LariahHunding wrote: »I'm just a poor boy, I need no sympathy,Agrippa_Invisus wrote: »Perphection wrote: »ZOS_GinaBruno wrote: »Hey there everyone. We're aware that the FPS issue did not get fixed after yesterday's patch and, in some cases, actually made it worse. Our team has identified what's causing this, and we are working on a hotfix now. We hope to roll this out for everyone soon, and will let you all know as soon as we do.
OMG a HOTFIX?! And a real response on an issue that matters! Is this real life?
Is this just fantasy...
caught in a landslide...
No escape from reality.
o/~ Open your eyes, Look up to the skies and seeeeeeeeee! o/~
because i'm easy come, easy go, little high, little low
Lava_Croft wrote: »Past experience learns that when they call it a 'hotfix', it will be applied as soon as possible. Hence the name 'hotfix'.Infraction wrote: »Will this hotfix possibly be this week or will it be on the normal patch day of Monday?
Just curious on timetable of the hotfix.
Lava_Croft wrote: »Past experience learns that when they call it a 'hotfix', it will be applied as soon as possible. Hence the name 'hotfix'.Infraction wrote: »Will this hotfix possibly be this week or will it be on the normal patch day of Monday?
Just curious on timetable of the hotfix.
ZOS_GinaBruno wrote: »Hey there everyone. We're aware that the FPS issue did not get fixed after yesterday's patch and, in some cases, actually made it worse. Our team has identified what's causing this, and we are working on a hotfix now. We hope to roll this out for everyone soon, and will let you all know as soon as we do.
Thanks for the response Gina and thanks to the engineering team for looking into this. Could you tell us what was causing these FPS drops?
ZOS_GinaBruno wrote: »Hey there everyone. We're aware that the FPS issue did not get fixed after yesterday's patch and, in some cases, actually made it worse. Our team has identified what's causing this, and we are working on a hotfix now. We hope to roll this out for everyone soon, and will let you all know as soon as we do.
We accidentally pushed the patch notes for v1.2.3 before we fully finished preparing them
Tintinabula wrote: »If I cant see funnel health to get out of it....if I cant see standard to roll out of it..if I cant see soul assault to heal through it whats the point really? Time to watch a movie.
Tintinabula wrote: »If I cant see funnel health to get out of it....if I cant see standard to roll out of it..if I cant see soul assault to heal through it whats the point really? Time to watch a movie.
this right here, nothing is actually loading for me until im dead, not even objects
That's what I was trying to explain. They call it a 'hot' fix because the fix is a special one that will be applied as soon as humanly and technically possible.Infraction wrote: »Lava_Croft wrote: »Past experience learns that when they call it a 'hotfix', it will be applied as soon as possible. Hence the name 'hotfix'.Infraction wrote: »Will this hotfix possibly be this week or will it be on the normal patch day of Monday?
Just curious on timetable of the hotfix.
Im just asking for clarification. They haven't deviated from waiting until the following normal patch day to fix anything lately. Hence why I wanted to clarify what a hotfix was in this instance.
stephanengelhardtb16_ESO wrote: »No Softwarearchitect in his right mind would code an entity controller that syncs framerate to packets. you would just always get 2 FPS as movement updates probably arnt much more frequent anyway. PLUS Client controlled animations of static Objects are happening at the games framerate and not at the rate of packets per second
You are correct. But seriously, can you say some of the stuff you've seen happen is sane?
And I wasn't saying that FPS is sync'd to the packets, my normal FPS is around 55-60, but a possibly delayed sync (or re-transmitted data; whatever) causes the client to drop FPS while it re-syncs to what the server says; i.e. the loading of the data has higher priority than the actual display. They're probably "testing" where the network latency is stupid low compared to real world ISP data transfers.
You get into a situation where this is happening often, like larger AvAvA battles (many people, keep assaults, etc...), and it could easily cause the client to be redrawing the screen at a crawl if the update thread has an overly ambitious priority set on it.
-M
Lava_Croft wrote: »That's what I was trying to explain. They call it a 'hot' fix because the fix is a special one that will be applied as soon as humanly and technically possible.Infraction wrote: »Lava_Croft wrote: »Past experience learns that when they call it a 'hotfix', it will be applied as soon as possible. Hence the name 'hotfix'.Infraction wrote: »Will this hotfix possibly be this week or will it be on the normal patch day of Monday?
Just curious on timetable of the hotfix.
Im just asking for clarification. They haven't deviated from waiting until the following normal patch day to fix anything lately. Hence why I wanted to clarify what a hotfix was in this instance.
I think that if they were confident enough to give something like an ETA, they would have given us one. We have to play the waiting game now
Agrippa_Invisus wrote: »LariahHunding wrote: »I'm just a poor boy, I need no sympathy,Agrippa_Invisus wrote: »Perphection wrote: »ZOS_GinaBruno wrote: »Hey there everyone. We're aware that the FPS issue did not get fixed after yesterday's patch and, in some cases, actually made it worse. Our team has identified what's causing this, and we are working on a hotfix now. We hope to roll this out for everyone soon, and will let you all know as soon as we do.
OMG a HOTFIX?! And a real response on an issue that matters! Is this real life?
Is this just fantasy...
caught in a landslide...
No escape from reality.
o/~ Open your eyes, Look up to the skies and seeeeeeeeee! o/~
because i'm easy come, easy go, little high, little low
o/~ Anyway the wind blows doesn't really matter to me, to me. o/~