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Fan Sites Are Dead

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    yodased wrote: »
    they completely changed the way the API works. These people write the software in their spare time. They have to re-configure their software to work with the new API. That doesn't happen over night.

    Immediate gratification is not an actual thing people, you understand that right?

    Most of the addon developers have quit. Most addons are maintained by a few people right now. There are addon authors that have taken on the task of maintaining multiple addons from authors that have ditched the game. If these few people quit there will be no updates at all.

    I understand the denial for those of you that don't want the game to die but the cold, hard reality is that the majority of players have quit playing. We're down to the dregs and casuals still left
    I was going to give you and 'agree' till you came up with that fatuous slur.
  • flow.currypoteb17_ESO
    yes, i think so too. and talking to the ppl tells me the same. unfortunatly. and everyone who says it doesn. well idk what is wrong with these ppl. but i think they are afraid that it might be true.

    TESO needs HELP! ASAP
  • Cogo
    Cogo
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    yodased wrote: »
    they completely changed the way the API works. These people write the software in their spare time. They have to re-configure their software to work with the new API. That doesn't happen over night.

    Immediate gratification is not an actual thing people, you understand that right?
    Ignoring the fatuous "immediate gratification" comment, the other reality is people get fed up of being jerked around and simply say "screw it I can't be arsed".

    ZOS can't expect to build and maintain a thriving add-on culture if they do mega-breakage without any warning.

    ........
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Morticielle
    Morticielle
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    yodased wrote: »
    The game has been out for 3 months, other games for years.

    These things take time.
    Usually with fan sites it's the other way around: Even before release of the game there are many fansites of which some go to extremes featuring every aspect of the game. And then, when the initial excitement is diminishing, those fansites get slower in updating and at one point finally stop updating.

    A decrease in fansite activity is usually no good sign.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    yodased wrote: »
    they completely changed the way the API works. These people write the software in their spare time. They have to re-configure their software to work with the new API. That doesn't happen over night.

    Immediate gratification is not an actual thing people, you understand that right?

    Most of the addon developers have quit. Most addons are maintained by a few people right now. There are addon authors that have taken on the task of maintaining multiple addons from authors that have ditched the game. If these few people quit there will be no updates at all.

    I understand the denial for those of you that don't want the game to die but the cold, hard reality is that the majority of players have quit playing. We're down to the dregs and casuals still left
    I was going to give you and 'agree' till you came up with that fatuous slur.

    I didn't mean it as a slight. The very-casuals, well a lot of them, are still in 1-50 zones and it's not so bad there. Some annoying bugs and I know many are quitting but they generally have more patience to wait out those bugs.

    By dregs I merely meant those of us not-so-casuals that are still sticking it out. The last of the PvPers, Vets etc. I'm not convinced that there's a heap of us. I hope I'm wrong but I see no proof of that - quite the opposite. I haven't been playing much myself lately either (I'd like to..).

    More hopefully, I wish ZOS would give everyone a 14-day (minimum) sub code after this to keep subs active that might otherwise cancel and, if bugs are fixed, keep them in the game.

  • Cogo
    Cogo
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    WHY is the "solution" for anything thats wrong in some peoples eyes "free stuff"?

    I can play without any problems. Then I wount get that code? I shouldnt, since I can play.
    Edited by Cogo on July 3, 2014 9:15AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Perphection
    Perphection
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    Hilgara wrote: »
    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    Populations never grow following release.

    This has nothing to do with customer retention. Betas are limited access, and are generally smaller/private due to NDA agreements prior to release. Upon release, these sites should have grown IMMENSELY with the new blood.
  • SFBryan18
    SFBryan18
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    Hilgara wrote: »
    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    Populations never grow following release.

    This has nothing to do with customer retention. Betas are limited access, and are generally smaller/private due to NDA agreements prior to release. Upon release, these sites should have grown IMMENSELY with the new blood.

    And they will when consoles come in. Seems like that is always forgotten.
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    Populations never grow following release.

    This has nothing to do with customer retention. Betas are limited access, and are generally smaller/private due to NDA agreements prior to release. Upon release, these sites should have grown IMMENSELY with the new blood.

    AAA titles launch with loads of advertising and such in a lot of potential customers. A lot of these just come to see if they will like the game and a lot of these won't resub. No AAA game has more subs 6 months after release then it does the first week because they lose those many thousands of serial MMO players who just move from one game to another. They will retain a fair about of their original fan base (in this case TES fan) and hopefully some of the way farers will be impressed enough to stay but every AAA game expects to have a lul after launch.
  • mutharex
    mutharex
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    My $0.02: Back when this forum was unusable, I went to Tamriel Foundry. Now that this forum is usable, I no longer go to Tamriel Foundry. To the extent that I am typical, that explains some of the drop and to that extent conspiracy theories are not required.

