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I erect the spine of disappointment.

  • Lodestar
    Lodestar
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    Terminus wrote: »
    Should you REALLY be able to use ANY build to hack through difficult enemies?

    Yes. Next question.
  • Hilgara
    Hilgara
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    Laura wrote: »
    I completely agree with everything said in this post. Plus it is made by an argonian + 500 awesomes.

    what can only give one? :( one then.

    The stick was fine the carrot sucked - now nobody will know how to play.

    No worried, they will just nerf all the trails and vet dungeon so those that weren't encouraged to evolve an effective paly style can do them.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Players should be encouraged to try out different combinations of abilities and tactics depending on the enemies that they face.

    In my opinion, one big design flaw with this game is that nothing in the general quest content during 1-50 required you to do this, or even hinted at the need to do so. I leveled a Templar and a NB before either of them were even remotely balanced, and the NB was bugged to Oblivion. Nevertheless, regular quests and dungeons in levels 1-50 were never really a problem. I was never really forced to dodge, block or interrupt other than for some bosses if I insisted on doing them solo, but I almost never had the chance or incentive to do anything by myself. There were always other players around to help, whether I wanted it or not.

    The only time I was challenged and needed to think was in the main quest solo fights, often against overpowered enemies, and sometimes with bugged companions who did absolutely nothing to help. People complained about that because it was a difficulty spike that was totally out of place. If the content leading up to it, and the content following it, had been more challenging, I think more people would have been OK with those fairly difficult forced solo fights.

    The current VR zones hit you in the face, because they are so much more difficult than what you have seen before. Players who have invested all their skill points in crafting and more or less useless passives, or made bad choices on what abilities to pick and train, will suddenly feel that the game has basically been lying to them for weeks. "You're doing fine, yes, good, nice, keep using those same two abilities in every situation, great work". And then, suddenly, the game says "BAM! Gotcha. Sorry, but that's not going to cut it. You need a completely different and much more diverse set of skills here, and you should have trained and morphed them appropriately by now even though we never told you to, or gave you any incentive to do so."

    The sudden and unexpected spike in difficulty between 1-50 and 50+, the low population in VR zones because of that and because of Craglorn, and the phasing problem which makes it difficult to group up with random people to do quests, are what I think was wrong with VR levels. By making them easier, they might dodge the problem rather than solve it, but I think this nerf might be the only short term solution. Besides, I do think they overdid it a bit with the VR difficulty, and I appreciate the change. I honestly don't think it will be face-roll easy even after the patch on Monday. But we'll see.
  • steveb16_ESO46
    steveb16_ESO46
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    hamon wrote: »
    if it was a vocal minority you can bet they wouldnt be changing anything... I think the jury is in and it is YOU who is the vocal minority. cos if you wern't they would change nothing. The fact they are is pretty much conclusive that ZOS have done the math and decided this will please many more than it will annoy.

    Quite. None of this was done because of anything anyone says in the forums. forums are the symptom not the cause.

    Whatever they are doing is being done because the financial projections don't look good enough. And you don't have to be Stephen Hawking's smarter older brother to figure out people weren't quitting VR because it was too easy.

    The forums are just the canary. When I cancelled my sub renewal I made sure my reasons were enunciated via both email and /feedback.

    I'm hoping they are also going to revisit the whole alternate reality hand-waving bullcrap at some point and provide a proper story.
  • steveb16_ESO46
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    It's bad but always happens. The noobs always get their way 'cos they can give out here while in normal life they can only sulk in the corner and cry on their momma's lap instead of demanding to win everything they engage in without even trying. Lucky them I guess....

    And by 'noobs' you in fact mean 'paying customers', whose type it turns out are more numerous and therefore more valuable to the company than you are.

    Oh - and great mature response BTW.

    If you feel so hard done by the door is thataway.
  • Hilgara
    Hilgara
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    Players should be encouraged to try out different combinations of abilities and tactics depending on the enemies that they face.

