jelliedsoup wrote: »You cannot say erect and be taken seriously.
phunkeymonkehb16_ESO wrote: »Veteran content forced me to learn and utilise these mechanics, with the challenge removed I wonder what will happen.
Arsenic_Touch wrote: »I second that <redacted> (can't believe it's censored..)
Instead of addressing the balance issues, they're just going to make it easier x.x
Throwing the baby out with the bath water, again.
The difficulty of the veteran content was fine, they just forgot to put a carrot on the end of the line. There were certain fights that were ridiculous but that was more based on that particular type of mob that needs tweaking.
Not to mention the whole "this enemy is too strong for that effect" is downright ridiculous when you have boss mobs that are not immune to CC effects.
Should've been more than one level per zone as well but that was an inherent design flaw that I doubt they'll correct or even be able to correct at this point.
ShedsHisTail wrote: »We don't know exactly what changes they'll be making yet.
All we know is that they intend to make some adjustments to make it more solo-friendly. For all we know that might just mean the essential quests for the Cadwell's lines might get nerfed but everything else stays as is. Or Maybe the delves will be made harder but open world be a bit easier.
Perhaps they actually will make adjustments on an enemy by enemy basis and correct things like the "this enemy is too strong" issues.
We don't know yet.
Can't we at least wait and see what we get before we complain about it?
We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
ShedsHisTail wrote: »We don't know exactly what changes they'll be making yet.
All we know is that they intend to make some adjustments to make it more solo-friendly. For all we know that might just mean the essential quests for the Cadwell's lines might get nerfed but everything else stays as is. Or Maybe the delves will be made harder but open world be a bit easier.
Perhaps they actually will make adjustments on an enemy by enemy basis and correct things like the "this enemy is too strong" issues.
We don't know yet.
Can't we at least wait and see what we get before we complain about it?
When they say...We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
it doesn't leave much to the imagination. 1-50 got boring quick, it was a constant faceroll between bosses. Hell, I could take on world bosses my own level, SOLO!
Open the floodgates people! Start complaining! It's clearly what is needed to enact some change around here.
Arsenic_Touch wrote: »jelliedsoup wrote: »You cannot say erect and be taken seriously.
Why? because you're not mature enough? "I erect the spine of gratitude" is a phrase from the game. It's something argonian's say.
jelliedsoup wrote: »Arsenic_Touch wrote: »jelliedsoup wrote: »You cannot say erect and be taken seriously.
Why? because you're not mature enough? "I erect the spine of gratitude" is a phrase from the game. It's something argonian's say.
Yes that's exactly why. Do lizards get stiffys?
ShedsHisTail wrote: »ShedsHisTail wrote: »We don't know exactly what changes they'll be making yet.
All we know is that they intend to make some adjustments to make it more solo-friendly. For all we know that might just mean the essential quests for the Cadwell's lines might get nerfed but everything else stays as is. Or Maybe the delves will be made harder but open world be a bit easier.
Perhaps they actually will make adjustments on an enemy by enemy basis and correct things like the "this enemy is too strong" issues.
We don't know yet.
Can't we at least wait and see what we get before we complain about it?
When they say...We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
it doesn't leave much to the imagination. 1-50 got boring quick, it was a constant faceroll between bosses. Hell, I could take on world bosses my own level, SOLO!
Open the floodgates people! Start complaining! It's clearly what is needed to enact some change around here.
Yeah, see, though... One of the biggest compaints about VR Zones wasn't the difficulty, it was the inconsistency of said difficulty.
1-50 was pretty consistent. Perhaps that's the big change; maybe they're making the challenge more consistent. Fewer random, seemingly impossible spikes, and fewer lulls in the action?
Again, we don't know...
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
While your opinion is important, I'm glad they took in a wide array of opinions and got a feel for what the majority of players want. It's too bad there isn't a difficulty slider like in single player games to allow the tailoring of difficulty to each player.
traigusb14_ESO2 wrote: »I would like to see the class/ weapon/ armor and alliance (there are different bottleneck baddies depending on the zone order) of everyone that complains that it will be too easy.
ShedsHisTail wrote: »ShedsHisTail wrote: »We don't know exactly what changes they'll be making yet.
All we know is that they intend to make some adjustments to make it more solo-friendly. For all we know that might just mean the essential quests for the Cadwell's lines might get nerfed but everything else stays as is. Or Maybe the delves will be made harder but open world be a bit easier.
Perhaps they actually will make adjustments on an enemy by enemy basis and correct things like the "this enemy is too strong" issues.
We don't know yet.
Can't we at least wait and see what we get before we complain about it?
When they say...We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
it doesn't leave much to the imagination. 1-50 got boring quick, it was a constant faceroll between bosses. Hell, I could take on world bosses my own level, SOLO!
Open the floodgates people! Start complaining! It's clearly what is needed to enact some change around here.
Yeah, see, though... One of the biggest compaints about VR Zones wasn't the difficulty, it was the inconsistency of said difficulty.
1-50 was pretty consistent. Perhaps that's the big change; maybe they're making the challenge more consistent. Fewer random, seemingly impossible spikes, and fewer lulls in the action?
Again, we don't know...
1-50 wasn't consistent. Unless you mean that everything being extremely easy is consistency.
You might not know, but for someone like me who absolutely LOVES the difficulty of VR, I know I'm not going to like it when they say what they said.