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1.3.0 Armor and Weapon Sets

  • olsborg
    olsborg
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    olsborg wrote: »
    DeLindsay wrote: »
    olsborg wrote: »
    Do anyone know if the armor rating increase from sets improve with quality? (green,blue etc)
    Hasn't it always? You are asking about the armor rating of XX particular Chest, Helm, etc right?

    Ah, I meant to say the Armor Increase from the set bonus, for example the ones you get from hist bark and alessia bulwark (patch 1.3)

    Yes, it does (the armor rating set bonus itself). :) Same with spell dmg etc on pts. ,

    Thank you

    PC EU
    PvP only
  • kharl08
    kharl08
    I hope they implement this with the level cap increased, so we wont be changing or crafting the same item the next month..
  • olsborg
    olsborg
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    I hope they dont increase the level cap at all.

    PC EU
    PvP only
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    Frankly, I'm disappointed with the dramatic improvements being made to the 2-6 trait sets vs the "changes" made to the 8-trait sets. Getting 8-traits does take work, if you're the type of player who doesn't like imposing on their guild-mates, or if you don't have any guild-mates, as you may be new to MMO's because you were a lifelong fan of the Elder Scrolls games.

    Saying "getting 8-traits takes no work at all -- 500g, boom, done" does not mean everyone can/will do it that way, nor does it change the fact that 8-trait armor is supposed to be more powerful than 2-6 trait armor. If that's not the case, then why even bother keeping the trait-based crafting system?

    As it stands, the only armor sets that look appealing, as a craftsman, are the 2-6 trait sets. I have no opinion of the trials sets because, honestly, I have no interest in joining a PvE guild that wants to micro-manage my build and play. Allegedly, that's what's required to pass trials -- reducing your painstakingly individualized character to little more than a cog and wheel. Sorry, but I enjoy the variety of PvP too much to give up a character and play-style built around adapting to unexpected situations, so redoing my character to mechanically repeat a scripted set of actions to pass a trial, to me, is a step down in terms of fun being had. I'll have plenty of that when I play the next Dragon Age (a single player game that would surprise me if it demands the same adaptability as ESO PvP).

    And no, ZOS will not be tempting me to ESO trials (in lieu of playing Dragon Age) with the promise of items that, given the nature of the upcoming update, may cease being useful in two months. Sorry, but Dragon Age has a better storyline than Craglorn (and I'd rather play a solo game than deal with the current mixed-bag of players claiming to be experts on trials).

    Getting back to the point... The fact that 2-6 trait armor is now, in many ways, superior to 8-trait armor is actually BETTER for me, personally. I have all the researchable items I need, but it will be a minimum of 31 more days until I have eight traits researched in enough items to make an effective five piece 8-trait set (in the current system), so being able to make better armor even sooner gives me, personally, an advantage. I simply feel I've wasted a great deal of time and effort striving to research 8-traits for no foreseeable payout, and I feel the original intent of having a trait-based crafting system such as this one (payouts to the player for time and effort given) has been lost.

    Despite the personal advantages I'm getting with this update, I must say there's no reason to keep the #-trait crafted set system if a 3-trait set is comparable or superior to 8-trait sets. It just doesn't make sense. Why even keep the current system with the incrementally increasing research times if there is no long-term payout for the player's crafted gear in exchange for time/effort invested?

    The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.
    Edited by Unlikely_Ghostbuster on July 20, 2014 9:56PM
  • timidobserver
    timidobserver
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    olsborg wrote: »
    I hope they dont increase the level cap at all.

    Veteran levels are going away entirely. They won't be raising the level cap if it is going away in a few months anyway.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Feidam
    Feidam
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    Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.
  • timidobserver
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    Feidam wrote: »
    Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.

    This is not true. There will be no rank/level beyond 50. All end game gear and items will be level 50. The only purpose of XP will be to gain Champion Points,not increase your level.

    At least this was my understanding what I heard at Quakecon and read here~~~>http://tamrieljournal.com/eso-champion-system-account-wide-progression/
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    Feidam wrote: »
    Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.

