Syrrisdevlin wrote: »killedbyping wrote: »Whats up with that Spell casters nerf hammer ?
There is no only 1 set which give spell crit and its not actualy focused on spell caster. Its just a side bonus.
I dont see much of +Magicka among crafted sets either. Alot of HP and some Stamina.
Big Spell crit value was the only thing which helped NBs to be somewhat in a line with other damage dealers if they spec into Magicka build (we dont speak about Stamina build, because its not good at all on any class, not just NB).
Now, since NBs STILL did not recieve ANYTHING expect of some bug fixes they will become completely worthless. There is no way to be good tank or healer as NB. Light Armor\Spell power DPS was the only viable build for NBs, but damage of NB skills without crits is joke compared to other clasess.
Since spell\weapon crits are all moved into 2-3-4 set bonus there are only 2 viable 5 set bonus - Hunding Rage and Seducer.
It is somewhat nice becasue now you can combine more sets, but the fact that all 5 item bonuses are total crap is somewhat sad.
P.S. Im happy i didnt deconed my 5 item legendary Hunding rage
im pretty sure I read some where that abilities were going to start scaling off your highest ability ether stamina or magicka so example if you have more points in magicka your class abilities will use spell crit and such and if you have more stamina points in stamina then they will use wep crit I maybe wrong and I might have just been reading some one suggestion thread but im pretty sure I read it from a legit source that this was going to come to play.
p_tsakirisb16_ESO wrote: »xMovingTarget wrote: »Give me 49 Dreugh wax, 7 Kuta, 7 Cura 6 Makko and 1 Oko then. You can just send em per ingame name. Addy is @xMovingTarget
Thanks in advance. If you do this i might consider enjoying the changes.
7 Kuta is one week, tops two weeks from hireling 3/3
Cura, Makko, Oko as many as you need. I have one and half stacks of each
49 Dreugh Wax. You need less if you have a good crafter. 39 actually, lets say 40.
Easily gathered in 3 weeks if you know how.
Maverick827 wrote: »Magicka users are losing 6% spell crit for no reason. Hopefully this is addresses before the patch goes live, but I doubt it will be.
Rev Rielle wrote: »Maverick827 wrote: »Magicka users are losing 6% spell crit for no reason. Hopefully this is addresses before the patch goes live, but I doubt it will be.
If anyone's build is made or broken around a 6% spell crit removal, then I think that player has a lot bigger problems than the changes coming.
Rev Rielle wrote: »Maverick827 wrote: »Magicka users are losing 6% spell crit for no reason. Hopefully this is addresses before the patch goes live, but I doubt it will be.
If anyone's build is made or broken around a 6% spell crit removal, then I think that player has a lot bigger problems than the changes coming.
killedbyping wrote: »Rev Rielle wrote: »Maverick827 wrote: »Magicka users are losing 6% spell crit for no reason. Hopefully this is addresses before the patch goes live, but I doubt it will be.
If anyone's build is made or broken around a 6% spell crit removal, then I think that player has a lot bigger problems than the changes coming.
I can partly agree with that.
On the first look NightMother set was never look like Mage set because of 3 set bonus which decrease enemy armor on crit. Now it looks more like it should look like.
On the other hand i would prefer this item to be like
2 items - 5% Weapon crit
3 items - 5% Spell crit
4 items - some Health\Magicka\Stamina
5 items - on Crit reduce BOTH Spell resistance AND Armor value of your target.
Or better
5 items - Give 10% Armor and Spell Resistance penetration.
Last thing is imho better, since i dont think that this Armor reduction on crit can stack with it self if more then 1 person have this set, but having always working penetration would benefits you regardless of what kind of sets or debuffs your teammates have.
It looks like that ZOS just jumping from one Extreme to another.
Right now 80% of crafted sets are for Mages, after 1.3.0 there is no viable sets for Mages at all.
Also, IMHO, i see WAY TO MUCH of crit set bonuses.