    In my opinion, one big design flaw with this game is that nothing in the general quest content during 1-50 required you to do this, or even hinted at the need to do so. I leveled a Templar and a NB before either of them were even remotely balanced, and the NB was bugged to Oblivion. Nevertheless, regular quests and dungeons in levels 1-50 were never really a problem. I was never really forced to dodge, block or interrupt other than for some bosses if I insisted on doing them solo, but I almost never had the chance or incentive to do anything by myself. There were always other players around to help, whether I wanted it or not.

    The only time I was challenged and needed to think was in the main quest solo fights, often against overpowered enemies, and sometimes with bugged companions who did absolutely nothing to help. People complained about that because it was a difficulty spike that was totally out of place. If the content leading up to it, and the content following it, had been more challenging, I think more people would have been OK with those fairly difficult forced solo fights.

    The current VR zones hit you in the face, because they are so much more difficult than what you have seen before. Players who have invested all their skill points in crafting and more or less useless passives, or made bad choices on what abilities to pick and train, will suddenly feel that the game has basically been lying to them for weeks. "You're doing fine, yes, good, nice, keep using those same two abilities in every situation, great work". And then, suddenly, the game says "BAM! Gotcha. Sorry, but that's not going to cut it. You need a completely different and much more diverse set of skills here, and you should have trained and morphed them appropriately by now even though we never told you to, or gave you any incentive to do so."

    The sudden and unexpected spike in difficulty between 1-50 and 50+, the low population in VR zones because of that and because of Craglorn, and the phasing problem which makes it difficult to group up with random people to do quests, are what I think was wrong with VR levels. By making them easier, they might dodge the problem rather than solve it, but I think this nerf might be the only short term solution. Besides, I do think they overdid it a bit with the VR difficulty, and I appreciate the change. I honestly don't think it will be face-roll easy even after the patch on Monday. But we'll see.

    True dat.
    When I rolled my second character I knew from day one to have a training bar rolling when handing in quests to level up abilities I wasn't regularly using but knew they would come in handy in vet content. On the first toon by the time I realised I needed more than the standard 5 abilities that had seen me through the game thus far it was too late. They are all unless unmorphed at level 1
    Edited by Hilgara on July 4, 2014 1:45PM
  • Anastasia
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    hamon wrote: »
    brandon wrote: »
    GreySix wrote: »
    brandon wrote: »
    GreySix wrote: »
    brandon wrote: »
    Lyall84 wrote: »
    hamon wrote: »
    I should have made this a poll. More people that I have talked to are upset by this lazy man's solution to jeopardize the quality of veteran content to suit some anonymous "vocal minority" than are actually defending it.

    Who ARE these vocal minority anyway, and will they really make up the subscriber numbers combined with those they will lose if they over-nerf?

    O.o

    I suppose only time will tell, but this will be a very easy change to over-do being that so many seem to agree that doing it at all was too far.

    I really hope this is done as a BALANCING step now a "nerf it all" hamfisted content nerf. Like take on specific mobs (storm atronach, gargoyle, etc.) or make certain abilities hit for a LITTLE less...

    if it was a vocal minority you can bet they wouldnt be changing anything... I think the jury is in and it is YOU who is the vocal minority. cos if you wern't they would change nothing. The fact they are is pretty much conclusive that ZOS have done the math and decided this will please many more than it will annoy.

    Actually, I think this may be something completely different.

    I think the company is in "panic mode" for losing so many subscribers before they recouped enough of their investment, and they are scrambling to latch onto the most popular complaints to try and win back some numbers. That is just a theory.

    Still, I do NOT think this is what will do it for them. When 2/3 of the game ends up being a boring face roll (which is WORSE than a grind) I think they will actually lose MORE customers in the long run.

    But lets see if they really do nerf it to WoW status before overreacting prematurely.

    You do not seem to understand business practice much.

    As much as I want this game to remain unique and not become a wow clone...if ZeniMax had a shot at even being 20% as successful as wow still is, they would take that in a heart beat, even if that means they shift to make the game more like a wow clone. And I wouldn't blame them. Wow still has what? 6 to 8 million subscribers? That is like 90 million or more at 15 a month. Even at 20%, that is around 15 million reasons a month to cater to what you call "care bears". In the business world we refer to them as the customer.

    Well the care bear customers may come back, but then they lose the real customers. The real customers are the majority here the ones they need to watch out for.