    Oh let them go on, if they don't get their daily quota of bile and hatred they don't feel like they have helped improve the game.

    Or whatever they tell themselves and their analysts
  • tino.antoninieb17_ESO
    Tamriel foundry site is one i was following for last 7-8 month. Today frequency of posting is lower at least 10-12 times (conservative estimation) then 2 month ago.
  • RazielSR
    RazielSR
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    I stopped playing as much as I did at start because I have been playing skyrim again... Its a weird thing that ESO makes me want to play skyrim instead!

    The same happened to me. I left Skyrim for the first ESO beta and now I returned and unsub until they fix VR, classes , etc, etc, etc.........if that ever happens.
  • RazielSR
    RazielSR
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    Falmer wrote: »

    I myself love ESO, but probably only see myself playing it for a month or two more. I can guarantee that I will be putting it down this fall when Dragon Age releases.


    Well, for me the end of playing TESO will start with the release or Risen 3, then you have Dragon Age 3, in february The Witcher 3...maybe fall 2015 Fallout 4...Between that times, maybe I will sub again, but just in case they fix vr, add more classes,fix the existing ones etc, etc. Once TES VI appears let's say in 2016-2017, I suppose TESO won't exist if it continues the same way as it is now.

    ONCE Beth announce TES VI, the rest of the gaming world can go to hell.
    Edited by RazielSR on July 3, 2014 11:00AM
  • Anastasia
    Anastasia
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    Has anyone else noticed that pretty much all fan sites for this game are dead?

    Tamriel Foundry forums are so slow. Topics frequently go days without responses. In-depth discussions of mechanics and builds are slowing to a trickle.

    MMORPG forgot about this game on April 4th.

    Dulfy articles for ESO frequently have zero comments, whereas GW2 articles typically have dozens and SWTOR articles have hundreds.

    ESOHead is clearly far worse than WoWHead. These sites rely on users to submit data, so it stands to reason that the quality of these online databases is proportional to the number of users.

    I suppose the ESO subreddit is fine if you're looking for screenshots of Pacrooti's mail text, or screenshots of amusing glitches, or screenshots of "missing" textures with the title "does anyone know what this means?!?!?

    Are there any fan sites that are still alive?


    Perhaps the kind of players who participate most in some particular fansites had a great time in TESO, then made a consumer decision to lay off for awhile, play another game, enjoy summer activities blah blah blah. Well known in mmo's there is a def dip of action during summer months when people have lots more choices of recreation. Things pick up again in the fall and/or going into the holidays. The sky is STILL up there in Tamriel.



  • Shiroro
    Shiroro
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    ESO has lost 95% of its players in 3 months. That's not concerning?
  • Soloeus
    Soloeus
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    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    People in BETA were freeloading. They weren't paying. I don't give a hoot what they think or if they like ESO. Once they start paying their opinion can matter a little bit. Not to me but maybe to someone out there...

    Within; Without.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Soloeus wrote: »
    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    People in BETA were freeloading. They weren't paying. I don't give a hoot what they think or if they like ESO. Once they start paying their opinion can matter a little bit. Not to me but maybe to someone out there...

    Indeed. I play open betas to find out if I like the game or not. Of course I report bugs and such, I do that anyway.

    I was in the beta for Wildstar, too, but didn't buy it, because I found it rather dull. My opinion should not count after launch; I'm sure there's plenty of people who do enjoy it.
  • VagabondAngel
    VagabondAngel
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    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?
    It might be if it that figure was drawn from reality... we have no idea what the numbers are, however, so this sort of post is little more than negative conjecture.

    A drop-off is to be expected for two reasons:

    1. A new game always under goes population stabilisation during its first few months. So long as the remaining population provides enough in subs to cover the bills and development, it is not cause for concern.

    2. It is summer. Less people stay in and play when the sun is shining.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Hilgara
    Hilgara
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    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?

    Source?
  • davidetombab16_ESO
    davidetombab16_ESO
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    Hilgara wrote: »
    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?

    Source?

    just open u eyes, are u blind?
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?

    Source?

    just open u eyes, are u blind?

    So you made the number up.
  • Fuzzylumpkins
    Fuzzylumpkins
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    yodased wrote: »
    you are missing esoui.com which is the largest other than tamriel foundry.

    The game has been out for 3 months, other games for years.

    These things take time.


