Thanks for feedback. Much as expected for the setup. I am having to re-download the whole client currently before testing ^^KhajitFurTrader wrote: »I've just quested for 3+ hours in Alik'r. No crashes, no lags, no stuttering, no low FPS rates, no low res textures. Playing on Fullscreen, native 27" 2560x1440 resolution on Ultra High quality setting (no custom changes), VSYNC is off. With VSYNC on, frame rates drop to half and below.
[reporter] version = 0.01 [extra] ProductName = eso Version = eso.live.1.1.2.995904 char.account = xxxxxxx char.alliance = 3 char.name = xxxxxxxx client.executablebits = 32 client.mode = load client.renderertype = OPENGL client.session_start_timestamp = 2014-05-27T22:00:47.650Z client.time_since_load = 3 client.timestamp = 2014-05-27T22:01:16.018Z -frme 1695- client.uptime = 28.2 computer.name = xxxxxxxx computer.user = xxxxxxxxx cpu.count = 4 data.depotid = 4001 data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online EU/game_m data.syncm = databuild data.version = 0.win.0.live.990524 exe.buildnum = 995904 exe.opt = release exe.reltype = public exe.type = client gfx.description = NVIDIA GeForce GTX 780M OpenGL Engine gfx.deviceid = 0.0.0 gfx.driver = 2.1 NVIDIA-8.26.21 310.40.35f08 gfx.vendorid = 0 globby.address = 198.20.200.194 globby.port = 24503 loc.wloc = 204 175501 12470 193890 279.14 loc.world = Bangkorai loc.worldid = 204 loc.zone = Bangkorai login.address = 198.20.200.194 mem.current = 1602 mem.peak = 1616 mem.physical = 16384 os.platform = mac os.version = 13D65 realm.depotid = 0 realm.id = 4001 realm.name = EU Megaserver reportfield.ver = 3
Can you try some PvP and see what happens? I can PvE all I want with textures and graphics at medium (late 2009 imac) and maintain 30fps with no crashes. PvP however crashes due to memory leak after 30 minutes or so, no matter what graphics settings I use.KhajitFurTrader wrote: »I've just quested for 3+ hours in Alik'r. No crashes, no lags, no stuttering, no low FPS rates, no low res textures. Playing on Fullscreen, native 27" 2560x1440 resolution on Ultra High quality setting (no custom changes), VSYNC is off. With VSYNC on, frame rates drop to half and below.
Se my post above. I have the same iMac as @KhajitFurTrader and setup and testing today shows little difference in PVE or PvP.Can you try some PvP and see what happens? I can PvE all I want with textures and graphics at medium (late 2009 imac) and maintain 30fps with no crashes. PvP however crashes due to memory leak after 30 minutes or so, no matter what graphics settings I use.KhajitFurTrader wrote: »I've just quested for 3+ hours in Alik'r. No crashes, no lags, no stuttering, no low FPS rates, no low res textures. Playing on Fullscreen, native 27" 2560x1440 resolution on Ultra High quality setting (no custom changes), VSYNC is off. With VSYNC on, frame rates drop to half and below.
Not from what I read about it, or rather it's perhaps the way I worded it .viktorcodeneb18_ESO wrote: »Moonraker, your VSYNC math is wrong. It doesn't cut average frame rate in half; rather it rounds up a frame time to the next biggest value of 16.67 ms time chunks (frame time at 60 FPS).
i.e. suppose a game frame time is 20 ms. It means that the player won't see it until the second VSYNC event at 33.3 ms (2 frames). However, due to double buffering, right after finishing drawing the frame at 20 ms mark, the engine will switch to the second buffer without waiting for the first one to actually appear on the screen. So, when the first frame will be displayed at the 33.3 mark, the second frame will be already partially rendered and the engine will finish it before the next VSYNC event. It means 2 game frames per 3 VSYNC events at 60 FPS. Continue that for the rest of the second, and you will have about 40 FPS or a bit more.
Reality is that in ESO VSYNC is bugged. Here's how it goes for video modes:
Full screen : VSYNC is broken. Turning it on causes huge lag. Turning off causes tearing.
Windowed full screen (new mode) : VSYNC works, but turning it off gives huge lagging. Obvously a bug.
Windowed: VSYNC works. Turning off causes tearing, as expected.
Because the actual FPS is synchronized to the refresh, it must be the refresh divided by an integer: so on a 60 Hz refresh, you can only have 60, 30, 20, 15, 12, 10, 8.57, etc FPS. Each of these is a floor: if your system can stay under 16.67 ms for every frame, i.e. above 60 FPS, you get 60 FPS. If your system is capable of between 30.00001 FPS and 59.99999 FPS, you get 30 FPS. Anything running and varying between 59-61 FPS will judder between 30 and 60 FPS, which is unpleasant.
No idea but I'm with youI would just like to report that the fix is no fix. Again.
Honestly, dear mac gamers: would it help to make it more public and generate a fuss?
No idea but I'm with youI would just like to report that the fix is no fix. Again.
Honestly, dear mac gamers: would it help to make it more public and generate a fuss?
I've cancelled my sub but it's still active until September... I'm hoping to see an improvement on the crashes to give me a reason to resub, but these posts seem to indicate that now is not the time...
ZOS_LenaicR wrote: »Bonjour ici,
Il y a eu une confusion de notre côté concernant ces crashs lors du chargement de la sélection des personnages (liés à un problème de guilde) et les crashs survenant actuellement en Cyrodiil (due à une fuite de mémoire RAM).
Pour ce dernier, un correctif est bien en cours de test et nous vous tiendrons au courant lorsque celui-ci sera mis en place.
...
ZOS_LenaicR wrote: »Effectivement @Amylar, les MACs et les PC sont concernés.
warren.jones67nub18_ESO wrote: »Finally .... I just spent an intense 90 mins in PVP fighting huge battles with zero lag and not a single crash ...... THANKYOU, THANKYOU, THANKYOU :-) .... only reason I did not go longer was because i lost track of time and needed to go sleep ...... normally I cannot stay 10 mins without a crash ....... this is after the most recent memory leak fix. I am on a 2013 iMAC 27"
I still have micro lags with my char while moving around , is there a solution for this ?
Salut.First of all, I have to say that my play time, in Cyrodiil, have significatively increase since the last patch, i can play more that half hour without crashing. I thank ZOS for the work they've done.
But, after about 1h30 time spent in game, i had two times the same issue : "data load failure" crash. With this crash i have no report to send.
In PVE i never had the same issue, and my FPS goes from 25 to 40.
I have a 2011 iMac, 27"
i5 3.1Ghz
8 Go RAM
AMD Radeon HD 6970 1Go
I play with Medium settings, except textures high, with no grass, low shadows.
Did someone experiment the same issue ? An idea that what can cause this ? and an idea to solve this ?
Thank you
I still have micro lags with my char while moving around , is there a solution for this ?
KhajitFurTrader wrote: »Please, could you clarify?
Do you encounter this lag at all times, or only during specific hours (e.g. prime time)?
Do you have VSYNC turned off?
Do you use any addons, and does the phenomenon persist if you disable them?