I cant think of a reason why they couldn't.
I cant think of a reason why they couldn't.
Steal and get caught.
CC guard.
Run to bank and offload stolen stuff.
Pay bounty without losing stolen stuff.
Sit at the Wayshrine and kill NPCs.
Guards / player guards show up.
Port out.
Log alt in.
Check to see when things settle down.
Log bounty char in.
Port back to town.
Resume killing.
I cant think of a reason why they couldn't.
Steal and get caught.
CC guard.
Run to bank and offload stolen stuff.
Pay bounty without losing stolen stuff.
Sit at the Wayshrine and kill NPCs.
Guards / player guards show up.
Port out.
Log alt in.
Check to see when things settle down.
Log bounty char in.
Port back to town.
Resume killing.
Good questions and post.
But, aww now Haewk, they are gonna call you an elitist and griefer for even having the forethought to think things through and i.d. potential discrepancies. I sincerely hope you are active on the test server when the Justice System gets "tested" (lol).
That anyone would even ask why after your first post gives one pause. o-0
Tannakaobi wrote: »I cant think of a reason why they couldn't.
Steal and get caught.
CC guard.
Run to bank and offload stolen stuff.
Pay bounty without losing stolen stuff.
Sit at the Wayshrine and kill NPCs.
Guards / player guards show up.
Port out.
Log alt in.
Check to see when things settle down.
Log bounty char in.
Port back to town.
Resume killing.
Good questions and post.
But, aww now Haewk, they are gonna call you an elitist and griefer for even having the forethought to think things through and i.d. potential discrepancies. I sincerely hope you are active on the test server when the Justice System gets "tested" (lol).
That anyone would even ask why after your first post gives one pause. o-0
And who do you refer too by 'they'?
I don't think asking why not is reason for pause. Many of the issues on that 'list' are not issue due to the fact that you can not use Wayshrines while in combat anyway.
With a large bounty, running from a wayshrine to the bank would be almost impossible. As soon as you are spotted you will enter combat. Therefore be unable to open up dialog with a banker. Or use the wayshrine again.
However if you have a small bounty, why wouldn't you be able to use Wayshrines? It would be silly if you could not.
Wayshrines need to be barred for anyone with a bounty.
And as to your "As soon as you are spotted you will enter combat." Hmm...thinkin' here that invis pots and stealth abilities MIGHT give a means of avoiding detection if one or one and THEIR ACCOMPLICES has already killed a guard or player character(s) who were trying to stop one and then was on the way headed to a shrine. o-0
Not thinkin' I would mosey along with blinking lights to draw attention on my way to the wayshrine...I'd probs use boulders or other natural barriers and stay close to walls etc while attempting to get to said wayshrine myself.
Tannakaobi wrote: »
And this is exactly why you will have player guards.
Tannakaobi wrote: »
And as to your "As soon as you are spotted you will enter combat." Hmm...thinkin' here that invis pots and stealth abilities MIGHT give a means of avoiding detection if one or one and THEIR ACCOMPLICES has already killed a guard or player character(s) who were trying to stop one and then was on the way headed to a shrine. o-0
That's the point though right? I'd be disappointed if I somehow managed to get all the way across town avoiding NPC guards and Players, killing a couple to clear the wayshrine, managing to get to a wayshrine undetected only to find it unusable.Not thinkin' I would mosey along with blinking lights to draw attention on my way to the wayshrine...I'd probs use boulders or other natural barriers and stay close to walls etc while attempting to get to said wayshrine myself.
And this is exactly why you will have player guards. If you are being tracked by more than one player guard it will be really hard for you to do this.
Maybe banks cannot hold stolen goods.
Tannakaobi wrote: »
And as to your "As soon as you are spotted you will enter combat." Hmm...thinkin' here that invis pots and stealth abilities MIGHT give a means of avoiding detection if one or one and THEIR ACCOMPLICES has already killed a guard or player character(s) who were trying to stop one and then was on the way headed to a shrine. o-0
That's the point though right? I'd be disappointed if I somehow managed to get all the way across town avoiding NPC guards and Players, killing a couple to clear the wayshrine, managing to get to a wayshrine undetected only to find it unusable.Not thinkin' I would mosey along with blinking lights to draw attention on my way to the wayshrine...I'd probs use boulders or other natural barriers and stay close to walls etc while attempting to get to said wayshrine myself.
And this is exactly why you will have player guards. If you are being tracked by more than one player guard it will be really hard for you to do this.
Yes, good points Tannakaobi! I just believe it will not be as difficult as you do to 'get away'. That is IF this is implemented in such a way as to provide interesting player content. I'm excited either way. Haven't been in an r-p guild for years but this Justice System seems like a perfect distraction which could become even more! I'd love for it to provide a bit of coin as well. And its very good to have something to look forward to and take my focus off the whole stam/magicka conundrum tbh.
Tannakaobi wrote: »
I agree with unsellable (I think this will be the case anyway, unless selling to a fence), and not bankable. I think there could be some interesting systems available regarding trading; trade of stolen goods could incur a bounty as well, but you usually only get a bounty when witnessed, so I'm not sure if that would work...Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Tannakaobi wrote: »
Regarding crafting: what you say makes sense, but there would then be no point in stealing these ingredients if you couldn't craft with them, other than to sell them for the pittance they are worth. Perhaps crafting with stolen ingredients would flag the product as stolen as well?Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Tannakaobi wrote: »
Why - surely you will have to be able to store stolen stuff in banks - otherwise whats the point in stealing it in the first place - I can't see how the system could work if you prevented stolen goods from being kept in banks or you prevented criminals using way shrines.
The way I envision it was that if you got caught before you got the stolen items to the bank or the black market vendor - then you were caught and had a fine or bounty if you went mad and killed the NPC - otherwise you had effectively got away with it stealing wise.
Murder wise I thought that you were simply pvp taged the first time you got caught and basically you could not get rid of that tag no matter how many times NPC's or other players killed you until you had paid the bounty.
So basically for PVE only players provided they didn't kill any NPC's noone could touch them out of Crydocil.
Whats the point in stealing mats for crafting if you can't store them in the bank and use them when you want ?
What about trading with other players? Do they get a bounty if they take accept stolen goods in a trade?
You shouldn't be able to trade stolen goods at all, or people will be selling their fence goods to randoms who then use them to exploit their way up the Thieves Guild (if this is how it's leveled) without doing any of the work themselves.Tannakaobi wrote: »I'd like to think that you can trade with other thieves.
ZOS have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
You shouldn't be able to trade stolen goods at all, or people will be selling their fence goods to randoms who then use them to exploit their way up the Thieves Guild (if this is how it's leveled) without doing any of the work themselves.Tannakaobi wrote: »I'd like to think that you can trade with other thieves.
fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
fromtesonlineb16_ESO wrote: »ZIs have said there'll be 'fences'.Maybe banks cannot hold stolen goods.
Stolen goods needs to be unsellable/untradeable/non-storable in bank, and should not be able to be crafted with, or people would just run with a friend and offload the stolen goods to the friend, dump it all in the bank, or simply use the items at a trade station.
Yes. Fences should be the only way to dispose of stolen goods - no trading stolen goods with players, no selling stolen goods to shops, no crafting with the stolen goods, no banking stolen goods.
Tannakaobi wrote: »You shouldn't be able to trade stolen goods at all, or people will be selling their fence goods to randoms who then use them to exploit their way up the Thieves Guild (if this is how it's leveled) without doing any of the work themselves.Tannakaobi wrote: »I'd like to think that you can trade with other thieves.
How would people use them to level? The leveling process would be in the actual stealing.