Halrloprillalar wrote: »Because AvA is already Pve-ey enough. Add any more incentive and it will turn into a pve grindfest of flipping
LonePirate wrote: »Halrloprillalar wrote: »Because AvA is already Pve-ey enough. Add any more incentive and it will turn into a pve grindfest of flipping
So the Emperor flipping along with the AP gained by repairing walls or hiding in a keep that is under attack are perfectly fine for you; but defeating some of the toughest enemies in the game, is not? Those super elite guards are tougher to kill than most VR players and you think it is perfectly fine that they offer no AP? The guards already offer XP/VP and that hasn't turned them into grind feats. I am not sure why adding AP rewards to them would suddenly transform the situation. I guess you and I completely disagree on this issue.
They don't need to reward 10,000 AP or something outlandish; but 100-200 AP is so minimal in the grand scheme of things that it seems like a reasonable request.
LonePirate wrote: »I think we need some reality with the math here. At 100 AP per kill, a player would need to kill 10,000 of them in order to reach 1,000,000 AP which would not put anyone in the top 10 for a campaign for pretty much all of the campaigns except Celarus. A dedicated zerg of 20 or more players would need several hours to reach 400-500 kills, let alone 10,000. If these NOCs never respawned until the resource or keep changes hands, the problem would take care of itself.
LonePirate wrote: »Does anyone know why we do not receive Alliance Points for killing the NPC guards, mages, archers and such that protect keeps and resources? We receive XP/VP for killing them so why not AP as well?
LonePirate wrote: »
LonePirate wrote: »
Halrloprillalar wrote: »LonePirate wrote: »
That is the only reason the NPCs aren't being farmed for XP/VP currently
Objectives offer little rewards when undefended because there is a lack of PvP. When objectives are defended and then captured their capture reward is therefore increased due to PvP.
Alliance points are rewarded for PvP related scenarios. Repairing of walls/doors rewards AP because otherwise there would be a lack of people willing to waste their AP/gold for repair kits and keeps would remain broken.
If you want rewards for PvE every other zone can provide that for you.
Cyrodiil is a place for PvP.
LonePirate wrote: »Halrloprillalar wrote: »LonePirate wrote: »
That is the only reason the NPCs aren't being farmed for XP/VP currently
Adding 100 AP per kill won't change that, either.
Please quote the line where I said XP/VP should be removed? Proper reading comprehension would dictate that the comment stated AP is rewarded for PvP. The fact that NPC or Player kills reward PvE rewards such as XP/VP is not mentioned what so ever.LonePirate wrote: »Objectives offer little rewards when undefended because there is a lack of PvP. When objectives are defended and then captured their capture reward is therefore increased due to PvP.
Alliance points are rewarded for PvP related scenarios. Repairing of walls/doors rewards AP because otherwise there would be a lack of people willing to waste their AP/gold for repair kits and keeps would remain broken.
If you want rewards for PvE every other zone can provide that for you.
Cyrodiil is a place for PvP.
I'd say you are arguing for the removal of XP/VP from these NPCs if you don't want these NPCs to offer AP upon kills because it would make them too much like a PVE reward. Am I wrong or are you being inconsistent in your views?
Why would you like the guards to reward alliance points anyway?
What was your plan?
LonePirate wrote: »Why would you like the guards to reward alliance points anyway?
What was your plan?
I actually think they should offer AP instead of XP/VP; but that would likely generate an uproar. So, I think offering both XP/VP and AP would be a better approach than offering nothing. My preferred rewards:
1. AP only as this is a PVP zone and not a PVE zone
2. XP/VP and AP
3. XP/VP only
4. Gold or loot only
5. Nothing
Please quote the line where I said XP/VP should be removed? Proper reading comprehension would dictate that the comment stated AP is rewarded for PvP. The fact that NPC or Player kills reward PvE rewards such as XP/VP is not mentioned what so ever.LonePirate wrote: »Objectives offer little rewards when undefended because there is a lack of PvP. When objectives are defended and then captured their capture reward is therefore increased due to PvP.
Alliance points are rewarded for PvP related scenarios. Repairing of walls/doors rewards AP because otherwise there would be a lack of people willing to waste their AP/gold for repair kits and keeps would remain broken.
If you want rewards for PvE every other zone can provide that for you.
Cyrodiil is a place for PvP.
I'd say you are arguing for the removal of XP/VP from these NPCs if you don't want these NPCs to offer AP upon kills because it would make them too much like a PVE reward. Am I wrong or are you being inconsistent in your views?
You are asking for AP for PvE. Insert my comment regarding AP/PvP. You following or do I need to type slower for you?
