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Just fix inventory management already

  • Stalwart385
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    The only problem I have with the inventory system is the bank not automatically stacking. Very annoying.

    By the time I need to bank, I usually need to repair. I only run 110 bag space and do all professions between two characters (including provisioning).

    If it bothers you that much buy a horse to upgrade your pack. Also send some through mail to a friend and ask them to return it. Here's another thought be selective of what you keep in your bag. Every TES game was like this simply because there is so much stuff in the world.

    It doesn't affect me to add a little more space but where do they stop? Why not make VR mobs easier? Why not have mobs drop more loot? When does Zenimax stop catering to people that don't want to work for it?

    Also at what point do they need to start adding more servers to keep up with all the stuff you want carry around?

    If it was up to me everything would have a semi-realistic weight and you could only carry a semi-realistic amount of weight.

    Lets focus on things like making progressing more group friendly or new ideas for content.
    Edited by Stalwart385 on July 8, 2014 11:19PM
  • GnatB
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    I'm not entirely sure I have a bank space problem, per se. I'm just not a big fan of the current inventory management minigame I'm force to play to prevent having a bank space problem. (and even with Bankmanager, I still find it to be a hassle)

    Here's what I think they should have done (possibly do?)
    1. Separate & unlimited inventory for trophies/quest items/clothing/disguises/pets. (possibly pets should simply work more like steeds?)
    2. Account shared Mat "bins" that hold up to 0xffff. One bin per mat. Mats are either automatically deposited when found, or when you visit the bank. Either works.
    3. Dramatically reduce the general purpose bank/inventory space. (though it's probably too late for something like this, as people have already taken advantage of it.)
    Achievements Suck
  • twev
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    daemonios wrote: »
    This is just my opinion, so feel free to disagree: this doesn't really need changing. You can have 160 slots per character (with the standard imperial horse maxed and all bag upgrades) and some 240 in the shared bank (not 100% sure because I haven't maxed it).

    Level your character, max out your horse and bag space. Don't try to do all crafts at once. I have all crafting skills distributed among 4 characters, am a craft mat hoarder and have enough space to keep all mats, researcheables, trophies, siege stuff, etc. and still get everything into the bank when I take out a character for questing. 10/160 slots used is more than enough for hours of questing and hoarding.
    Curious what the cost in gold is for one to follow your suggestion.

    Bottom line it for me, please?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • AdamBourke
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    Lodestar wrote: »
    AdamBourke wrote: »
    I don't think they should increase the bank space. It does force you to make important decisions about what you choose to pick up and leave behind.

    It is good because it FORCES YOU. Like VR content was good because IT FORCED YOU to group. Same as FORCING solo content. Does ZOS know anything else?

    It's not the same. This is forcing you to make decisions. Kind of like when you're in a quest, and it comes up with two red options and you have to choose one.

    Forcing you to Solo, or to Group removes decisions. This adds them. And I think it adds more variety to player builds, in a non-combat way. More importantly, it means people don't take all the resources! I'm an enchanter, so I take every rune I find in the wild. I'm not a smith, so I ignore the ores, as they would take up bank space. If I had unlimited bankspace, I would just take it anyway, and the guy behind me would get nothing, while I'd be getting rich just selling all this ore that I don't need, because I have the luxury of collecting it.

    That is, until everyone was selling the ore...

    ESO doesn't have the best of economies at the moment - and I think that the majority of it is probably in materials and refining items*. This would change that quite a lot. Although, there are several possible outcomes that I won't go into because i's not that exciting.

    *Personal opinion, I have no data on the flow of items through ESOs economy.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • twev
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    <snip>.

    If it bothers you that much buy a horse to upgrade your pack. Also send some through mail to a friend and ask them to return it. Here's another thought be selective of what you keep in your bag. Every TES game was like this simply because there is so much stuff in the world.

    <snip>
    1.) If you swap horses to one that is upgraded for speed instead of bag space, what happens?

    2.) I've had mail returned to me by friends that was clearly marked 'Returned', and it was completely empty. 6 stacks of runes dispersed to the ether.
    And it's happened with other materials, on several occasions.

    3.) So much stuff in the world:
    Since Zeni created limited storage space, then stocked the world with trophies and other collectibles knowing it would cause a problem, I find it just a little disingenuous of them to make trophies take up a unique space. I also believe that the issue of Potency Runes still stacking to 20 after 3+ months to be an utterly asinine oversight or some stupid unexplained joke.

