The concept of less is more certainly doesn't apply to pc games. If I wanted to only have 5 buttons I would be playing a console. I play a pc because it has tons of options, but only if you use them! I should have 10-12 attacks if I want. Because its not on my bar I some how forgot how to use it, even if on the same weapon I have slotted? Stop dumbing down pc games to match the console users.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »Games we don't play maybe. Proper MMOs use hotbars.ruze84b14_ESO wrote: »Quick slot wheel being a wheel instead of a drop down menu is bad because?
Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.
The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).
It's not new, though. It's called a radial menu, and has been in a number of PC games before.
Proper MMO? A proper MMO being an MMOG, an MMORPG, an action MMO, what?
Star Wars Galaxies introduced a radial menu well before NGE.
Another game that uses radial menu's was Battlefield 2. Not an MMO at all, no, but action focused.
The radial menu used in SWG was not needed for combat, so that portion of your argument is invalid in this context.
Don't get crazy with the proper MMO definition. You know what the meaning is especially in the context of this thread/game.
One of my examples, Battlefield 2, uses radial menu's extensively, even during combat (as callouts).
That said, the radial menu (or a by-line option, like some addons) could be set so that you don't have to do three extra steps just to activate a potion. Hold q, highlight potion, let go of q. Potion activates automatically, instead of requiring q to be pressed again. One less step.
Blackwidow wrote: »While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.
http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.
I understand there are limited Mods for ESO. I use about 20 of them.
I find it lazy of ZOS to not have a PC version for us to use.
Folks who complain about the 6 skills only skillbar tend to forget, that this is a build / deck based MMORPG.
Allright, not doing as good as TSW at that point (skill choices are more important there than here, and you got to decide which passives to use); but still - it's about choosing what to take with you. Managing your deck and combining wisely.
Not the lame old "Oh, there's colorfull buttons all over my screen, let's push some!".
One of the top reasons I stopped some other MMOs.
Folks who complain about the 6 skills only skillbar tend to forget, that this is a build / deck based MMORPG.
Allright, not doing as good as TSW at that point (skill choices are more important there than here, and you got to decide which passives to use); but still - it's about choosing what to take with you. Managing your deck and combining wisely.
Not the lame old "Oh, there's colorfull buttons all over my screen, let's push some!".
One of the top reasons I stopped some other MMOs.
Amen to that. Thank you.
+Awesome. Thank-you! This should be standard. I hope the add-on's developer does not abandon it.While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.
http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.
The irony, tho, is if they don't do something to the vet ranks by then you will see a full scale revolt when this thing hits consoles. You think people are crying now? Zero chance your average console gamer is going to slog thru the VRs as they currently exist.
Im not entirely sure if I disagree...Paying to beta test for console is all that we have been doing.
Thunderchief wrote: »If a modder can create a pc gui in his moms basement then surely a massive game company can create 2 separate gui's for console and pc.
Folks who complain about the 6 skills only skillbar tend to forget, that this is a build / deck based MMORPG.
Allright, not doing as good as TSW at that point (skill choices are more important there than here, and you got to decide which passives to use); but still - it's about choosing what to take with you. Managing your deck and combining wisely.
Not the lame old "Oh, there's colorfull buttons all over my screen, let's push some!".
One of the top reasons I stopped some other MMOs.
While the core game has many features which are designed for ease of use with a console we as PC gamers once again have the advantage of mods (add-ons) which can be used to tailor the game to our use.
http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
Here is a link the the quick slots you're after, free choice of keybinds and option to disable the core games selection circle.
daneyulebub17_ESO wrote: »You people saying "radial menus" are fine. That's not the point.
Radial menus aren't bad for all things--I'd be fine if they were used in, say, crafting.
But--they're terrible for combat situations if you have to spin around a circle in the midst of battle to fine something, then hit another key to activate it.
And this particular implementation, that doesn't let you bind to anything but the one you chose via the clumsy method they designed, is a monstrosity.
It's like they purposefully designed it to force people to use just one type of potion in combat--certainly never more than a couple. Ruining the need and market for more specialized, 2nd or 3rd tier occasional use potions.
And add-ons still make you hit two keys to activate a potion--not that any game should rely on 3rd party amateurs to SCRIPT a proper interface.
They need to rework the Quick Slot bar.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Couple of things.
First off, ZOS chose to make the UI minimalist. It seems they wanted to recreate the Skyrim interface closely as possible. It's a choice, like or don't. There are mods that can clutter-up your screen with more MMO-like stuff.
Secondly, yeah, they did kinda make the UI a bit more console friendly. Again, it was a design choice and one I'm not overly fond of, but you take the good with the bad.
ruze84b14_ESO wrote: »The UI, in general, reflects vanilla Oblivion, Morrowind and Skyrim.
The radial menu system has been a staple of many games since SWG (the first time I remember seeing and using it).
The five-slot action bar is one of the prime elements of the modern 'Action RPG' which is also reflected in Guild Wars 2
Blackwidow wrote: »In their defense, I saw someone playing FFXIV on PS3 and it was a total clusterf**k due the UI. I think they will have to keep it pretty simple for it to work on the console.
Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.
Why can't they build a different GUI for the console?
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Fought Molag Bal last night. I'm a stamina based build with my NB (yeah.. not even what death recap suggests when I die).. and often I was just running around trying to dodge hits waiting for some STAMINA or maybe even some magicka to sun. I kept thinking "how nice it would be to be able to use a stamina potion or magicka potion to get that back up". Of course I could WHEEL to another potion less important than the health ones I had quickslotted, but then how would I be able to run around and dodge (which was impossible without stamina anyway)?
Needless to say, it was a LONG fight. That quickslot wheel can go DIAF.