    Like he said.
  • olsborg
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    I enjoy the variety of PvP too much to give up a character and play-style built around adapting to unexpected situations, so redoing my character to mechanically repeat a scripted set of actions to pass a trial, to me, is a step down in terms of fun being had.

    The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.

    Man...I couldnt have said it better myself, your whole post was pretty much spot on and awesome. Just quoted two things here that I really agreed to.
    Thank you for posting.

    PC EU
    PvP only
  • Islyn
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    nagarjunna wrote: »
    Quite so, people do enjoy all of that and of course the kit will come up for sale...

    Nope. It's bound on pickup.
    Edited by Islyn on July 21, 2014 1:13PM
  • Sunrock
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    Yea the 8 trait sets are crap consider the time it take to research them.
  • madangrypally
    madangrypally
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    Feidam wrote: »
    Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.

    This is not true. There will be no rank/level beyond 50. All end game gear and items will be level 50. The only purpose of XP will be to gain Champion Points,not increase your level.

    At least this was my understanding what I heard at Quakecon and read here~~~>http://tamrieljournal.com/eso-champion-system-account-wide-progression/


    There will still be Vet Rank 1 - 12. That will not be changing. The only thing changing in regards to that is how Vet Ranks are earned. timidobserver is correct with what he posted.

    Right now Vet Rank are earned by Vet Points. The change will remove the Vet Points and use the same experience system as level 1-50 did. This will have the effect that it will be slightly faster to level from Vet 1 - 12.
    Edited by madangrypally on July 21, 2014 1:41PM
  • Arora
    Arora
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    Why do these peices have 4 set traits, they only have 2 traits
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • LunaRae
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    Appreciate the information gathered in this thread, if possible can anyone confirm after 1.3.1 http://forums.elderscrollsonline.com/discussion/121494/pts-patch-notes-v1-3-1#latest which mentions specific changes to sets update images and re-check other sets to see if they are minor changes or more changes across the board? Thanks in advance.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • david271749
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    How do we get these guild sets? These are completely new, right?
  • robertlive2014
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    olsborg wrote: »
    While it's unfortunate that not everyone has the social skills necessary to be a team player

    Thats just rude. Just because some people dont find that type of pve content fun doesnt mean they dont have social skills to be a team player.

    Sorry, didn't mean to be rude, but it has been my experience that folks who don't like group content have issues with their social skills.
    Edited by robertlive2014 on July 22, 2014 10:32PM
  • robertlive2014
    robertlive2014
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    Snit wrote: »
    While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format

    You think that people who don't raid suffer from poor social skills? Really, that's the first explanation that comes to you? Your ability to kill internet dragons demonstrates you have superior social skills?

    I don't think I can express my reaction without attracting some unwelcome attention from moderators, so you can carry right on with that thought, cupcake ;)

    I didn't use the word "poor", I just said "the social skills", as in there are certain social skill required to talk in VoIP with strangers and kill internet dragons as a team. I'm sorry it struck you as "poor" versus "superior", but you may want to examine this reaction and ask yourself where its coming from.
  • robertlive2014
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    Braddass wrote: »
    While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format

    @robertlive2014
    Thank you for that generalization of my personality ...

    For your information, I own my business and work with clients all day. When I get home, I play a couple of hours a night on and off. My wife has stage 4 cancer and is mostly bedridden, so I have to stop playing and take care of her whenever she needs something. Most raid groups would not appreciate me having to afk 2 or 3 times a night.

    Even if my wife was not ill, I would have reservations about raiding again in a MMO. Contrary to your ascertion, my experience in WoW does not make me believe most raiders have an over-abundance of social skills. Most raiders (at least in WoW) were "lewt dudes" more interested in their epeen than in being social. I have no desire to be forced to raid 3-4 hours a night, 3-4 nights a week, to stay in the main raid group. Raiding felt like a second job.

    I see no reason why ZOS should cater to that small subset of players, giving them the best of everything. If you want a "raid or die" MMO ... WoW is already making that game.