    4.) The final issue of storage space is that the time used up swapping from one 'toon to another over and over again to stow stuff on mules is just a pathetic time sink to throttle players and keep the meter ticking. It's reasonably clear that they wanted to run the clock, else they would have allowed us to be able to mail stuff back to ourselves.
    Sure, there are add-ons that bounce mail, and I can get my friends to return it.
    But add-ons are useful only as long as the add-on devs stay subbed to the game, and the result of Zeni's attitude and cooporation towards the add-on devs has many of them walking away.
    Most of the people I came to the game with have already unsubbed, or rarely log in anymore, so I can't count on getting stuff returned even if it WAS reliable.
    Edited by twev on July 9, 2014 12:05AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Stalwart385
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    twev wrote: »
    <snip>.

    If it bothers you that much ...

    <snip>
    1.) If you swap horses ...

    1. You can't carry as much stuff. Plan ahead.

    2. Don't know what to tell. Works fine for me when necessary.

    3. I also store my trophies on an alt. How often do you need to unload your trophies on your alt? I've done it twice.

    4. So how much space do you need. Another 10, upgrade your bag. Another 50, start building a pack horse for when you quest. If your talking about another 100 to 200 for every player your talking around twice the itemization for every player. It can be done, but I'd rather zenimax focus their money elsewhere.
  • babylon
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    I'd rather zenimax focus their money elsewhere.

    I don't - it's obvious they need to upgrade their database with the bank disappearing bug still existing as of two weeks ago, the queues we face when we load guild banks up or trying to add items into our banks, or when searching the guild stores "too quickly" and so on.

    They really need to upgrade their database, and adding more storage and better, smarter storage for us players can and should be part of this upgrade.
  • Blackwidow
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    Also send some through mail to a friend and ask them to return it. .

    That is called a workaround to a problem. Why not just fix the problem?
  • badmojo
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    Blackwidow wrote: »
    If we started with each character having 50 personal bank spaces on top of the shared bank we have now, the economy would be exactly the same, if not better.

    You're claiming that people having 50 more slots would have no effect on the economy? Really? You're actually saying that?

    Better? BETTER? ROFLMAO

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_JoanaL on July 9, 2014 12:59AM
    [DC/NA]
  • twev
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    badmojo wrote: »
    Blackwidow wrote: »
    If we started with each character having 50 personal bank spaces on top of the shared bank we have now, the economy would be exactly the same, if not better.

    You're claiming that people having 50 more slots would have no effect on the economy? Really? You're actually saying that?

    Better? BETTER? ROFLMAO

    [Moderator Note: Edited per our rules on Trolling & Baiting].

    Are you implying that the converse, maybe 10 fewer slots to start, would improve the economy?

    With the cost of additional slots being a drain on many players in the game until they reach higher areas, wouldn't the gold-sinks being dialed back a few notches go further towards improving the economy?
    Edited by ZOS_JoanaL on July 9, 2014 1:00AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Blackwidow
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    badmojo wrote: »
    Blackwidow wrote: »
    If we started with each character having 50 personal bank spaces on top of the shared bank we have now, the economy would be exactly the same, if not better.

    You're claiming that people having 50 more slots would have no effect on the economy? Really? You're actually saying that?

    Actually, I said no effect or it might even have made the economy better.

    If you disagree, I would love for you to explain how it would change ESO for the worse.

    Truth be told, if we started with the extra bank space, not one of you would be here complaining, yet you are here fighting the idea like it will kill ESO.

    It is simply crazy how people fight against their own self interest.

    BTW, @badmojo you already said you agreed that more bank space would be a good thing, so why are you shocked by this post?
    Edited by Blackwidow on July 9, 2014 12:48AM
  • Rev Rielle
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    Blackwidow wrote: »
    ...
    It is simply crazy how people fight against their own self interest.

    Black, it's an MMO. It's not all about ones 'self' in these games. Or at least it shouldn't be. I know many players want to live in their own bubble in these online games these days, but allowing that doesn't help the game as a whole, as where is the player-player interaction?

    Sometimes we must endure a little 'pain' for the greater good.
    Edited by Rev Rielle on July 9, 2014 12:53AM
    If you can be anything, be kind.
  • Blackwidow
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    Rev Rielle wrote: »
    Blackwidow wrote: »
    ...
    It is simply crazy how people fight against their own self interest.

    Black, it's an MMO. It's not all about ones 'self' in these games. Or at least it shouldn't be. I know many players want to live in their own bubble in these online games these days, but allowing that doesn't help the game as a whole, as where is the player-player interaction?

