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Can we have a PC MMO for our PC, please?

  • SFBryan18
    SFBryan18
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    Personally, I turned almost all the settings off for health bars and glowing objects when I first started and I still felt the UI was too much. I wanted to permanently minimize the chat box as well as turn the group UI off completely. It's all unnecessary clutter. Or make features like the group health bars fade out like the chat and abilities.

    Btw, for those who don't understand, I don't need the chat box because I am always using Skype. If randoms what to send me a message, they can use the mail feature. All I ever see in the chat is inventory spam that I would never buy.
    Edited by SFBryan18 on June 21, 2014 7:13PM
  • Ser Lobo
    Ser Lobo
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    SFBryan18 wrote: »
    Personally, I turned almost all the settings off for health bars and glowing objects when I first started and I still felt the UI was too much. I wanted to permanently minimize the chat box as well as turn the group UI off completely. It's all unnecessary clutter. Or make features like the group health bars fade out like the chat and abilities.

    In the chat box, bottom left corner, is an arrow to 'shrink' it to the side.

    There are many addons which remove the compass, and I believe I saw at least one that makes the health and action bar disappear quicker.




    I'm of no mind against adding scrolling damage numbers or floating character names or chat bubbles. As many others here have said, as long as they are optional, and I can turn them off, I will.

    And if they gave us freedom to keybind what we needed, I would also be happy with that. Their binding system is fairly limited, and as I said in another post, there's really nothing a mod can do about that.

    And if this IS intended for consoles, why the hell can't we have a default controller keybind?
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • FatalDarkness
    FatalDarkness
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    I keep hearing this complaint from players, but what it comes across as is "Can we make this more like that other game and its clones?"

    What exactly does it mean to say that this MMO is not “PC” enough? What defines a proper PC MMO to you?

    I just don’t see it. I couldn’t imagine playing this game with a controller — and I’m someone who grew up on consoles. I’m ok with the 5+1 (x2) slots because there’s only so many key binds I can get to in combat quickly and effectively. In other games that have the 12+ key hot bars I find I never use more than the first 6 abilities no matter how I try to map my bindings. For any extra ability I have to click on, by the time I do that I’m already dead. If anything, I wouldn’t mind them adding a couple of slots for toggled abilities, such as Sorcerer summons, so that my existing five could be freed up for active combat abilities.

    Also some of us like a minimal interface. Whenever I see someone's screenshot from that other game with dozens of add ons and custom UI I often wonder how can someone actually be effective with so much clutter on the screen?
  • GreySix
    GreySix
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    IMO, SWTOR had far too busy a UI, though being Star Wars made that more acceptable (Where is my holonet connection?)

    One of the things I like about ESO is it's sparse interface, more reminiscent of what we saw in Oblivion and Skyrim.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Blackwidow wrote: »
    The potion quick slot wheel being a case in point.

    Is the reason we don't have the options like all the other PC MMOs is because it is going to console?

    Is the limited GUI and design because you don't want to upset the future console players?

    If that is not the reason, then what is it? Why have our options been so limited? Why do we have such a lack of GUI options built into the game?

    Are we ever going to get real PC options for our PC MMO?

    https://www.youtube.com/watch?v=LZrUOQnv8xk

    quit crying if ya dont like the UI get an addon there are plenty of addons that alter the quick menu and allow you to assign keys to quick slot items.
  • Custos91
    Custos91
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    I thought these "we need more buttons" threads were gone now...
    Game is balanced the way its done, any change has to result in a complete rebalancing of the game. Period.
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Singular
    Singular
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    Custos91 wrote: »
    I thought these "we need more buttons" threads were gone now...
    Game is balanced the way its done, any change has to result in a complete rebalancing of the game. Period.

    You would be wrong, sir. So very wrong.
    War, give me war, give me war.
  • Blackwidow
    Blackwidow
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    Custos91 wrote: »
    I thought these "we need more buttons" threads were gone now...
    Game is balanced the way its done, any change has to result in a complete rebalancing of the game. Period.

    I am not asking for more skill buttons. I don't even know why you think I was saying that.

  • Lodestar
    Lodestar
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    Emperor wrote: »
    It's called add-ons. Download them
    Lodestar wrote: »

    So in other words, once again ZOS wanted others to shore up their shortfalls, and not accept responsibility.

    I just thought I would repeat what I already said. I realise it is possible you may not have seen it, as you may have just leapt in to make your piece known without reading the very valid points people had.

    Download add ons to fix a poor dev choice? No! The devs should bloody well see to it themselves. What a preposterous thing to say. Why don;t I just buy another game entirely without any of these things, pay ZOS for the work and have done with it?
    Edited by Lodestar on June 21, 2014 11:53PM
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    its Grade A bs that anything on the PC version is altered to be Console compatable..

    Reasoning the FACT that all Consoles are keyboard compatible anyways..
    I play every class in every situation. I love them all.
  • Blackwidow
    Blackwidow
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    its Grade A bs that anything on the PC version is altered to be Console compatable..

    Reasoning the FACT that all Consoles are keyboard compatible anyways..

