Several .. prime one being there shouldn't be an incentive for this aberant playstyle.Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
What possible reason would there be to not allow trade between players of stolen goods?
Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
What possible reason would there be to not allow trade between players of stolen goods?
If Fences are the only way, stealing would be essentially pointless. You wouldn't make enough money quick enough from selling a few 1-gold stolen items.fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
I explained this already. Again, it's so someone can't level their Thieves Guild (if this is how it's leveled) without doing any of the work themselves.
I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
Tannakaobi wrote: »
I explained this already. Again, it's so someone can't level their Thieves Guild (if this is how it's leveled) without doing any of the work themselves.
and why not? Does that not solve the issues you had with forced PVP? You explained it, it just does not make sense. When it comes to the Justice system we are a million miles apart in out thinking. You want everything tidy and in little box's, I want chaos and random.
I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
The point isn't to make money, it's to sell to the fence. If they allow trading/banking/crafting then I guess we get to enjoy the exploits.
Tannakaobi wrote: »I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
The point isn't to make money, it's to sell to the fence. If they allow trading/banking/crafting then I guess we get to enjoy the exploits.
The point of stealing is not to make money? What planet are you on? Honestly..
Tannakaobi wrote: »I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
The point isn't to make money, it's to sell to the fence. If they allow trading/banking/crafting then I guess we get to enjoy the exploits.
The point of stealing is not to make money? What planet are you on? Honestly..
You have to sell to a fence. You must've missed the memo, but they've been very clear in stating we will need to find a fence to sell the stolen items to.
So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
The point isn't to make money, it's to sell to the fence. If they allow trading/banking/crafting then I guess we get to enjoy the exploits.
Then let's hope that's the case.If Fences are the only way, stealing would be essentially pointless..fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
Tannakaobi wrote: »Tannakaobi wrote: »I think it's almost definite that you will be able to craft with stolen goods. It's the trading and the banking that we don't yet really know about.
The point isn't to make money, it's to sell to the fence. If they allow trading/banking/crafting then I guess we get to enjoy the exploits.
The point of stealing is not to make money? What planet are you on? Honestly..
You have to sell to a fence. You must've missed the memo, but they've been very clear in stating we will need to find a fence to sell the stolen items to.
So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
You will have to sell to a fence when it comes to NPC's, they have said nothing about trading stolen goods with players...
Fences are for people to get rid of their stolen goods quickly...
In my opinion you are being very closed minded. Taking away black market trade just closes doors. Nothing more.
Why so? Not a fan of the system?fromtesonlineb16_ESO wrote: »Then let's hope that's the case.If Fences are the only way, stealing would be essentially pointless..fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
fromtesonlineb16_ESO wrote: »Then let's hope that's the case.
fromtesonlineb16_ESO wrote: »Several .. prime one being there shouldn't be an incentive for this aberant playstyle.
Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
What possible reason would there be to not allow trade between players of stolen goods?
I explained this already. Again, it's so someone can't level their Thieves Guild (if this is how it's leveled) without doing any of the work themselves.
Also if you ran with a friend you could just trade all the stolen goods to them so even if you got caught you wouldn't lose any of the stolen goods through confiscation.
Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
What possible reason would there be to not allow trade between players of stolen goods?
I explained this already. Again, it's so someone can't level their Thieves Guild (if this is how it's leveled) without doing any of the work themselves.
Also if you ran with a friend you could just trade all the stolen goods to them so even if you got caught you wouldn't lose any of the stolen goods through confiscation.
As long as receiving stolen goods bears a risk.
Theft played no part for me in Daggerfall, Morrowind, Oblivion or Skyrim and it certainly wasn't part of the story, so why should I want it here?Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »Then let's hope that's the case.
We understood your feelings about stealing when you made the post:fromtesonlineb16_ESO wrote: »Several .. prime one being there shouldn't be an incentive for this aberant playstyle.
You should maybe ask yourself why you are playing an Elder Scrolls game if you have such strong feeling towards the game mechanics and story..