    Sometimes we must endure a little 'pain' for the greater good.

    Yes, and that is what I am doing. You know people are leaving the game because of this bad system and people like you don't seem to care.

    If you really cared about ESO, you would support a little bank upgrade to keep the player base.
    Edited by Blackwidow on July 9, 2014 1:05AM
  • badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    If we started with each character having 50 personal bank spaces on top of the shared bank we have now, the economy would be exactly the same, if not better.

    You're claiming that people having 50 more slots would have no effect on the economy? Really? You're actually saying that?

    Actually, I said no effect or it might even have made the economy better.

    If you disagree, I would love for you to explain how it would change ESO for the worse.

    Truth be told, if we started with the extra bank space, not one of you would be here complaining, yet you are here fighting the idea like it will kill ESO.

    It is simply crazy how people fight against their own self interest.

    BTW, @badmojo you already said you agreed that more bank space would be a good thing, so why are you shocked by this post?

    Well, for starters. Me saying more inventory space(for more gold sink) wouldn't be a bad thing, has nothing to do with you claiming 50 more slots would have no(or a positive) effect on the economy.

    I'm not fighting anything here. I'm shocked that you can't see the effect adding more slots would have on the economy.

    To me, it seems obvious that giving people more space, would result in them having more items stored, which would result in them having to buy less from other people. Perhaps you can explain why this isn't logical.
    [DC/NA]
  • babylon
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    badmojo wrote: »
    To me, it seems obvious that giving people more space, would result in them having more items stored, which would result in them having to buy less from other people. Perhaps you can explain why this isn't logical.
    Loads of people get others to craft for them, because they cba doing crafting and they cba harvesting mats. Having space wouldn't make them want to craft either.

    Those same guys will always buy from crafters, no matter how much space they would be able to have in their banks. Those guys just don't craft or harvest.

    Giving more space to the crafters however will mean not only can they craft (and sell) gear their current level, but also lower level gear than they are currently, which is better for the economy.

    And as well as that, it's a better social experience because people can now keep pets and trophies and costumes. And even fish.
    Edited by babylon on July 9, 2014 1:11AM
  • Blackwidow
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    badmojo wrote: »

    Well, for starters. Me saying more inventory space(for more gold sink) wouldn't be a bad thing, has nothing to do with you claiming 50 more slots would have no(or a positive) effect on the economy.

    I'm not fighting anything here. I'm shocked that you can't see the effect adding more slots would have on the economy.

    To me, it seems obvious that giving people more space, would result in them having more items stored, which would result in them having to buy less from other people. Perhaps you can explain why this isn't logical.

    People still keep what they want now. It is just on mules.

    It's that simple. People would be able to move items from the mules to the actual bank.

    People would actually be able to play more alts, which would add to the population of the lower levels.

    The only thing that would change is people would not have to use mules.

    Also, you say that if people had more room, it would result in them buying less from other players. I could not disagree more.

    If you have more space, you can buy more from other players. Right now, I don't dare try to buy items from players, when I know I have no space.
    Edited by Blackwidow on July 9, 2014 1:19AM
  • Rev Rielle
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    Blackwidow wrote: »
    Rev Rielle wrote: »
    Blackwidow wrote: »
    ...
    It is simply crazy how people fight against their own self interest.

    Black, it's an MMO. It's not all about ones 'self' in these games. Or at least it shouldn't be. I know many players want to live in their own bubble in these online games these days, but allowing that doesn't help the game as a whole, as where is the player-player interaction?

    Sometimes we must endure a little 'pain' for the greater good.

    Yes, and that is what I am doing. You know people are leaving the game because of this bad system and people like you don't seem to care.

    If you really cared about ESO, you would support a little bank upgrade to keep the player base.

    Yes, and people are leaving the game due to the PvE in 1-50 levels being too linear, others are doing so because there's no arena PvP, others do so because VR ranks are too boring, or there's no chat bubbles, grouping is difficult, etc etc...
    The point is; people will always leave the game for some reason or other, that alone should not be a catalyst for change. Only a fool tries to please everyone.

    If you cared about ESO I believe you would be trying to make people understand and adapt to the way the developers intended us all to play the game. You would try and educate people and see other's point of view and empathise with them instead of blindly dismissing any that critiques your, or any other opinion, that you agree with.

    It only takes a little of effort and willingness to adapt, and people will see that the current system - whilst not perfect- is hardly the problem it's made out to be.

