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Can we have a PC MMO for our PC, please?

  • SFBryan18
    SFBryan18
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    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
  • Heishi
    Heishi
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    People saying the UI was made that way for console are so misguided.. First of all, there are many add-ons to modify the UI to clutter it up for you. Second, here's why the UI is so minimal.

    EDG235.p_skyrim.069197958679727171360.jpg

    screenshot18bigfont.png

    Morrowind+2011-11-09+15-00-57-78.jpg

    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • babylon
    babylon
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    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.
  • SFBryan18
    SFBryan18
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    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us love console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole nother if you simply don't like the game. The UI isn't broken. /thread
    Edited by SFBryan18 on June 20, 2014 9:58PM
  • babylon
    babylon
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    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    Edited by babylon on June 20, 2014 9:58PM
  • wrlifeboil
    wrlifeboil
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    Blackwidow wrote: »
    hk11 wrote: »
    In their defense, I saw someone playing FFXIV on PS3 and it was a total clusterf**k due the UI. I think they will have to keep it pretty simple for it to work on the console.

    Do I like this? No sir, not at all. I don't think MMOs belong on the console at all.

    Why can't they build a different GUI for the console?

    Money.
  • SFBryan18
    SFBryan18
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    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    I quoted a post where you claimed that we are beta testing for console. I said you don't have to play. Then you asked a question and I gave an answer. The quick wheel was circular in Oblivion so it is nothing new. It works fairly well, and tbqh, PC has add ons and console probably won't so the game should be designed with the less moddable version in mind. I use a PS3 controer in this game and swapping potions is just as difficult. That's because any menu is going to take up time, but the wheel is much better than scrolling a list or swapping through slots. I personally like the quick menu, so your complaints are against what I want. Point is, it's all opinion and yours isn't the only one.
    Edited by SFBryan18 on June 20, 2014 10:15PM
  • pecheckler
    pecheckler
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    While I passionately hate cheap video game consoles and wish to see them all gone from the market, I absolutely love playing video games with a controller. Comfort level of the couch and a giant television will always be me choice for any non-competitive game. ESO has hundreds of hours of gameplay where the lightning fast controls of a mouse and keyboard are irrelevent, thus I would prefer limiting the controls capabilities to a suitable gamepad comfort level.

    It's a shame this game will be dead by the time the console release comes. That's assuming you don't consider almost everyone who played at launch having stopped playing already an already dead game.
    End the tedious inventory management game.
  • babylon
    babylon
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    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    snip

    You need to stop telling people to stop playing this game. Just because you'd quit at the first sign of trouble doesn't mean everyone else wants to, we're trying to get them to make this game right, back off if all you want to add here is telling us to leave the game.
    Edited by babylon on June 20, 2014 10:22PM
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    I don't want a drop down menu. I want three boxes all on the same timer.

    So, you basically want 3 quick slots, all on different buttons?

    That's not a console versus PC design thing, you want the game to work differently, you want more items accessible at all times. I can only guess they didn't do that for the same reasons they didn't allow you to have more slots for abilities.

    Also, like someone else said, the quick slot wheel is a design that has been widely used in PC games for a long time now.

    http://www.abload.de/img/9207_1hj9k.jpg
    http://manual.americasarmy.com/images/5/57/Commoradial.jpg
    http://cadenzainteractive.com/wordpress/wp-content/uploads/ss_stories/artdevelopment/blog_11/Image04.jpg
    http://globalmoxie.com/bm~pix/Radial~s800x800.jpg
    http://guidesmedia.ign.com/guides/80342/images/590/11.jpg
    http://www.games-fans.com/wp-content/uploads/2014/04/WorldofTanksRadial.jpg
    http://thumbs2.modthesims2.com/img/2/4/7/4/2/1/4/MTS2_bella3lek4_956100_pie_menu.JPG


    I'm all for hating on the influence consoles have on this game, but come on, at least pick something better than the quick slot wheel to use as your example.
    Edited by badmojo on June 20, 2014 10:49PM
    [DC/NA]
  • Ser Lobo
    Ser Lobo
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    babylon wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    It's not new, though. It's called a radial menu, and has been in a number of PC games before.
    Games we don't play maybe. Proper MMOs use hotbars.

