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Can we have a PC MMO for our PC, please?

Blackwidow
Blackwidow
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The potion quick slot wheel being a case in point.

Is the reason we don't have the options like all the other PC MMOs is because it is going to console?

Is the limited GUI and design because you don't want to upset the future console players?

If that is not the reason, then what is it? Why have our options been so limited? Why do we have such a lack of GUI options built into the game?

Are we ever going to get real PC options for our PC MMO?

https://www.youtube.com/watch?v=LZrUOQnv8xk
  • hk11
    hk11
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    In their defense, I saw someone playing FFXIV on PS3 and it was a total cluster [snip]due the UI. I think they will have to keep it pretty simple for it to work on the console.

    Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on June 20, 2014 6:55PM
  • Azzuria
    Azzuria
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    Couple of things.

    First off, ZOS chose to make the UI minimalist. It seems they wanted to recreate the Skyrim interface closely as possible. It's a choice, like or don't. There are mods that can clutter-up your screen with more MMO-like stuff.

    Secondly, yeah, they did kinda make the UI a bit more console friendly. Again, it was a design choice and one I'm not overly fond of, but you take the good with the bad.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Blackwidow
    Blackwidow
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    hk11 wrote: »
    In their defense, I saw someone playing FFXIV on PS3 and it was a total clusterf**k due the UI. I think they will have to keep it pretty simple for it to work on the console.

    Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.

    Why can't they build a different GUI for the console?
  • Turelus
    Turelus
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    While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.

    http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
    Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Blackwidow
    Blackwidow
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    Turelus wrote: »
    While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.

    http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
    Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.

    I understand there are limited Mods for ESO. I use about 20 of them.

    I find it lazy of ZOS to not have a PC version for us to use.
  • Blackwidow
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    Azzuria wrote: »
    Couple of things.

    First off, ZOS chose to make the UI minimalist. It seems they wanted to recreate the Skyrim interface closely as possible.

    I have no problem with the option to play like Skyrim.

    I would also like the ingame option to play as a MMO as well.

    Mods don't cover everything.

  • Turelus
    Turelus
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    Blackwidow wrote: »
    Turelus wrote: »
    While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.

    http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
    Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.

    I understand there are limited Mods for ESO. I use about 20 of them.

    I find it lazy of ZOS to not have a PC version for us to use.

    Neither did Bethesda with Skyrim, it seems to be a common theme for cross platform development these days.
    Still maybe if we can post some UI feedback and ideas in constructive ways with maybe pictures edited to show what we're after ZOS can take a look into it for us, if not maybe the add-on community.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • badmojo
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    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    I don't mind the console friendly UI myself, but I don't like the limited control options it leaves us with. For example the only place I've found the arrow buttons to work for any type of list selection is the character selection screen. I'd like the ability to move up and down (in my inventory for example) with those buttons.
    [DC/NA]
  • Blackwidow
    Blackwidow
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    Turelus wrote: »
    Still maybe if we can post some UI feedback and ideas in constructive ways with maybe pictures edited to show what we're after ZOS can take a look into it for us, if not maybe the add-on community.

    I know a lot of people have been asking for floating names. That would be a small step in the right direction.
  • Mablung
    Mablung
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    I have always stated and believed that the intent of this game was to be more of a console game than a traditional PC MMO. You point out one of my arguments for this thought process and that is the gui.

    It is evident to me that the quickslot and ultimate are set up on the gui for LB and RB functionality, if not the trigger and that 5 abilities fits perfectly with the 4 button system along with either the LB/RB or trigger that is not used for the above mentioned slots.

    The way you have to scroll through inventory and other windows is another indication to me along with the fact that the cross-hair aiming system works best with the thumbstick system of a console controller.

    Paying to beta test for console is all that we have been doing.
    Edited by Mablung on June 20, 2014 7:02PM
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    I don't want a drop down menu. I want three boxes all on the same timer.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Does the add-on just bind to select the active item, and then you still have to hit Q to activate it? Or is there one now that lets you actually activate any item with one, bound key?

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  • daneyulebub17_ESO
    daneyulebub17_ESO
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    What else, beside the (agreed) HORRIBLE Quick slot wheel, can be attributed to Console-focused development?

    I don't think, per se, a minimalist interface can be blamed on that necessarily. I actually like the minimal skills, as it lets you focus on what's important to your playstyle, and I dislike having 60 skills mapped all over my keyboard "just in case".
    This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

    We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

    Please print this email and keep it for your records.
  • Gedalya
    Gedalya
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    A little research will show that ESO was always intended for the PC/Mac; with the console ports being an after thought due to Sony's intervention.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Mablung
    Mablung
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    Gedalya wrote: »
    A little research will show that ESO was always intended for the PC/Mac; with the console ports being an after thought due to Sony's intervention.

