thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
Understandable.
What's a keep take without someone dying in a completely inaccessible place far away from crown?
thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
Understandable.
What's a keep take without someone dying in a completely inaccessible place far away from crown?
And then a healer dying because she ran off by herself trying to rez that person.
thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
Understandable.
What's a keep take without someone dying in a completely inaccessible place far away from crown?
And then a healer dying because she ran off by herself trying to rez that person.
Agrippa_Invisus wrote: »thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
Understandable.
What's a keep take without someone dying in a completely inaccessible place far away from crown?
And then a healer dying because she ran off by herself trying to rez that person.
I've never heard of this happening. Have you, Winnie? :P
thelordoffelines wrote: »Personally, I'm glad they don't.
Not only would that increase the incentive to PVDoor, but we already have enough trouble keeping our people from running off and agro-ing random guards >_<
Seriously though, we're sieging the keep wall, and there's always at least one guy who wanders off to solo the guards at the front door.
Why? no one knows.
Usually its me and I just wanna make sure my team mates dont get bored.
Understandable.
What's a keep take without someone dying in a completely inaccessible place far away from crown?
And then a healer dying because she ran off by herself trying to rez that person.