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Small guild discrimination

  • Cyanhide
    Cyanhide
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    ...

    It was an analogy a bad one at that, never did I imply you where/are on Welfare? I'm a socialist, I couldn't care less, I support these systems lol.



  • ghostship007
    ghostship007
    Soul Shriven
    Maybe they could just have the bank size represent the size of the guild.
  • mmlewis67b14_ESO
    mmlewis67b14_ESO
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    Stop calling me a male lol!!!!
  • KariTR
    KariTR
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    Cyanhide wrote: »
    I previously posted this in The Road Ahead discussion but am reposting here as I believe this issue needs resolution:

    I am sadly disappointed about the guild changes. My fiancé and I play together with my son. We have 3 members in the guild.

    That's not a guild, that's a family. Honestly a guild of 3 members? Next thing you know everyone starts a "guild" just for the extra bank space.

    This type of attitude is exactly why we don't join other big guilds. There is nothing wrong with a family enjoying itself together.

    Your whole thread may be trolling, but oh well...

    That wasn't attitude, it was a statement of truth. You are not a guild. Not in theory or in practice.

    The only attitude on display is in your opening post:
    • DO NOT plan on forming a larger guild as we enjoy playing together without all the spam/drama of other players
    • We shouldn't be forced to join a large guild to get a bank
    • It is bad enough that we can't have a guild bank without inviting 7 other strangers into our guild
    • denied guild tabards
    • we all pay the same sub and should have access to the same benefits

    I am in a variety of guilds from 180-500 players. I have seen/read/heard zero drama from any of them. There is the tiniest of spam in my trade guild and by that I mean maybe a WTB/WTS 2 or 3 times during a (long) game session. If you ever made an effort to socialise in game, you would already know that most of the community is polite and mature. But all that is pretty irrelevant when you can join a guild and then uncheck the box so that guild's chat isn't displayed.

    You aren't forced to join a large guild. As you yourself already mentioned, guild bank opens at 10 members.

    Make friends, then they won't be strangers.

    You're denying yourself.

    You have the same access as everyone else.

  • Dekkameron
    Dekkameron
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    Can't you recruit some peeps that know they're just there to bump up your numbers temporally so you can get the bank/tabards w/e?
    - Veteran Combat Librarian -
  • Cyanhide
    Cyanhide
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    Akiainavas wrote: »
    Cyanhide wrote: »

    That's not a guild, that's a family. Honestly a guild of 3 members? Next thing you know everyone starts a "guild" just for the extra bank space.

    And what's wrong with that ? If you play only with 2-3 close friends and got in the game together - then why not create your own small guild ? Honestly can't see a problem with that.

    There is nothing wrong with that, but small guild should get small rewards.
    A big guild, who asks and does a lot for/from it members should get more benefits.

    See it as AoC did it, guild tiers.
  • Muletide
    Muletide
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    I can sympathize with the OP, but I agree a guild is usually more than 3 members. Perhaps a "Clan" option geared towards smaller groups of family/friends with a tabard, smaller bank, but no store?
  • Nidwin
    Nidwin
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    Don't listen to those pathetic mudcrabs. I wasn't aware of this change and it's just horrible.

    What's next.
    If you don't have at least 10 max Vets in your guild by the end of the summer you'll lose 200 bank slots?

    You pay a sub like everyone else so you should have access to a guild vault and later on your a cape, cloak new shoes, guild emblem and whatever as any of us.

    WTF is this bullcrap?
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • mmlewis67b14_ESO
    mmlewis67b14_ESO
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    My post isn't a troll. It is an issue that I wanted brought to light so I brought it to the forums.
  • Zero_Tolerance
    Zero_Tolerance
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    C'mon ***, which game did you have bad luck to play that didn't allow one person to have a guild with a bank just for themselves, with little to no effort?
    The *** about subs and paying having anything to do with that is beyond idiotic. Massive guilds don't solve anything, 'cos you won't have bank access in them and if you do, it's worthless.
    And if personal guild bank has to be 'paid for'...Well, that's one (out of five) guild that he can't join anymore and is surely missing on the wonderful social aspects and perks of being a member of bigger guild and maybe even meeting some of you. It is a harsh price to pay, we all know it, and measly personal guild bank isn't nearly enough to recompense for that.