    These things do NOT take time. The sites were well established during beta and extremely active. They have died down, even a few stopped updating at all, since release. Well established fan sites for well established gaming companies, such as Bethesda, do not run their course in a few months unless it is following the same trend the in game population is following. Which is a dwindling population or interest.

    I am glad this game still has a few hardcore believers but it is irritating that the same defense is always "it's new, it takes time" because using that now with 6 months of beta and it's 4th month in live release is stale. New is week 1, week 2 and even in the most extreme cases, month 1. But by now, things should be sorted not getting worse. They are worse. Every scheduled maint and downtime it gets worse.
  • SFBryan18
    SFBryan18
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    Hilgara wrote: »
    Hilgara wrote: »
    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?

    Source?

    just open u eyes, are u blind?

    So you made the number up.

    He was using magic. Sometimes the game is so real, one forgets they are not playing it.
  • Fleymark
    Fleymark
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    ArRashid wrote: »
    Oh well, I'm third day playing Might and Magic X Legacy to get myself into nostalgia mode. I'm starting ESO just for feeding horses, looting mails and setting up research.. that probably means I still HOPE, but I'm not too far from just giving up on MMORPGS as a whole.

    I'm having a hard time admitting this to myself but I'm getting really close to this point, myself.

    For some reason the entire software entertainment industry, unlike any other, is allowed to release buddy and incomplete products. It's gone from something that "unfortunately happens sometimes" to a point where it's so common that half of the customers expect it and chide the other half for not expecting it and it's, obviously, part of the business model now. I haven't been in a beta in the last 10 years where some of the most glaring problems and imbalances that testers were jumping up and down about didn't release with the game. "Lets get it out the door and we will fix the problems, balance the game, and add end game content once we've made money off of game boxes" is now standard, has been for years, and is, frankly, inexcusable. And it's destroying gaming, the MMO genre in particular. Instead of making excuses when this happens and telling others they should too, we should all be filing FTC complaints and maybe something will change.

    Couple this with the fact that MMOs in general become less MMO with every release and it just doesn't look good for the genre. When the average player expects everything to be easy and soloable and for all player interaction to be entirely optional at all levels of a game, the plane has pretty much flown into the mountain.

    Don't blame ESO for this, it just happens to be the latest in a string of he's like this for the past decade. We all sit around dumbfounded why none of these games have legs after the initial hype. People lose interest after the novelty wears off because MMOs aren't MMOs anymore. It's really that simple.

    And for a lot of us, our favorite genre is becoming a lost cause. For a decade we've waited patiently for a game to step up, wash off the WoW stink, and be a real MMO and addict us to a quality game once again. And for a decade we've had game after game that falls short on every level because they all release buggy, incomplete, and doing everything it can to be a single player game. And this will be the case until this fact is realized by the people who make these games.

    There are always EMUs, I guess.
  • frwinters_ESO
    frwinters_ESO
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    Most people who are happy with the game will not come on these forums and say they are happy with the game. Those who are unhappy with the game will make sure they are heard. Thats how it goes with just about any business. People think the game is dead, its not. I see lots of people every day pvping and people in VR zones all the time. Play the game for you and not by what anyone else says. Tamiel Foundry was SLOW from the day it was created.
  • Hadria
    Hadria
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    I just come to the forums to read how much hate everyone has, in every forum. I love forums!!!
    Edited by Hadria on July 3, 2014 4:24PM
  • ShedsHisTail
    ShedsHisTail
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    Hilgara wrote: »
    Hilgara wrote: »
    The population should have grown with release though. In ESO's case the fan base has significantly dwindled, there were more fans in Beta.

    Populations never grow following release.

    This has nothing to do with customer retention. Betas are limited access, and are generally smaller/private due to NDA agreements prior to release. Upon release, these sites should have grown IMMENSELY with the new blood.

    AAA titles launch with loads of advertising and such in a lot of potential customers. A lot of these just come to see if they will like the game and a lot of these won't resub. No AAA game has more subs 6 months after release then it does the first week because they lose those many thousands of serial MMO players who just move from one game to another. They will retain a fair about of their original fan base (in this case TES fan) and hopefully some of the way farers will be impressed enough to stay but every AAA game expects to have a lul after launch.

    Edit: Nevermind... Semantic ambiguities in your post make my comment not worth the impending argument.
    Edited by ShedsHisTail on July 3, 2014 6:06PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Mortosk
    Mortosk
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    Hilgara wrote: »
    Hilgara wrote: »
    Shiroro wrote: »
    ESO has lost 95% of its players in 3 months. That's not concerning?

    Source?

    just open u eyes, are u blind?

    So you made the number up.

    It's a fact that 95% of statistics are made up on the spot.

    I totally made up that 95% number too.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
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