    Aside from your personal situation, which is understandable, you do touch on some of the challenges of being a team player. Being on a team isn't about having good manners, it isn't a Sunday picnic, and overreacting to something someone else says is not going to help your team win.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Frankly, I'm disappointed with the dramatic improvements being made to the 2-6 trait sets vs the "changes" made to the 8-trait sets. Getting 8-traits does take work, if you're the type of player who doesn't like imposing on their guild-mates, or if you don't have any guild-mates, as you may be new to MMO's because you were a lifelong fan of the Elder Scrolls games.

    Saying "getting 8-traits takes no work at all -- 500g, boom, done" does not mean everyone can/will do it that way, nor does it change the fact that 8-trait armor is supposed to be more powerful than 2-6 trait armor. If that's not the case, then why even bother keeping the trait-based crafting system?

    As it stands, the only armor sets that look appealing, as a craftsman, are the 2-6 trait sets. I have no opinion of the trials sets because, honestly, I have no interest in joining a PvE guild that wants to micro-manage my build and play. Allegedly, that's what's required to pass trials -- reducing your painstakingly individualized character to little more than a cog and wheel. Sorry, but I enjoy the variety of PvP too much to give up a character and play-style built around adapting to unexpected situations, so redoing my character to mechanically repeat a scripted set of actions to pass a trial, to me, is a step down in terms of fun being had. I'll have plenty of that when I play the next Dragon Age (a single player game that would surprise me if it demands the same adaptability as ESO PvP).

    And no, ZOS will not be tempting me to ESO trials (in lieu of playing Dragon Age) with the promise of items that, given the nature of the upcoming update, may cease being useful in two months. Sorry, but Dragon Age has a better storyline than Craglorn (and I'd rather play a solo game than deal with the current mixed-bag of players claiming to be experts on trials).

    Getting back to the point... The fact that 2-6 trait armor is now, in many ways, superior to 8-trait armor is actually BETTER for me, personally. I have all the researchable items I need, but it will be a minimum of 31 more days until I have eight traits researched in enough items to make an effective five piece 8-trait set (in the current system), so being able to make better armor even sooner gives me, personally, an advantage. I simply feel I've wasted a great deal of time and effort striving to research 8-traits for no foreseeable payout, and I feel the original intent of having a trait-based crafting system such as this one (payouts to the player for time and effort given) has been lost.

    Despite the personal advantages I'm getting with this update, I must say there's no reason to keep the #-trait crafted set system if a 3-trait set is comparable or superior to 8-trait sets. It just doesn't make sense. Why even keep the current system with the incrementally increasing research times if there is no long-term payout for the player's crafted gear in exchange for time/effort invested?

    The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.

    Is what I think too, but they seem intent on trying not to (or undoing trying not to with some sets) making one set clearly better than the rest.

    But they really should severely reduce the trait research times after the first one for this. Nothing better comes out of it, just something different than the other stuff you can craft. If waiting ~12 days for trait 7 then ~24 days for trait 8 doesn't yield anything Better then why don't they just make all research times a static 3 day research or less, less with the trait, and stop wasting peoples time.
  • ARtChi
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    Totally Agree on 8-trait armor, they should be at least on par with lower -trait set.
    I was really expecting a little buff on those sets but except for specter's eye they are still useless when compared to other sets wheteter those are crafted, lotted or droped.
    With such research prerequisite it's such a waste of time around crafting...
    Seems a little "Race to the bottom" to me
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    Indeed. 8-trait sets are really not worth researching after 1.3 goes live. They should be better than any 2-6 trait set imho.

    Edit: grammer
    Edited by Cyrdemaceb17_ESO on July 30, 2014 11:12AM
  • csparks1
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    Frankly, I'm disappointed with the dramatic improvements being made to the 2-6 trait sets vs the "changes" made to the 8-trait sets. Getting 8-traits does take work, if you're the type of player who doesn't like imposing on their guild-mates, or if you don't have any guild-mates, as you may be new to MMO's because you were a lifelong fan of the Elder Scrolls games.

    Saying "getting 8-traits takes no work at all -- 500g, boom, done" does not mean everyone can/will do it that way, nor does it change the fact that 8-trait armor is supposed to be more powerful than 2-6 trait armor. If that's not the case, then why even bother keeping the trait-based crafting system?