    This game has by far the worst ever inventory/banking system in MMO history and guild size lock on the guild bank only adds to that disaster.
  • jrgray93
    jrgray93
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    Since absolutely nobody has paid a bit of attention, I'll say it once again.

    LIMITED. GUILD. PERKS.

    Smaller banks for smaller guilds. 5-10 slots per person?

    How is that at all unreasonable?

    Or maybe even have every guild have the option to buy up to 50 extra spaces for a bit of gold, but only give the default guild bank size to guilds of 10+. That way small guilds can buy into a small bank or just recruit more.
    Edited by jrgray93 on July 10, 2014 3:07PM
    EP: Slania Isara : Harambe Was an Inside Job
  • JessieColt
    JessieColt
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    I previously posted this in The Road Ahead discussion but am reposting here as I believe this issue needs resolution:

    I am sadly disappointed about the guild changes. My fiancé and I play together with my son. We have 3 members in the guild and DO NOT plan on forming a larger guild as we enjoy playing together without all the spam/drama of other players. We shouldn't be forced to join a large guild to get a bank.

    This is easy enough to remedy with the Guild Controls.

    Make your family members Officers, then chat in Officer Chat only while disabling the viewing of main Guild Chat.
    Block other users from using Guild Chat
    Block other users from using the bank so that only your family members can use it.
    Meet new friends in the game, then invite them into your Guild. :)
  • Galen
    Galen
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    Muletide wrote: »
    I can sympathize with the OP, but I agree a guild is usually more than 3 members. Perhaps a "Clan" option geared towards smaller groups of family/friends with a tabard, smaller bank, but no store?

    This. I would support this idea SO MUCH.
    PC - 2013-2016
    Xbox One - 2017-2021
    Xbox Series X - 2021-present
  • Nidwin
    Nidwin
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    My post isn't a troll. It is an issue that I wanted brought to light so I brought it to the forums.

    It isn't and you're damn right to bring this to the forums.

    But don't worry, once this stuff goes life, plenty of zone spam everywhere in Tamriel

    1 bank account 200 000gold pst
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • mmlewis67b14_ESO
    mmlewis67b14_ESO
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    Me too!
    We aren't asking for the same as large guilds, but any perk would be good!
    Edited by mmlewis67b14_ESO on July 10, 2014 3:16PM
  • Audigy
    Audigy
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    jrgray93 wrote: »
    Since absolutely nobody has paid a bit of attention, I'll say it once again.

    LIMITED. GUILD. PERKS.

    Smaller banks for smaller guilds. 5-10 slots per person?

    How is that at all unreasonable?

    Or maybe even have every guild have the option to buy up to 50 extra spaces for a bit of gold, but only give the default guild bank size to guilds of 10+. That way small guilds can buy into a small bank or just recruit more.

    I agree with this one.

    A guild should be able to grow, but it should not be based on growth. As you mentioned, if someone is alone then he could have a guild bank with 50 additional slots. If another player joins in this could be doubled. If there are 10 players then its 500. Simple fix, no one get hurt.

    Same with tabards. Let one player create a single tabard, if there are 10 or more let them create two. Make tabards show the amount of members, like with stars (US flag). Maybe even unlock specific symbols in the later process that are more based on large group rewards like the head of a dragon, if they ever come.

    A simple tree and a fish wont hurt anyone to be honest.

    The flaw with ESO and WOW guild systems is that amount matters more than loyalty. Nobody can tell me the he or she knows everyone in a 50 men guild. Its just not possible. You will have a few friends maybe, while the rest is a stranger.


    As I said earlier, on the one side ZO is against grouping and actually stated that they don't want that people feel pressured to group. On the other side, some important features are locked behind a membership door.