    Are you actually saying that console games are designed around the keyboard?
  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    Custos91 wrote: »
    I thought these "we need more buttons" threads were gone now...
    Game is balanced the way its done, any change has to result in a complete rebalancing of the game. Period.

    I am not asking for more skill buttons. I don't even know why you think I was saying that.

    Ah, a poor dev decision being defended by people making apologies for them, and claiming their is no issue, along with claiming we said something we never said. This seems so very familiar, even the names involved seem familiar too. :wink:
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Blackwidow wrote: »
    its Grade A bs that anything on the PC version is altered to be Console compatable..

    Reasoning the FACT that all Consoles are keyboard compatible anyways..

    Are you actually saying that console games are designed around the keyboard?

    Sadly no, but there are plenty of examples where they are enabled to the same effect as PC games.

    MMOs even, the first Final Fantasy MMO had full keyboard support back on the PS2...

    Outside of games, all the systems allow the use of a keyboard on text input screens instead of a controller.

    my point is the consoles actually support keyboards natively, but few developers seem to take advantage of that...
    Edited by Hypertionb14_ESO on June 22, 2014 12:12AM
    I play every class in every situation. I love them all.
  • Worstluck
    Worstluck
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    My question to anyone is: would you prefer this game be solely developed for the PC, or be developed for multiple platforms?

    Maybe some of you will be playing both, although I personally don't feel an MMO of this type belongs on any console. I would prefer it to have been solely for the PC. It appears that they have spread themselves pretty thin, considering all the launch issues. There are other serious issues with the game that I feel should have been solved before releasing. I am an ardent PC gamer, I prefer to have my games made specifically with the PC in mind. In my opinion, many games that are multi-platform, either suffer on the PC due to 'consolization' or suffer on the console due to lack of control and options. There are of course exceptions to this rule no doubt, and I've played some awesome multi-platform games.....but I've never played a mutli-platform MMO that get it's right. Something is going to be compromised in order to get the game functioning properly on multiple platforms.

    It's no matter though, because we are now stuck with the decisions that they made.
    Edited by Worstluck on June 22, 2014 12:56AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Ser Lobo
    Ser Lobo
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    Irony has it, more than 10 years ago during beta test for another game, I complained that they had blatantly copied the annoying EverQuest interface of hotbars and mouse control click-a-thon. But, there wasn't a standard at the time, and there was a lot of ingenious ideas and concepts being thrown around. Hell, WASD control wasn't even a standard feature in most games, not yet.

    That game was World of Warcraft. WoW then set the standard for the next decade on what was an 'acceptable' interface, adding addons to adapt to the variety of user choices and preferences.

    Of course, I didn't care for EverCrack, and absolutely despised WoW (though even I have to admire their success, no matter how I feel it's hurt the MMORPG industry). I delight in every game that steps away from that 'please click here when the timer is ready' toolbar system.

    Different strokes for different folks.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Worstluck
    Worstluck
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    You can try not being a clicker and using the keyboard, that might help <3

    WASD controls w/mouselook in PC games have been standard since Quake, which released in 1996 (Doom had WASD in 1993). Everquest merely added a hotbar.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • SFBryan18
    SFBryan18
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    Do any of you realize that multiple platform support will bring in more money for development which will extend the life of the game? Maybe not.

    There are so many mmo's on PC. Consoles finally get a good one and all you elitists feel screwed. Well, take your selfish self centered attitude back to WoW where it belongs.
    Edited by SFBryan18 on June 22, 2014 1:22AM
  • Ser Lobo
    Ser Lobo
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    Worstluck wrote: »
    You can try not being a clicker and using the keyboard, that might help <3

    WASD controls w/mouselook in PC games have been standard since Quake, which released in 1996 (Doom had WASD in 1993). Everquest merely added a hotbar.

    While there were games that used WASD, I would argue against them being the standard just yet. More than one game I played in that time period pushed you to use the arrow keys, etc.

    In hindsight, you can see that the more popular games were trending towards a common concept. But at the time, there was only guestimation on what was really popular and what wasn't.

    Some stood the test of time, like Dune and Quake.



    As far as my personal preference, I've always trended towards the keyboard. More to the point, keypads are my preference since I got my first Nostromo.

    But as I've ranged in gametypes and enjoyment from old JRPG's and rogue-types, to strategy games like Age of Empires and Civilization, into EvE Online and UO, to Tribes and Battlefield 2, into console games of all types, I tend to be more lenient on variations in game design mechanics.

    I'm used to switching from my console controller to an hour of AoE II, and then from there into ESO, to finish off the night playing KotOR again.



    MMO-wise, I've gotten a lot of variety with games like UO, then EQ1/2, DAOC, Matrix Online (talk about a short ability bar), Guild Wars, DDO, NWO, STO, City of Heroes/Villains, a little Lineage (no grind anymore because of that game), EvE Online, WoW, AoC, and a variety of 30-day runs here and there in FTP.