LonePirate wrote: »These are not PVE NPCs. They are PVP NPCs.
LonePirate wrote: »Why would you like the guards to reward alliance points anyway?
What was your plan?
I actually think they should offer AP instead of XP/VP; but that would likely generate an uproar. So, I think offering both XP/VP and AP would be a better approach than offering nothing. My preferred rewards:
1. AP only as this is a PVP zone and not a PVE zone
2. XP/VP and AP
3. XP/VP only
4. Gold or loot only
5. Nothing
How about no?
If you want AP, go out and kill players.
Its really really an easy concept.
Its not about being in a pvp zone, its about killing real players.
If you are in a pvp zone but you do pve, you shouldnt get a pvp reward.
LonePirate wrote: »The entire PVP premise of this game is based upon taking resources and keeps. It is not based on killing players. Killing players is merely a secondary objective and it is not required at all in this PVP zone.
LonePirate wrote: »These are not PVE NPCs. They are PVP NPCs.
For the 425034572345723045th time on this forum:
PvP means Player versus player.
NPC means non playing character.
There is no such thing as a "PVP NPC".
If you are fighting an NPC, then you are doing PVE, and there is no way around it.
El oh el wow you're reaching.. besides that apparently you don't quite grasp the concepts of the acronyms PvP and PvE let me get Wiki to try and educate you.LonePirate wrote: »Please quote the line where I said XP/VP should be removed? Proper reading comprehension would dictate that the comment stated AP is rewarded for PvP. The fact that NPC or Player kills reward PvE rewards such as XP/VP is not mentioned what so ever.LonePirate wrote: »Objectives offer little rewards when undefended because there is a lack of PvP. When objectives are defended and then captured their capture reward is therefore increased due to PvP.
Alliance points are rewarded for PvP related scenarios. Repairing of walls/doors rewards AP because otherwise there would be a lack of people willing to waste their AP/gold for repair kits and keeps would remain broken.
If you want rewards for PvE every other zone can provide that for you.
Cyrodiil is a place for PvP.
I'd say you are arguing for the removal of XP/VP from these NPCs if you don't want these NPCs to offer AP upon kills because it would make them too much like a PVE reward. Am I wrong or are you being inconsistent in your views?
You are asking for AP for PvE. Insert my comment regarding AP/PvP. You following or do I need to type slower for you?
Your entire post was about earning AP for PVP related activities but somehow you carved out an exception for repairs while intentionally excluding AP from these NPCs. No one is taking a keep or resource - the purpose of PVP in Cyrodiil - without killing these NPCs. These are not PVE NPCs. They are PVP NPCs. You then went on to criticize PVE rewards in the PVP zone so a kindergartner could follow the logical breadcrumbs that suggest you would be opposed to XP/VP from being received for a PVP activity - and killing these NPCs while trying to capture a resource or keep is a PVP activity.
After Wiki's education do you see any flaws with this quote of yours below?Wikipedia wrote:Player versus environment, or PvE (also known as Player versus Monster, or PvM in some communities), is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies[1]—in contrast to PvP (player versus player).
Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. For example, Guild Wars narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against being killed by other players and/or having their possessions stolen. An example of a game where this is not the case is Eve Online, where players can be, and often are, ambushed by other human players player versus player while attempting to complete a quest. Some games, such as World of Warcraft, offer the player the choice of participating in open-world PvP combat or doing quests without PvP interruption through use of specialty servers and temporary player flags.
Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games.
PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. In computer role-playing games, PvP is sometimes called player killing or PKing.
LonePirate wrote:These are not PVE NPCs. They are PVP NPCs.
LonePirate wrote: »LonePirate wrote: »Why would you like the guards to reward alliance points anyway?
What was your plan?
I actually think they should offer AP instead of XP/VP; but that would likely generate an uproar. So, I think offering both XP/VP and AP would be a better approach than offering nothing. My preferred rewards:
1. AP only as this is a PVP zone and not a PVE zone
2. XP/VP and AP
3. XP/VP only
4. Gold or loot only
5. Nothing
How about no?
If you want AP, go out and kill players.
Its really really an easy concept.
Its not about being in a pvp zone, its about killing real players.
If you are in a pvp zone but you do pve, you shouldnt get a pvp reward.
I can respect an opinion advocating for AP only for player kills. That being said, killing these NPCs is part of the PVP experience. You cannot take a resource or keep without killing them. The entire PVP premise of this game is based upon taking resources and keeps. It is not based on killing players. Killing players is merely a secondary objective and it is not required at all in this PVP zone.