Ragnar_Lodbrok wrote: »ruze84b14_ESO wrote: »Ragnar_Lodbrok wrote: »Shaun98ca2 wrote: »Ragnar_Lodbrok wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Bow: Poison Arrow
- Poison Arrow’s damage-over-time has been increased by 50% overall.
Bow: Snipe
- Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
- Snipe’s maximum range will be reduced from 40 meters to 35 meters.
- Snipe’s minimum range will be reduced from 20 meters to 10 meters.
Dual Wield: Flurry
- The damage for Flurry’s final hit will be increased by 10%.
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Two Handed: Cleave
- Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.
Two Handed: Uppercut
- Uppercut’s damage will be increased by 10%.
- Uppercut’s global cooldown after use will be reduced by 50%.
Nothing about fixing 1h & s? Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
So you rather they NOT implement these fixes till they address the issues YOU stated NEED to be fixed?
Id rather they include fixes to 1h and S (which is broke beyond broke to nerfs) and to heavy armor which is atm completely worthless. Basically all they are doing is showing love to medium armor builds. ZOS hates tanking.
How do they hate taking? They decided that medium was more broken than heavy, so it needed fixing first, that is all. Be patient, more fixes will come.
I love how she's ignoring him in all of her replies. Can't say I don't enjoy it when someone who is rude just gets blocked out.
How am I rude? For asking about the two lines that need love the most but are absent? I love it when obvious trolls are obvious, like my opinion is worthless because I pay to play this game.
Maverick827 wrote: »I was thinking more like:Shaun98ca2 wrote: »Maverick827 wrote: »Heavy armor needs cost reduction or some other way to help with resource management. Tanks have the hardest time since they need to invest in all three resources.
Casters can overcharge magicka, get amazing magicka cost reduction, and use only magicka skills. It's like a completely different game playing as a caster.
I was thinking about a 1% Magicka/Stamina cost reduction per item but didn't know what it should be added to or replace.
Restores X% Magicka and Y% Stamina on a successful block. Can only occur once every Z seconds. Requires 5 or more heavy armor pieces.
david.haypreub18_ESO wrote: »Also, am I the only one who would prefer to still have the range on Snipe? The cast time doesn't seem to me to be the issue.
Agreed
Snipe suffers from the ultimate cap in this game, the pvp balance cap. You shall never one shot your opponent in pvp. As long as this rule is on and they cannot find a way to disengage skills from their pvp dmg (like adding protection passives in a tree against certain attacks), snipe (and a lot of other skills) will remain useless.
ZOS_JessicaFolsom wrote: »I forget to add it in my first post; what is going to happen for us heavy armor-dps users? As it is decent enough to use, but certainly not as good as using medium (after changes) or light armor. I would like to see heavy armor becoming a bit more viable for those who wish to melee-dps with it.
We're looking at ways we can improve the Heavy Armor skill line as well.
ruze84b14_ESO wrote: »Ragnar_Lodbrok wrote: »ruze84b14_ESO wrote: »Ragnar_Lodbrok wrote: »Shaun98ca2 wrote: »Ragnar_Lodbrok wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Bow: Poison Arrow
- Poison Arrow’s damage-over-time has been increased by 50% overall.
Bow: Snipe
- Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
- Snipe’s maximum range will be reduced from 40 meters to 35 meters.
- Snipe’s minimum range will be reduced from 20 meters to 10 meters.
Dual Wield: Flurry
- The damage for Flurry’s final hit will be increased by 10%.
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Two Handed: Cleave
- Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.
Two Handed: Uppercut
- Uppercut’s damage will be increased by 10%.
- Uppercut’s global cooldown after use will be reduced by 50%.
Nothing about fixing 1h & s? Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
So you rather they NOT implement these fixes till they address the issues YOU stated NEED to be fixed?
Id rather they include fixes to 1h and S (which is broke beyond broke to nerfs) and to heavy armor which is atm completely worthless. Basically all they are doing is showing love to medium armor builds. ZOS hates tanking.
How do they hate taking? They decided that medium was more broken than heavy, so it needed fixing first, that is all. Be patient, more fixes will come.
I love how she's ignoring him in all of her replies. Can't say I don't enjoy it when someone who is rude just gets blocked out.
How am I rude? For asking about the two lines that need love the most but are absent? I love it when obvious trolls are obvious, like my opinion is worthless because I pay to play this game.
Caring for the game isn't bad, at all. Don't let me or anyone else tell you it is.