    Is this indicative the "real" customers to which you refer? It's the image that comes to mind for those of us over 35, when we see posts like yours. Believe it or not, its quite likely that the "care bear" casual gamers of which you're so readily dismissive make up a significant portion of the player base.

    Alienating them simply isn't good business practice for producers of an MMO advertising itself as "Play as you want."

    IMO, the developers would have been better off making a difficulty slider, as we saw in the last few TES releases. But I know, I know - the epeens of the "leet" gamers would then be threatened to see "care bears" in their neck of the woods.

    @Greysix
    As surprising to you as it may be I wouldn't mind a difficulty slider. No that picture is not indicative at all. Me and a lot of "Leet" gamers as you put it don't want games nerfed because casuals choose not to put the time into it. Another surprising thing to you might be the fact that a lot of the "leet" gamers aren't fat basements dwellers most of us have a life outside of games.

    Oh, I'm certain of it, but the arrogance dripping from the post to which I replied conjures such an image unbidden.

    But to the topic, a slider would have answered the question for both the "elite" players and those just looking for amusement after a grinding day's work.

    @Greysix
    I didn't mean what I said in an arrogant way so I apologize for that. Yes a difficulty slider would solve this issue well, but that's not how ZOS is going about it. Look at it from the pov of the "leet" players they put in a lot of effort to get what they got, then the "casuals" who only play after work to relax show up and want the stuff weakened because they didn't put as much time into it. This is in no way meant as a jab at you in particular.

    what you describe is an emotion called jealousy. it makes no diffrence to you if you already done it. even if it was tougher. what is upsetting you is that others might now have to do it but not as hard. That is you being jealous..

    its a horrible emotion and never something to endulge or use as justification for anything


    Or ... perhaps it isn't that he/she cares whether others can do the content 'more easily' and that he/she GOT to do it while there was more sticktoitiveness involved.

    Perhaps it is more worrisome that after awhile, the larger numbers of players who will 'more comfortably' play through the Vet+ content will be seeking carry positions alongside he/she and his/her groups in the new Adventure Zones or etc.

    After all, those asking to make it 'easier' have informed us that the Vet+ content is indeed 'leveling content'. This explicitly means they will attain higher levels more COMFORTABLY and no doubt, more QUICKLY.

    And so the question just may be: exactly where will these that come after, actually go, AFTER they more comfortably and more quickly get through the Vet+ content? Any guesses?

  • Vahrokh
    Vahrokh
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    hamon wrote: »
    clearly you play sorcerer, and if you find it too hard on a sorc then you are in trouble.. sorc and dk's are easy mode. so if you find a few things a problem on your sorc try to imagine doing it on a templar..

    perhaps if your old and mature like you say you would consider that before calling folk braindead and whiney simply cos they didnt roll ez-mode classes

    I play what I play in every MMO. With a build I did not copy from anywhere, with pet and with high single target damage, while still providing some AoE and good healing (4 healing spells). Till VR4 in full plate.

    Now how does it compare to the cookie cutter "Heal staff, light armor AoE fire overpowered spec"? It doesn't at all, neither on gear nor spells are the same nor the cookie cutter spec involves using a pet.

    Right yesterday I grouped (incredible! VR is meant to be DESERT!) the whole afternoon, had 2 sorcs joining and they died all the time while I died 5 times in an afternoon.
    Did they roll a weak class too?

    Or are you just crying foul, without even knowing what the others do?
    Edited by Vahrokh on July 4, 2014 2:21PM
  • reggielee
    reggielee
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    OP, why dont you wait and see what changes are implemented before going all hysterical.
    Mama always said the fastest way to a man's heart is through his chest.
  • GreySix
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    Anastasia wrote: »
    Or ... perhaps it isn't that he/she cares whether others can do the content 'more easily' and that he/she GOT to do it while there was more sticktoitiveness involved.
    Yeah, that's pretty much the definition of jealousy.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Alphashado
    Alphashado
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    I doubt there will be a line of "noobs" all of a sudden instantly at the gates of Craglorn. Really folks. Slow your roll a little here. There are a few things to consider before you panic.

    1. VR zones are still 2/3s of the content. Slightly reducing the health and damage of the mobs is not going to change the sheer amount of content. People will get to V10 only slightly faster than they were if any faster at all.