    Proper MMO? A proper MMO being an MMOG, an MMORPG, an action MMO, what?

    Star Wars Galaxies introduced a radial menu well before NGE.

    Another game that uses radial menu's was Battlefield 2. Not an MMO at all, no, but action focused.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • babylon
    babylon
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    badmojo wrote: »
    Also, like someone else said, the quick slot wheel is a design that has been widely used in PC games for a long time now.
    snip

    You just listed a bunch of games nobody plays. Real MMOs use hotbars and other good UI elements.
  • xaraan
    xaraan
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    I actually prefer the less intrusive UI of ESO and don't mind the QS wheel at all. In fact, many in my guild use greymind's QS bar instead and after trying it, I went back to the wheel. Just personal preference I know, but that's mine.

    There are some things that add ons do that the game should just have built in I feel, but for now I'm glad to have access to the add-ons at least.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • badmojo
    badmojo
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    babylon wrote: »
    badmojo wrote: »
    Also, like someone else said, the quick slot wheel is a design that has been widely used in PC games for a long time now.
    snip

    You just listed a bunch of games nobody plays. Real MMOs use hotbars and other good UI elements.

    I just googled radial menu and posted a bunch of random games that used it. The point wasn't that it's a great system, and all the best games use. Point is that it's not specifically a console thing, which this thread implied.
    Edited by badmojo on June 20, 2014 11:15PM
    [DC/NA]
  • babylon
    babylon
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    badmojo wrote: »
    I just googled radial menu and posted a bunch of random games that used it. The point wasn't that it's a great system, and all the best games use. Point is that it's not specifically a console thing, which this thread implied.

    In a game on the PC, it's a terrible games thing. That's really the point.
  • badmojo
    badmojo
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    babylon wrote: »
    badmojo wrote: »
    I just googled radial menu and posted a bunch of random games that used it. The point wasn't that it's a great system, and all the best games use. Point is that it's not specifically a console thing, which this thread implied.

    In a game on the PC, it's a terrible games thing. That's really the point.

    I disagree, but you're entitled to your opinion.
    [DC/NA]
  • babylon
    babylon
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    ✭✭
    badmojo wrote: »
    babylon wrote: »
    badmojo wrote: »
    I just googled radial menu and posted a bunch of random games that used it. The point wasn't that it's a great system, and all the best games use. Point is that it's not specifically a console thing, which this thread implied.

    In a game on the PC, it's a terrible games thing. That's really the point.

    I disagree, but you're entitled to your opinion.
    What you think radial menus on a PC game is the hallmark of a really great interface?
  • SFBryan18
    SFBryan18
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    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    snip

    You need to stop telling people to stop playing this game. Just because you'd quit at the first sign of trouble doesn't mean everyone else wants to, we're trying to get them to make this game right, back off if all you want to add here is telling us to leave the game.

    And you need to stop putting words in my mouth and making assumptions about what I would do. I never told you to quit. I told you that no one is forcing you to play. It's called a choice and I never told you which one to make, nor did I give any indication of my own personal choice in such a situation. Truth is though, I have moved on from games that I did not like and so will many people, but I like this game for now and the quick menu works fine. Everyone has to use it, and you should consider that the limitations might have been intentional to add difficulty to potion spamming.
    Edited by SFBryan18 on June 20, 2014 11:25PM
  • babylon
    babylon
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    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    snip

    You need to stop telling people to stop playing this game. Just because you'd quit at the first sign of trouble doesn't mean everyone else wants to, we're trying to get them to make this game right, back off if all you want to add here is telling us to leave the game.

    And you need to stop putting words in my mouth and making assumptions about what I would do. I never told you to quit. I told you that no one is forcing you to play.

    Also you said "go play something else". Just scroll back on up there to see, so that's two times you told us all to go play another game.
  • Mablung
    Mablung
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    babylon wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    It's not new, though. It's called a radial menu, and has been in a number of PC games before.
    Games we don't play maybe. Proper MMOs use hotbars.

    Proper MMO? A proper MMO being an MMOG, an MMORPG, an action MMO, what?

    Star Wars Galaxies introduced a radial menu well before NGE.

    Another game that uses radial menu's was Battlefield 2. Not an MMO at all, no, but action focused.

