You are correct. All penetration is a % of what value you have. It is possible for ArPen to exceed 100% and render you naked but only for a short duration and no single player can maintain that continuously. Most ArPen is also cleansable. SPen however is not cleansable at current as it's a static value built into Light Armor, Destruction Staff and Weapon Trait (although most don't use that trait).AFAIK its 42% of the existing resistance.
So if you had 50% resistance, and someone hits you with an attack with 42% spell pen, then youd still mitigate 29% of it.
50 * .42 = 21 (so youd lose 21 percent of that existing resistance)
So a penetration stat on a weapon seems to be more usefull than the 5-6% crit you get with precise.
That depends on how much your opponent is boosting his Spell Resistance, most players won't push it too far past soft-cap which is about 35% getting it over 40% means a player has to use skills and have an investment in the attributes via Passives or Enchantments to start with.So a penetration stat on a weapon seems to be more usefull than the 5-6% crit you get with precise.
That depends on how much your opponent is boosting his Spell Resistance, most players won't push it too far past soft-cap which is about 35% getting it over 40% means a player has to use skills and have an investment in the attributes via Passives or Enchantments to start with.So a penetration stat on a weapon seems to be more usefull than the 5-6% crit you get with precise.
Assuming you're a light armour user with the Concentration passive there isn't a great need to pump Spell Penetration much higher as you're already going to fully negate the defences of anyone not pushing it to the limits.
An example of the effort involved:
My character has full heavy armour (I know, don't start on me) giving me bonus spell resistance and using an enchantment on my necklace.
VR12 Dunmer Nightblade Spell Resistance.
1320 Basic Resistance (checked after last reset with no gear).
+231 Resolve Passive with seven heavy armour pieces.
+600 Necklace Enchantment.
+5% Defensive Scroll Bonus II
Total 1993+400/1660 37.9% New base value.
Unstoppable IV +1150
Total 2469+1204/1660 47.4% boosted value.
Unstoppable IV +1150
Ring of Preservation IV +500
Total 2818+1968/1660 50.0% boosted value.
Kewljag_66_ESO wrote: »I have to wonder if the system works like it did in DAOC with a spell type debuff. meaning it doenst just take you to 0 but puts you in the negative to take more damage. if that was the case then any spell resist would be helpful to keep you as much as possible out of the negative spell vulnerability.
So a penetration stat on a weapon seems to be more usefull than the 5-6% crit you get with precise.
Thanks for the fast answer Rylana, that seems a little bit more acceptable!
I have been snooping about on both these forums and Tamriel Foundry but didn't have much luck finding information (I could just be useless :P).