I also don't see an issue with banking stolen items. If we get caught, our stolen items can be as easily confiscated from the bank as they can our bags (ref: the crafting system already in place)
fromtesonlineb16_ESO wrote: »Theft played no part for me in Daggerfall, Morrowind, Oblivion or Skyrim and it certainly wasn't part of the story, so why should I want it here when it's going to cause a lot of bad play experiences.Tannakaobi wrote: »fromtesonlineb16_ESO wrote: »Then let's hope that's the case.
We understood your feelings about stealing when you made the post:fromtesonlineb16_ESO wrote: »Several .. prime one being there shouldn't be an incentive for this aberant playstyle.
You should maybe ask yourself why you are playing an Elder Scrolls game if you have such strong feeling towards the game mechanics and story..
Yep and those doors need to be closed or we'll be able to exploit the system. Fine by me, I'll be getting my money's worth out of this and if we can exploit and grief I say let's do this.
I am far from close-minded, unless you believe thinking things through before they have happened is what a closed mind is. In my opinion not thinking things through is what a foolish mind is, but that's just my opinion.
So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
Tannakaobi wrote: »Yep and those doors need to be closed or we'll be able to exploit the system. Fine by me, I'll be getting my money's worth out of this and if we can exploit and grief I say let's do this.
I am far from close-minded, unless you believe thinking things through before they have happened is what a closed mind is. In my opinion not thinking things through is what a foolish mind is, but that's just my opinion.
But you don't think things through, you think of a problem and then shut the door on the idea. That IS close minded.
Example:So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
Off the table! A close minded statement.
I also don't see an issue with banking stolen items. If we get caught, our stolen items can be as easily confiscated from the bank as they can our bags (ref: the crafting system already in place)
Tannakaobi wrote: »Yep and those doors need to be closed or we'll be able to exploit the system. Fine by me, I'll be getting my money's worth out of this and if we can exploit and grief I say let's do this.
I am far from close-minded, unless you believe thinking things through before they have happened is what a closed mind is. In my opinion not thinking things through is what a foolish mind is, but that's just my opinion.
But you don't think things through, you think of a problem and then shut the door on the idea. That IS close minded.
Example:So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
Off the table! A close minded statement.
Exploits! An open-mind thought of them! See how that works? Or maybe not ¯\_(ツ)_/¯
I'll explain - thinking things through then suggesting ways to close a loophole isn't closed-minded thinking.
Tannakaobi wrote: »Tannakaobi wrote: »Yep and those doors need to be closed or we'll be able to exploit the system. Fine by me, I'll be getting my money's worth out of this and if we can exploit and grief I say let's do this.
I am far from close-minded, unless you believe thinking things through before they have happened is what a closed mind is. In my opinion not thinking things through is what a foolish mind is, but that's just my opinion.
But you don't think things through, you think of a problem and then shut the door on the idea. That IS close minded.
Example:So trading/crafting/banking this stolen stuff should be off the table or people will be able to bypass the fence altogether.
Off the table! A close minded statement.
Exploits! An open-mind thought of them! See how that works? Or maybe not ¯\_(ツ)_/¯
I'll explain - thinking things through then suggesting ways to close a loophole isn't closed-minded thinking.
Finding possible exploits is not open mindedness, it's common sense.
nerevarine1138 wrote: »It's amazing what people think qualifies as exploiting and griefing these days...
There is nothing that should stop you from deconstructing stolen gear or trading it with a player who's willing to traffic in stolen goods. Personally, I'd love a system where initiating a trade like that with a guard character could result in an immediate arrest. But trading between players can't be a source of griefing, period.
@babylon you haven't yet commented on my alleviations to the crafting and trading issues you state, I'd like to know what you think
Crafting with stolen items would be fine if you flagged the product(s) as stolen.
Trading would apply a bounty to the player who received the stolen items. Selling a stolen item to a fence if you've got it from a friend will not level your Thieves Guild, but selling your own stolen item would.