    2. There are many people that aren't interested in group dungeons or raids what so ever. They just want to quest in peace. When they get to lvl cap, they just harvest nodes, do daily quests, or roll an alt. And they are quite content to do this. However VR content in its difficult stage prevented many of this type of player from progressing.

    3. ZoS clearly has done this because they think it's a good business decision that will bring in more revenue. If you enjoy end game content and want them to be able to afford expansions and future content, then they have to make changes that will pay the bills.
  • Phinix1
    Phinix1
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    hamon wrote: »
    if it was a vocal minority you can bet they wouldnt be changing anything... I think the jury is in and it is YOU who is the vocal minority. cos if you wern't they would change nothing. The fact they are is pretty much conclusive that ZOS have done the math and decided this will please many more than it will annoy.

    Quite. None of this was done because of anything anyone says in the forums. forums are the symptom not the cause.

    Whatever they are doing is being done because the financial projections don't look good enough. And you don't have to be Stephen Hawking's smarter older brother to figure out people weren't quitting VR because it was too easy.

    The forums are just the canary. When I cancelled my sub renewal I made sure my reasons were enunciated via both email and /feedback.

    I'm hoping they are also going to revisit the whole alternate reality hand-waving bullcrap at some point and provide a proper story.

    The veteran concept is fine. I LIKE being able to do everything on one character, now that I have done most of it and seen that they executed it well. There are subtle differences of perspective when you encounter the way they mix in the various races and factions even in other zones.

    They don't need to neuter what they have already done more just because some people whine and complain. They will correct this but not by taking away the veteran content that is there, but by ADDING NEW CONTENT.

    As to the reason nerf this bothers me so much...

    Yes, this is financially motivated. They are gutting their game because some bean counter thinks it will win them more subs. If I were a rival game company, I would invest in some accounts and troll the communities of my enemies with psychological warfare. Mob think has been proven scientifically by the facebook experiments. People will become OVERLY negative and just mentally shut down when exposed to to much random negativity in the background noise.

    I think people ran into a little challenge and just quit. They refused to not stand in fire, they refused to dodge or block, they refused to try any but five abilities, then they come and whine and cry until someone gives them a bottle and says don't worry, we'll ruin a brilliant game so you don't have to use your brain!

    I am absolutely DISGUSTED by this.

    I would rather play in empty zones (though I haven't had that problem) if these zones that I have 100% solo'd with NO difficulty (even doing vet 10 world bosses solo more than half the time) will instead be populated by people with that sort of mindset.

    I can tell you this much. If they dumb it down too much to cater to the crybabies they will have another financial problem on their hands, and I will make sure and be vocal in all the appropriate channels as you say when I leave.
    Edited by Phinix1 on July 4, 2014 4:10PM
  • Anastasia
    Anastasia
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    GreySix wrote: »
    Anastasia wrote: »
    Or ... perhaps it isn't that he/she cares whether others can do the content 'more easily' and that he/she GOT to do it while there was more sticktoitiveness involved.
    Yeah, that's pretty much the definition of jealousy.


    Greysix, I think that was disingenuous of you to post only part of my response to support your statement or definition. I respect a great many of your posts and have learned things from you.

    I don't know if its so much 'jealousy' honestly...I actually believe that other things should have gotten attention FIRST before nerfing difficulty in Vet+ zones. I may have shown a little bias in my sarcasm in that first sentence, but what I went on to say shows that there is a real concern with the longer term effects of making V1 - V9 any easier.

    Either 1), Zeni will find themselves answering to the same data/players and literally being forced to ease up on the more difficult/grouping-encouraged V10 - V12 content, or there will again, from the SAME focus group, be a great cry of 'its beyond too difficult' and 'why weren't we provided content that better prepared us for V10 - V12?"

    Do you know how many players I've viewed say, in 1-50 content who either do not know HOW to effectively use dodge, roll or interrupt OR refuse to, citing there is no need? Vets from official Beta on have shared the wisdom with us many times here on the forums and I've seen it often in game chat, that its super important in later content to understand how to effectively use these.

