CapuchinSeven wrote: »So does this make Marked Target worth using if you're in medium armour?
According to the 1.3.2 patch notes Nord Damage reduction is currently making players take more damage rather than negating it. Not sure if this was a bug created in 1.3 or one currently live however.Has anyone tested player mitigations (pvp set) and nord damage reduction? I'm curious if those can be penetrated.
According to the 1.3.2 patch notes Nord Damage reduction is currently making players take more damage rather than negating it. Not sure if this was a bug created in 1.3 or one currently live however.Has anyone tested player mitigations (pvp set) and nord damage reduction? I'm curious if those can be penetrated.
Everything in TESO is working as intended! How dare you, you heretic!Maybe @ZOS_BrianWheeler would also be able to comment on if this is working as intended or something you want to address for PVP within ESO.
@xsorusb14_ESO Doesn't matter how much spell resist you have, have fun getting Bat Swarm'd and Crystal'd to death.
xsorusb14_ESO wrote: »@xsorusb14_ESO Doesn't matter how much spell resist you have, have fun getting Bat Swarm'd and Crystal'd to death.
Sounds like a personal problem on your front.
not really a problem for me.
Mark target and 40% skill armor debuffs work differently. They remove only an actual percentage of your armor value (calculated multiplicatively)
If we all have no spell resistance would it even matter if we were a vampire or not when taking fire damage? Other than being ugly is there any reason I shouldn't go Vampire if i'm going to have the same resist either way?
its good that you can resist more than 43 to 50 of what ever it was.
imagine if you could....
i don't get the whining of this thread. i really like it as it is.
people are "whining"(love how this is used every time people state their opinions/facts) because one of the most important stats in the game is pretty much useless. I spell resis is overcharged, yet according to the numbers I have seen.... ti blocks almost nothing.its good that you can resist more than 43 to 50 of what ever it was.
imagine if you could....
i don't get the whining of this thread. i really like it as it is.
its good that you can resist more than 43 to 50 of what ever it was.
imagine if you could....
i don't get the whining of this thread. i really like it as it is.
I picked a breton for nothing:( AND held on to a low level ring that granted 250 spell resis... for nothing.Holycannoli wrote: »So I took Suppression Field for nothing.
Player's spells ignore x% of enemy Spell Resistance per piece of Light Armor equipped
While this seems like a broken mechanic, I actually prefere it to the alternative where resists would actually matter. Light armor users (arguably already top of the food chain in pvp) would gain an even bigger advantage by having high spell resists compared to medium and heavy armor users.
I don't understand what ZOS was thinking. I hope, like you do, that it was a mathematical error. I thought it ignored 42%of your individual spell resistance.. not that it ignored a % of the max spell resis you could obtain..... when I think back to the first month, when all those people power grinded to VR10.... me, being in my 20s with my 850 spell resis....... and most of them being mages....... wow. explains why they were killing me in 3 hits!!!!:0 this needs to be fixed ASAP. not in a year. ASAP. tomorrow would be nice! 42% is too much anyway!It should work like you mention Holycannoli, that is pretty obvious from other instances of % effects in this game and every other MMO.
Why it doesnt, boggles the mind, I hope it is just a tiny math failure on ZOS behalf that is easily fixed because if this is on purpose, my goodness they know nothing of game balance.
reagen_lionel wrote: »Okay so I want to ask. Spell penetration pretty much negates spell resistance.
But specific elemental resistances like fire and ice resist arent affected by spell penetration right?
reagen_lionel wrote: »Okay so I want to ask. Spell penetration pretty much negates spell resistance.
But specific elemental resistances like fire and ice resist arent affected by spell penetration right?
I don't know but its not impossible that it could. Elemental resistance shares the same cap as spell resistance. For example the cap on spell resistance is 50%. If you had 25% spell mitigation and 25% fire mitigation you would not receive any more fire mitigation by adding more fire resist. Elemental resist seems to add up just like spell resistance and fit inside the spell resist mechanic. Could someone test this on a PvP friend?