    Getting back to the point... The fact that 2-6 trait armor is now, in many ways, superior to 8-trait armor is actually BETTER for me, personally. I have all the researchable items I need, but it will be a minimum of 31 more days until I have eight traits researched in enough items to make an effective five piece 8-trait set (in the current system), so being able to make better armor even sooner gives me, personally, an advantage. I simply feel I've wasted a great deal of time and effort striving to research 8-traits for no foreseeable payout, and I feel the original intent of having a trait-based crafting system such as this one (payouts to the player for time and effort given) has been lost.

    The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.

    what this guy said - I mean why have a trait-based system, if I can get almost the same bonus by researching 2-3 traits as I can with 8, hell with this system I am thinking of using 4 x 2-set items and some rings and a necklace, I mean there are a lot more possibilities now - but... Aren't people wearing a full set of 8-trait armor supposed to have something special when compared to someone wearing something that can be researched in 18 hours per piece? (6+12) each piece of 8 trait armor represents someone putting in, what almost 2 months of research time in game PER PIECE? Really I do not understand this at all. I understand that someone can just advertise in zone chat and go buy it from a crafter who has put in the time - but that crafter should be freakin RICH b/c an 8-trait set should be one of the most sought-after sets of armor in the game... As it is...well, you know.

    One Idea I had would be... have bonuses beyond the 5-set piece. Have 6,7,8 set piece bonuses - and you can only get those extra bonuses with the 8-piece researched traits. Bonuses that are no where else in the game and DON'T SUCK. ;)

    Edited by csparks1 on July 23, 2014 2:24PM
  • madangrypally
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    One Idea I had would be... have bonuses beyond the 5-set piece. Have 6,7,8 set piece bonuses - and you can only get those extra bonuses with the 8-piece researched traits. Bonuses that are no where else in the game and DON'T SUCK.

    I like that idea.
    A 6 Required trait set will have a 6 piece set bonus.
    A 7 Required trait set will have a 7 piece set bonus.
    A 8 Required trait set will have a 8 piece set bonus.

    The extra bonus will be nice, and since armor/weapon slots are limited it is easy to keep balanced.
  • LonePirate
    LonePirate
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    @ZOS_GinaBruno @ZOS_JessicaFolsom Can we expect any improvements or changes in the buffs/bonuses that come from the 6 and 8 trait set pieces? Right now, these crafted sets like Night Mother (6 trait) and Spectre's Eye (8 trait) are not any better than than the 2 or 3 trait sets. In reality, they are worse because the additional time requirements for the research are not repaid by better bonuses.

    This lack of increased bonuses effectively ruins the research aspect of the Crafting system because it is pointless to spend the 45 days (with three skill points in the research passive) to research the 6th, 7th and 8th traits on a single item, let alone on 3, 4 or 5 items. If I want to craft a 5 piece light armor set at one of the 8 trait crafting stations, I need to devote 102 days to research because I can only research 3 items at a time. There is no 8 trait set in the game that comes anywhere close to justifying almost 3.5 months of research.
  • Sadae
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    The most vocal crowd on the forums are the die-hard max-damage/crit players (and usually PvPers). But not every aspect of this game revolves around maxing out damage, and not every player is obsessed with it either.

    I for one am a tank, and was rather upset to discover that the "Stamina Recover" on the Hunding's Rage set was replaced with "Weapon Critical" and "Max Stamina". Don't get me wrong, these are nice bonuses. But as a tank my first job is to stay alive and to hold agro, not DPS, and to have the resources needed to do so.

    The other set I used was 3 pieces from the Lamae set. The 3-piece bonus to "Health Recovery" was dropped to 2 pieces and the bonus cut in half, while 3 pieces adds some "Spell Damage" now. As a stamina-based tank I have no use for this, and would rather have the old massive "Health Recovery" back.