    It just doesn't make sense to me and I support group play in the open world a lot!
    Edited by Audigy on July 10, 2014 3:17PM
  • mmlewis67b14_ESO
    mmlewis67b14_ESO
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    Audigy wrote: »
    jrgray93 wrote: »
    Since absolutely nobody has paid a bit of attention, I'll say it once again.

    LIMITED. GUILD. PERKS.

    Smaller banks for smaller guilds. 5-10 slots per person?

    How is that at all unreasonable?

    Or maybe even have every guild have the option to buy up to 50 extra spaces for a bit of gold, but only give the default guild bank size to guilds of 10+. That way small guilds can buy into a small bank or just recruit more.

    I agree with this one.

    A guild should be able to grow, but it should not be based on growth. As you mentioned, if someone is alone then he could have a guild bank with 50 additional slots. If another player joins in this could be doubled. If there are 10 players then its 500. Simple fix, no one get hurt.

    Same with tabards. Let one player create a single tabard, if there are 10 or more let them create two. Make tabards show the amount of members, like with stars (US flag). Maybe even unlock specific symbols in the later process that are more based on large group rewards like the head of a dragon, if they ever come.

    A simple tree and a fish wont hurt anyone to be honest.

    The flaw with ESO and WOW guild systems is that amount matters more than loyalty. Nobody can tell me the he or she knows everyone in a 50 men guild. Its just not possible. You will have a few friends maybe, while the rest is a stranger.


    As I said earlier, on the one side ZO is against grouping and actually stated that they don't want that people feel pressured to group. On the other side, some important features are locked behind a membership door.

    It just doesn't make sense to me and I support group play in the open world a lot!

    Thank you!
  • Anath_Q
    Anath_Q
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    We all have different definitions of what makes a "guild". That said, whether one defines a guild as a big group of players who may or may not do anything more than sell stuff to each other, a group (of any size) of players working together through the game's content, or something else, ZoS has the final say. Clearly, ZoS defines a guild as something comprised of 2 or more players...all that is needed to form a guild. As such, guild amenities should be accessible by those same 2 or more players that form a guild.

    I am not a fan of restricting features based on membership numbers. I would much rather see guild amenities unlocked through gold purchase, quests/achievements, or some hybrid system that allows any size guild to work for the amenities they want.

    The only players affected by the inability of small guilds to gain access to guild amenities are those players in small guilds. Allowing small guilds the opportunity to purchase, quest, or strive through some other means to obtain the same amenities as those given to large guilds hurts no one...instead, players in smaller guilds are given a better chance to enjoy the game features they pay for.

    | GM Cheesemongers of Nirn |
  • Alphashado
    Alphashado
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    Innocente wrote: »
    I agree. There should be NO limitations on guild features based on population of the guild. Makes no sense in this game, actually. A guild of 1 person should have a bank and a store. I mean, what's it going to hurt anyway. The whole rest of the game is going solo friendly, why not guild features as well?

    One great way to promote guilds is to give bonuses and buffs based on the -active- membership (like anyone not logged in for 2 weeks does not count).

    But, right now it is all restrictive and negative. Which is not much fun for normal folks.

    Because then every single person in the game would create their own "guild" just for their own personal storage unit. Every item saved in the game puts a load on the server. Guild storage is a "perk", not an entitlement. Sorry.

  • jrgray93
    jrgray93
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    Anath_Q wrote: »
    *snip*

    Allowing small guilds the opportunity to purchase, quest, or strive through some other means to obtain the same amenities as those given to large guilds hurts no one...instead, players in smaller guilds are given a better chance to enjoy the game features they pay for.