    The radial menu used in SWG was not needed for combat, so that portion of your argument is invalid in this context.

    Don't get crazy with the proper MMO definition. You know what the meaning is especially in the context of this thread/game.
  • nightside187b16_ESO
    nightside187b16_ESO
    Soul Shriven
    I left for archage time to move on...
  • badmojo
    badmojo
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    babylon wrote: »
    badmojo wrote: »
    babylon wrote: »
    badmojo wrote: »
    I just googled radial menu and posted a bunch of random games that used it. The point wasn't that it's a great system, and all the best games use. Point is that it's not specifically a console thing, which this thread implied.

    In a game on the PC, it's a terrible games thing. That's really the point.

    I disagree, but you're entitled to your opinion.
    What you think radial menus on a PC game is the hallmark of a really great interface?

    I'll say that I've played many action shooting games that require you to use the radial menu extremely quick and in the heat of battle. In those situations I can't really see a better way to do it. If they are set up correctly and you get enough time using them, it becomes second nature.

    The first example I posted (http://www.abload.de/img/9207_1hj9k.jpg) is from one of my favorite shooters called Project Reality(mod for bf2), in that game there are many radial menus. It allows people to do about a thousand different things easily without taking their focus from the game.

    I just feel like a radial menu is a great way to keep the HUD minimal, while still giving a lot of options and flexibility to the system. I personally HATE what most MMOs look like, it's specifically ESOs clean interface that got me to play my first MMORPG.

    What exactly do the other MMOs do different that is so much better?
    Edited by badmojo on June 20, 2014 11:29PM
    [DC/NA]
  • SFBryan18
    SFBryan18
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    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    snip

    You need to stop telling people to stop playing this game. Just because you'd quit at the first sign of trouble doesn't mean everyone else wants to, we're trying to get them to make this game right, back off if all you want to add here is telling us to leave the game.

    And you need to stop putting words in my mouth and making assumptions about what I would do. I never told you to quit. I told you that no one is forcing you to play.

    Also you said "go play something else". Just scroll back on up there to see, so that's two times you told us all to go play another game.

    You left out the first half of the statement. Obvious fail troll logic. This game is made for consoles. Accept it and move on with your life.
    Edited by SFBryan18 on June 20, 2014 11:31PM
  • babylon
    babylon
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    ✭✭
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    SFBryan18 wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    No one is forcing you to play. Just saying...
    So you're saying people should quit a thing whenever they notice something that needs improving.

    If they are so unhappy with the way the game is designed, why would they continue to torment themselves? If you don't like console games, go play something else. Some of us loves console games, and like the post above shows, the UI is very apropriate for TES. I personally hate having clutter all over my screen and that why I try to remember to toggle the UI off if I don't need it. It's one thing to complain when something is broken, and it's a whole mother if you simply don't like the game. The UI isn't broken. /thread
    You realise in this particular little back and forth you and I have going on here we're talking about the potion radial menu sucking, and not the entire game sucking?

    Or are you just looking for an argument and generally trolling.

    PC players use a mouse and keyboard. We like hotbars because they are more efficient. /thread
    snip

    You need to stop telling people to stop playing this game. Just because you'd quit at the first sign of trouble doesn't mean everyone else wants to, we're trying to get them to make this game right, back off if all you want to add here is telling us to leave the game.

    And you need to stop putting words in my mouth and making assumptions about what I would do. I never told you to quit. I told you that no one is forcing you to play.

    Also you said "go play something else". Just scroll back on up there to see, so that's two times you told us all to go play another game.

    You left out the first half of the statement. Obvious fail troll logic.

    And you assumed that ESO is a console game. Obvious fail troll logic. Or maybe it's true ¯\_(ツ)_/¯
    SFBryan18 wrote: »
    If you don't like console games, go play something else.
    Edited by babylon on June 20, 2014 11:33PM
  • pinstripesc
    pinstripesc
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    For anyone interested in setting it up on their own, you can set up to have 3 separate buttons for health, magicka, stamina, and 1 click activation, but it requires a macroable mouse or keyboard + Greymind.

    Greymind - http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html

    Basically you just slot your pots in the Q menu, then set a button for the corresponding pots. On your mouse/keyboard set 3 buttons, each of which go "pot1 + Q", "pot2 + Q", etc.