    Since I'm in agreement with some of your posts about fixes being paid attention to for phasing and providing a smoother experience for duo's/trios and full groups on questing, I underline that there are other issues needing fixed/adjusted/squared away before defaulting to nerfing, yes, even slightly the mob difficulty in Vet+ content.

    I'd love to see extra e x p awarded as an encouragement to any grouping as an example. Not a fresh idea as its utilized in other mmo's but one that would definitely encourage grouping - along with fixing whatever it is that hassles some players out when trying to get into the same phase/quest part of other people. Other players ideas that the rewards need to be at least slightly increased for doing somewhat harder content is also a good one.

    I duo with my guy who happens to be of course, the worlds smartest, hottest, most sexa MMO veteran ever ^-^, so that is my preferred routine and we have a blast. We've been gaming since UO and married since original EQ got going. Luckily in TESO we have not ever really had to deal overmuch with many probs as far as grouping, nor lag issues and only a very few quest glitches/incompletes. However, we have friends who face those issues and are currently being severely frustrated with the lag problems mainly in PvP, but also elsewhere.

    I still stand firmly on the side of the equation which would have the devs give attention to other issues which have been being decried by players really since launch, rather than this whole nerfing of zones. Never in my experience of MMO gaming has a company put in what they called a 'small, fast or expedient' change that did NOT cause other immediate issues, in addition to very often greatly affecting what happens down the line.

    In the above post that is what I was referring to - that some vet mmo players who are responding negatively to this making V+ content 'easier' may not 'simply be jealous', they could be unhappy with what the obvious product will be when those who go through the 'easier' V+ content get to V10 and up/Adventure Zones etc.

    Either Zeni will have to make the next chunk of content 'toned down' as well thus the slippery-slope syndrome which many of us have ran away as fast as possible from in other mmo's... Or the data of exiting players currently being used supposedly for making this nerf will rear its prominent head once again of course.

    Then what? If V10-v12 is NOT nerfed down as well, what will that block of upcoming players do? Saving grace will be if there is major new patches that have new content I guess/or the first expansion. But we are only in the beginning of month 4. Its gonna be awhile before that happens; I do not believe it will take very long though before a good bulk of players get through the new 'easier' content and knock on the door of V10.

    I suppose I'm worrying that this is a deflection rather than a change we will get immediate, noticeable relief from. I will try to be patient though and hopeful. I will wait and see how, over the next few weeks this change affects the population going forward as they head up into the V10 ranks. Whatever they do on July 7th is only the beginning and they no doubt will be spreading the nerf to difficulty out over weeks or months and continuing to make the adjustments which will inevitably be required after they add those changes.

    Edited by Anastasia on July 4, 2014 4:30PM
  • GreySix
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    Gave you an insightful for that, and I too am concerned about the direction ESO is going in nerfing all content.

    Really believe if the developers would facilitate player choice, allowing players to choose levels of difficulty and whether or not to cooperatively play dungeons, much of the nerfing we've seen simply wouldn't have happened.

    Why not a win-win, vice a lose-win?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Innocente
    Innocente
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    Agree. These changes will probably mean the end of my static duo playing partner and me in ESO. Pretty sad, actually. So much potential in ESO; all wasted.
  • Maulkin
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    JFC Anastasia, that was less a forum post and more a final year dissertation.

    Can you add a TL;DR for us who can't spend the weekend reading that wall of text.
    EU | PC | AD
  • Alphashado
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    JFC Anastasia, that was less a forum post and more a final year dissertation.

    Can you add a TL;DR for us who can't spend the weekend reading that wall of text.

    I usually skim to the bottom paragraph. That tends to be a "summary" of sorts lol

    I don't think I'm alone either. That's why I try to summarize my longer posts in the last paragraph :)

    Edited by Alphashado on July 4, 2014 4:43PM
  • KariTR
    KariTR
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    badmojo wrote: »
    We don't know exactly what changes they'll be making yet.

    All we know is that they intend to make some adjustments to make it more solo-friendly. For all we know that might just mean the essential quests for the Cadwell's lines might get nerfed but everything else stays as is. Or Maybe the delves will be made harder but open world be a bit easier.

    Perhaps they actually will make adjustments on an enemy by enemy basis and correct things like the "this enemy is too strong" issues.

