You keep saying the same thing with a different wall of text everytime.
You would like NPCs to reward APs.
Almost everybody else does not.
Draw your conclusions.
Because you make a matter of principle out of a matter of gameplay, and you shouldnt.
Rewarding for objectives makes sense on paper, but makes the game boring while playing it.
LonePirate wrote: »I can only wonder what you think about playing a game with no rewards for accomplishing objectives if you think it is boring to play a game that actually rewards players for those objectives.
LonePirate wrote: »I can only wonder what you think about playing a game with no rewards for accomplishing objectives if you think it is boring to play a game that actually rewards players for those objectives.
Well since you asked, if i would make an RvR game i would keep virtual rewards completely out of it.
No alliance points, no gear, no realm abilities, just titles and bragging rights for playing the game well and owning your enemies, their land, their keeps.
Server/faction politics kept me play daoc for years, not having to grind up to RR11.
But this isnt my game, or yours.
Yeah i hate carrots in videogames with a passion.
Actually if i ever open a software house ill call it rotten carrot or something.
GW2 didnt have factions, hence no pride, not even a shade of it.
I dont know how they could think it was going to work.
NookyZooky wrote: »so people don't farm them all day for easy free AP point's the emperor problems right now would be MUCH worse if you got AP from NPC guards.
LonePirate wrote: »Is there anyone on this forum who is not fraught with absurd paranoia about the leaderboards being affected by this change?
I'd much rather just see the guard NPCs removed from Cyrodiil entirely.
As it stands now, though, I'm glad they at least do not give AP.
Halrloprillalar wrote: »@LonePirate would you really be satisfied if they only gave 5 AP each? Like I don't even see how that makes killing them any more worthwhile.... except for bots.
LonePirate wrote: »I can run scouting missions and receive 250 AP all day long and they do not impact the PVP objectives in this game at all, not to mention their ridiculous ease.
LonePirate wrote: »Halrloprillalar wrote: »@LonePirate would you really be satisfied if they only gave 5 AP each? Like I don't even see how that makes killing them any more worthwhile.... except for bots.
I would be satisfied with 1 AP. quote]
So why even change it at that point? Chances are they will break something in the process anyway.
Op has definitely not played WAR and saw the PvE trading that occured.
I think the way AP is gained is fine, what NEEDS to change is that AP is practically useless.
Still sittin on a few million AP with nothing but siege to use it on.
LAME
Where is my Legendary PvP gear set bonuses?!?!?
LonePirate wrote: »A matter of principle.
LonePirate wrote: »Op has definitely not played WAR and saw the PvE trading that occured.
I think the way AP is gained is fine, what NEEDS to change is that AP is practically useless.
Still sittin on a few million AP with nothing but siege to use it on.
LAME
Where is my Legendary PvP gear set bonuses?!?!?
You have a few million AP and you're against the inconsequential change of adding even a single AP as a reward for killing these NPCs? You really do not understand the issue here, do you? Your sense of proportion is also completely out of whack if you are unable to comprehend the difference between 1 (or 100) and1,000,000.
Op has definitely not played WAR and saw the PvE trading that occured.
I think the way AP is gained is fine, what NEEDS to change is that AP is practically useless.
Still sittin on a few million AP with nothing but siege to use it on.
LAME
Where is my Legendary PvP gear set bonuses?!?!?
LonePirate wrote: »A matter of principle.
I see your point, but as i already said: gameplay > principles.
Actually: gameplay > anything.