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Small guild discrimination

  • RinaldoGandolphi
    RinaldoGandolphi
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    I think they should have banks for small guilds.

    for 5 members or less you get a guild bank that has half the available storage slots of a full guild bank that cost 100g per day from the guild leader to keep.

    that's a fair compromise. You could even raise the cost to prevent abuse. Once your guild grows to appropriate size, you get the standard guild bank.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Papa_Hunt
    Papa_Hunt
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    Bank space aside, anyone should be able to develop and wear a tabard. This, to me, is the only issue.
  • Singular
    Singular
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    I previously posted this in The Road Ahead discussion but am reposting here as I believe this issue needs resolution:

    I am sadly disappointed about the guild changes. My fiancé and I play together with my son. We have 3 members in the guild and DO NOT plan on forming a larger guild as we enjoy playing together without all the spam/drama of other players. We shouldn't be forced to join a large guild to get a bank. It is bad enough that we can't have a guild bank without inviting 7 other strangers into our guild, but to be denied guild tabards and other benefits that are coming with these changes is just a waste of time and money for all of us. I had hoped that eso would be different than all the other mmos who force players to join large guilds to receive extra benefit. Someone stated that we all pay the same sub and should have access to the same benefits as large guilds. I completely agree. Small guild discrimination is alive and thriving in ESO. I have been playing the Elder Scrolls series since 2003 (ES III: Morrowind)and somehow with this series roots I thought they would embrace all players, not just the big guilds. Neglecting and discriminating against small guilds and single players is inexcusable in my opinion. Shame on you, TESO, shame.

    Don't worry about it. Invite people you run with or spam invites in general chat. Pretty soon all those players will stop logging in and you will have your 10 members, 7 of whom will be ghosts.
    War, give me war, give me war.
  • KariTR
    KariTR
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    Tabards, shared bank, a guild store. These are incentives for managing and growing a guild. The system is open to everyone, it is a choice to participate or not participate. No player is excluded from that choice.

    I have no deep knowledge of software, but I do know that logistically, there does need to be a control on the amount of information being sent and received by the server to stop it grinding to a halt. So actually @ahvann, it would affect the rest of us if 3-man parties were given the same access to tabards, for example, as larger guilds.
  • indytims_ESO
    indytims_ESO
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    To the OP - you and your family -choose- to keep your 'guild' at 3 people. It's not forced on you to remain at that number - that's your choice (and I support it).

    Minimum guild-size requirements are obviously different from game to game. I am curious - if you get 10 people together, form your guild, then those extra people disband - do you get to keep the guild benefits? I know in EQ2, I did this (paid a few extra people to help me form the guild, then they disbanded, and I got to keep the guild stuff in my 'guild of one'.) If that would work here, just advertise for those extra folks to help you form the guild, then have them bail/boot them. Just warn them ahead of time what you're doing. I never had a problem finding folks to help me do this in other games.

    But, if you DO lose the guild benefits if your membership drops below 10, then it's just a matter of finding 7 other people you can stand. It shouldn't be too difficult to find a few more couples who play together, or a couple small families who are reasonable and will not ruin the experience for you and your partner and child.

    The game is already drastically angled towards solo or small-group play. Guilds are a feature meant to encourage group/economic play. While I -do- wish that the minimum number was lower than 10, I definitely support the idea of benefits for Guilds as a whole.
  • ahvann
    ahvann
    KariTR wrote: »
    I have no deep knowledge of software, but I do know that logistically, there does need to be a control on the amount of information being sent and received by the server to stop it grinding to a halt. So actually @ahvann, it would affect the rest of us if 3-man parties were given the same access to tabards, for example, as larger guilds.

    Not sure if serious. That amount of data, in my opinion, is insignificant compared to the differing levels of gear you see people already sporting, their racial styles, and the upcoming dyes. ~.~

    I already know that those things are incentives for "growing a guild". I never denied that, but denying those things to tiny guilds do nothing really except make the people in big guilds feel like special snowflakes and lord it over the people who choose not to or haven't been able to find a good big guild.
    Singular wrote: »
    Don't worry about it. Invite people you run with or spam invites in general chat. Pretty soon all those players will stop logging in and you will have your 10 members, 7 of whom will be ghosts.

    Not an attack against you, Singular, but how is a guild of 7 ghosts + 3 actives any different from just a guild of 3? That can also be viewed as not intended and an exploit of sorts. Some people in small guilds are already sacrificing their guild slots to trade/swap guild members to get around this guild bank restriction, all it takes is a little bit of UNEEDED extra effort to circumvent this (in my opinion) faulty system.

    -Vann
    Edited by ahvann on July 12, 2014 6:49PM
  • Rocksteady
    Rocksteady
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    KariTR wrote: »
    Tabards, shared bank, a guild store. These are incentives for managing and growing a guild. The system is open to everyone, it is a choice to participate or not participate. No player is excluded from that choice.

    I have no deep knowledge of software, but I do know that logistically, there does need to be a control on the amount of information being sent and received by the server to stop it grinding to a halt. So actually @ahvann, it would affect the rest of us if 3-man parties were given the same access to tabards, for example, as larger guilds.

    So.... Large guilds shouldn't have extra stuff because it affects me?
    "Their stupidity does not amaze me, its when they're smart that amazes me. It's baffling whenever you find someone who's smart — incredible. Soon you'll have zoos for such things." -Frank Zappa
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