    Site sources. I have never heard of this. It would be counter productive for Sony to say "No we do not want your multi-million dollar franchise on our console making us money!". Your statement is illogical.
  • SFBryan18
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    There are several on the market to choose from. I suggest you look for one.
  • driosketch
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    It's TES way of doing things now. We hadn't had an Elder Scrolls UI designed for PC since Morrowind. I feel like it's a decade too late to bring it up now. And at this point I've just kind of adapted to the minimal UI. I'm probably not alone among TES fans who find Traditional MMO UIs off putting. Seems like a better compromise has been the Skyrim-like UI with the option to mod it with add-ons.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Ser Lobo
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    The UI, in general, reflects vanilla Oblivion, Morrowind and Skyrim.

    The radial menu system has been a staple of many games since SWG (the first time I remember seeing and using it).

    The five-slot action bar is one of the prime elements of the modern 'Action RPG' which is also reflected in Guild Wars 2 and Neverwinter Online, to name a few.

    In general, I cannot track a single mechanic that was added to the game, that you couldn't find roots of that mechanic in something completely unrelated to consoles.

    Something as simple and damning as 'controller support' should have been default, in my opinion, but has been skipped over entirely.



    The game lacks many traditional MMOG and MMORPG elements, including:
    - A 10-12 slot skillbar that can often be expanded by up to 12 more bars.
    - Cooldown timers on skills to show graphically when they'll be available again.
    - Quickbars for easy access inventory items like potions and kits.
    - Separate inventory bags for sorting inventory.
    - Character-bound bank slots.
    - Mail-To character for extra inventory.
    - Guild tags above head for ease of identification.
    - Mouse-based movement.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • babylon
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    Does the add-on just bind to select the active item, and then you still have to hit Q to activate it? Or is there one now that lets you actually activate any item with one, bound key?

    That addon just lets you bind a key then you have to hit that key followed by the use item key, so it's two key presses to use a potion.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Blackwidow wrote: »
    The potion quick slot wheel being a case in point.

    Is the reason we don't have the options like all the other PC MMOs is because it is going to console?

    Is the limited GUI and design because you don't want to upset the future console players?

    If that is not the reason, then what is it? Why have our options been so limited? Why do we have such a lack of GUI options built into the game?

    Are we ever going to get real PC options for our PC MMO?

    https://www.youtube.com/watch?v=LZrUOQnv8xk

    They promised a different ESO for PC but everyone has forgotten it. I don't see ZOS bending a knee over this unless there is an outcry for a real PC version.
  • Tandor
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    The quick slot wheel is the only thing I don't like about the default UI on the PC. The rest is fine, coming from both a Skyrim and MMO background and with zero interest in consoles and addons.
  • Azzuria
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    Tandor wrote: »
    The quick slot wheel is the only thing I don't like about the default UI on the PC. The rest is fine, coming from both a Skyrim and MMO background and with zero interest in consoles and addons.

    It took me more than a week to figure out how to use the quickslot wheel.

    Yeah, I'm blonde. Go figure.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Madval
    Madval
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    Does the add-on just bind to select the active item, and then you still have to hit Q to activate it? Or is there one now that lets you actually activate any item with one, bound key?

    The first... :/
  • drogon1
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    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Because it's not quick; it's needlessly cumbersome. I use the addon to PC'ify it.
  • Lunerdog
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    The UI is obviously console oriented yet we don't have in built controller support.

    You cocked that one up Zen, mumble mutter....
  • ers101284b14_ESO
    ers101284b14_ESO
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    Lunerdog wrote: »
    The UI is obviously console oriented yet we don't have in built controller support.

    You cocked that one up Zen, mumble mutter....

    Yeah they built this for console players only, we should ask the console players how well it works on the PS4 and Xbox one.....
  • babylon
    babylon
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    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).
  • Ser Lobo
    Ser Lobo
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    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    It's not new, though. It's called a radial menu, and has been in a number of PC games before.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Mablung
    Mablung
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    Lunerdog wrote: »
    The UI is obviously console oriented yet we don't have in built controller support.

    You cocked that one up Zen, mumble mutter....

    Yeah they built this for console players only, we should ask the console players how well it works on the PS4 and Xbox one.....

    This guy.
  • babylon
    babylon
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    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    It's not new, though. It's called a radial menu, and has been in a number of PC games before.
    Games we don't play maybe. Proper MMOs use hotbars.
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