continue to call themselves broken and unplayable.

    I have to agree. NBs are pretty strong in PVP. I gotta say that my build would be entirely different if NBs didn't exist. No other class really have any impact on my build other than NBs. For example, if there were no NBs I wouldn't wear nearly as much impenetrable, I wouldn't run a cleanse at all, I wouldn't wear a shield, I would probably have a little less health, I wouldn't waste gold on detect pots, and I wouldn't spend significantly less time blocking. I spend a decent amount of my time in pvp insuring that a NB won't lolkillme in .9 seconds.
    Edited by timidobserver on August 19, 2014 4:00AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Oberon
    Oberon
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    Kraven wrote: »
    For example EQ1 is still around today while UO is long gone and EA has owned DAoC for half of it's life now.
    As it happens, Ultima Online is still running.
    Kraven wrote: »
    Rose colored glasses? Not even remotely you nailed the issue on the head yourself. It took MONTHS to get a raid to farm mode and even then it wasn't being done in 10-20 minutes (with few exceptions of course). They kept you occupied for months on end in a progression and when you got one done you progress to the next, you know the whole definition of progression. When you got one done it was an actual sense of accomplishment.

    You know when they announced trials it was stated "Eventually you may be able to get the timers down to about 30 minutes." yet before they even went to live while still on PTS they were being done in under 20.
    Without any doubt, adding timers to the Trials was a very bad idea. They encourage extremely lazy game design by offloading any sort of "challenge" onto the players, who easily breeze through them.

    There is no "top one tenth of a percent" of players in ESO. Anyone who claims such things is just trying to pat himself on the back just to feel superior and, quite frankly, be snotty. Trials are ridiculously simple and require a bare minimum of skill.

    A huge number of players were hoping for real end game in ESO, and except for some fun moments in PvP (when the servers aren't crashing or causing outrageous ability delay), there is none.
    Edited by Oberon on August 19, 2014 5:40AM
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