sourceZOS_GinaBrunoZOS_GinaBruno admin
August 1 Staff Post
We're happy to announce that Update 3 (patch v1.3.3) will be released next Monday, August 4th.
This is specific to the memory issue though exactly to what extent it will help or resolve the issue is not specified. However it may well be a more significant change than other previous smaller (but still progressive) memory fixes.Mac Client
General
Fixed a memory leak in the Mac client that would cause the game to crash or perform poorly over time.
Thanks for feedback even if it's not what we hoped. Other experiences would be useful especially PvP.Well, as usual, still crashing with the same frequency. Thanks for nothing in this department ZoS.
Thanks for the update. I have the same setup so can check tomorrow when we get the update 3 in Europe.shutterbugry wrote: »I wish I could say I'm happy about the update, but it's now almost unplayable for me. After updating, I now have to have graphics on Low to not lag like crazy. I used to have the settings on Ultra-High. I'm unsure if it is computer or software related. I tested on other games with graphics as high as they would go (Portal 2 and Left 4 Dead 2) and everything ran fine, which leads me to think it's a game issue. I'm on a 27" Late 2013 iMac, with 3.5 GHz i7, 8 GB RAM, and GTX 780M with 4GB of video RAM. I am running OS X 10.10 Yosemite DP 5, but as I said, other games are working properly, which means it shouldn't (not couldn't) be a graphics issue on my end.
All good advice as usual, especially addons after a major update.KhajitFurTrader wrote: »Umm, usual caveats apply?Will test tomorrow, too, on a similar machine to that of @shutterbugry and @Moonraker (on 10.9.x).
- Update or, if not (yet) possible, disable/delete all add ons.
- Backup, then delete ShaderCaches.cooked, so the game can generate a new one.
- Backup/rename UserSettings.txt and start with a fresh one, to circumvent possible problematic graphic setting remnants, then adjust graphics to former level.
KhajitFurTrader wrote: »Umm, usual caveats apply?Will test tomorrow, too, on a similar machine to that of @shutterbugry and @Moonraker (on 10.9.x).
- Update or, if not (yet) possible, disable/delete all add ons.
- Backup, then delete ShaderCaches.cooked, so the game can generate a new one.
- Backup/rename UserSettings.txt and start with a fresh one, to circumvent possible problematic graphic setting remnants, then adjust graphics to former level.
shutterbugry wrote: »UPDATE: I somehow fixed it. I switched everything to medium, and then turned on the elements that didn't require a reload on the UI, and then I brought those back one by one and now I'm running at high graphics with no issues. I'm stumped as to what it was, as it's still running well even with my add ons back in the mix. If it happens again, I'll be glad to try and pinpoint it more.
Thanks for this feedback and for the others also.I'm still crashing in PvP. late 2009 imac (old, I know). I tried all settings low or off, as well as turning them up a bit and still crashing with memory leak. I'm running activity monitor alongside ESO, client still crashing around 3.95GB of virtual memory. Also, there appears to be a new crash causing bug not related to memory leak, the client sometimes crashed with only 2GB or so of virtual memory used. I'm going to go try some PvE to see if that's any different.
Is this graphics performance or memory improvement i.e. less crashing due to memory issue? PVE and/ or PvP? Thanks.PrinceBoru wrote: »I'm running ESO on my Mac and the performance has noticeably improved post patch.
shutterbugry wrote: »UPDATE: I somehow fixed it. I switched everything to medium, and then turned on the elements that didn't require a reload on the UI, and then I brought those back one by one and now I'm running at high graphics with no issues. I'm stumped as to what it was, as it's still running well even with my add ons back in the mix. If it happens again, I'll be glad to try and pinpoint it more.