Whats up with all those dublicated bonuses on same set like 4% weapon crit on 2 items and same bonus on 4 items or Health + Health ?
I really would like to see some Rare Mats or Crafting recipes implemented into game which would be required to craft sets with 6 or more traits.
killedbyping wrote: »Rev Rielle wrote: »Maverick827 wrote: »Magicka users are losing 6% spell crit for no reason. Hopefully this is addresses before the patch goes live, but I doubt it will be.
If anyone's build is made or broken around a 6% spell crit removal, then I think that player has a lot bigger problems than the changes coming.
I can partly agree with that.
On the first look NightMother set was never look like Mage set because of 3 set bonus which decrease enemy armor on crit. Now it looks more like it should look like.
On the other hand i would prefer this item to be like
2 items - 5% Weapon crit
3 items - 5% Spell crit
4 items - some Health\Magicka\Stamina
5 items - on Crit reduce BOTH Spell resistance AND Armor value of your target.
Or better
5 items - Give 10% Armor and Spell Resistance penetration.
...
I'm old school MMO. I'm used to live gear changes and entire skill tree reworks. Proud Vanilla WoW, Pre 1.7 Feral Druid....
Inner Light: 20%moxiesauce wrote: »
Maverick827 wrote: »Inner Light: 20%moxiesauce wrote: »
Prodigy: 10%
Precise: 6%
Night Mother: 4%
Cyrodiil Buffs: 8%
Thief: 6%
Total: 54%
Dexterity: 21%
Precise: 6%
Hunding's Rage: 8%
Night Mother: 8%
Twin Blade and Blunt: 5%
Thief: 6%
Cyrodiil Buffs: 8%
Total: 62%
Khajiit: 6%
Total: 68%
So now spell users have to use two bar slots and 5% of their primary resource to get anywhere from 8% - 14% less crit than weapon users?
Balance was needed. This is not balance.
I really would like to see some Rare Mats or Crafting recipes implemented into game which would be required to craft sets with 6 or more traits.
I will take any of that 860K you are not using or planning to use. my payment: gratitude and love.:) priceless things these are
GunemCleric wrote: »...
And ... are we talking crit chance (thief,Dexterity) or crit damage(shadow,precise)?
...
Which has nothing to do with critical strike values. If stamina abilities aren't doing as much damage, which they aren't, then the damage of those abilities should be increased. The damage of magicka abilities, the crit chance of magicka abilities, or anything relating to magicka abilities should not be nerfed as a fix to stamina's deficiencies. I say this as a once-stamina user who has reluctantly gone magicka and would like to go back.GunemCleric wrote: »Almost all spell abilities have higher damage than average skill, therefore slightly lesser crit chance or damage *is* more balanced, and spell damage would still do more damage.
I don't know what you're trying to say here. Thief and Dexterity add to critical strike chance. Precise adds to critical strike chance. Everything I listed adds to critical strike chance.And ... are we talking crit chance (thief,Dexterity) or crit damage(shadow,precise)?
*hint it is a rhetorical question, check your numbers and types and restrictions (Dexterity == physical).
Maverick827 wrote: »Which has nothing to do with critical strike values. If stamina abilities aren't doing as much damage, which they aren't, then the damage of those abilities should be increased. The damage of magicka abilities, the crit chance of magicka abilities, or anything relating to magicka abilities should not be nerfed as a fix to stamina's deficiencies. I say this as a once-stamina user who has reluctantly gone magicka and would like to go back.GunemCleric wrote: »Almost all spell abilities have higher damage than average skill, therefore slightly lesser crit chance or damage *is* more balanced, and spell damage would still do more damage.I don't know what you're trying to say here. Thief and Dexterity add to critical strike chance. Precise adds to critical strike chance. Everything I listed adds to critical strike chance.And ... are we talking crit chance (thief,Dexterity) or crit damage(shadow,precise)?
*hint it is a rhetorical question, check your numbers and types and restrictions (Dexterity == physical).