    If you can be anything, be kind.
  • badmojo
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    Blackwidow wrote: »
    badmojo wrote: »

    Well, for starters. Me saying more inventory space(for more gold sink) wouldn't be a bad thing, has nothing to do with you claiming 50 more slots would have no(or a positive) effect on the economy.

    I'm not fighting anything here. I'm shocked that you can't see the effect adding more slots would have on the economy.

    To me, it seems obvious that giving people more space, would result in them having more items stored, which would result in them having to buy less from other people. Perhaps you can explain why this isn't logical.

    People still keep what they want now. It is just on mules.

    It's that simple. People would be able to move items from the mules to the actual bank.

    People would actually be able to play more alts, which would add to the population of the lower levels.

    The only thing that would change is people would not have to use mules.

    Also, you say that if people had more room, it would result in them buying less from other players. I could not disagree more.

    If you have more space, you can buy more from other players. Right now, I don't dare try to buy items from players, when I know I have no space.

    You're saying that if you gave every character another 50 slots of personal bank, that would make people use less mules?

    Giving mules more space to hold items, will make them used less?
    [DC/NA]
  • Blackwidow
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    badmojo wrote: »

    You're saying that if you gave every character another 50 slots of personal bank, that would make people use less mules?

    Giving mules more space to hold items, will make them used less?

    Unlike you, I don't see alts as mules. I see them as characters. So, yes, people would put stuff in the bank and be able to play their characters.
    Edited by Blackwidow on July 9, 2014 1:38AM
  • Rev Rielle
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    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »

    Well, for starters. Me saying more inventory space(for more gold sink) wouldn't be a bad thing, has nothing to do with you claiming 50 more slots would have no(or a positive) effect on the economy.

    I'm not fighting anything here. I'm shocked that you can't see the effect adding more slots would have on the economy.

    To me, it seems obvious that giving people more space, would result in them having more items stored, which would result in them having to buy less from other people. Perhaps you can explain why this isn't logical.

    People still keep what they want now. It is just on mules.

    It's that simple. People would be able to move items from the mules to the actual bank.

    People would actually be able to play more alts, which would add to the population of the lower levels.

    The only thing that would change is people would not have to use mules.

    Also, you say that if people had more room, it would result in them buying less from other players. I could not disagree more.

    If you have more space, you can buy more from other players. Right now, I don't dare try to buy items from players, when I know I have no space.

    You're saying that if you gave every character another 50 slots of personal bank, that would make people use less mules?

    Giving mules more space to hold items, will make them used less?

    Indeed. It won't fix the problem at all. Just put it off until they fill up that space. It's just a band-aid effect if anything else. The problem is that people try to play the game outside of the way Zenimax intended, not any stored/management issues. That's just the, knee-jerk, easy-way-out, reaction to a quick-fix. But long-term? It's unlikely to change a thing.
    Edited by Rev Rielle on July 9, 2014 1:40AM
    If you can be anything, be kind.
  • badmojo
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    Blackwidow wrote: »
    badmojo wrote: »

    You're saying that if you gave every character another 50 slots of personal bank, that would make people use less mules?

    Giving mules more space to hold items, will make them used less?

    Unlike you, I don't see alts as mules. I see them as characters. So, yes, people would put stuff in the bank and be able to play their characters.

    The only reason I call them mules when talking to you, is because you ALWAYS try to tell me they're mules when I refer to them as my other characters.

    I have one character I would consider a bit of a mule, he's a level 3 argonian who holds onto my imperial edition pets & treasure maps. My other characters are crafting focused.

    So, what I'm hearing is that 50 more slots per character wouldn't hurt the economy.... when it comes to you. And improving the viability of mules, wouldn't hurt anything... because you don't use them.

    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.
    [DC/NA]
  • babylon
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    badmojo wrote: »
    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.

    I already explained why that would not be the case.

    Also we need far more adjustments than merely giving another 50 slots to all players (to the shared bank).
    Edited by babylon on July 9, 2014 1:58AM
  • badmojo
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    babylon wrote: »
    badmojo wrote: »
    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.

    I already explained why that would not be the case.

    You explained nothing. All you did was point out that some people don't craft and always buy their stuff. Then you said that crafters would benefit from the increase in space.

    You guys aren't looking at the entire community, you're just cherry picking certain groups and using them as examples of why the economy wouldn't be effected.

    What about the people who will take up another craft if you give them 50 more slots? That's another crafter for everyone else to compete with, and another buyer gone from the market.
    Edited by badmojo on July 9, 2014 2:05AM
    [DC/NA]
  • GnatB
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    There's no economy for 50 more slots to have an effect on it. You can't hurt this games economy, it's non-existant. I don't know anybody that does any buying or selling, it's too awkward/inconvenient.