    Well said.
    EP: Slania Isara : Harambe Was an Inside Job
  • Tremulous
    Tremulous
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    You know... MMO shands for Mass Multiplayer Online not Mini Multiplayer Online. If you don't want to play with other people what's the point of playing online?
    Edited by Tremulous on July 10, 2014 3:29PM
  • Dusty5
    Dusty5
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    Cyanhide wrote: »
    I previously posted this in The Road Ahead discussion but am reposting here as I believe this issue needs resolution:

    I am sadly disappointed about the guild changes. My fiancé and I play together with my son. We have 3 members in the guild.

    That's not a guild, that's a family. Honestly a guild of 3 members? Next thing you know everyone starts a "guild" just for the extra bank space.

    SO what who are you to decide how a family plays their money is just as good as yours.
  • Soulharvester
    Soulharvester
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    Op is right, if you make a guild, no matter what size, then they should have access to the guild bank.

    Its part of the guild, now maybe we should have a minimum to create the guild, but we should not have to maintain 10 for a guild bank/store usage...

    If people abuse, then its on them, its not going to affect me whatsoever.

    Might try a support ticket and let them know what you would like to do and see if a compromise can be made.

    Another thing to do is /feedback in game and let them know that you want this changed.

    Good luck!
  • jrgray93
    jrgray93
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    Tremulous wrote: »
    You know... MMO shands for Mass Multiplayer Online not Mini Multiplayer Online. If you don't want to play with other people what's the point of playing online?

    "Don't want to play with other people" is not synonymous with "don't want to be shoehorned into a large community."
    EP: Slania Isara : Harambe Was an Inside Job
  • Artemiisia
    Artemiisia
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    Cyanhide wrote: »
    I previously posted this in The Road Ahead discussion but am reposting here as I believe this issue needs resolution:

    I am sadly disappointed about the guild changes. My fiancé and I play together with my son. We have 3 members in the guild.

    That's not a guild, that's a family. Honestly a guild of 3 members? Next thing you know everyone starts a "guild" just for the extra bank space.

    This type of attitude is exactly why we don't join other big guilds. There is nothing wrong with a family enjoying itself together.

    sorry but I agree as well with cyanhide, everyone would exploit the possibility of extra bank space if its just 3 persons. you actually posted it in original post, that you dont think its fair with the upcoming rules for guild bank, I think its great.

    You can still be a "guild" of 3 if you like, just without the bank

    and yes im a member of 3 small guilds as well around 40 people and two big onces for trading/pvp and such
    Edited by Artemiisia on July 10, 2014 3:35PM
  • Alphashado
    Alphashado
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    Op is right, if you make a guild, no matter what size, then they should have access to the guild bank.

    If people abuse, then its on them, its not going to affect me whatsoever.

    With all due respect, this is where people are mistaken. Every item saved in the game puts a stress load on the mega server. This is the reason guilds are currently capped at 500. There are a few examples of Developers explaining this in various different interviews. If everyone had their own personal bank, there would be a massive load put on the server. It would create that many more objects the server would have to load every time someone logged in.


    So yes, this would indeed effect you. It would effect everyone that wants a smooth game.

  • Nidwin
    Nidwin
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    Alphashado wrote: »
    Because then every single person in the game would create their own "guild" just for their own personal storage unit. Every item saved in the game puts a load on the server. Guild storage is a "perk", not an entitlement. Sorry.

    Really?
    Can you please elaborate on this, will you?
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  • mmlewis67b14_ESO
    mmlewis67b14_ESO
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    Once again, this isn't about having a guild bank. It is about being fair.
    Edited by mmlewis67b14_ESO on July 10, 2014 3:39PM
  • Soulharvester
    Soulharvester
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    Tremulous wrote: »
    You know... MMO shands for Mass Multiplayer Online not Mini Multiplayer Online. If you don't want to play with other people what's the point of playing online?

    I play solo mostly, I see people, I read zone chat which sometimes has me questioning why I turned on zone chat.

    Op just wants access to a guild feature, thats all. I am pretty sure they play with others as well. Kinda hard not too in this game, especially in quest areas.
  • kitsinni
    kitsinni
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    I have a three way split personality I want a guild for just me and my other personalities. 500 free bank spaces please!
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