Caring for your class, or your personal weapon type? Also, nothing wrong with it.
Insulting developers, pushing agenda's with false or just exaggerated claims, and offering little positive force to the agenda? I personally feel there's something wrong with that.
Your opinion is NOT worthless. Your attitude is.
ZOS_JessicaFolsom wrote: »We're looking at ways we can improve the Heavy Armor skill line as well.
ZOS_JessicaFolsom wrote: »
We're looking at ways we can improve the Heavy Armor skill line as well.
Just want to say: WHAT?ZOS_JessicaFolsom wrote: »Medium Armor
With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
ZOS_JessicaFolsom wrote: »
We're looking at ways we can improve the Heavy Armor skill line as well.
Hi!
I been tanking in heavy armor since day 1 of launch pretty much.
On a tanking view, there is nothing seriously wrong with heavy tank skill line.
Please consider not to buff, unless there is a balancing need for other builds then tanks.
I tanked through 1-50. Doing Vet areas now and I am doing just fine.
It is harder, yes, but isn't it supposed to be harder?
Its great that you listen to us and doing one giant great job balancing across all skills. But from a tanking view, and I am not alone in this (even if most on forums wants everything buffs up to god mode).
Heavy armor works fine for tank. If there is a problem among other builds, then ok.
A tanks view who play ESO daily.
ZOS_JessicaFolsom wrote: »I forget to add it in my first post; what is going to happen for us heavy armor-dps users? As it is decent enough to use, but certainly not as good as using medium (after changes) or light armor. I would like to see heavy armor becoming a bit more viable for those who wish to melee-dps with it.
We're looking at ways we can improve the Heavy Armor skill line as well.
Can start by making it actually mitigate damage. Then, if you're giving Medium 14% max stamina regen/reduction, why not give Heavy 7% max magicka and 7% max stamina regen/reduction.
Ok, if they want to be a "pure" staminers - so be it!ZOS_JessicaFolsom wrote: »We look forward to hearing your thoughts!
Ok, if they want to be a "pure" staminers - so be it!ZOS_JessicaFolsom wrote: »We look forward to hearing your thoughts!
Medium armor - +3% magicka cost per piece of Medium armor equipped
Heavy armor - +1% magicka cost per piece of Heavy armor equipped
Fair? Yes.
Your post is not relevantRagnar_Lodbrok wrote: »Ok, if they want to be a "pure" staminers - so be it!ZOS_JessicaFolsom wrote: »We look forward to hearing your thoughts!
Medium armor - +3% magicka cost per piece of Medium armor equipped
Heavy armor - +1% magicka cost per piece of Heavy armor equipped
Fair? Yes.
Only if stick users lose the ability to block, run, cc break, and dodge.
Your post is not relevantRagnar_Lodbrok wrote: »Ok, if they want to be a "pure" staminers - so be it!ZOS_JessicaFolsom wrote: »We look forward to hearing your thoughts!
Medium armor - +3% magicka cost per piece of Medium armor equipped
Heavy armor - +1% magicka cost per piece of Heavy armor equipped
Fair? Yes.
Only if stick users lose the ability to block, run, cc break, and dodge.
This is not 'stick' but staff.
You all are hate magicka skills, wants only use stamina skills - so you have nothing to afraid.
You can find stick in your... only.Ragnar_Lodbrok wrote: »It is a stick.
Well can you swing that stick?You can find stick in your... only.Ragnar_Lodbrok wrote: »It is a stick.
IMO heavy armor should make cc break cheaper as well as blocking (put it in the same passive.) that would got a long way.
Are you talking as tank or other build?
For blocking, there are rings and enchants that takes care of this.
Blocking work very well. What you have to control is not to keep block up....but to time the block on the attack. Or even better, interupt and stun the incoming attack.
CC break cheaper? Mind explain? Not sure what you mean
It takes like 30% stamina, regardless of max. So it really beats up stamina builds vs magicka. If it was a set amount, like 400, it would not be as rough for people that have 1500 or more stamina.
This is just dumb... our problems with stam builds isn't the damage. It's the ridiculously high cost of defensive maneuvers, the insanely high cost of our bread and butter attacks, and the sluggishness of stam recovery even when it's overcharged inside of fights. Regular light and heavy attacks are garbage and basically only fill the voids between being OOS and having enough to trigger an ability one more time. Which is way too far between. Since most stam builds stack on the stamina and leave the magicka alone, magicka only serves as a buff or a dot or two before magicka is useless as well.