    Doesn't address everything mentioned here but I find it helps a lot.
  • cabbageub17_ESO
    cabbageub17_ESO
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    If someone can't make a mod that puts more potion slots or skill abilities on your hot bar add ons don't do much but quality of life tweaks.
    Edited by cabbageub17_ESO on June 21, 2014 11:26PM
  • Ser Lobo
    Ser Lobo
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    Mablung wrote: »
    babylon wrote: »
    babylon wrote: »
    badmojo wrote: »
    Quick slot wheel being a wheel instead of a drop down menu is bad because?

    Bringing up a massive wheel up in the middle of your screen then flicking round that wheel to select a potion to switch your potion of choice in the middle of a fight in a dungeon or something is ridiculous.

    The UI was built by crazy people who have never gamed a day in their life and/or we are beta testing for consoles, which is their real target market because some clown at HQ convinced them consoles are the way forward (pssst clown they're not, one day soon we will all have PCs in our lounges hooked up to our tv sets and stereos and more).

    It's not new, though. It's called a radial menu, and has been in a number of PC games before.
    Games we don't play maybe. Proper MMOs use hotbars.

    Proper MMO? A proper MMO being an MMOG, an MMORPG, an action MMO, what?

    Star Wars Galaxies introduced a radial menu well before NGE.

    Another game that uses radial menu's was Battlefield 2. Not an MMO at all, no, but action focused.

    The radial menu used in SWG was not needed for combat, so that portion of your argument is invalid in this context.

    Don't get crazy with the proper MMO definition. You know what the meaning is especially in the context of this thread/game.

    One of my examples, Battlefield 2, uses radial menu's extensively, even during combat (as callouts).

    That said, the radial menu (or a by-line option, like some addons) could be set so that you don't have to do three extra steps just to activate a potion. Hold q, highlight potion, let go of q. Potion activates automatically, instead of requiring q to be pressed again. One less step.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Thunderchief
    Thunderchief
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    If a modder can create a pc gui in his moms basement then surely a massive game company can create 2 separate gui's for console and pc.
  • Fleymark
    Fleymark
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    This is the least PC of any PC game I've ever played and, as someone who plays both PC and console games, it's pretty obvious, to me at least that this game was designed to be a console game. But, then, the reason I console game is because aside from MMOs and some other notable exceptions, you can get most everything on consoles now and can kick back on the sofa to play. I don't mind trading off, say, mods for that, solid reliability and being able to sell my user games back at gamestop.

    Usually you can only get an MMO on PC because of all the input and customization that requires a keyboard they just don't get ported. I think this one got ported in the other direction and that's why the controls don't make a lot of sense to a lot of PC only gamers.

    Because some of the other posters here are correct...There are many better ways they could have designed the controls of this game for a keyboard. The first of which, a full 10-12 key hotbar. I don't think I've seen an MMO with 6 hotkeys since the original EQ in 99 and that got expanded out to 10 in the first year. Actually. There is no rational reason in 2014 they would limit the game to 6 hotkeys without a reason...Like because more than that would be a problem for consoles.

    Once you realize all of this so many other things about this game, ui and otherwise, start making a lot more sense. Everything from emphasis on solo play to lack of real endgame content like most MMOs have are just the things that most console gamers go for. Console gamers won't put up with bugs like we do for a moment, but their standards for group and raid content are a lot lower. This game is PERFECT for a console MMO...Ostensibly solo to top level then PvP, do some group dungeons and trials. Console players will eat it up.

    The irony, tho, is if they don't do something to the vet ranks by then you will see a full scale revolt when this thing hits consoles. You think people are crying now? Zero chance your average console gamer is going to slog thru the VRs as they currently exist.
    Edited by Fleymark on June 21, 2014 5:00AM
  • Fleymark
    Fleymark
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    If a modder can create a pc gui in his moms basement then surely a massive game company can create 2 separate gui's for console and pc.

    But that's the thing...It's not about creating the UI. The game still has to be balance (made me chuckle when I typed that lol) and tuned. So if they allow 10-12 hotkeys and abilities for us they them have to tune all of the content for that, then do it again for the consoles. It creates twice the work for the entire game. Or more depending on how you look at it.

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