The change from default 62 > 100 View Distance was a deliberate chance across clients a while back when they did the change to make the PC client work as true fullscreen. I said at the time it was a mistake as it does push fps down and increase memory load and I always set it back down from the default. This is in Ultra-High setting only.KhajitFurTrader wrote: »shutterbugry wrote: »UPDATE: I somehow fixed it. I switched everything to medium, and then turned on the elements that didn't require a reload on the UI, and then I brought those back one by one and now I'm running at high graphics with no issues. I'm stumped as to what it was, as it's still running well even with my add ons back in the mix. If it happens again, I'll be glad to try and pinpoint it more.
There seems to be an issue with some internal graphics engine settings, which don't reset or reinitialize properly. But I'm stumped as to where they get saved, since all should be cleared when deleting the UserSettings.txt file. And deleting ShaderCaches.cooked should take care of any precompiled shaders.
I've noticed in the past that from update to update, some default settings get changed for different graphic quality settings, like View Distance from 60 to 100 on Ultra High.
Best course of action after an update seems to be to first reset the game's graphic quality setting to one of the defaults, in order to initialize every internal setting properly, and then rebuild the former customized quality from there.
Performance hints:
The general settings of high, medium, and low influence more than just the visible settings. They also influence the quality level of the shadows being used.
It is generally better to start on high settings and turn off features then it is to go directly to medium settings.
Is this graphics performance or memory improvement i.e. less crashing due to memory issue? PVE and/ or PvP? Thanks.
PrinceBoru wrote: »Both. I just don't seem to have the problems others experience with PvE or PvP. I don't know why. While playing I keep Cocktail, a maintenance utility, running and it is set to purge inactive memory every fifteen minutes. Don't know if it makes a difference purging memory while the game is running, but hey, works for me.
purge (8)(which, in and by itself, is pretty useless, unless you're a developer who wants to test their software's behavior under certain conditions, e.g. how buffer initialization behaves. Every modern OS is pretty capable of effectively allotting processes the memory resources they need.)
KhajitFurTrader wrote: »PrinceBoru wrote: »Both. I just don't seem to have the problems others experience with PvE or PvP. I don't know why. While playing I keep Cocktail, a maintenance utility, running and it is set to purge inactive memory every fifteen minutes. Don't know if it makes a difference purging memory while the game is running, but hey, works for me.
Most certainly it doesn't, since every process is responsible for its own memory management and garbage collection. Managing/altering another processes's memory resources would be a clear violation of the protected memory model and would lead to an exception raised by the OS, followed by a subsequent termination of the offending process. I haven't seen anything like it since ye olden DOS times.
Having looked at it, Cocktail is just one of many other "maintenance" tools like e.g. Onyx, which is free btw. All they ever do is to collect shell scripts, commands, and system calls, i.e. stuff that's already built in by default, and which the OS eventually does by itself, under a graphical UI for easy(er) access.
E.g. Cocktails advertised feature, "Purge inactive memory and optimize virtual memory usage" is just the commandpurge (8)(which, in and by itself, is pretty useless, unless you're a developer who wants to test their software's behavior under certain conditions, e.g. how buffer initialization behaves. Every modern OS is pretty capable of effectively allotting processes the memory resources they need.)
viktorcodeneb18_ESO wrote: »Here’s what I found:
2. New fullscreen windowed mode! Thank you for this one, now I can play fullscreen with VSYNC turned on without terrible performance drop! But here’s the thing, which looks like a bug: this mode was enabled for me by default, and with VSYNC off out of the box it was lagging like hell right on the characters screen. Turning VSYNC on actually increased performance in that mode. Few people in this thread mentioned FPS drop — check your video mode, guys. Also, don’t forget to quit the game after changing settings! Why? Because when game crashes they won’t be saved.
viktorcodeneb18_ESO wrote: »2. New fullscreen windowed mode! Thank you for this one, now I can play fullscreen with VSYNC turned on without terrible performance drop! But here’s the thing, which looks like a bug: this mode was enabled for me by default, and with VSYNC off out of the box it was lagging like hell right on the characters screen. Turning VSYNC on actually increased performance in that mode. Few people in this thread mentioned FPS drop — check your video mode, guys. Also, don’t forget to quit the game after changing settings! Why? Because when game crashes they won’t be saved.