    I realize that overall the set changes are for the better, and there are many new ways I can get what I want. All I'm asking is that you keep all types of players in mind as you re-design these sets, and not just cater to the vocal crowd who only care about max damage. This goes for all other aspects of the game as well.

    ie: There are 2-set bonuses for Health and Magicka recover, but none for Stamina recovery.
  • Snit
    Snit
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    Snit wrote: »
    While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format

    You think that people who don't raid suffer from poor social skills? Really, that's the first explanation that comes to you? Your ability to kill internet dragons demonstrates you have superior social skills?

    I don't think I can express my reaction without attracting some unwelcome attention from moderators, so you can carry right on with that thought, cupcake ;)

    I didn't use the word "poor", I just said "the social skills", as in there are certain social skill required to talk in VoIP with strangers and kill internet dragons as a team. I'm sorry it struck you as "poor" versus "superior", but you may want to examine this reaction and ask yourself where its coming from.

    Let me suggest some other reasons people prefer not to raid:
    • They have children at home, and they may need to go AFK at any time, with no notice
    • They have an unpredictable work schedule, and thus cannot commit to being at the same virtual place at the same time on a regular basis
    • Their unsteady internet connection makes them unreliable, and they don't want to cause issues for the other 11, 19, 23, 39 or 71 members of a raid
    • They want to play a build other than the current meta, making it difficult to get into successful runs
    • They prefer solo, duo or small-group play, which have quite different dynamics
    • They've raided their tails off over the past decade of MMO's, and they're simply tired of that playstyle

    I'm in that last category. I've spent hundreds of hours raiding in various MMO's over the past dozen years. And listening to various VOIP programs for much of that time, not once have I sat back and thought, "Yes -- what distinguishes this group from other people is our superior social skills."
    Edited by Snit on July 23, 2014 4:38PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • madangrypally
    madangrypally
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    They've raided their tails off over the past decade of MMO's, and they're simply tired of that playstyle

    I fall under this. Raided since early EQ and my guild switched games a few times since then, but always as raiders. ESO is new for me because I decided I rather not raid at all and just focus on PvP.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Sadae wrote: »
    The most vocal crowd on the forums are the die-hard max-damage/crit players (and usually PvPers). But not every aspect of this game revolves around maxing out damage, and not every player is obsessed with it either.

    I for one am a tank, and was rather upset to discover that the "Stamina Recover" on the Hunding's Rage set was replaced with "Weapon Critical" and "Max Stamina". Don't get me wrong, these are nice bonuses. But as a tank my first job is to stay alive and to hold agro, not DPS, and to have the resources needed to do so.

    The other set I used was 3 pieces from the Lamae set. The 3-piece bonus to "Health Recovery" was dropped to 2 pieces and the bonus cut in half, while 3 pieces adds some "Spell Damage" now. As a stamina-based tank I have no use for this, and would rather have the old massive "Health Recovery" back.

    I realize that overall the set changes are for the better, and there are many new ways I can get what I want. All I'm asking is that you keep all types of players in mind as you re-design these sets, and not just cater to the vocal crowd who only care about max damage. This goes for all other aspects of the game as well.

    ie: There are 2-set bonuses for Health and Magicka recover, but none for Stamina recovery.

    Yea, one of those weapon crits should be Stamina regen.
  • Sadae
    Sadae
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    Sadae wrote: »
    ie: There are 2-set bonuses for Health and Magicka recover, but none for Stamina recovery.
    Yea, one of those weapon crits should be Stamina regen.
    Correct! The proposed changes to Hunding's Rage have "Weapon Critical" set bonuses for both 2 items AND 4 items! Combine this with the fact there's no 2 item "Stamina Recovery" bonus on any sets in the current plans, and every bit of logic strongly says that the 2 item bonus on Hunding's Rage needs to be changed to "Stamina Recovery".
  • olsborg
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    • They have children at home, and they may need to go AFK at any time, with no notice
    • They want to play a build other than the current meta, making it difficult to get into successful runs
    • They prefer solo, duo or small-group play, which have quite different dynamics


    All of these apply to me. + the fact that raiding is boring.
    Edited by olsborg on July 23, 2014 6:35PM

    PC EU
    PvP only
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