    We don't know yet.

    Can't we at least wait and see what we get before we complain about it?

    When they say...
    We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.

    it doesn't leave much to the imagination. 1-50 got boring quick, it was a constant faceroll between bosses. Hell, I could take on world bosses my own level, SOLO!

    Open the floodgates people! Start complaining! It's clearly what is needed to enact some change around here.

    Yeah, see, though... One of the biggest compaints about VR Zones wasn't the difficulty, it was the inconsistency of said difficulty.

    1-50 was pretty consistent. Perhaps that's the big change; maybe they're making the challenge more consistent. Fewer random, seemingly impossible spikes, and fewer lulls in the action?


    Again, we don't know...

    L1-L50 had inconsistencies too. The L30ish map was a huge divide from one half to another. The main story and guild quests were other 'out of whack' difficulty modes that made you learn to be stronger (well at least before some of those fights were nerfed).

    Theoretically at least, though the amount of players making it to Vet zone without realising healer NPCs need to be interrupted maybe points to the fact that L1-L50 should be made more challenging to bring it closer to Vet rank content, instead of the other way around as is being proposed.
  • Innocente
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    KariTR, Yeah, I hear you. I cannot tell you how many times I have gone into Delves and had to be the one to go over and kill the damned healer (as a Templar) because everyone else was to busy trying to kill the other mobs.

    I certainly agree, 1-50 should be made harder and more group friendly. Not make VR1-VR10 easier and less group friendly.

    Sheesh. Well, I guess ESO will end up with mostly single player game folks. Who will very quickly abandon the game when they understand the limitations on single player content imposed by online play. And, of course, most of the MMO players will also have been long gone by then.

    I suppose there are always the Console players to milk for a few $$$$. If they are not reading these forums.
  • KariTR
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    Yup it will the type of game you pick up for a month, or however quickly you can cap, before you move on to the next game. Easy(er) content does nothing to harness longevity in a game. (Edit: especially one that has little to no group roleplay facilities).

    But if ZOS directors think that many for one month is more profitable than fewer for many months then good luck to them. Of course the former isn't proven yet and may never happen. I do admire their gambling spirit.
    Edited by KariTR on July 4, 2014 6:16PM
  • Evergnar
    Evergnar
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    So the problem was the balance between challenge and reward. Simple solution: Provide a greater reward incentive. Unique cosmetic drops, pet drops, new motif drops, more unique set bonus drops with more interesting effects...

    SO many options they could have gone for but instead...

    They just remove the challenge?
    It's like Zos only has two buttons for everything, on/off or high/low or nerf/nerf. Plenty of detailed feedback was provided from players as to what made it boring.
  • Phinix1
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    Evergnar wrote: »
    So the problem was the balance between challenge and reward. Simple solution: Provide a greater reward incentive. Unique cosmetic drops, pet drops, new motif drops, more unique set bonus drops with more interesting effects...

    SO many options they could have gone for but instead...

    They just remove the challenge?
    It's like Zos only has two buttons for everything, on/off or high/low or nerf/nerf. Plenty of detailed feedback was provided from players as to what made it boring.

    Seriously who the heck were they LISTENING to with this hamfisted stupification of the best feature of this game? Because it certainly wasn't the constructive feedback of the forum community. :(
  • Arsenic_Touch
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    Seriously who the heck were they LISTENING to with this hamfisted stupification of the best feature of this game? Because it certainly wasn't the constructive feedback of the forum community. :(

    Probably those mysterious internal testers that continue to let things go through broken that never even make it onto the PTS.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Audigy
    Audigy
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    Well said Alien.

    While I wouldn't go as far and say that everyone could solo everything at VR´s as this was also a matter of skill, experience and will to group with passer byes - the end result still stands - it was absolutely appropriate content for max level in preparation for trials, dungeons and pvp.

    Players learned how to act in specific situations, what an intercept is, how to CC and that some mobs might require help or are just too strong at the moment. It made players aware of how MMO´s work, something incredible important in the long run.


    The nerf right now will hurt those most, who already struggle with the game - the Casuals and non Raiders. Just think about it.