Wanna buff stam and not magicka inadvertantly? Fine, return half of melee damage recieved as stamina back every 1 second... Light armor and magicka types can't handle that for too long before they're toast and since stam builds are usually in-your-face melee types or tanks, they'll actually be able to keep fighting.
I'm personally agree with all, over this:Just want to say: WHAT?ZOS_JessicaFolsom wrote: »Medium Armor
With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Every single stamina weapon already have 20% reduction in the passives, so you granting them 14% more?
Just a 34% cost reduction for weapon skills?
The game becomes [snip]...
Shaun98ca2 wrote: »Interesting. thanks for the update.
- I like the poison arrow change: overall, all the dots need more love (duration, amount, stacking mechanics etc..)
- Medium armor Wind walker passive: 3% would have been better..maybe..We'll see.
- Two handed: uppercuts changes are interesting. More burst damage.. In line with people expectations..
Do you have plan to change the overall stamina mechanics? soft caps, attributes bonus, weapon damage scaling/increase?
Wind Walker COULD be 2/4 % ON TOP of the 20% you get from weapons
You must really be afraid of an even playing field. While I agree with the 1% & 2% increase. 4% would be too much. A sarcastic comment like that when gets 21% ON TOP of the class passives or mage guild passives that reduce magicka costs makes you look incredibly bias. If you are going to start pulling numbers to prove your point you need to make sure you include all the numbers, not just the ones that support your point. Why are you so afraid of balance?
I'm personally agree with all, over this:Just want to say: WHAT?ZOS_JessicaFolsom wrote: »Medium Armor
With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Every single stamina weapon already have 20% reduction in the passives, so you granting them 14% more?
Just a 34% cost reduction for weapon skills?
The game becomes sh*tty...
WHAT? Light armor already has 21% reduction, yet class skills trees also have reductions...
...your point is moot. This is only bringing stamina in line with Magicka.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »Interesting. thanks for the update.
- I like the poison arrow change: overall, all the dots need more love (duration, amount, stacking mechanics etc..)
- Medium armor Wind walker passive: 3% would have been better..maybe..We'll see.
- Two handed: uppercuts changes are interesting. More burst damage.. In line with people expectations..
Do you have plan to change the overall stamina mechanics? soft caps, attributes bonus, weapon damage scaling/increase?
Wind Walker COULD be 2/4 % ON TOP of the 20% you get from weapons
You must really be afraid of an even playing field. While I agree with the 1% & 2% increase. 4% would be too much. A sarcastic comment like that when gets 21% ON TOP of the class passives or mage guild passives that reduce magicka costs makes you look incredibly bias. If you are going to start pulling numbers to prove your point you need to make sure you include all the numbers, not just the ones that support your point. Why are you so afraid of balance?
No I really didn't expect it. Im not against it either. If this will help create the balance then Im all for it. HOPEFULLY that 2% per goes towards Block, Dodge, Stun, CC Break as well and not just hotbar abilities.
you are not sure, just talking, right?I'm personally agree with all, over this:Just want to say: WHAT?ZOS_JessicaFolsom wrote: »Medium Armor
With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Every single stamina weapon already have 20% reduction in the passives, so you granting them 14% more?
Just a 34% cost reduction for weapon skills?
The game becomes sh*tty...
WHAT? Light armor already has 21% reduction, yet class skills trees also have reductions...
You can find stick in your... only.Ragnar_Lodbrok wrote: »It is a stick.
I'm personally agree with all, over this:Just want to say: WHAT?ZOS_JessicaFolsom wrote: »Medium Armor
With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Every single stamina weapon already have 20% reduction in the passives, so you granting them 14% more?
Just a 34% cost reduction for weapon skills?
The game becomes [snip]...
[Moderator Note: Edited per our rules on Cursing & Profanity]
You even didn't understand what you are talking!Your point would be valid if magicka was used for more than just active skills, as it is stamina is used for dodge rolling, blocking, cc breaking, AND weapon based active skills. As long as they keep the stamina based damage relatively low compared to magicka it should balance out fine.
You even didn't understand what you are talking!Your point would be valid if magicka was used for more than just active skills, as it is stamina is used for dodge rolling, blocking, cc breaking, AND weapon based active skills. As long as they keep the stamina based damage relatively low compared to magicka it should balance out fine.
I'm praying for turning all of this dodging etc into the magicka cost! Because as a mage I have a tons of magicka.
But you all, staminers, didn't understand that fact what every mage lost all of it's stamina after 2nd CCbreak!