    All in all, I have stayed out of the more recent generation of MMO's like WAR, SWTOR and Wildstar, due to my preference being graphical fidelity even over things like gameplay mechanics. And as far as the AsianMMO's are concerned, I lost interest long, long ago.



    All of that extra, who-cares information is to clarify WHY I feel like I do. I've seen a lot of different UI's, with different mechanics, differing combat systems, differing controls. What ESO has decided to do isn't new, isn't revolutionary, and is perfectly functional.

    EXCEPT in the case of the quickslot wheel, which even I admit is not too terribly quick at all.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • trucqulent
    trucqulent
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    hk11 wrote: »
    In their defense, I saw someone playing FFXIV on PS3 and it was a total cluster [snip]due the UI. I think they will have to keep it pretty simple for it to work on the console.

    Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    *tin foil hat time*

    personally, i think it all has to do with the microsoft xbox subscription thing. to be frank, they're the only reason eso isn't on console yet. their requirements...make me suspicious.
  • Ser Lobo
    Ser Lobo
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    trucqulent wrote: »
    hk11 wrote: »
    In their defense, I saw someone playing FFXIV on PS3 and it was a total cluster [snip]due the UI. I think they will have to keep it pretty simple for it to work on the console.

    Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    *tin foil hat time*

    personally, i think it all has to do with the microsoft xbox subscription thing. to be frank, they're the only reason eso isn't on console yet. their requirements...make me suspicious.

    Microsoft has a really strict policy about how often something can be updated, etc, etc. They also charge out the butt to developers for expansions or any download over a certain size. This makes it very hard for indie developers and MMO types alike.

    Plus, they are really restrictive on what data can be communicated outside of their servers.

    I might actually enjoy ESO more on console, simply because there will be not chatting, nor will my second screen be dedicated to these here forums, hehehe ...

    But I'm not sure if ZOS is going to enjoy putting ESO on the Xbox One at all.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Custos91
    Custos91
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    Apparently I haven't readed that thing very good, I apologize, let me reread it and write a better answer.
    Sry again^^
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • DanteYoda
    DanteYoda
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    Can't use hotbars guys that would make the game fun and less tedious.
  • Gremlis
    Gremlis
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    I think we all should be on the same servers so we can spank the console users all over the map in pvp. That way they can see what real gaming is all about.
  • Ser Lobo
    Ser Lobo
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    Gremlis wrote: »
    I think we all should be on the same servers so we can spank the console users all over the map in pvp. That way they can see what real gaming is all about.

    Console users will have custom tailored games built exactly for their hardware and operating system, with no variations. They'll be more likely to be on voice chat, if not exclusively. They'll often have better hardware than a lot of PC gamers, including myself. And they'll be more focused on the task at hand, with less worry of addons, forums, etc.

    I have a feeling that the separate servers are more for our protection, than theirs. Course, I have an XBone, and I am looking forward to seeing what ESO is like there.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • isengrimb16_ESO
    isengrimb16_ESO
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    I like the minimalist UI and abilities bar. I shouldn't need every damn key on my keyboard to play a game, especially when I can only use one hand, and have to keep the other on my mouse. A game like WoW just throws tons of junk spells at you, without any indication as to whether they're for PvE or PvP or good for either (and sometimes good for neither) - and you only wind up maybe using three or four of them anyway. If you pick and choose and evaluate your own playstyle, rather than being like a rich kid set loose in a candy shop, ESOs setup should be no problem.

  • cigarsmoker
    cigarsmoker
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    There was less interface on the Oblivion and Morrowind interface. Sure you could pause the game while digging around in your bags or checking the map or your journal for objectives.

    The quickslot ring is from Oblivion. Granted it was better implemented in Oblivion, but it is not a new thing.
    "900 years of Time and Space and I've never met anyone who was unimportant" - The 9th incarnation of The Doctor
  • Curragraigue
    Curragraigue
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    Blackwidow wrote: »
    its Grade A bs that anything on the PC version is altered to be Console compatable..

    Reasoning the FACT that all Consoles are keyboard compatible anyways..

    Are you actually saying that console games are designed around the keyboard?

    Sadly no, but there are plenty of examples where they are enabled to the same effect as PC games.

    MMOs even, the first Final Fantasy MMO had full keyboard support back on the PS2...

    Outside of games, all the systems allow the use of a keyboard on text input screens instead of a controller.

    my point is the consoles actually support keyboards natively, but few developers seem to take advantage of that...

    Consoles do have keyboard connection capability but console gamers don't like having to use a keyboard to play games. It is a platform aimed at casual game play. Sifting through the posts in this thread people that want the game on console refer to sitting back on a couch to play, that is what console gaming is all about.

    Can only agree with previous posts the game was designed the way it was due to design not platform delivery. OP if you want a specific change would suggest you put forward a suggestion rather than complaining about console gaming. The game was originally designed to be PC exclusive but Sony convinced ZOS that the PS4 specs would be able to handle the game and ZOS agreed and decided to deliver the game on consoles as well.

    I doubt the fact that the game is going to be released on consoles is the reason for the UI design. As someone else has put up the limited UI dates back a long way in the history of ES games.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
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