    You reach VR 12 and never ever grouped up before or were mentally challenged. Now you enter a dungeon or a trial and what will happen? Exactly, you will be flamed, insulted and harassed by elitist´s who do not understand or accept that this is your first group experience ever and that you didn't know what crowd control actually is or how you can dodge attacks etc.


    After they were insulted and shouted at they stop visiting dungeons which leads to a massive decline in group willing players, a massive issue that every WOW guild currently suffers under. There are simply put no players for guild raids left and every member that stops leaves a big hole in the roster.


    Another aspect is also, that those who in general don't like raids or dungeons due the RL commitments that they require will reach the point even sooner now where no content is left.
    Once someone is VR 10, the game is over. Craglorn is made for 4 men groups and 12 mens, the next content patch doesn't add anything either and the next Adventure Zone is already in the making. So what are those people supposed to do now in the game?
    Is the Dye system the answer? Will it help to dress like a clown, is this content for months?

    In the end ZO might pull the Blizzard on us and add daily quest´s where you can grind 4 months and then receive a pony...

    Its a very sad moment for ES and MMO fans, I had such high hopes in ZO but right now I don't see how this game will be any different in a few months to what WOW has become.
    Edited by Audigy on July 4, 2014 7:09PM
  • Arsenic_Touch
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    Audigy wrote: »

    In the end ZO might pull the Blizzard on us and add daily quest´s where you can grind 4 months and then receive a pony...

    .

    Snipped the rest to comment on this. The game does need more daily quests though. But not just in craglorn, dailies for all of the zones, dailies for dungeons, dalies for delves. There needs to be radiant quests as well.(hopefully we'll see this in the thieves guild and dark brotherhood updates, but I wouldn't hold my breath) There should be ways to earn mounts outside of buying them. Especially unique mounts.
    Edited by Arsenic_Touch on July 4, 2014 9:17PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Innocente
    Innocente
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    AT,

    Oddly, daily quests would be an instant sub-cancel for my friend and myself.

    We have had our fill of that from WoW and other MMOs. Hell, even WoW has understood that folks do NOT like repeating content over, and over, and over, endlessly.
  • Tabbycat
    Tabbycat
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    Innocente wrote: »
    AT,

    Oddly, daily quests would be an instant sub-cancel for my friend and myself.

    We have had our fill of that from WoW and other MMOs. Hell, even WoW has understood that folks do NOT like repeating content over, and over, and over, endlessly.

    I would honestly prefer ZOS implement Skyrim style Radiant Quests as opposed to WoW style dailies.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Kulthax
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    I think that it is a mistake to bring veteran level content more in line with the pre veteran zone content level of difficulty. The content just requires a different approach most of the time and is easily beatable by solo players except for the obvious areas such as group dungeons, dolmens and zone bosses.

    I believe the real underlying issue is the fact that the reward for the perceived risk is absent. A better solution would have been to implement some form of reward with each advancement to the next veteran rank or at the very least additional stat points and/or skill points. :)
    Edited by Kulthax on July 4, 2014 9:05PM
  • steveb16_ESO46
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    I am absolutely DISGUSTED by this.

    I would rather play in empty zones (though I haven't had that problem) if these zones that I have 100% solo'd with NO difficulty (even doing vet 10 world bosses solo more than half the time) will instead be populated by people with that sort of mindset.

    I can tell you this much. If they dumb it down too much to cater to the crybabies they will have another financial problem on their hands, and I will make sure and be vocal in all the appropriate channels as you say when I leave.

    Bye bye then.
  • steveb16_ESO46
    steveb16_ESO46
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    Audigy wrote: »

    You reach VR 12 and never ever grouped up before or were mentally challenged. Now you enter a dungeon or a trial and what will happen? Exactly, you will be flamed, insulted and harassed by elitist´s who do not understand or accept that this is your first group experience ever and that you didn't know what crowd control actually is or how you can dodge attacks etc.


    After they were insulted and shouted at they stop visiting dungeons which leads to a massive decline in group willing players, a massive issue that every WOW guild currently suffers under. There are simply put no players for guild raids left and every member that stops leaves a big hole in the roster.

    Well, let's hope this bunch of childish rear enders quit then. Leave the game for people who aren't raging ***-bags.
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