    Maybe 50 more slots would hurt the economy, if there was an economy to hurt. Personally, I don't really see how more slots could possibly hurt the economy. It'd just mean that people would actually harvest/collect things they can't use themselves, which would mean they'd have said things to sell.

    A healthy economy doesn't mean things are rare and expensive, if anything a good economy means just the reverse. Things are plentiful and relatively inexpensive. Goods are flowing, money is exchanging hands. People are collecting mats/etc. as they're out and about because they have room, then turning around and selling the stuff they don't happen to use themselves.

    That's a *good* thing. Sounds to me like you just want to make a fortune farming and not have casual folks depressing your profits.
    Achievements Suck
  • Nazon_Katts
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    Yeah, storage is bad for the economy. That's why we just dig holes for storage and sail the seas in nutshells.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • badmojo
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    GnatB wrote: »
    That's a *good* thing. Sounds to me like you just want to make a fortune farming and not have casual folks depressing your profits.

    Why does everything I post have to be taken as me trying to put myself in a better position in the game?

    If you must know, I'm mainly a buyer in this game. I don't really farm to sell, or buy & sell. I did a bit of that in the beginning, but I'm too lazy for that.

    I just have lots of opinions about game mechanics and development, and I enjoy debates about it. I come at these topics objectively, I draw from personal experience of course, but I don't ever suggest things to benefit my character. For me, the game stops when I log off.
    Edited by badmojo on July 9, 2014 2:12AM
    [DC/NA]
  • GnatB
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    badmojo wrote: »
    babylon wrote: »
    badmojo wrote: »
    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.

    I already explained why that would not be the case.

    You explained nothing. All you did was point out that some people don't craft and always buy their stuff. Then you said that crafters would benefit from the increase in space.

    You guys aren't looking at the entire community, you're just cherry picking certain groups and using them as examples of why the economy wouldn't be effected.

    What about the people who will take up another craft if you give them 50 more slots? That's another crafter for everyone else to compete with, and another buyer gone from the market.

    Please. Anybody who wants to take up a craft has already. Bank space isn't preventing people from doing crafts. You can just make alts. Problems solved. Heck, I'd have to argue skill points is the real stopping point from people doing all the crafts, At least to get around that you have to level the alts.

    Achievements Suck
  • babylon
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    badmojo wrote: »
    babylon wrote: »
    badmojo wrote: »
    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.

    I already explained why that would not be the case.

    You snip
    And that is enough to explain why your doom and gloom prediction is not the case.


  • Stalwart385
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    With the current system I handle all professions between two characters and store everything with one more alt.

    The only thing in-game I see it effecting is people having less need of a guild bank. I also don't see the need for more space. Just make another alt. You don't seriously plan on playing all eight slot often enough that they can't hold on to stuff. I do see an issue with Zen having to make more headroom for added space.

    Yes it be great to keep everything on one character but this is not any kind of priority.

    I see a significant logistical issue adding 50 space to each character. Not as much with adding 50 bank space. I also don't think that would make enough of a difference to stop people from complaining about it. It's the space on the character that people seem to cry about because they have to keep banking.
    Edited by Stalwart385 on July 9, 2014 2:16AM
  • badmojo
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    GnatB wrote: »
    badmojo wrote: »
    babylon wrote: »
    badmojo wrote: »
    I'm sorry, but I have to stick to my opinion that giving players 50 more slots per character would have a negative effect on the economy.

    I already explained why that would not be the case.

    You explained nothing. All you did was point out that some people don't craft and always buy their stuff. Then you said that crafters would benefit from the increase in space.

    You guys aren't looking at the entire community, you're just cherry picking certain groups and using them as examples of why the economy wouldn't be effected.

    What about the people who will take up another craft if you give them 50 more slots? That's another crafter for everyone else to compete with, and another buyer gone from the market.

    Please. Anybody who wants to take up a craft has already. Bank space isn't preventing people from doing crafts. You can just make alts. Problems solved. Heck, I'd have to argue skill points is the real stopping point from people doing all the crafts, At least to get around that you have to level the alts.

    I'm not talking about 'doing a craft' I'm talking about being a 'for hire' crafter with all sorts of materials in those 50 slots, ready to craft & sell for gold, advertising in zone chat, the whole nine yards. Inventory space certainly plays a part in that profession.
    [DC/NA]
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